-What was the extra 4 econ expense that didn't give EE refunds?


-Do we have any new possible slots for Aqueducts? We only had 2 (Blackmouth and stonepen iirc) the last time we saw the action list, but we have more provinces and such now...

-Will the governor's palace in western wall lower our min centralization tolerance and provide a third of a free city tolerance while its still in a subordinate, or does it have to be integrated first? Will having it in Western Wall let us integrate all of Western Wall instead of just 2 provinces, with it as a local administrative hub?

-How poorly did we do in the Games to only get 1 prestige from it?

-How will adding the new province and player actions from our government type work now that we're past 8 provinces? Will we get both at once, at 10 provinces, since it rounds up? Or maybe a player action at 9, and a province action at 11? Or will the rounding work differently, or something else?

-Does the loyalty boost from multiple vassal support policies require us to have multiple slots open, or just 1? (i.e. if we have 3 policies to Vassal Support, and 13/14 subordinates, will we get 1 policy worth of loyalty boosts, or 3?

-To add to that, is the passive influence boost from vassal support dependent on there being an open slot just like the loyalty boost, or does it still apply with all slots filled?

-Does the base threshold value for true cities change ever, or will it be 20 forever? If it does change, is the math (# of City Candidates - 1) * 4, like i speculated?

-Would it be possible for you to give us a list of what mines and quarries we have and where, please? we had several that didn't say what provinces they're in, and things like Hatvalley "reclaiming mines" that didn't say what they were, and i dont know if we actually got the location for the gold mine we found right before Phygriff. If nothing else, what mines are in the Heaven's Hawk territory? Is it just the Salt Mine?

-Would it be possible for you to list "specials", like we usually see in the action list, like "innovation chances for boats boosted due ot new design" or "having a mystic hero boosts study actions", listed on the civ sheet, especially for times like this where we dont see the action list? Among other things it would make it easier to know if Tormulyna's bonus would still apply this turn, without having to ask you like i did earlier

-How many of the 3 provinces in Txolla are integrateable right now?

-When we take an integrate action on, say, Txolla or Western wall, would we get a single province per action, or all integrateable provinces at once?


-If failing a quest for a faction makes their next (or all future?) quests more likely to be bad, does succeeding a quest make their next (future) quest(s) better?

-Now that we've completed 5 Megaprojects, a wonder, and are almost done with a 6th megaproject, how do we compare on megaprojects with the Khemetri? Have we finally surpassed them on that too?

-For the grand docks, how far are we from "classical" boat innovations? Like...what "age" are our current boats in, and how many ages away is classical from that?

-Shouldn't it have taken a full turn after completing the priest quest to get a new one?

-How likely is it that the current priest quest's innovation will boost RA tolerance, if we can know that?

-The palace annex limit is out of date, it should be 15 now (2 (Base) + 4 (8 Provinces) + 9 (Landed Subordinates)), or 17 after the 2 free cities come into play.

And a couple minor holdover questions from last time:
-Are we trading case hardened iron tools/weapons, or just "regular" iron?

-Is the Trade dominance bonus for Iron in addition to, or instead of the usual wealth bonus from dominating trade? THat is, if we had 10 trade goods at leading or higher, including iron, would we have +5 wealth total (Iron +1, then 9 "normal" trade goods round down to +4), or +6 (+1 iron, then 10 trade goods for 5, with iron counting for that as well)?

- Dunno.

- Yes, I will update the aqueduct list. However, I am also implementing a cap on the number of True Cities/Free Cities to be that of half the number of your provinces + half the number of landed/non-FC subordinates. At least for this tech level.

-The governor's palace will only affect Western Wall, but yes, you could absorb it all in one go with the palace present as an admin hub.

-Standard has everyone getting 1 Prestige unless someone does really well/poorly and affecting the distribution.

- New player Sec at 9, new province action at 11.

- 3 worth of policy support

- It applies if all slots are filled

- It's (20+boosters)-(4+number of previous candidates)

- Specific mines are becoming less special unless they do something special like provide a rare luxury good.

- Need to redo the front page for a couple of things, will keep it in mind

- Up to 2 if you really want

- As many as you can at once

- Succeeding in a quest makes their next quest more likely to be good, up to a certain point (mechanically I add a bonus to their next roll, up to a certain point). It is possible for this to make a bad quest worse though (a crit fail with high power can mean that the faction throws its weight around to the detriment of others)

- About even with the Khemetri. They have a lot of nice infrastructure

- You have Bronze Age/Iron Age boats. Grand Docks works up until about the end of the Classical period (i.e. the Fall of the Western Roman Empire)

-I update the available quests the phase after completed so you know what happens next turn, and can react to them

-Unknowable

-Been meaning to update that

-Case hardening is mostly restricted to weapons because it is a difficult skill to learn how to do properly

-Luxury, bulk, and strategic are all counted separately. Luxury and bulk are 1/2, strategic is 1. Some luxury goods like salt and gold also provide extra wealth

since they've come up again, can you tell us more about the gymnasiums? Btoh narratively (what's the actual plan and focus for them for us) and mechanically (are they infrastructure or regular project, what stats do they cost and give?)

