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@MadScientist, getting summoning contract without suffering permanent damage to any team members counts as winning. Anything else is a net loss.

I understand and support your desire to exterminate everything that looks at Hazou funny, but let's not forget our priorities.

We can do much more evil with our team intact.
 
So, we need allies, and we need to keep from falling into the trap of attempting to go along with their culture, since we're fucked if we do. They know it better than we ever will, so inevetably they'll lead us into insulting someone badly and well be socially chained. We're better off clearly showing we've got our own culture-set while trying to meet them halfway.

What we need is a spectacle, and something that will tie us here for the foreseeable future.

The kid is the key here. Not him personally, but what he represents.

What we need to do is ask (as is our right) to punish the kid as we see fit. From there we let them know that we could kill him if we wished, but have decided instead to use him for equivalent exchange. For the crime of almost killing a student, he must become a student in turn. Rather than punishment, we will give rehabilitation. From there, we have Hazou/the team teach/beat respect and proper ninja skills into the kid over the course of a few weeks/months.

This does 4 things, it buys us time, shows off what skills we have to offer (though we won't show our best of course), and allows us to (through the kid) explain our own culture (taught throughout the lessons/punishments we give the kid), and (assuming we get some sort of rapport going with the kid, and maybe even not if we pose our questions to the crowd) will teach us the local culture.

With him as a dummy we maintain a constant showcase of the outside world and (assuming we actually improve the kid's attitude) maintain a positive connection with the rest of the village.

The younger people will like it because it's new and alien, and they'll like hearing the stories about the outside world and our culture we'll just happen to drop. The older people will hate it, but won't be able to kick us out because of the kid, and they'll somewhat like it for the option to analyze our abilities.

Even if the rest doesn't pan out, at the very least it buys us some guaranteed time while showing that we're very merciful/nice/putting Gasai Mikoto in our debt if we set things up right.
 
I think we should let Akane work on minif-fort defenses while she recovers. That way, she can alleviate her boredom and we can make Village Hidden In The Mountains lose few more ninja if they try killing our team.
 
Akane should work on winning the hearts of the village people and be in the same amount of luxury that was given to Mari while recovering. Further subvert the ridged culture of Vhim.
 
A devious little idea has popped into my head.

We could turn them against each other with tribalism.

Find some way to divide them into two groups. The western elders and the eastern elders. The progressive elders and the conservative elders. The eagle elders and the rattler elders. Doesn't matter. What matters is that we start referring to them as though they are two distinct groups.

Tribal Conflict Ensues

Dividing people into groups is all that it takes to turn them against each over[1]​.
And once they're already competing they don't require much of a push to start competing for our support.
I hope that I don't have to explain where we go from there.

[1] Robber's Cave Experiment, Sherif et al 1954
The rant I have a few posts up would be a good way to do this.
 
Akane should work on winning the hearts of the village people and be in the same amount of luxury that was given to Mari while recovering. Further subvert the ridged culture of Vhim.
Nah, we've already played the luxury card. Better to have her be bright, bubbly, and choose to be actively helping, even as she's recovering from the damage. Just make sure she's in public while doing so, and she should melt the hearts of the crowd. Especially if she stumbles here and there from her injuries, but soldiers on with a (pained) smile.
 
So, we need allies, and we need to keep from falling into the trap of attempting to go along with their culture, since we're fucked if we do. They know it better than we ever will, so inevetably they'll lead us into insulting someone badly and well be socially chained. We're better off clearly showing we've got our own culture-set while trying to meet them halfway.

What we need is a spectacle, and something that will tie us here for the foreseeable future.

The kid is the key here. Not him personally, but what he represents.

What we need to do is ask (as is our right) to punish the kid as we see fit. From there we let them know that we could kill him if we wished, but have decided instead to use him for equivalent exchange. For the crime of almost killing a student, he must become a student in turn. Rather than punishment, we will give rehabilitation. From there, we have Hazou/the team teach/beat respect and proper ninja skills into the kid over the course of a few weeks/months.

