For a second there I thought you were proposing that she enchants her little power crystals so they can run around and do their thing without her having to hold the power. Stands. Probably chibi-Stands.
She had them on a string apparently at one point. I'm slightly confuzzled.
Yes, she's get them on Mumi-Ribbons.

For a second there I thought you were proposing that she enchants her little power crystals so they can run around and do their thing without her having to hold the power. Stands. Probably chibi-Stands.
Sayaklones.
 
I'm generally fine with handing out clear seeds, but that's mostly because we know these groups and I think it's unlikely that they will use infinite magic to cause trouble.

This isn't necessarily the case for other magical girls we meet. There are all kinds of people, even worse teenagers, in this world so giving away more or less unlimited superpowers could be bad depending on the person and the power in question.
 
Should we remind Bennouna to send us the sane ones first?
Don't think so; we already said that and we should trust her to remember it.
This isn't necessarily the case for other magical girls we meet. There are all kinds of people, even worse teenagers, in this world so giving away more or less unlimited superpowers could be bad depending on the person and the power in question.
Note that our request isn't just "give it away"; it's "give it away and then tell us so we can go after them". I expect that our usual tactic with troubled meguca will involve asking them to move near us so we can keep an eye on them and provide support.
 
I think this valuation is a little high, because it should be more like food costs than total cost of living, I'd think?

Having grief seeds doesn't help you with rent unless you're breaking into places like Koko.

Also a valuation that's higher than anyone would pay for it doesn't mean that much, and no Meguca is likely to have 200 million on hand. So functionally they're not worth that, but maybe a life debt or something.

Mmm. I think it's an undervaluation, personally. Meguca are unique sources of abilities unavailable anywhere else, meaning that two weeks of their time is worth significantly more to the market then two weeks of the vast majority of normal people making minimum wage.

Take Miss Pixels, even - that commission she normally charges a grief seed for would cost way more than a thousand dollars for a mundane team.
 
"Her name is Koko she is loko" is part of a line from Time to Attack, which is off of the Jormungand soundtrack, specifically, it is used in the next episode preview. The full line is "Her name is Koko she is loko I said oh no"
Ok...

...
Why are we whispering?


Hey, guys. Is it just me or is it probably time to stop by QB and siphon a pipeline of grief down his backhole? Say probably two or three clear seeds worth?
 
Ok...

...
Why are we whispering?


Hey, guys. Is it just me or is it probably time to stop by QB and siphon a pipeline of grief down his backhole? Say probably two or three clear seeds worth?
No! We need to make Best Exotic Mamigold Hotel!

Well, yeah. It's getting way too much.

I guess we step away from the group a moment and call KB?
 
[ ] Point out that to Sabrina herself and everyone near her, being able to cleanse via her power, Grief and Clear Seeds are literally useless except for giving away.
 
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Are there any actual downsides to having giant grief clouds?
Doesn't seem like it does anything, no, but at some theoretical point we'll have so much that it starts slipping outside our range. And it's conspicuous as hell. Honestly, it seems like people are just slightly nervous about having that much of the stuff around, considering what it does -- not that I blame them.
 
Are there any actual downsides to having giant grief clouds?
We are only capable of compressing it so much without issues, and it takes up a lot of space and needs to be within our control radius.

EDIT: Mind you, siphoning with QB takes a fair amount of time, recommend scheduling it for after our social visitation tour is over - but soon after since we're going to have uncomfortable amounts of grief from three clear seeds.
 
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Sayaka Power List:

- Ribbons (Mami)
- Unstoppable force (Nadia)

From Ishinomaki:
- Cloning (Koizumi Aki)
- Geokinesis (Inoue Yuuna)
- Lightning (Sato Kimiko)
- Super Eyesight (Ueda Miyako)
- Hypnosis (Kagome Ayaka)

From the Tohoku Group:
- Flight (Tsubaki Chouko)
- Plant control (Suzuki Haru)
- Paper control (Suzuki Rei)
- Invisibility (Umeko Yuko)

You know, flight is kind of redundant; an upgrade, rather than a new power.

Also you know, Cloning+Invisibility+Hypnosis and I'm really glad Sayaka's a Paladin sort of gal.

Need to wait until Mami is at School before we can deal with QB.
We might be carrying way too much Grief already. We're planning to empty one more Seed, too, so I think we need to bite the bullet, step aside, call KB, and hope it doesn't take it as an invitation to torment Mami some more.
 
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Note that our request isn't just "give it away"; it's "give it away and then tell us so we can go after them". I expect that our usual tactic with troubled meguca will involve asking them to move near us so we can keep an eye on them and provide support.
I didn't mean the Touhou girls giving away their clear seed if they get attacked, but rather that we should thoroughly check the people we give them to, when it comes to Sabrina distributing them herself.

While I generally think that a lot of magical girls are mainly doing despicable things due to the general grief seed scarcity, there are problay also magical girls who are just assholes and will try to use their newfound free magic for nefarious purposes as soon as Sabrina is away.