Gymnasia are places for physical education to train for the games, and cultural transmission. They can increase Martial tolerance from non-primary sources (like Swords and Ploughshares), and can give Culture boosts for training warriors

how does the People's views/laws on slavery interact with traders/envoys/Games participants with a full entourage that would presumably include slaves? Are they allowed to bring said slaves with them into the People's lands?

Those people are encouraged not to bring their slaves, and if a slave runs away and makes it to a temple/holy site the former owner is shit out of luck, although they can usually successfully get compensated by local authorities. Still, its usually recommended to bring servants who won't run away and rely on local services.

if we still do not get to choose actions with Admin Genius, could you post a new list of options, if there are changes? I assume there is Artisan Competition and Trails -> Roads in changelist, at least.

I can probably swing that.

huh...i didnt even notice it said roads instead of trails... i think that its the same action and AN just forgot the wording like i do sometimes, but... @Academia Nut is there any difference in "Build Roads" vs "New Trails"?

Typo. Still trails, although roads are close now.
 
The easiest way for literacy to spread is to increase the demand. If every second job required you to be literate, the patricians would start aiding them to learn, since their profits hang on skilled workers.

However, achieving that in iron age civ is patently impossible and as long as the spots for literate workers are rare, those in power have more then enough incentive to prune the competition.
 
Yes because the government is a living saint and has nothing but the interest of the people at heart.....
Because people absolutely have the best interests of other people at heart when what they want is on the line?

And yeah as someone who's had their life saved by the state I can say that it does, if only because it is being forced to, a government rules by consent of the people even if the people are idiots.

Can governments be stupid fuck the hell yeah is that even a question? It gets even worse as they get older which is why they need to be burned to the ground every once in a while.

Can people be even worse yes again does that need to be a question and can corporations be even WORSE than that well look at pretty much any mega corp.
 
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So then to finish the reasoning chain, these highly in demand teachers would begin to branch out because getting better at administration eventually becomes harder than memorizing literature, and the patricians in charge, aiming to keep their sons in power, shifts the examination procedure to recitations?
The train of thought goes a little like this this.

LoA means our elite/rulers should be the best -> Education raises the ceiling on what "the best" means -> the way to achieve this new ceilling is bottlenecked by wealth and free time -> only the wealthy can reach this new ceiling -> candidates to join the Patricians pre-education have a harder time to do so now -> increased social stratification.

The whole recite thing was more of an example about the exclusivity, since early education tended to center on literature. Early education tended to create more stratification due to the fact that it was limited to a select few and it's focus on various topics (grammar, literature, ect) tended to create an vastly different culture amongst the upper class of various societies.

Though we aren't like most civs and the need for the Patricians to grab the best of the other classes might stop them from becoming too picky.
 
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The whole recite thing was more of an example about the exclusivity, since early education tended to center on literature. Early Education tended to create more stratification due to the fact that it was limited to a select few and it's focus on various topics (grammar, literature, ect) tended to create an vastly different culture amongst the upper class of various societies.
Doesn't help that many early languages and counting systems are quite complicated too.
 
-The governor's palace will only affect Western Wall, but yes, you could absorb it all in one go with the palace present as an admin hub.
@Academia Nut If we don't absorb the WW what priorities do they have?
- It applies if all slots are filled
So... time to go full Vassal Support + Free City. This plan is perfect, unbreakable, flawless ;D
- Up to 2 if you really want
@Academia Nut Would the first province we absorb from the Txolla allow our provinces to touch the TS?
Typo. Still trails, although roads are close now.
We gotta finish these trails y'all. Ain't even got roads yet. Shameful.
 
If anything Arete is probably helping to close it.
The gender gap grew with every war we fought really
-Case hardening is mostly restricted to weapons because it is a difficult skill to learn how to do properly
I'm expecting next in line after weapons are the hammers used in the mills where the hardening would vastly cut the upkeep, and on mining picks.
 
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So, for all the moral crusaders, the best "good guy" actions that you can currently do is influence our Vassals.

They currently don't follow the almost too egalitarian standards of the Ymaryn, and are instead much more aristocratic, with a likely much higher percentage of "Half Exiles" than we do.
Making them more like us will help the most people, so if you want to feel like the good guy Influence Subordinate should be the action that you advocate for.
 
The easiest way for literacy to spread is to increase the demand. If every second job required you to be literate, the patricians would start aiding them to learn, since their profits hang on skilled workers.

