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Problem is Hazou can't hit the broad side of a barn, and because of the small window we can't just rely on Keiko throwing multiple targets for us.
1. There are no targets. She just needs to throw them in the air in a way that we can see them. It's...not that difficult.
2. Why can't Keiko just exit the window and throw PMYF when outside? For that matter, why can't Hazou?
 
  • Genjutsu is one-on-one. Any team of two or more opponents will no-sell it.
  • There are many bloodlines that no-sell Genjutsu. Byakugan and Sharingan, at the very minimum.
  • Constant Vigilance (regular dispelling) also no-sells Genjutsu.
As I see it, when you win, Genjutsu lets you win more. When you lose, Genjutsu doesn't do anything at all, you can't even struggle. It's all or nothing. And the "nothing" happens way too often.


So, while playing as a Genjutsu specialist would be really cool in principle, I am strongly against it because of usability issues. It's just not flexible enough.

Maybe we could have a bloodline that makes genjutsu actually balanced?

I have some ideas there, but I don't want to say them until we are actually making a new character because if we live they'll be used for enemy npcs.
 
@Jello_Raptor, is my understanding of pmyf flawed? I was under the impression that Keiko could make the weapons roll for everyone to substitute with.

edit: nvm, I'm tired and dumb. Although, a tac move roll to crowd around the window before Keiko throws isn't out of the question.

Sure, in an open area. It's just that she has to throw through the tiny window. The cones where she can place kunai and which people can see through basically just overlap at the window itself, which is too close for 5 PMYFs at once.
 
Can someone add some of these acronyms to the info sheet? Someone could come into the quest after reading all the updates and have no idea what the hell PMYF, MEW, or some of these other cryptic codes are.

Not saying anyone has to stop using them, but it would be nice to write them down.
 
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1. There are no targets. She just needs to throw them in the air in a way that we can see them. It's...not that difficult.
2. Why can't Keiko just exit the window and throw PMYF when outside? For that matter, why can't Hazou?

1. It really isn't, because tiny windows and geometry fuck us over.

2. She could, but she'd have to break the window, kawarimi out, and throw more kunai. Not to mention that assumes she knows everyone's sightlines once she'd outside to throw the kunai correctly. Once she breaks the window, Joutarou is coming in, and every action she has to do takes extra time, which Joutarou could use to fuck us over.
 
Can someone add some of these acronyms to the info sheet? Someone could come into the quest after reading all the updates and have no idea what the hell PMYF, MEW, or some of these other cryptic codes are.

Not saying anyone has to stop using them, but it would be nice to write them down.

MEW has been explained in story, but PMYF is only explained in an omake, I think.
 
2. She could, but she'd have to break the window, kawarimi out, and throw more kunai. Not to mention that assumes she knows everyone's sightlines once she'd outside to throw the kunai correctly. Once she breaks the window, Joutarou is coming in, and every action she has to do takes extra time, which Joutarou could use to fuck us over.
Wait, why is the window closed? I thought it was left open the whole time?

I mean, if it's open, all she'd have to do is jump through and throw a bunch of PMYF up to unseal. It's not like she has to throw exactly 4 kunai up, she can throw as many as she really wants.
 
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Wait, why is the window broken? I thought it was left open the whole time?

I mean, if it's open, all she'd have to do is jump through and throw a bunch of PMYF up to unseal. It's not like she has to throw exactly 4 kunai up, she can throw as many as she really wants.

Huh, I think I just assumed we'd closed it so we'd be less visible to the roaming squads of feral genin.

Also, she might not be close enough to the window to jump out.
 
Aren't we ninjas?

Like, is jumping through an open window from the other side of a room too difficult for a ninja?

I wouldn't expect of Hazou, that's for sure. :V

But either way, It's not speed or jumping ability I'm worried about. It's precision. Seriously, tiny windows suck.

It's a window that all of our folks barely fit through, trying to jump through it from far away is just asking to shoulder check the wall. Hell I'd even expect a minimal success to lead to smacking a hip against the frame on the way out, possibly cracking a bone and throwing off the landing.

