Seems fitting to me to put this on page 3001.
The Exterminatus Protocol
The Army of Fear Edition
This is a terrible idea, why are you still reading.
No seriously this is horrible. Suicide I say.
Still reading?
Ok. Here.
{Glass box containing big red button}
"Break when only necessary."
This post entails how we could use a Main War Mission, Terrify, and the Policy and Law bonus on one target.
Three assumptions first though: I am assuming that Terrify's stability drop in major civs can trigger econ gain from CA. How exactly this is explained narratively is uncertain but I figure that in the context of Exterminatus I imagine it would be through kidnapping and making "refugees" like we did in the sacking of Xohyr.
Assumption two is that a normal Main Terrify can only do one stability hit unless it crits, but war missions can improve this.
Assumption three is that as a "floating" main war mission and a part of our people, and some of our worst, we can kick war missions of the Red Banner.
1st Phase:
Be drawn into a defensive war. Switch to Offense policy for free.
Main War Mission - Exterminatus Target
Secondary Terrify - Exterminatus Target
Secondary Terrify - Exterminatus Target x2
Kick War Mission - Exterminatus Target
2nd Phase:
Provinces Main War Mission - Exterminatus Target x3 due to Law bonus.
Kick x3
The Red Banner Main War Mission - Exterminatus Target
Kick
So the original Exterminatus could throw around 10 at any one time and this one can do 9. This new version costs 5 stability in total, same as the old one and is a total commitment of our Econ and Martial stats near as I can figure.
However, I would consider this one
far deadlier because of the synergy between war missions and Terrify. This is because the original Exterminatus was said by AN to be capable of crippling or out right destroying our neighbors and now a lot has changed. With the synergy of terrify/war I think we would be hitting them for more than 4 or 5 stability in one go with the sheer amount of shit we throw at a target, which means that along with the Econ and Martial damage we stand a good chance of just making them crack due to stability. Also note that if we do enough Econ damage to drive them negative from this war mission then that triggers further stability hits.
Finally we could if we had the stability take in even more "refugees" with the use of CA, but that rapidly ups the stability cost. So much in fact that we can only take up to the second tier because there is only enough stability room for the -1 hit and that might kill us with the possible chance of further loss. Which is almost certainly magnified.
The Costs:
5 stability at max, all of our Martial and Econ put on the table as one gamble. Our civ's sanity and threatening all of our traits.
The Damage Evaluation:
With the example of the Xoh my evaluation of the strength of all our neighbors went down a small amount.
Would probably shatter the HK like glass. They aren't strong enough to survive considering the whooping we just gave them and how quickly they folded in a life or death struggle to them, and then the climate damage.
The Thunder Speakers would also crack into dust like we dropped a hundred ton hammer on them. The Terrify would be possibly less effective due to lack of proximity and lack of urbanization, but how much that would affect things when we are stacking the deck this much is minimal.
The Eastern Thunder Horse are far enough that they may survive in some form, but with the sacking of Xohyr I have some doubts as to this possibility. The Terrify would work on them, given their city state nature. Basically I think they would only end up a little more dead than the Xoh.
The Swamp People probably have the best chance to survive in some form considering the distance and their lack of urbanization to our knowledge. How ell is up for grabs, but I think it likely they split up into successor states that carry some culture but the level of the destruction the Xoh felt would probably be dodged.
And then of course there would be the nigh eon long cultural scarring we would inflict on ourselves and the target. Horrible myths and legends would spring up everywhere after this of Daemons of the West and if we survived they'd be kinda right.
Aside from that the
really terrifying thing is that we can throw lesser versions of this around pretty damn easy. One or two stab if we are at max 3 would be survivable and do scary amounts of damage. And we could do it several times in a row if they survived the first time.
And there you go
@Concho117 the thing at the Top of my Scary Shit the Ymaryn Can Do List.