This is something that's been in the works for a while now, and I recall previous talking points about it.
I am not proposing this as an attempt to replace or mitigate the need for narrative solutions, but to support and augment them in creating a firm foundation for meaningful change to Hazou's character over time. With or without this in place I will still support pursuing narrative actions to advance this goal and propose what I can think of.
The QMs have gone on record in a previous version of this conversation saying that they do not believe that characterization is decided by stats, but they appeared amenable to the idea that raising a stat represents dedicated effort in that direction, and that such a thing may support or augment the narrative-level actions that influence characterization, which is all that I am attempting to do.
As I remember things, there was widespread support for an Empathy Drip before the tournament, but we decided to hold off on it in order to optimize our tournament stats. I figured that since the tournament is now over and we can afford to divert XP like this, there would still be support for this.
To repeat: I do not mean this as a way to short-circuit Hazou's characterization, but as a way to support the narrative solutions we already intend to employ, and make the task ahead of us slightly less daunting.