@faflec, I'm generally in favour of your plan but uncomfortable with specifically calling to inflict Severe Consequences - that's saying we're ambushing people and breaking their legs or equivalent, which may be technically tournament legal but certainly isn't in the spirit of international cooperation - maybe limit it to draining their Chakra, drugging them, maybe Moderate Consequences (as they're a fair bit less terrible and heal much faster)?

E: Moderate Consequences still take a week to heal, which is enough to screw them in the next event without taking them out of commission for a whole month.
Severe Consequences aren't necessarily things like broken bones: in Team Clanless Sparring, Kiba took a Severe Consequence (bruised liver). And they don't necessarily break the roles, since they can be healed. What we ought to be worried about are permanent consequences, like limb removal (@eaglejarl @Velorien @OliWhail confirm?).
Didn't someone say the next event was going to be combat focused? On the other hand I suppose that doesn't necessary exclude leadership as well.
Yeah, I was just indicating the potential for a leadership 'twist' to the Event.
 
Since there are 72 contestants remaining (out of 300 who entered) there are 228 contestants who have been eliminated from the Chunin Exams. Given the likelihood of a leadership mission happening, and given that you could fit 228 contestants into three groups of 72 (with some left over), the chances of a scratch team being assigned to us, from failed contestants, is very likely. Given that Mist hates Team Goketsu for being traitors etc. etc., it would be exactly like them to "coincidentally" assign a team that doesn't actually add to our skillset (they are basically shittier versions of Hazou/Noburi/Keiko).
I see. Thanks!

Nitpick:
@eaglejarl @Velorien @OliWhail How many hours do we have, at minimum? 36 hours and 31 hours have been thrown out, not sure which it is.

Done, kinda. Not sure if it gets the message across.

Instead of "Add: bias from Third event end?" drop it to "Add: bias from Third event?" . Remember, they fucked us over purposefully with the disguise. To anyone with a working brain it was clear who we were, this surely invalidates the point of the event.



@faflec, I'm generally in favour of your plan but uncomfortable with specifically calling to inflict Severe Consequences - that's saying we're ambushing people and breaking their legs or equivalent, which may be technically tournament legal but certainly isn't in the spirit of international cooperation - maybe limit it to draining their Chakra, drugging them, maybe Moderate Consequences (as they're a fair bit less terrible and heal much faster)?

E: Moderate Consequences still take a week to heal, which is enough to screw them in the next event without taking them out of commission for a whole month+.
We could always pay the Yakuza to put a hit (re: leg breaking, not murder) out on certain contestants? They would be pretty good at crunching kneecaps.
 
Instead of "Add: bias from Third event end?" drop it to "Add: bias from Third event?" . Remember, they fucked us over purposefully with the disguise. To anyone with a working brain it was clear who we were, this surely invalidates the point of the event.
Oh yeah, that's a good point. Thanks for the word save.
Word count: 85/100

[X] Finding the Fifth

General:
  • Vet with teammates first.
  • Keep OPSEC in mind.
Actions:
  • Jiraiya: Full report via Pangolin.
    • Add: Bias from Third Event?
  • STL:
    • Reaffirm alliance.
      • Team Kurenai: Give 36hr window.
    • Plan/coordinate plots:
      • Fifth Event intel:
        • Speak with Yakuza.
        • Investigate outside city (East Gate).
        • Chat up lockbox-making blacksmith.
        • Track1​ proctors/teams.
      • Eliminate top teams (Gensō/Downfall):
        • Track1​, follow, ambush when isolated.
        • <COMBAT DETAILS> <Note: Add Pankurashun>
        • Take word-halves, 100% drain, hogtie, drug(?), Severe Consequences.
        • Recover, repeat.
  • Akane: Comfort over elimination.
    • Praise: Got really far.
    • Apologies: OPSEC
      • Failure: Difficulty 'tiering' allies.
1​Panashe helps.
 
a) Add "if necessary" to the Yakuza visit? After all, it costs both time and political capital and we might get the details easily without.
b) The penalty for 1st event DQ is unknown, might be trivial, might be massive. Can't hurt to inflict it (+moderate consequences) on the Waterfall team, though.
c) Let's focus more on teams that aren't the overall leader, okay? Spending effort on hindering team Kurenai isn't very helpful if their spot is as good as guaranteed anyhow.
 