Same goes for grudges. They won't suddenly go away just because the thing they were fighting about has become obsolete.
 
We're gonna need help to deal with the flood of megucas that's gonna crash into Mitakihara in the future.
We could rent places for them to live if we had a fake ID that said we were a legal adult.

That feels so wrong, I was expecting foot in the mouth, sigh.
So far she's only been talking to "good" meguca that we're on friendly terms with. It might be different story when she meets some that are more morally ambiguous, like the Sendai group.

Your comparison between the two situations is somewhat less than accurate imo. I just feel that telling friendly meguca to roll over to aggressors without a fight sets rather terrible precedent for all involved, making them solely reliant on Sabrina for any sort of long term existence. *shrugs* We obviously feel different about the matter.
It's only submitting temporarily to buy some time. As Torgamous said, when someone points a gun at you (and you've neglected to wear your ballistic vest that day for some reason), then you give them your wallet. What he neglected to add was that, as soon as you get away from the guy with the gun, you call the police. Anyone who does steal a Clear Seed is going to have Team Mitakihara coming after their ass to explain to them the error of their ways.

I'm generally fine with handing out clear seeds, but that's mostly because we know these groups and I think it's unlikely that they will use infinite magic to cause trouble.
As I see it, Clear Seeds don't really increase a meguca's power, just how long they can sustain that power. So in logistic terms, it's not like handing out artillery and tanks to people who previously only had small arms, but more like handing out supplies like food, medicine, fuel and ammunition for the weapons they already have. That certainly does give them some advantage over others--logistics is one of the most crucial aspects of winning a war--but it's in terms of sustainability for a prolonged engagement rather than immediate firepower. It won't make much of a difference if we have to bring overwhelming force to bear to stop them from doing bad things.

Clear Seeds aren't going to solve all the problems right off the bat, but eliminating the most pressing problem of Greif Seed scarcity will make it possible to address the other issues. (Although if we can enchant an alternative option, then we could eliminate scarcity without handing around Clear Seeds.)
 
I'm pretty sure we need to track down Kyubey before long, unless you guys want to spend the rest of the trip in a improvised Grief Death Star. All these Clear Seeds must be clogging up our carry-on luggage quite a bit.

and a little silly bit I just thought up
So a wild Sabrina has invaded your territory! What is a poor magical girl to do! Relax, I , Pretty Reveloutionary Sailor Strawberry Magical Cure The Magical Girl, have written a guide to surviving this (un)natural disaster.

Rule 1: Don't fight the Sabrina. It may be tempting to punch her smug/clueless/smugclueless face, but she is maddeningly powerful in combat. And if you do manage to subdue/kill her, you would have to fight pretty much everybody else. as disruptive as she can be, nobody wants her gone, so everybody tends to dogpile anyone who attempts to capture or kill her.

Rule 2: keep smiling. The Sabrina likes smiles. And she is terrible at reading people. so put on your biggest, fakest smile and just nod along as she spouts her random feelgood speech of the week. It would be over in just a minute anyways.

Rule 3: The Sabrina is not a trap. She is many things, but subtle ain't one of 'em. Not only will you pretty much always be able to feel her coming from a mile away (barring a Code H, but by then, you might as well be fighting Kenshiro cause you're already dead), but she blunt and rarely makes promises she can't keep. So, if it sounds too good to be true, just take the deal.

Rule 4: The Sabrina has a minor phobia of toucans. If you want to drive her out faster, hang lots of posters of toucans, pour some Froot Loops and put on the National Geographic channel equivalent of your country. It speeds things along exponentially.

Rule 5: The Sabrina doesn't touch the kitchen. While mechanically talented, the girl has no sense of taste. There was this one time, where a girl accidentally switched the salt and sugar, and The Sabrina dumped a whole spoonful of salt into her tea and kept drinking. So yeah, make the snacks yourself.

Rule 6: Just let her in, then show her out. The Sabrina sees doors as suggestions, pleas to "Stay/Go Away" as "please hug me" and running as an invitation to play "tag". Just suck it up and let her talk, and when in doubt refer to Rule 2.

Rule 7: don't flirt with The Sabrina. She's clueless to anything less subtle than a 2x4 to the head and The Mami has claimed dibs. (for info on The Mami, see the Rules of Tomoe Engagement)

Rule 8: don't science while she's watching. If you get her started, she may never leave.

Rule 9: I can't believe I have to say this after Rule 1, but don't fight The Sabrina's entourage either. Seriously, they are usually powerful enough themselves, and it almost always leads to breaking Rule 1. So seriously, don't.

Rule 10: If all else fails, pass the buck. If she's being too annoying, just mention something about a neighboring group and direct her that way. she gets distracted easily.
 
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Sayaka's powers
Sayaka Powers Copied

September 2018 Update: Check the Day Planner - that's where the up-to-date listing is!

March 2019 Update: The wiki also has an up-to-date listing.

Also, with elemental powers, flight, paper control, and cloning, Sayaka can do a scary good Konan cosplay. :V
 
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