Wait, then how do you justify Phygrif?
He pretty clearly didn't have the well-being of the Xoh in mind when he razed that city. There's a reason we're known as city killers after all.

Oh people are filing Phygrif under better choices out of all other king candidates, and "OH It's not like he can really go and do any real damage. "

Which is kinda true since we pull back a lot of forces to cover our settlements against HK later, but Phygrif decided to roll critical.
 
Oh people are filing Phygrif under better choices out of all other king candidates, and "OH It's not like he can really go and do any real damage. "

Which is kinda true since we pull back a lot of forces to cover our settlements against HK later, but Phygrif decided to roll critical.
And it was through him and his descendents that we got three military techs
 
Wait, then how do you justify Phygrif?

He pretty clearly didn't have the well-being of the Xoh in mind when he razed that city. There's a reason we're known as city killers after all.
I'm pretty sure Phygrif is justified as "The Ymaryn wouldn't have done the razing of their own volition, but because they were being led my a nomad king they had no real choice in the matter."

The only Ymaryn troops present during the burning were the Red Banner, and even they were uncomfortable with what was happening.

It's seen as an outlier of Ymaryn behavior, not as the new norm.
 
Meh. Personally I believe that Phygrif was really the only King we could have chosen. The other two options either established institutionalized corruption or de-facto Monarchy. Triggering SV's anti-feudalism and anti-elitism reactions.
 
I think I would literally pay to watch a two way administration between a civilization that reveres a god king and one that believes in collective wellbeing and the divinity of nature.

No fucking way would that shit work in this time period. Hell, it didn't even work in the 20th century when Germany was divided.
 
There is no necessity of owning that spot. We have survived for over a thousand years without owning that spot. Owning that spot is beneficial, it lets us trade with the Mediterranean, but it is not necessary in the slightest.

Then there's that damn fallacy that realpolitik makes everything it touches not-evil. That is a lie. It may be realpolitik to take another civilisation's resources because it may benefit you, but that's still so obviously a morally wrong act. Evil does not become good or neutral just because you benefit from it. It remains evil. We got our Justice trait because we chose against making our civilisation all about realpolitik, as all our neighbours have done. The greatest thing we've managed to accomplish playing this game is making a civilisation of good people who do good things, even when it hurts them.
Nonsense. Our greatest accomplishment is a stable, nonabusive government lasting a millenium without a civil war. Many, MANY somewhat evil things have been done on our watch, including two pseudo-genocides. But we're together, stable and providing close to a million people with stability, safety and security.

That's our accomplishment and it's a DAMN fine one.

Lawful Neutral
 
Also, I have to ask but why is the Hap-Con a thing and has it ever reached 0?
That. Way back in the deep past I cooked up an Exterminatus plan we could do against any civ we can target.

It basically entails being in a defensive war, using the bullshit of Divine Stewards to "kick" defensive war missions by spending stability and drive our population into a maddened froth. We'd literally have our farms being completely depopulated as most of the adult Ymaryn go out to scour a civ from the face of the earth.

Exterminatus Death Korps of Krieg style. Throw bodies at the enemy until they stop existing. AN has said that the response from our neighbors after that would be to quietly back away and ask okay what do we have to do not to have that happen to us.

You got a small taste of it with Phygrif the Burner.

With that context out of the way, the Hap-con is a measure of how close it is to the thread declaring and then persecuting Exterminatus. Level 0 actually does not exist funnily enough. Here is the scale.




@Sivantic said it well but we are Yangire. We will be unfailingly polite to people, even while covered in the blood of the latest schmuck to poke us, but if they tick us off they die.
 
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The first city we have ever took during a fight, and we razed it to the ground.
The first real nomad WRAGGGG and we left a dead space of human life for 1000's of miles.
Our first time our leader went to war, ended in a civ death aka spirit talkers.
It's not a outlier if it happens every time we do it.

1) That is true.
2) We killed enemy combatants, not women and children. It is their fault for raping and pillaging us.
3) Our leader didn't went to war. He tried to retrieve the Thunder Axe for the TS.
4) Circumstance and intent matters, both Ymaryn and players.
 
That. Way back in the deep past I cooked up an Exterminatus plan we could do against any civ we can target.

It basically entails being in a defensive war, using the bullshit of Divine Stewards to "kick" defensive war missions by spending stability and drive our population into a maddened froth. We'd literally have our farms being completely depopulated as most of the adult Ymaryn go out to scour a civ from the face of the earth.

Exterminatus Death Korps of Krieg style. Throw bodies at the enemy until they stop existing. AN has said that the response from our neighbors after that would be to quietly back away and ask okay what do we have to do not to have that happen to us.

You got a small taste of it with Phygrif the Burner.

With that context out of the way, the Hap-con is a measure of how close it is to the thread declaring and then persecuting Exterminatus. Level 0 actually does not exist funnily enough. Here is the scale.




@Sivantic said it well but we are Yangire. We will be unfailingly polite to people, even while covered in the blood of the latest schmuck to poke us, but if they tick us off they die.
How would you factor in the Terrify and new Tactics options we have into this?
Can we make an Exterminatus mk.2?
 