This does 4 things, it buys us time, shows off what skills we have to offer (though we won't show our best of course), and allows us to (through the kid) explain our own culture (taught throughout the lessons/punishments we give the kid), and (assuming we get some sort of rapport going with the kid, and maybe even not if we pose our questions to the crowd) will teach us the local culture.

With him as a dummy we maintain a constant showcase of the outside world and (assuming we actually improve the kid's attitude) maintain a positive connection with the rest of the village.

The younger people will like it because it's new and alien, and they'll like hearing the stories about the outside world and our culture we'll just happen to drop. The older people will hate it, but won't be able to kick us out because of the kid, and they'll somewhat like it for the option to analyze our abilities.

Even if the rest doesn't pan out, at the very least it buys us some guaranteed time while showing that we're very merciful/nice/putting Gasai Mikoto in our debt if we set things up right.

I like this idea. We can also put a upper bound on the kid's power by controlling how much/well Nobby heals him.

We need to keep in mind that the elders will know what we're trying to do and that we put a lot of power in the hands of an obstinate and oblivious child. We better be damn sure that we can change his mind and make him like us.

Also the "what do you already know" bit of the training process will be wonderful for information gathering.
 
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The team unanimously agreed to take a minute to cool down and confer in private before any further discussion took place. When they returned, they were in a much better frame of mind to continue.

"What is going to happen to Kōta?" Inoue-sensei asked again.
Translation: Have you declared war on my team?
"That depends," Yoshida said after a couple of seconds. "There will be hours of argument, at the end of which he'll most likely be stripped of the right to be a ninja, and barred from sensitive jobs such as handling the tapirs. He'll live out his life in shame doing the worst of manual labour – at least unless you speak up on his behalf. As the injured party, you can dismiss all grievances, and that should be enough to swing the balance."
No.
"What?!" Noburi demanded. "Why would we –"

Inoue-sensei raised her hand. Noburi fell silent.

"Who is his family?" she asked.

Yoshida nodded approvingly.

"He is the only grandson of Gasai Mikoto. Like most of the elders, Gasai believes you are the greatest threat to this village in living memory. Unlike most of the elders, she is open to being proved wrong. But if her grandson dishonours her family with attempted murder, it'll be all the opening her rivals need to force her off the council. That isn't in your interest or mine."
But please don't pursue this further.
"What is your interest?" Inoue-sensei asked.

Yoshida looked her in the eye for a few seconds. She seemed satisfied by what she found there.

"I don't disagree with the others. You are dangerous.

"If you continue to stay, you will interfere with our politics, and warp our culture and traditions. It hasn't been a week and that impressionable fool Takahashi is making noise about better treatment for senior ninja.

"If we kill you, it will cost us lives, and we don't have that many to spare.

"And if you leave, then our secrecy is compromised, and the village will never be safe again."
You are an unknown factor, and are already stirring up trouble.
Inoue-sensei nodded, following the logic. "So what is your solution to the problem?"

"The others think the hourglass can stay full forever. I don't. I want our village to be ready when the outside world finally comes knocking, and you are going to help me with that."
I am building an army of my own to make a power play. I expect you to help me.
Inoue-sensei raised an eyebrow.

Yoshida's eyes narrowed.

Something passed between them.

"I will see you suitably compensated for your help," Yoshida said after a second's pause. "As long as I can convince the rest of the council to come to the negotiating table, and as long as you don't pull any more fool stunts like this afternoon. Do you have any idea how much work you managed to undo in a matter of seconds?"

"He hurt a member of my team," Inoue-sensei stated, her tone as cold and flat as the blade of a kunai.

"I'm not saying the little twerp didn't have it coming," Yoshida said. "But you should've known better. And quite frankly, so should your girl. Taunting a strong opponent into a rage and then stretching out the fight? As her master, you should be ashamed of yourself for not teaching her better."
Exactly what it sounded like.
Hazō suddenly felt very small indeed.

