>1000 XP for Vacuum step
>Wasting ~20 levels of Sealing for one paltry Wind jutsu

@MadScientist pls no. Spend 2000 instead to get sealing to level 50 and get us started on some Flying Thunder God bullshit. Thats an investment.
I'm pretty sure getting Hiraishin is gonna be impossible with 50 Sealing, since Jiraiya couldn't reverse-engineer it with his 90-some Sealing.
 
The only potential flaw I see in @Briefvoice's simulation is that the tournament arena will likely be too small to enable continuous kiting of enemy nin. She'll have to move perpendicular to them at some point, at the very least, if not past them. This isn't a huge problem but it can complicate things somewhat depending on how the QMs model the zones.
 
>1000 XP for Vacuum step
>Wasting ~20 levels of Sealing for one paltry Wind jutsu

@MadScientist pls no. Spend 2000 instead to get sealing to level 50 and get us started on some Flying Thunder God bullshit. Thats an investment.
I'm pretty sure getting Hiraishin is gonna be impossible with 50 Sealing, since Jiraiya couldn't reverse-engineer it with his 90-some Sealing.
Pretty sure the Flying Thunder God is a justu. Combing it with sealing is what makes it OP.


Stop!

Why are we making FTG? Why aren't we just converting VS into a seal?

This is so much easier!
 
I'm pretty sure getting Hiraishin is gonna be impossible with 50 Sealing, since Jiraiya couldn't reverse-engineer it with his 90-some Sealing.
Is that true? Do we actually know he couldnt do it?

Either way: I feel like 1000 XP on Wind just for Vacuum step is a bit much. Lightning would be more complementary for Hazou IMO (the fucking boost on Toumas lightning Aura though).

Its a real fucking shame that PH limits itself to two tags per roll. 400 XP into it would guarantee a +30 on Hazous taijutsu and athletics rolls.

As far as combat goes, all Hazou needs to be decently S class is some sort of jailbroken variant on PH and a thousand or so XP in it.


*Dreams in boosting jutsu*
 
Hello all! Can't even remember how I originally found this thread, but I just finished catching up in the Story. I don't know how much time I'll be able to devote to keeping up in the planning proper, but hopefully you'll be seeing me plenty.

On that note, questions for either mods or veteran who knows the question has been asked: Can a Wakahisa have more than one barrel "active" at a time, can said barrel be scaled down, and can it be sealed with chakra-water in it? If the answer to the first two are yes, mini water-bottles for the team? If 2nd is no but 3rd is yes, still portable extra reserves?

Cheers!
 
screaming in Kagome

One does not simply "convert a jutsu into a seal". One replicates the effects of a jutsu into a seal.

Replicating the effects of Vacuum Step seems extremely difficult.

Nah, doesn't look extremely difficult. No more so than Skywalkers which we aren't good enough to research​ at least. But I'd be surprised if Kagome couldn't do it.
 
Is that true? Do we actually know he couldnt do it?

Either way: I feel like 1000 XP on Wind just for Vacuum step is a bit much. Lightning would be more complementary for Hazou IMO (the fucking boost on Toumas lightning Aura though).

Its a real fucking shame that PH limits itself to two tags per roll. 400 XP into it would guarantee a +30 on Hazous taijutsu and athletics rolls.

As far as combat goes, all Hazou needs to be decently S class is some sort of jailbroken variant on PH and a thousand or so XP in it.


*Dreams in boosting jutsu*
Lightning for sure, if only for Pangolin Flash. Hazou is a sealmaster, seals use supplementary actions, Pangolin Flash gives additional supplementary actions. There is not a better match in this entire world.
 
Is that true? Do we actually know he couldnt do it?
It makes sense IC and OOC. Jiraiya with Hiraishin means Leaf wouldn't have lost the battle vs. Mist, not would he have allowed Naruto to be captured. Hiraishin is too overpowered for these things to have happened. Also, one of the Interludes (Naruto's Chūnin exams) has it stated that Jiraiya's tried and failed multiple times over the years.
 
It might be possible to get a reflexively cast barrier technique that is useful against ranged attacks.
Probably something like
Water/Earth - + 1/2 level to Athletics checks to dodge. Water/construct earth lasts a short time, elemental earth is permanent.

Once you have one up in an uncontested zone, you should be able to continue using it for cover for free - probably something like 1 tag per round for cover (though might need a fate point to exercise, as it's an environmental aspect after a certain point - maybe get Aspect Bonus free tags on the barrier, useable in the encounter)
 
Hello all! Can't even remember how I originally found this thread, but I just finished catching up in the Story. I don't know how much time I'll be able to devote to keeping up in the planning proper, but hopefully you'll be seeing me plenty.

On that note, questions for either mods or veteran who knows the question has been asked: Can a Wakahisa have more than one barrel "active" at a time, can said barrel be scaled down, and can it be sealed with chakra-water in it? If the answer to the first two are yes, mini water-bottles for the team? If 2nd is no but 3rd is yes, still portable extra reserves?

Cheers!
Hey, glad to see you! Always happy to see a new player hangin' around here!

To answer your questions in order, all to my knowledge:
No, possibly, kinda-no.

Wakahisa are limitted to a single barrel, it's possible but difficult (as the Wakahisa have had many years to work on this and have settled on the current form factor; although Kagome has improved on it somewhat, so he or Jiraiya might), and it's possible to parcel out chakra separate of the barrel, though it doesn't last more than a few minutes.
Yes.
 
The only potential flaw I see in @Briefvoice's simulation is that the tournament arena will likely be too small to enable continuous kiting of enemy nin. She'll have to move perpendicular to them at some point, at the very least, if not past them. This isn't a huge problem but it can complicate things somewhat depending on how the QMs model the zones.

