From the very start, there were players who were crying out for Hazou to make the statement ASAP, even if Hidan and Kakuzu were still in Leaf (namely: me). Other players wanted to wait until after Hidan left. We were only told, after the timeline had progressed to the end of day in 604, that Hazou-pilot had found out Hidan was gone, but had done nothing about that opportunity, after the fact.
Unilaterally, the timeline had moved up, with Hazou-pilot not reflecting the Will of the Hivemind.
In 605, the playerbase met with Yuno to (1), correct for an error on Hazou-pilot's fault, and (2), keep her from undermining our message.
606 was declared to be an Interlude, and the hivemind all but begged for something lighthearted and wholesome. A portion of the hivemind tried to progress the plot and have this Jashin discussion sooner, despite knowing it was set to be an interlude.
It seems unfair, then, to be punished for that second day. Interludes are typically in the past, or run "alongside" the active timeline. Very rarely do they progress the story's timeline.
And yet, the Interlude ended up progressing the timeline.This means that Hazou spent that second day on his own, without the playerbase's input.
Our input, had it been a factor, would have had Hazou address these things immediately upon return.
Instead, the timeline was once again unilaterally moved up, and the playerbase finds themselves being lambasted by Kei and Mari for not doing anything about this sooner (despite our efforts to try and do things sooner).
This is well-within your right as the QMs. I can even see how might make the claim that "the playerbase waited one day, that serves as foundational justification to wait another day."
But the playerbase went the Yuno to address a Hazou-pilot error and to keep Yuno from undermining the statement as Hazou was making it. If Hazou made a public statement, and Yuno had been in the crowd, whispering about her Jashinistic Lord of Birth, then no one would have believed it.
It feels more than a little raw, to be punished in-game for things that we either tried to address (re: the Yuno Hunt), or were literally out of our hands (re: Second Day).