"Fine," Inoue-sensei said. "For now, let's give Kōta's motives the benefit of the doubt, and merely accept that a ninja under your authority attempted to kill a member of my team due to a spontaneous loss of self-control while none of the observing villagers tried to intervene. To show our commitment to cooperation, we are willing to have him punished according to your laws instead of eliminating him as the enemy he is.
I'm not going to risk my team's safety so that you can make a move.
"What happens next? Who decides his fate, and how?"

Unbelievably, Yoshida smiled. It was just for a moment, but with Hazō's attention totally focused on her as it was, he didn't miss it.
I have plans for him, and the Council's justice is part of them.
"A case as serious as this will be decided by the Council of Elders, formed by the heads of the seven most powerful families in the village. We will discuss the situation, then propose and vote on a punishment."

"Who are the elders?" Inoue-sensei asked. "What can you tell us about them?"

"First of all," Yoshida said with heavy emphasis, "you are not to approach them yourselves or try to influence them in any way. Our politics are too complicated for an outsider to grasp, which means whatever you want to do should go through me if you don't want to bring disaster down on all our heads.
I don't want the Council to know what I'm up to. Probably because of aforementioned army.
"With that in mind, I've already mentioned Gasai Mikoto, whose family are the village's foremost taijutsu specialists. Her feelings about you are complicated.

"My own, the Yoshida, oversee sealcrafting."

Hazō's eyes widened. If they could make an ally of the chief sealcrafter...

Then he kicked himself as he realised that Yoshida had glanced at him and taken note of his reaction. This really wasn't his day.
Yes, boy, I know you're a sealer.
"Azai Rindō is in charge of breeding and training the tapirs," Yoshida went on as if nothing had happened. "He is a determined isolationist who thinks our village is the only bastion of civilisation in a benighted world. He's never lost family for lack of medic-nin.
Demonstrate to him why medic-nin are useful.
"Aida Rin serves as our religious leader, and thinks you six are a direct threat to our faith. She's not wrong, but compared to ignoring the outside world the way we've been doing, you're definitely the lesser evil.

"Takahashi Saburō, whose son you've met, is our ninjutsu master. He is passionate about his art, and I will sway him in time, as long as you do your damnedest not to look like a threat, such as by breaking the shoulders of children.

"Inoue Rika" – Inoue-sensei did not react – "is the lorekeeper. It is a revered position, with implications I wouldn't expect you to understand. She has the most influence on the council, and is the loudest voice against you.

"Finally, we have Azai Shūsuke. He is Rindō's cousin, and a complete waste of space. He will vote whichever way Rindō votes, and doesn't have a thought of his own otherwise."

Inoue-sensei nodded thoughtfully.

"You are to avoid these six like the plague," Yoshida repeated. "If they come to you, be as helpful and unthreatening as possible, avoid committing to anything, and don't say anything stupid. If they send watchers to spy on your camp, pretend they're not there, and don't do anything stupid. When it's time for actual negotiation, I will speak on your behalf."
I will be making political moves. Do not interfere.
Inoue-sensei opened her mouth –

"When I say 'don't do anything stupid', there are some things you need to understand right now," Yoshida went on without giving her a chance to speak.

"Don't wander randomly around the mountain. Even within the village, only a select group is allowed to enter our holy shrine. For an outsider to go near it would be a mortal insult to our faith. In fact, the less you ask about religion, the better. It is not something to share with outsiders.
Translation: And yes, girl, I know why you're here too.
"As a man, don't look an unmarried woman in the eye for more than a second, and vice versa. That's less of an issue for you people, but some of the youths might still get the wrong idea, and then things get complicated.