However, achieving that in iron age civ is patently impossible and as long as the spots for literate workers are rare, those in power have more then enough incentive to prune the competition.
I wish I could like this more, because I think it's a good idea.


On this topic like people have said before, more roads, more temples, governor palaces. Also we can't forget about our vassal troubles on the way while we think about this.

It'd kinda suck to try and fix this thing and then see that our vassals are trying to pop away.
 
The game is a proxy for real life for some people. It lets you play at answering the question "if I were in the place of a Hard Man, and was handed a Hard decision to make... where would I draw the line?"

It's inherently an exercise in confronting (and hopefully integrating) your Jungian shadow. And that's traumatizing and horrifying, because the human Shadow is horrifying. Owning that you have the same basic capacity for evil as (say) Alexander isn't fun.
So... your saying that I'd be the cruelest ever because I don't really feel anything about not real genocide or mass death? :p
 
I wish I could like this more, because I think it's a good idea.


On this topic like people have said before, more roads, more temples, governor palaces. Also we can't forget about our vassal troubles on the way while we think about this.

It'd kinda suck to try and fix this thing and then see that our vassals are trying to pop away.
Fortunately or not what we need are more buildings.

@Academia Nut would a genius admin realize that the more people who can read, the easier their job will be?
I'm sure they would, but unfortunately even if something got done in their life time it'd collapse soon after and again there needs to be a proper demand for jobs to need education which in the Iron age is few and far between.

Lol, no. It means you aren't using this game to explore your shadow. Which is... completely fine. Have fun. ;)
Have I got to the point of exploring my shadow :confused:

Dunno.
 
If we don't absorb the WW what priorities do they have?

Expansion.

Would the first province we absorb from the Txolla allow our provinces to touch the TS?

It would be their northern ones in contact with the core territories.

am I right in thinking that it's Arete that's driving the gender gap?

Partially, although it also has a partial release valve of "Damn, she's good at that"

would a genius admin realize that the more people who can read, the easier their job will be?

*waggles hand*
 
The game is a proxy for real life for some people. It lets you play at answering the question "if I were in the place of a Hard Man, and was handed a Hard decision to make... where would I draw the line?"

It's inherently an exercise in confronting (and hopefully integrating) your Jungian shadow. And that's traumatizing and horrifying, because the human Shadow is horrifying. Owning that you have the same basic capacity for evil as (say) Alexander isn't fun.
I was playing to kick shitty history in the dick and make a civilization of good guys.
 
- Yes, I will update the aqueduct list. However, I am also implementing a cap on the number of True Cities/Free Cities to be that of half the number of your provinces + half the number of landed/non-FC subordinates. At least for this tech level.

Oh neat, a ceiling to aim for.

Those people are encouraged not to bring their slaves, and if a slave runs away and makes it to a temple/holy site the former owner is shit out of luck, although they can usually successfully get compensated by local authorities. Still, its usually recommended to bring servants who won't run away and rely on local services.

:)
 
Alright, history sheet finally updated. As always, thanks to @Abby Normal for diffs. Makes my life easy. ;)

We're up to 1122 old-secondary actions. YAY!!!
 
Give it about a year and we should get there. We'll have blown PMAS out of the water on page count by that point too!
Woooooo! \o/

Anyway on a different topic that just occurred to me, what's your guess on our next metal-based innovation?
Mine is layering of wrought iron and case hardened iron to make really really good blades. This is a cousin of what is used to forge ancient katanas.

Here are two articles about the history of metallurgy if you need/want.

Metallurgy.
HISTORY OF METALLURGY.
Ooooh, thank you!

-noms links-

-burps-

-does additional wiki walking-

Ahhhh, now let's see...if we haven't already invented extursion with our pickaxes and axes, we're bound to come up with that soon. Or along those same lines, what if we invented proper chains? Like if we just popped together a ton of chain links? The design on it's own is pretty simple once the setup's there, it just takes a bit of work and repetition. Depending on the thickness and style it could be revolutionary in construction, ship building, trading, jewelry, and a bunch more things I'm sure I just haven't thought of yet. With the invention of geometry just behind us, I think it'd be very possible, considering chain links are a form of 3D tessellations. We just got to get our smelting techniques there.

On the other hand, maybe we'll be surprised and some priest or artisan somewhere is using Life of Arete to invent a furnace hot enough for cast iron. Then he'll make a cast iron skillet, because we're the Ymaryn and we use our innovations for peace. Then a chief or a patrician somewhere would figure that cast iron skillets are really good, and because of action synergy we end up inventing a police force that same turn equipped with skillets. Because the Ymaryn also aren't afraid to use peaceful inventions for violence, and bludgeoning weapons are good for non-leathal takedowns, which is what law enforcement of that time would be doing.

....That one got a little away from me. Oh well!
 
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