*laughs in Kei's tactical supremacy, even ignoring Pangolins, and Jiraiya Goo Bombs, and whatever tricks she learns in the next month*
As much as EJ keeps trying to force me to believe that the tournament is Super Important And Stuff, I still don't buy that we're required to play this straight. The break is going to take ages, I suggest keeping an open mind for now.
Those aren't the only options! Open mind!It's emotionally healthier for the kids to play things straight, I think, or at least mostly straight. Nobody is going to be happy about losing intentionally, and fixing the match will also interact poorly with Keiko and Noburi's self-esteem issues.
As far as I understand it: Kei wins initiative, throws at 40+5 (chakra boost)-1(PTJ) versus Noburi's 35+4-1(PTJ) for an average victory threshold of 9, or three shifts, plus one for Weapons:1 Kunai. This takes out his PTJ and inflicts two points of stress to him.Can someone who actually understands the rules run a simulation of Noburi and Kei sparring? I've tried twice now, and had to restart both times because I f*cked something up.
Does Pantakrator's Hammer not apply to RW?As far as I understand it: Kei wins initiative, throws at 40+5 (chakra boost)-1(PTJ) versus Noburi's 35+4-1(PTJ) for an average victory threshold of 9, or three shifts, plus one for Weapons:1 Kunai. This takes out his PTJ and inflicts two points of stress to him.
After that, he doesn't really have a chance at closing distance with Kei or hitting her with Syrup Trap (35, 30 versus her athletics of 40), so he has to do something else. Unsure of what he'd do.
e: Perhaps he'd unload a few storage scrolls worth of water on the arena, follow that up with an Air Dome, and drain through that?
I don't think she's got it high enough to give two tags?
She doesn't.
Yep. It requires him to actually be able to go, though. He can't use PH off-turn.This means Hazou has +2x (Athletics Aspect Bonus) on his dodges in addition to other fate point aspect buffs. This might allow him to dodge Keiko's throws, actually? It certainly skews the average towards him dodging, a bit.
Just level Syrup Trap, it's already at 30.Hmm... I suppose we could get Noburi a ranged water jutsu, but not to combat levels on the XP he'll get in a month...
(unless SC farms work very well, of course)
...Wait, really?Not much of a ranged technique. You need to be in the same zone.
Pangaya is a bodyguard pangolin. She uses ninjutsu to get allies out of harm's way and/or redirect harm's way from them to herself.
Yes.
And so the chain continues.Yes.
I actually think we had this discussion a month or two ago. Syrup trap is garbage for range. Last time I believe @faflec reminded @MadScientist of this.
Pandojuru actually seems rather good for one reason and one reason alone: Defend the Log in an arena setting is king.RE: Pangolin summoning in the tournament.
We should be optimizing for some combination of these three main factors 1) usefulness in 1v1 arena-style combat, 2) chakra cost, 3) not stealing the show/glory from Keiko. Character agency, of course, but I think Keiko's best bet here is Pangaya.
Precisely because she can keep Keiko safe and out of harm's way while allowing Keiko to show her offense power and skill. All while not eating too much CP. The only other pangolin that seems worthy of consideration when balancing these factors is Panchipāma, who seems kind of like a brawler spec and only costs 105 CP. Panshe also costs 105CP, but she's less combat speced than Panchipāma. Pankurashun and Panjandrum are quite expensive (thus worse along factor 2), and seem more likely to steal the show (thus worse along factor 1). Pandojuru is a bit more expensive than Pangya, and although Pandojuru is also a good support spec summon they likely aren't as good at protecting Keiko from harm.
And so the chain continues.
I had always been working under the assumption the technique was intended to allow closing range on someone who had higher athletics than yours but lower than your ST. What's it good for otherwise?
Pandojuru actually seems rather good for one reason and one reason alone: Defend the Log in an arena setting is king.
Nonlethal capture.And so the chain continues.
I had always been working under the assumption the technique was intended to allow closing range on someone who had higher athletics than yours but lower than your ST. What's it good for otherwise?
This is some shit I can get behind.Pandojuru actually seems rather good for one reason and one reason alone: Defend the Log in an arena setting is king.
HDKShadow clones are Naruto's signature move. Hazō knows nothing about them except that they exist.
Can someone who actually understands the rules run a simulation of Noburi and Kei sparring? I've tried twice now, and had to restart both times because I f*cked something up.