"Don't go near the tapirs without a handler accompanying you. They are this village's guardians as much as we are, and the Sage himself wouldn't stand a chance if he got caught in a stampede. Even with a handler, don't wear perfume or bring strong scents near them. It upsets them.

"If someone is foolish enough to invite you to dinner, make up an excuse and don't go. Mealtimes are sacred, and there are far too many ways you could give offence and make my life even more difficult.

"And don't enter the sealmasters' scriptorium on the north side of the village if you wish to live. That's not a threat, just a statement of fact.
What they sound like, with the possible exception of the meals rule. Not going to dinner could be to prevent us from building a power base of our own.
"Now it's your turn," Yoshida said. "I've given you valuable information. Now you tell me exactly who you are and why you're here."

"We're missing-nin," Inoue-sensei said.

Yoshida looked at her blankly.

"We used to be ninja of the Village Hidden in the Mist, but our superiors sent us on a suicide mission, which we decided not to carry out. We've been travelling the world ever since, looking for a safe place to make our lives without being hunted as traitors. We've been to the Fire Country, at the heart of the continent, and to the Iron Country to the north. After things got too hot on the mainland, we came to Tea, because we heard it was a peaceful country with a low ninja presence. We've spent time in Tonaki learning about the region and its history to see if we want to stay here, and we came across your village by accident while leaving the area.

"Now that we're here, all we want is to establish good relations with our potential neighbours.

"What about you?" Inoue-sensei asked. "Where did this village come from? How long has it been here? How did it come to be so isolated?"

Yoshida gave the team a measuring look.

"We're a religious community. When the world was in the grip of yet another of its endless wars, our founder came here with his closest followers to seek peace. We've kept his ways for hundreds of years, minimising contact with the outside world. In return, we've been blessed with a bountiful environment, natural allies and a quiet, peaceful existence – at least until you came.

"You have knowledge we lack. Knowledge I think will outweigh the harm you do merely by being here. If you keep your screw-ups to a minimum, we might be able to come out of this with both sides enriched, and nobody being blown up or trampled to death. That is, of course, provided you agree to my conditions.

"Let Kōta go free.
I have my own plans for him.
"Stay away from the other elders.
Don't make any of your own moves.
"Let me do the negotiating on your behalf.
Let me borrow your reputation.​
 
Talking about how someone would be punished in any 'normal ninja village' is good for emphasizing our mercy in accepting anything less, and how scary the rest of the world is, and how they really need is to tell them more in case they need to deal with not-us.
 
Translation: Have you declared war on my team?No.But please don't pursue this further.You are an unknown factor, and are already stirring up trouble.I am building an army of my own to make a power play. I expect you to help me.Exactly what it sounded like.I'm not going to risk my team's safety so that you can make a move.I have plans for him, and the Council's justice is part of them.I don't want the Council to know what I'm up to. Probably because of aforementioned army.Yes, boy, I know you're a sealer.Demonstrate to him why medic-nin are useful.I will be making political moves. Do not interfere.Translation: And yes, girl, I know why you're here too.What they sound like, with the possible exception of the meals rule. Not going to dinner could be to prevent us from building a power base of our own.I have my own plans for him.Don't make any of your own moves.Let me borrow your reputation.
Very nice! Even if the formatting is terrible with the quotes gone.
 
Translation: Have you declared war on my team?No.But please don't pursue this further.You are an unknown factor, and are already stirring up trouble.I am building an army of my own to make a power play. I expect you to help me.Exactly what it sounded like.I'm not going to risk my team's safety so that you can make a move.I have plans for him, and the Council's justice is part of them.I don't want the Council to know what I'm up to. Probably because of aforementioned army.Yes, boy, I know you're a sealer.Demonstrate to him why medic-nin are useful.I will be making political moves. Do not interfere.Translation: And yes, girl, I know why you're here too.What they sound like, with the possible exception of the meals rule. Not going to dinner could be to prevent us from building a power base of our own.I have my own plans for him.Don't make any of your own moves.Let me borrow your reputation.