Eliminate top teams (Gensō/Downfall):
  • Track1, follow, ambush when isolated.
  • <COMBAT DETAILS> <Note: Add Pankurashun>
  • Take word-halves, 100% drain, hogtie, drug(?), Severe Consequences.
  • Recover, repeat.

Recover, repeat?

Recover, repeat?

What kind of unbridled arrogance is this? What makes you think we'd win even the first fight assuming it got to a fight?
 
I don't give us favorable odd of eliminating teams before the fourth event and we could be knocked out in an ambush, nor do I think enemy teams will make it easy for us to eliminate them.
 
The Yakuza lose hard to actual ninjas in a physical confrontation.
They have access to missing nin to hire for this sort of thing.

It would be extremely expensive but maybe more effective.

Edit: I am absolutely aware that most Yakuza would be bent into pretzels by any Genin, more or less.
 
I don't give us favorable odd of eliminating teams before the fourth event and we could be knocked out in an ambush, nor do I think enemy teams will make it easy for us to eliminate them.
Well, two/three Leaf teams are at a massive advantage against Waterfall, at least. Especially as Hinata no-sells invisibility.
 
Severe Consequences aren't necessarily things like broken bones: in Team Clanless Sparring, Kiba took a Severe Consequence (bruised liver). And they don't necessarily break the roles, since they can be healed. What we ought to be worried about are permanent consequences, like limb removal (@eaglejarl @Velorien @OliWhail confirm?).

Yeah, I was just indicating the potential for a leadership 'twist' to the Event.

You're not wrong, but I don't think it changes anything - deliberately inflicting a serious injury that'll take far longer to heal than the Exams actually last still seems unproductive for our overall diplomatic goals, and might give the other Kage social/political leverage against Jiraiya.

I mean, if someone we're fighting chooses to take one to stay up that's on them, but we shouldn't hold people down and wound them that badly.

They have access to missing nin to hire for this sort of thing.

It would be extremely expensive but maybe more effective.

I sincerely doubt any missing-nin we could afford to hire would be up to messing with the Exams.
 
a) Add "if necessary" to the Yakuza visit? After all, it costs both time and political capital and we might get the details easily without.
b) The penalty for 1st event DQ is unknown, might be trivial, might be massive. Can't hurt to inflict it (+moderate consequences) on the Waterfall team, though.
c) Let's focus more on teams that aren't the overall leader, okay? Spending effort on hindering team Kurenai isn't very helpful if their spot is as good as guaranteed anyhow.
a) While true, I feel that the Yakuza have been consistent in getting intel and are a unique resource to us (Goketsu), and since we're presumably coordinating with Teams Asuma/Kurenai, we can focus on getting intel from them while the other two teams follow up on the other leads I've indicated.
b) I have already indicated that we would remove word-halves, which can result in DQ. Still waffling on the Consequences part.
c) I'm not sure what you're talking about? I don't spend effort on hindering Team Kurenai to my recollection, could you clarify for me?
Recover, repeat?

Recover, repeat?

What kind of unbridled arrogance is this? What makes you think we'd win even the first fight assuming it got to a fight?
I don't give us favorable odd of eliminating teams before the fourth event and we could be knocked out in an ambush, nor do I think enemy teams will make it easy for us to eliminate them.
If we're stacking the deck (9 to 3) in an ambush we sure as hell should be winning. And there's no way in hell we can afford to wait; if we fight in the Fifth Event things are gonna be much more even IMO.
You're not wrong, but I don't think it changes anything - deliberately inflicting a serious injury that'll take far longer to heal than the Exams actually last still seems unproductive for our overall diplomatic goals, and might give the other Kage social/political leverage against Jiraiya.

I mean, if someone we're fighting chooses to take one to stay up that's on them, but we shouldn't hold people down and wound them that badly.
...*sigh* @eaglejarl @Velorien @OliWhail If we defeated and inflicted Mild, Moderate, and Severe Consequences on a downed enemy, would there be political consequences to this act?
 