We're not talking about modern windows, we're taking holes about the size of four standard sheets of paper laid side by side.
 
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we, the hivemind, are too impulsive to use Sealing, let's not spend XP on it.
Given how excited we get to come up with new sealing bullshit, I don't think there's any way the hive mind will be cool with letting it drop :p

we're taking holes about the size of four standard sheets of paper laid side by side
Very slightly better than that (iirc 20x20 rather than 17x22), but yeah, basically this
 
Damne hivemind, planning is hard.

And damne again if that isn't a huge number of pages to go through. Pity this overworked guy, and someone tl;dr the plans being considered atm?

My thoughts given the opposition. Full on fair combat is suicide-ish, if hes a combat jonin. Ideally we'd have stacked plans, but this is treacherous ground. Simple plans.

Have Hazo henge into the kid, drop a kunai on the ground, and looking blank and traumatised at drained ninja guy. Gesture to the rest of the team to move out doors eyeline, presumably they'd understand to hide as best able, and keep the real kid hidden.

Now psychologically speaking, it would be best if we could mimic a friendly voice to put Jou at ease so he doesn't come in ramped up and on-edge. But I don't think Iron Nerve can do that, and unless the Hivemind has a trick for it, have Hazo stay silent.

If we haven't screwed the pooch, the tableau we set up should be a surprise. And the focus. Which gives the Inoue a chance to open up with genjutsu, which radically alters our options.

If genjustsu doesn't take hold, or someone else gets off an attack first jutsu, that I assume won't cut it, we may still have Hazo in play as the 'scroll'. One that Jou would prioritize to keep intact. If he moves to secure Hazo we'll be in his guard. Even jounin die to surprise explosive kunai in the back, right?
 
Very slightly better than that (iirc 20x20 rather than 17x22), but yeah, basically this
*tries to figure out how Mari could've possibly fit*
*realises it's inches*
...ah.
So 50x50. That doesn't seem so small, not for a ninja.

Damne hivemind, planning is hard.

And damne again if that isn't a huge number of pages to go through. Pity this overworked guy, and someone tl;dr the plans being considered atm?

My thoughts given the opposition. Full on fair combat is suicide-ish, if hes a combat jonin. Ideally we'd have stacked plans, but this is treacherous ground. Simple plans.

Have Hazo henge into the kid, drop a kunai on the ground, and looking blank and traumatised at drained ninja guy. Gesture to the rest of the team to move out doors eyeline, presumably they'd understand to hide as best able, and keep the real kid hidden.

Now psychologically speaking, it would be best if we could mimic a friendly voice to put Jou at ease so he doesn't come in ramped up and on-edge. But I don't think Iron Nerve can do that, and unless the Hivemind has a trick for it, have Hazo stay silent.

If we haven't screwed the pooch, the tableau we set up should be a surprise. And the focus. Which gives the Inoue a chance to open up with genjutsu, which radically alters our options.

If genjustsu doesn't take hold, or someone else gets off an attack first jutsu, that I assume won't cut it, we may still have Hazo in play as the 'scroll'. One that Jou would prioritize to keep intact. If he moves to secure Hazo we'll be in his guard. Even jounin die to surprise explosive kunai in the back, right?
We're kinda past the planning stage, but welcome aboard :)
You can check the tally link in my sig for plans.
 
This week, the mysterious warrior fighting to protect an important child encounters a team of ninja whose long-term plan to save the world demands accepting missions to hurt people for money, from anonymous clients with no questions asked.
This week, our tenacious outcast underdogs investigate why this foul-tempered man is confining his so-called entourage to their room and discovers a room full of traps, a message written on human skin, and a swordsman so obsessively controlling that he won't even allow the door to be closed for some privacy!
 
Damne hivemind, planning is hard.