The request was for a spar, which is why Keiko wasn't using explosives or summoning pangolins. f you'd like to set up an arena scenario, I could try to run it.

Also, don't have the rules for Noburi's hiding in the mist jutsu.
 
Okay. So I know that we've resolved to spend most of the team's XP on increasing godstat, unless we can find jutsu that are effective at low levels. So to zero in on that idea, what sort of jutsu do y'all think would actually be useful for the team here?

I want to note that we are in a truly excellent position to gain access to new and powerful jutsu. We potentially have opportunities to learn jutsu from the Pangolin, the enslaved Condors, the Toads, Jairya, anyone Jairya-aligned in Leaf, Hidden Mountain, and of course Hana might have a few good tricks as well. With our new found wealth we could possibly commission a technique hacker to design us custom jutsu (@charlesrwest, this kind of relates to your question of how we can best leverage our wealth to gain more combat power). Moreover (and honestly one of our biggest advantages) we are in a good position to trade or arbitrage techniques, jutsu, and/or seals. Bringing Leaf jutsu to HM, or HM jutsu to leaf, Mist jutsu to either and vice versa, we might be able to adapt human realm jutsu so that Pangolins can learn them, ect.

Having the QMs come up with that many jutsu is spoon-prohibitive, but this can be mitigated by creating a wishlist of sorts. Which is why I'm really wanting to focus on this question of "what sort of jutsu would the team benefit from the most?"

Keiko seems like she's pretty set as far as jutsu go, but I'm sure one of y'all could think of something. Noburi would likely benefit the most from learning additional jutsu. Maybe a souped-up version of the "condense water cantrip" that can pull masses of ambient moisture from the air, or something that could do the same but pulling water from the ground instead? Either ranged jutsu or counters to ranged attacks seem like they could be quite useful as well. Hazou I think would benefit most from more sprint type jutsu so that he can close distance, in the context of earth release we should look for something that could let him ride waves of earth or launch himself across distances (like earthbenders from Avatar) or something similar to the Earth Flow Wave from the anime.

EDIT: Hazou would also of course benefit more from just taijutsu buffs, but jutsu that synergize well with seals would be a coup as well. Maybe delivering seals through the ground, or various forms of battlefield control that make it harder for enemies to avoid seals.
 
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Okay. So I know that we've resolved to spend most of the team's XP on increasing godstat, unless we can find jutsu that are effective at low levels. So to zero in on that idea, what sort of jutsu do y'all think would actually be useful for the team here?

I want to note that we are in a truly excellent position to gain access to new and powerful jutsu. We potentially have opportunities to learn jutsu from the Pangolin, the enslaved Condors, the Toads, Jairya, anyone Jairya-aligned in Leaf, Hidden Mountain, and of course Hana might have a few good tricks as well. With our new found wealth we could possibly commission a technique hacker to design us custom jutsu (@charlesrwest, this kind of relates to your question of how we can best leverage our wealth to gain more combat power). Moreover (and honestly one of our biggest advantages)this is one of the bigger things, we are in a fairly good position to trade or arbitrage techniques, jutsu, and/or seals. Bringing Leaf jutsu to HM, or HM jutsu to leaf, Mist jutsu to either and vice versa, we might be able to adapt human realm jutsu so that Pangolins can learn them, ect.

Having the QMs come up with that many jutsu is spoon-prohibitive, but this can be mitigated by creating a wishlist of sorts. Which is why I'm really wanting to focus on this question of "what sort of jutsu would the team benefit from the most?"

Keiko seems like she's pretty set as far as jutsu go, but I'm sure one of y'all could think of something. Noburi would likely benefit the most from learning additional jutsu. Maybe a souped-up version of the "condense water cantrip" that can pull masses of ambient moisture from the air, or something that could do the same but pulling water from the ground instead? Either ranged jutsu or counters to ranged attacks seem like they could be quite useful as well. Hazou I think would benefit most from more sprint type jutsu so that he can close distance, in the context of earth release we should look for something that could let him ride waves of earth or launch himself across distances (like earthbenders from Avatar) or something similar to the Earth Flow Wave from the anime.
Keiko could benefit substantially from a buffing-attack-type jutsu. Wind Wall, basically.
 
Lightning for sure, if only for Pangolin Flash. Hazou is a sealmaster, seals use supplementary actions, Pangolin Flash gives additional supplementary actions. There is not a better match in this entire world.

Wait, the QMs let in 3.0 Haste? The most broken spell in a very long book of broken spells? Dang. If the SC farm works and lets us throw around XP like its nothing, we should consider picking that up.
 
Wait, the QMs let in 3.0 Haste? The most broken spell in a very long book of broken spells? Dang. If the SC farm works and lets us throw around XP like its nothing, we should consider picking that up.

Are there official FtD rules for Pangolin Flash somewhere that I missed? Because I agree, extra actions are always broken as hell.

Also, SC farm?
 
Are there official FtD rules for Pangolin Flash somewhere that I missed? Because I agree, extra actions are always broken as hell.

Also, SC farm?
Shadow Clone farm.

The thread has long assumed that if you train with a shadow clone, you get XP for that shadow clone. I think Naruto did it in canon at some point.

So the idea is to get a preposterous number of clones going, to get an amazing amount of XP from all of them. That requires a stupidly high amount of chakra, which we mostly plan to get by farming Chakra beasts or Chakra plants. There are also plans to just go to the swamp of death, where the number of chakra beasts should be high enough that we don't need to devote any effort to farming them, we can just go for a walk.
 
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