You're not wrong, but I don't think it changes anything - deliberately inflicting a serious injury that'll take far longer to heal than the Exams actually last still seems unproductive for our overall diplomatic goals, and might give the other Kage social/political leverage against Jiraiya.

I mean, if someone we're fighting chooses to take one to stay up that's on them, but we shouldn't hold people down and wound them that badly.

JIRAIYA: "Have they tried being good at fighting people? I would think you would teach this sort of thing in your village..."

In all seriousness you have a point.


If we're stacking the deck (9 to 3) in an ambush we sure as hell should be winning. And there's no way in hell we can afford to wait; if we fight in the Fifth Event things are gonna be much more even IMO.

...*sigh* @eaglejarl @Velorien @OliWhail If we defeated and inflicted Mild, Moderate, and Severe Consequences on a downed enemy, would there be political consequences to this act?
9 to 3????

Where are we getting these extra people? Leaf nin? Why are they co-operating with us on such a dangerous gambit if their positions in the tournament are all but secured provided they don't fuck up the last event too badly.
 
If we're stacking the deck (9 to 3) in an ambush we sure as hell should be winning. And there's no way in hell we can afford to wait; if we fight in the Fifth Event things are gonna be much more even IMO.

If it's something we can think of, other can too. If STL doesn't want to cooperate, we're doing this on our own.
 
How many hours do we have
The fourth event ended at sundown. It is now a couple hours later, after voting, eating, and judging. The fifth event is intended to begin at sunrise roughly 36 hours after the end of the fourth event.

If we defeated and inflicted Mild, Moderate, and Severe Consequences on a downed enemy, would there be political consequences to this act?
Iiiiii am trying to recall the consequences of maiming another contestant.
 
The fourth event ended at sundown. It is now a couple hours later, after voting, eating, and judging. The fifth event is intended to begin at sunrise roughly 36 hours after the end of the fourth event.
Huh, Hazou knows that it starts 36hr from now? Nice.
Iiiiii am trying to recall the consequences of maiming another contestant.
Note: The maiming isn't intended to be permanent (read: removing limbs).
 
Huh, Hazou knows that it starts 36hr from now? Nice.

Note: The maiming isn't intended to be permanent (read: removing limbs).
Nitpick: "Now" isn't quite correct. Its currently few hours past the end of the Fourth event so its really more like 30-31. :p
 
Nitpick: "Now" isn't quite correct. Its currently few hours past the end of the Fourth event so its really more like 30-31. :p
Noted, and changed.
A 'severe' consequence would entail things like broken bones, significant internal bruising, or concussions. It's not permanent, but the village affected is going to be kind of upset.
*grungles in Kagome*

Alright, fine, I'll change the thing. @OliWhail Would inflicting Mild or Moderate injuries not have political consequences?
we can always have Noburi drain them into unconsciousness which takes 24 hours to recover from
Yeah, I'm planning on doing that. The issue is that, if the Event lasts longer than 24hr, they could still get to the Event (even if late).

Word count: 84/100

[X] Finding the Fifth

General:
  • Vet with teammates first.
  • Keep OPSEC in mind.
Actions:
  • Jiraiya: Full report via Pangolin.
    • Add: Bias from Third Event?
  • STL:
    • Reaffirm alliance.
      • Team8: Give time window.
    • Plan/coordinate plots:
      • Fifth Event intel:
        • Speak with Yakuza.
        • Investigate outside city (East Gate).
        • Chat up lockbox-making blacksmith.
        • Track1​ proctors/teams.
      • Eliminate top teams (Gensō, Downfall...):
        • Track1​, follow, ambush when isolated.
        • <COMBAT DETAILS> <Note: Add Pankurashun>
        • Take word-halves, 100% drain, hogtie, drug(?), Moderate Consequences.
        • Recover, repeat.
  • Akane: Comfort over elimination.
    • Praise: Got really far.
    • Apologies: OPSEC
      • Failure: Difficulty 'tiering' allies.
1​Panashe helps.
 
Last edited:
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