And damne again if that isn't a huge number of pages to go through. Pity this overworked guy, and someone tl;dr the plans being considered atm?
Hello, friend! At this point we're actually waiting on the results of a plan, this one here:
[X] Action Plan: Distract Distract Retreat Attack

Priorities:

  1. Have all party members survive
  2. Preserve our relationship with Honami (avoid excessive damage to the inn)
  3. Prevent an international incident
  4. Have everyone else survive
  5. Avoid major injuries to everyone
Methods:

  1. Signal Keiko to throw several PMYF kunai out the window to facilitate quick escape
  2. Keiko, Noburi to drag the bodies to the floor (with blankets) so they are between bed and dresser, take position far from the door
    • Keiko to ready wire
  3. Signal Mari to 'moan' as a bluff/distraction, (hopefully 'sexy' noises will give J pause) and 'prepare genjutsu' (if J comes in)
    • She will get in best position for genjutsu oh her own, I assume
    • !The +10 to result goes to Mari vs J genjutsu roll!
  4. Akane to flank the door
  5. Hazou guard Mari, prepare action to raise angled wall from behind J (we will have LOS with open door) to shove him inside if he opens the door and genjutsu fails (as small as feasible while enough to push him in)

  1. If Mari successfully bluffs J, good.
    • Carefully and quietly transfer civilians to the roof (boy takes priority) then run.
    • Have melee people carry bodies so range have their hands free, just in case.
    • Pick up Kagome on the way out

  1. If J comes in and genjutsu works, do the thing
    • Disarm him with a clone
    • Hazou& Akane restrain him with rope, Keiko with wire from distance (ZR, ninja magic, whatever)
    • Gag him then Noburi drain (also from distance)
    • Transfer civilians to the roof (boy takes priority) then run.
    • Have melee people carry bodies so range have their hands free, just in case.
    • Pick up Kagome on the way out

  1. If J comes in and genjutsu fails:
    • Hazou does the 'get in here' prepared wall thing*
    • Keiko helps to pull him in with wire (yes, it'll hurt him, but prob won't kill him. Keiko knows our preference to non-lethal takedowns, trust her), should make things harder for J to dodge.
    • Akane tanks him (with some properly Youthfull battlecry for SAN damage) assisted by Hazou and Mari
    • Noburi and Keiko focus on making sure he can't draw or effectively use his sword with ranged weapons (wire again?)

  1. If we take down J, tie up+drain him. Other activities (like looting) depend on how flashy the battle was (won't take long either way) but take civilians before we leave (see above )

  1. If reeling in J fails and he tries for range combat, MEW the doorway and book it via window&PMYF kunai we threw out earlier
    • Pick up kunai after switching
    • Run run run to freedom via prep route
    • J can take a few traps to the face, but if civilians/geniin join the chase, set off a trap or two to warn them off.


Contingencies:
  1. Be ready to ditch the civilians if we get pursued and can't shake it off.
    1. Have Mari or Noburi prepare to pop some Water Clones to pick up and carry them to opposite direction we are going
  2. If nobody follows us out of the resort, undo the traps later, at our leasure.
  3. In combat, lure J to us, don't allow for 1 vs 1 scenario.
  4. If possible, recover PMYF kunai
  5. Pick up Kagome on way out.


* belated edit, I understand if it doesn't count, but if it comes to making that spear!mew make it low and flat to distribute pressure as much as possible. Just hit him behind knees
_____________

Yes, this means if J refuses to play ball we run w/o civilians.

I will be eternally amused if J loses the deception roll (to fool him into thinking there's sex happening) so badly, he goes 'well, nvm I'm back to sleep'.
*sharpens sacrificial knives*


That, since it's the only one that makes sense.
(E: plus 10 goes on top of calculated result, is what I ment. At least that's how I read it.)

Also thx for people who remembered J's room was on 2nd floor. I was prepared to throw bodies out of the window :V
 
Um...

Still ninjas.

Maybe it's just me, but I don't see jumping through a window perfectly to be that difficult from a mechanical standpoint, since Keiko has 15 Tactical Movement (or something like that).

You, I think we might not quite have the same expectation of what 15 TacMove means.