 
So, we need allies, and we need to keep from falling into the trap of attempting to go along with their culture, since we're fucked if we do. They know it better than we ever will, so inevetably they'll lead us into insulting someone badly and well be socially chained. We're better off clearly showing we've got our own culture-set while trying to meet them halfway.

What we need is a spectacle, and something that will tie us here for the foreseeable future.

The kid is the key here. Not him personally, but what he represents.

What we need to do is ask (as is our right) to punish the kid as we see fit. From there we let them know that we could kill him if we wished, but have decided instead to use him for equivalent exchange. For the crime of almost killing a student, he must become a student in turn. Rather than punishment, we will give rehabilitation. From there, we have Hazou/the team teach/beat respect and proper ninja skills into the kid over the course of a few weeks/months.

This does 4 things, it buys us time, shows off what skills we have to offer (though we won't show our best of course), and allows us to (through the kid) explain our own culture (taught throughout the lessons/punishments we give the kid), and (assuming we get some sort of rapport going with the kid, and maybe even not if we pose our questions to the crowd) will teach us the local culture.

With him as a dummy we maintain a constant showcase of the outside world and (assuming we actually improve the kid's attitude) maintain a positive connection with the rest of the village.

The younger people will like it because it's new and alien, and they'll like hearing the stories about the outside world and our culture we'll just happen to drop. The older people will hate it, but won't be able to kick us out because of the kid, and they'll somewhat like it for the option to analyze our abilities.

Even if the rest doesn't pan out, at the very least it buys us some guaranteed time while showing that we're very merciful/nice/putting Gasai Mikoto in our debt if we set things up right.

I love this idea so much.
 
@jy3

I interpret

Yoshida said:
"As a man, don't look an unmarried woman in the eye for more than a second, and vice versa. That's less of an issue for you people, but some of the youths might still get the wrong idea, and then things get complicated.

"Don't go near the tapirs without a handler accompanying you. They are this village's guardians as much as we are, and the Sage himself wouldn't stand a chance if he got caught in a stampede. Even with a handler, don't wear perfume or bring strong scents near them. It upsets them.

"If someone is foolish enough to invite you to dinner, make up an excuse and don't go. Mealtimes are sacred, and there are far too many ways you could give offence and make my life even more difficult.

"And don't enter the sealmasters' scriptorium on the north side of the village if you wish to live. That's not a threat, just a statement of fact.

to mean:

Yoshida [i]really[/i] said:
Noburi, don't you dare build a fangirl cult like you did in the samurai camp.

Don't investigate the tapirs or their contract.

Don't make friends.

Don't look at our seals.

Honestly this looks more like a checklist of things we should do.
 
So, basically, she's asking for all the power here, and we have to trust her to get us anything useful...HAH.

No, let's level the playing field by getting custody of the kid. Even if it doesn't pan out, it gives us something we can use to truly parley with her.
I love this idea so much.
I imagine the biggest hook (even more than sealing) will be the two things they have no exposure to. Medical techniques and genjutu.
 
Also, we should get a Ninjutsu specialist. We've got weapons, taujutsu, genjutsu, medicine, a mechanic, and two sealers. A moble artillery type would be great, and it does synergize with our goals in training him.
 
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I think the team needs to leave as soon as everyone is at one-hundred percent. Its not the kick-ass path but it is the smart one. Just from this recent conversation they have found out how much more fragile their position was and difficult to retrieve the scrolls without someone potentially dying. To be honest a summoning scrolls is not worth it and the village is not worth it.

Getting this intel to Jeriaya buys favors which can be cashed in for training or intel the team can better use. The spymaster is not likely to give the scroll over even if he gets it but we know he can better use of this intel about the Mountain Village.

