Just working on deconstructing our Science! ideas into a vote outline for
next vote or votes, given the constraints we're operating under today. This is not really a vote suggestion but more like a bloated, horrible, word-salad-vomit of a "everything that might be useful", so we have a starting point or something to edit down later.
I think we have 2 to 2.5 hours, depending on travel time and if we get to kill a witch on the way. I'd say 2/3 of that time on dewitching, 1/3 on grief projects. There are time-consuming activities on the dewitching project where we can multitask though, so we should take advantage.
[] General: Set the Lunch Alarm. Use grief-sense constantly for each action item, so we can observe reactions of magical nature and how our magic interacts with the seed. Cleanse ourselves immediately as we accumulate corruption.
[] Pull out our soul gem and observe
Dedolere in grief-sense. Compare and contrast to each seed we have on hand and to what we remember of active seeds if we aren't carrying one, and deactivated soul gems.
[] Use the method to revive a MG from unconciousness on
Hildegard. Care not to damage the seed.
[] Attempt to heal
Hildegard. It's possible we get insinctive feedback that this is not possible, in which case stop and move on. If no feedback or if positive feedback / interesting grief-sense observations, spend half an hour healing. Care not to damage the seed.
-[] Multitasking: While healing, attempt the following grief-constructs. Simply attempt to form each to check if they're possible. Those successful we'll have to test for functionality later.
--[] List: An item that remotely views a location (crystal ball?). An item that lists the information requested of it (book?). A compass that points as we specify it (nearest witch, named MG, specified item, etc). An item that blocks mental influence on its wearer. A set of items that lets the wearers communicate mentally. An item that allows the user to communicate with the souls in inactive grief seeds or soul gems. An item that converts grief seeds into soul gems. An item that automagically draws grief out of soul gems and stores it as marbles. An item that does the same but only upon touching a gem or seed.
[] Create a grief-body. If one can be based upon the seed/soul, do so; a grief-device might be necessary. If not, just a generic functional body. If we can get one that we think might be close to the girl's original simply try touching the seed to it first.
-[] Attempt to connect the seed to the body via magic. We once believed we could
brute force kickstart a soul gem into retaking a body. Same idea. Stop if there's any indication this might harm the seed.
Reasoning:
- First, the soul gem is the ur-example of what we're trying to accomplish. I want to know in what ways the soul is active, as compared to in what ways the soul is active in a witch seed. The differences are things we have to change.
- Poke & healing are our best immediate payoff ideas.
- Multitasking I'm going with "can we make X"
only, because past Science! has proven that either we can make X and X gets made instantly, or we can't and nothing happens. This kind of yes/no testing can easily be done in the background and doesn't require the attention of our specialized senses. The successful ideas we can verify once our attention is available. Yes, there are lot of items in the list that are probably impossible, but we'd kick ourselves so hard if we could make "an item that converts grief seeds into soul gems" and we found out after doing it the hard way.
- I'm just guessing on the body thing, honestly, but the idea's come up from others too.
[] Grief manipulation section:
-[] Range / Persistence:
--[] Working from the theory that enchanted objects last as long as their magic source does, attempt to imbue a grief object with a magical source that will maintain it when it passes from our direct control. Leave range, observe from distance, return, check on it up close. Since we can see magic, we should be able to see if the magical reserve was successfully placed before testing if it works.
-[] Barrier:
--[]Based on our observations of the barrier on Monday evening, attempt to create our own barrier. Manipulate the inside space until we believe it safe to enter. Send an item inside and out again, by carrying with grief. If that was safe, then enter and exit while flying and confirm safety.
--[] If we have it working, then from the outside, test moving the entrance, expanding and shrinking the barrier, creating grief-objects within, imbuing the barrier with special properties, expanding the space larger than our normal range limits, making distances inside the space correspond to and deviate from distances in the real world, making multiple entrances to the same barrier.
--[] (THIS IS PROBABLY NOT SAFE? Need an idea on how to test.) Test dismissing the barrier while non-grief objects are inside. Test dismissing the barrier while
we are inside.
-[] Marginally Useful Assorted:
--[] For the objects that were successful during Multitasking, test those we can test to see in what ways they're limited. If Multitasking didn't happen, make the objects listed now.
--[] Attempt grief properties that would have been disruptive earlier. Selective antimagic fields. Selective attractive and repulsive forces.
Reasoning:
- Barrier experiments we've been meaning to get to for a while. Would be nice if someone else comes up with better though, I'm not very keen on the barrier experiment and it shows.
- Range is based on a re-reading of Mami's enchantment tutorial. Are there other ideas on how to bypass our range restriction?
- Marginally Useful is basically +combat and +utility.
[] If time remains, practice enchantment.
Reasoning:
- Enchantment skill is what we need if the 'modify or insert magic into the seed' hypothesis is correct.