I've been thinking it's what a real world journeyman level acrobat/traceur would be capable of given magic muscle enhancement powers. They still get extra DCs to doing what amounts to a new trick in stressful situations with high stakes. Unlike someone at a master level (25-ish) who has made all of the basics of the art completely instinctual.
 
Hello, friend! At this point we're actually waiting on the results of a plan, this one here:
And just so you know:
Y'all might be interested in the conversation that @Velorien and I had last night. Paraphrased, it went like this:

EJ: They're actually planning to make a fight out of this. If they do, someone is probably going to die. Are you okay with that?

V: It'll suck, but yes.

...discussion...

EJ: Crap. I forgot about the caltrops. If they can't move around easily then they don't get the multiple combatant bonuses and this will be a TPK.

V: Well, I told them that we were being nice and letting them have full MC rules with the caltrops providing maluses.

EJ: Phew! They're lucky you're here!
 
@eaglejarl, @Velorien: Actually, I'm not clear on how skill levels correspond to actual ability. My guess is below, with level ranges and broad requirements. I figure the stat requirements shift the actual cost to learn so that this correspondence is pretty stable across skills.

Novice (lvls 1-9): Someone new to the art. Able to perform it to a reasonable degree on their own, and perform it well with the supervision and guidance of a master. Self-teaching at this stage will often lead to learning things incorrectly, so its not a great idea.

Journeyman (lvls 10-19): Someone who knows an art well enough to teach the basics, and who can advance effectively on their own. Basics are not quite instinctual yet, but good enough for a solid foundation and some advanced techniques.

Master (lvls 20-29): Someone who knows an art very well. The basics are instinctual and even advanced techniques are easy. Given the inclination, the master is capable of pursuing novel research effectively and innovating with the techniques. Capable of effectively improvising even in stressful situations.

Grandmaster (lvls 30-39): Likely one of the best in the world at this art. Possessing an intuition that allows new research to be conducted more effectively and can innovate very quickly, possibly in the middle of battle if the art allows. Can pick apart the flaws of even masters they way a master can pick apart the flaws of the novice.

Mind, this doesn't quite mesh with the base skill levels for ninja in the basic ninja arts and their specialties. Which I have been assuming are Genin (10-15), Chuunin (15-25), Jounin (25+), Special Jounin (30+ but only in their specialty and around genin-chuunin level for other things).
 
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Mind, this doesn't quite mesh with the base skill levels for ninja in the basic ninja arts and their specialties. Which I have been assuming are Genin (10-15), Chuunin (15-25), Jounin (25+), Special Jounin (30+ but only in their specialty and around chuunin level for other things).
This can't be right. Lvl 4 skill is rookie of the year kind of genin, and Keiko declined to level stealth beyond 10 on the grounds that it is enough to beat any genin.
18-22 dice is Jounin level skill, and tokujo aren't better than that in their field of specialization. Or, they can be, but that's not necessary.

Of course you can get better than that, but 30+ dice is something in the realm of fantasy.

E: yes, it's been noted that Jounin is a rank, and prequisits for it may vary, but we're going for a Jounin of major village here, and we have a decent example of that.
 
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This can't be right. Lvl 4 skill is rookie of the year kind of genin, and Keiko declined to level stealth beyond 10 on the grounds that it is enough to beat any genin.
18-22 dice is Jounin level skill, and tokujo aren't better than that in their field of specialization. Or, they can be, but that's not necessary.

Of course you can get better than that, but 30+ dice is something in the realm of fantasy.

See, this is why I like posting my guesses. Because if I'm wrong, it'll be pointed out, and then we fix it and add it to the player knowledge doc. (Though honestly, at this point we sorely need a an actual wiki, a single doc just isn't enough)
 
Well, we can always hope that Hazou secretly has the eyes of bullshit.

e: We can also hope that Joutarou's ninja instinct is to jump backward from ninjutsu bullshit rather than toward it, then we'll spin into the "run away" section of the plan.
 
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