Trulying to take over the village is naive. Its like a person marrying into a family thinks they can begin directing its goals when there are many times more people in that family who ideals established long ago and will resist too much change even if it is a good idea. Even if they can establish themselves I think it will take so much effort they will truly bond with the village and this have a difficult time leaving when inevitable a big force shows up that will compel them to assist in defending against leading to members dying. I favor the team roaming across the Elemental Nations unburdened by attachments and slowly gaining favor with Jeriaya as competent intel gatherers.
 
Why not get in contact with Jiraiya, and not leave the village and have him send people to assist us? That way we can be the first to claim the prize of this contract.
 
We don't know what exactly Jiraiya would want to do with the village and they clearly don't want the team revealing information about them. There is a possibility Jiraiya will not try to take the scroll rather attempt to subvert the village leader showing how outclassed they are, what protections he can grant, and assist them in building up strength in return for favors making them into deniable assets for the leaf sort of like the team is. Now while the team could try subtle get a message out if it fails that ruins the element of suprise the team needs for leaving
 
I do like Yoshida's whole "Our politics are beyond your comprehension! You need to go through only me or we will all die!" shpeal. I trust none of us plan on doing that?
Not unless we can develop a Kinjutsu to scrape her mind for useful information and then use her body as a puppet to negotiate on our behalf, all in the next few days. Why, oh, why couldn't Hazou have a real Sharingan?
Rin: Our religion doesn't believe in reincarnation.
Hazou: What!? What kind of religion doesn't believe in that?
Rin: Jashinism.
Rin: So you see, what Kouta did was not murderous aggression but a cultural misunderstanding. A true Jashin worshiper would have recovered from a broken neck in an hour or so, and this sort of an ability tends to broaden the range of moves permitted in a friendly sparring match.
We are likely nowhere near prepared enough to do much good in an actual council meeting.
I agree. Kagome still needs to link all the explosive seals he's planted around the population concentrations and critical infrastructure of the village to detonate at the same time on his command, so as to give us a better bargaining position.
They know it better than we ever will, so inevetably they'll lead us into insulting someone badly and well be socially chained. We're better off clearly showing we've got our own culture-set while trying to meet them halfway.
[J] Plan Donald: Don't bother with the "trying to meet them halfway" part.
 
I think the team needs to leave as soon as everyone is at one-hundred percent. Its not the kick-ass path but it is the smart one. Just from this recent conversation they have found out how much more fragile their position was and difficult to retrieve the scrolls without someone potentially dying. To be honest a summoning scrolls is not worth it and the village is not worth it.

Getting this intel to Jeriaya buys favors which can be cashed in for training or intel the team can better use. The spymaster is not likely to give the scroll over even if he gets it but we know he can better use of this intel about the Mountain Village.

Trulying to take over the village is naive. Its like a person marrying into a family thinks they can begin directing its goals when there are many times more people in that family who ideals established long ago and will resist too much change even if it is a good idea. Even if they can establish themselves I think it will take so much effort they will truly bond with the village and this have a difficult time leaving when inevitable a big force shows up that will compel them to assist in defending against leading to members dying. I favor the team roaming across the Elemental Nations unburdened by attachments and slowly gaining favor with Jeriaya as competent intel gatherers.

Leaving the village would be a completely terrible idea.
We wouldn't get the contract.
Which is what we came here for.
Leaving now would disapoint Kei.
Do you want to disapoint Kei?

Also, taking over is both the smart and the fun decision. We've already got a cultural revolution taking place, we have diplomancer Mari, more explosives than you can shake a stick at, two types of chakra use that they've never seen before, and the hivemind is a lot better at problem solving than you seem to believe.

If we leave we get nothing but a disapointed Kei.

If we take over then we get the contract and the village. The village isn't a burden, it's a powerbase.
 
What happened about the promise to NOT take over the world? Taking a village will look a lot like taking over the world.
 
Taking over a hidden "village" with a ninja population of >100 that hasn't seen contact with the outside world for centuries is not taking over the world. Not by any sane stretch of the world.
 
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