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@eaglejarl @Velorien
You may consider the text below to be a proposed update/addition to the "Consequences" section of the Rules document.
Anytime within eight days of the experiation date of a severe consequence or one day within the experiation date of a moderate consequence, the players may request that the QMs roll back the severity of said consequence by one level. If the charecter is not capable of recieving an additional consequence at the new severity level, no change will occur (though the players may rerequest for the severity of the consequence to be lowered once space has open up). If the players do not request for a consequence to be rolled to a lower severity, than no change will occur and the consequence will heal completely once the experiation date is reached.
I've already spoken at length about why I reccomend this change, so I'll keep my reasoning here short. Basically, the proposed mechanics would be a substantially better reflection of the actual narrative (unless you were planning on having Hazō go from unable to walk or think clearly to the equivalent of professional gymnast overnight). There would be no addtional work put on the QMs to keep track of anything and, due to the incredibly short timeframe of a moderate or mild consequence compared to a severe, this would not truly lesson the consequences, if you will, for having a charecter recieve a consequence. I do not expect for this proposed change to be utilized frequency except for cases where the QMs and players have been stuck waiting for months for a severe consquence to heal.
TL;DR These mechanics make substantially more sense from an in-universe perspective and allow the players and QMs to return to the most enjoyable parts of the quest slightly quicker.
You may consider the text below to be a proposed update/addition to the "Consequences" section of the Rules document.
Anytime within eight days of the experiation date of a severe consequence or one day within the experiation date of a moderate consequence, the players may request that the QMs roll back the severity of said consequence by one level. If the charecter is not capable of recieving an additional consequence at the new severity level, no change will occur (though the players may rerequest for the severity of the consequence to be lowered once space has open up). If the players do not request for a consequence to be rolled to a lower severity, than no change will occur and the consequence will heal completely once the experiation date is reached.
I've already spoken at length about why I reccomend this change, so I'll keep my reasoning here short. Basically, the proposed mechanics would be a substantially better reflection of the actual narrative (unless you were planning on having Hazō go from unable to walk or think clearly to the equivalent of professional gymnast overnight). There would be no addtional work put on the QMs to keep track of anything and, due to the incredibly short timeframe of a moderate or mild consequence compared to a severe, this would not truly lesson the consequences, if you will, for having a charecter recieve a consequence. I do not expect for this proposed change to be utilized frequency except for cases where the QMs and players have been stuck waiting for months for a severe consquence to heal.
TL;DR These mechanics make substantially more sense from an in-universe perspective and allow the players and QMs to return to the most enjoyable parts of the quest slightly quicker.
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