The first city we have ever took during a fight, and we razed it to the ground.
The first real nomad WRAGGGG and we left a dead space of human life for 1000's of miles.
Our first time our leader went to war, ended in a civ death aka spirit talkers.
It's not a outlier if it happens every time we do it.

Always blame it on the nomads no exception. :p
 
I must admit I am curious as hell as to what the Highland Kingdom is thinking now.

Might be a diplo-annex possibility, might be they will fight us to the bitter end, but they have to be a bit alarmed as the figurative jaws are closing around them.

I mean, smaller polities have defied larger for centuries, but yeah Highlander Negaverse must be going berserk after we just laughed off a war on multiple fronts.
 
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How would you factor in the Terrify and new Tactics options we have into this?
Can we make an Exterminatus mk.2?
I actually have a post specifically about Terrify.

Let me dig it up.


On to other things I have discovered something rather *Ahem* terrifying.

I think someone has already talked about this, but I don't remember so I'll bring it up cause I think it is important.

Terrify - You've killed cities, walls will not keep your enemies safe
*M: -3 Diplo, can force minors to become vassals or integrate, can cause major civilizations to lose Stability
Special: Not applicable to nomads, efficiency greatly improved by performing a War Mission against the target the same turn
Warning: Crit fails can cause backlash, losing Stability

Note the bolded. Especially note the "can cause major civilizations to lose Stability," bit.

I realized when I woke up that this Stability drop means we can preform Targeted CA drains restricted to one country, or wholesale begin absorbing minor civs. I'll repeat that.

Targeted. Single victim. CA drains.
And we have a chance to negate the loss of stability on our end if it is one stability hit only. So we can start directly leaching +2 Economy from one civ and possibly tank the damage.

Akhhhhhh!

This is not to mention the War Mission synergy, which talks about increasing efficiency, which I can only take to mean more stability hits which means deeper CA triggers.

*wipes sweat*

I may be a vampiric spirit but dang this is terrifying. We are converting to active vampirism after millennia of a passive system like Kudzu(which is not completely passive to my understanding). The connotations for the major civ triggers are horrific. It sounds like if we did that, that we'd basically be kidnapping their people or at best making their rulers look so incompetent in their fear that people leave of their own volition. But personally, I think the first is more likely than the second.

This bumped Terrify on to my Scary Shit the Ymaryn Can Do List, which was formerly only populated by Exterminatus and Creative Farming.

Can we not try this any time soon, except maybe against someone we really hate?


As our resident Mad Scientist who formalized the Exterminatus, I shall be working on incorporating this into a new and even more horrifying thing. An upgrade to the Exterminatus if you will. May Crow rest my soul.

There. As it says I am actually actively working on reworking the Exterminatus to include Terrify.


As to tactics that just makes us way the fuck more deadly.
 
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I must admit I am curious as hell as to what the Highland Kingdom is thinking now.

Might be a diplo-annex possibility, might be they will fight us to the bitter end, but they have to be a bit alarmed as the figurative jaws are closing around them.

I mean, smaller polities have defied larger for centuries, but yeah Highlander Negaverse must be going berserk after we just laughed off a war on multiple fronts.

They did just see us trounce two other fractions easily.
 
I must admit I am curious as hell as to what the Highland Kingdom is thinking now.

Might be a diplo-annex possibility, might be they will fight us to the bitter end, but they have to be a bit alarmed as the figurative jaws are closing around them.
They have a parliament and are obessed with roads and order. So expect them to be building up there core as dense as possible. We probably united them even closer during this rough time and are planning to hit us as soon as they fully recover.
 
They have a parliament and are obessed with roads and order. So expect them to be building up there core as dense as possible. We probably united them even closer during this rough time and are planning to hit us as soon as they fully recover.

Eeekkk. We should definitely fortify and strengthen the lowland holdings, and somehow convince them that they don't need to fight us.
 
So, you guys worried about p3k? I mean, it's actually a milestone here at SV. Might even cause all the computers to lock up. Total shutdown. Complete modern apocalypse.
 
I really don't think dealing with trelli will be a problem. By the time we're powerful enough to be looking towards the Not!Mediterranean, and secure enough elsewhere to actually focus on them, instead of having to put out fires from the nomads, or the lowlands, or the like, i'm pretty sure we'll have grown powerful enough to scare them into giving us access (for a fee, admittedly) or barring that, either requesting to be a subordinate either to us or whoever our rival in the area ends up being, or attacking us, whether directly or (more likely) through cutting us off from trade, which is likely to cause a causus belli for us, even if we dont end up with trade values again. At the very least, by the time we expand into not!Anatolia enough to have ports on either side of them, we'll either surround them enough to provoke them into the above, or we'll start building a canal, and that will provoke them into a war, because we'll be acting to make them pointless.
 
Eeekkk. We should definitely fortify and strengthen the lowland holdings, and somehow convince them that they don't need to fight us.
Big time and get that Cataracts spot as well. We need to chain our megaprojects as soon as possible to fix the overextension though. The HK fear us far more then the Xoh since we are right beside them.
 
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