Assuming the ambush is not close by, maybe the team is running towards the exit (assuming there is only one?) and try to lay an ambush there, maybe even try to convince more teams to join against us and beat us up. A lot of non-Leaf teams would probably join up, after all they can beat up a) Goketsu and b) the Guys with all the seals.
 
Hm. Let's look at this from their perspective.

You're some hotshot chuunin-aspirant from Mist that is woefully lacking in exorbitant amounts of explosive seals, so you decide to attack the local provider of seals to get some. He is holed up in a Fortress of Doom, but has to leave within three hours, so you try to hurt his team of assistants with a few explosive seals. You don't hear an explosion go off.

Your assumptions are that his team figured out what was going on, and also now knows that there's someone present that actively wishes him and his harm, and so will be on guard.


---

Alright, that's as far as I am able to fairly-accurately model them. Now, let's look at it a different way:

---

Moments ago, an explosive went off inside/in the direction of their fortress. Minutes later, an angry looking group of ninja charge out, multiple of them bandaged up and looking pretty bloodied up. They seem wily enough to avoid the direct path out, assuming it is a trap, but you have scouts along the sides of their fortress that use a loud whistle to alert you the direction they went out. You have a set of substitution targets pre-prepared in both directions for the strike team to get in position quickly -- it's not ideal, it uses chakra, but they're already in bad condition, so it's not as bad as it could be.


---

Yes, I like the second narrative better. So here's my idea: Noburi bandages a few people (those with highest deception), including Hazou, quite thoroughly, but carefully so as not to impede combat or movement. These people, we use whatever variety of makeup/disguise kits we have available, and Ino's (probable) expertise to make it look bloody enough on first glance while running, then set off a practice explosive inside the base and leave a few minutes later.
I don't like the idea of leaving within the next couple of minutes. Recall that we still have to stay in the Swamp for the next ~3 hours, and that there's a ton of ambush people waiting to KO us/trading-nin. If we leave we have to keep up the chase for 3 hours, and/or fight them all off in a nightmare-brawl.

If anything, we should pretend that everything's alright and leave around the last hour. This would give us enough time to KO any remaining ambush/assassin teams, while still allowing us to get to the rendezvous.
 
I don't like the idea of leaving within the next couple of minutes. Recall that we still have to stay in the Swamp for the next ~3 hours, and that there's a ton of ambush people waiting to KO us/trading-nin. If we leave we have to keep up the chase for 3 hours, and/or fight them all off in a nightmare-brawl.

If anything, we should pretend that everything's alright and leave around the last hour. This would give us enough time to KO any remaining ambush/assassin teams, while still allowing us to get to the rendezvous.
Not within the next couple minutes. Why would they think we'd be immediately activating the night lights, etc.?
 
@faflec Note that I didn't specify the time frame relative to now in-story that "Moments ago" occurs.
But wouldn't the explosive tags have to go off around now (i.e., when we got the explosive trap)? Or was your intention to fool the other teams but NOT the one that gave us the trap?

Because I'm not seeing the appeal of pretending to be weak, as it only encourages them all to fight us (which I would prefer to not have happen).
 
There is no blockade. You can exit anywhere, as far as I know.
Correct.
How long's the window for exitting, then?
You need to be at the rally point at sundown, which is around 5:15pm. If you exit the Swamp more than 30 minutes before sundown you are DQ'd.

I was more asking how many teams from each village, such as a number like 5 from Mist, 2 from Snow, 3 from Noodle, ECT. Something of a rough percentage would be helpful too, something so that we can use to determine how many ninja we might be able to bribe to help break the Mist Blockade of the exit.
You don't know exact numbers or the full list of villages, but it's a safe bet that the number of teams from a given village is in rough proportion to the number of ninja they have. Leaf has the most at ~1500, Mist is second at between 1000 and 1200 (you aren't sure). There's probably something like 10,000 - 20,000 ninja in the entire EN.
@eaglejarl , @Velorien , @OliWhail How long do we need to get to the exit anyway? How many seals do we have? And do we have an idea what villages/teams came to us to trade? Also has Hazou bothered to look at the Night light seal, even if he didn't research it?
Respectively:

Depends on where you exit. You're about 1 mile from the nearest edge and the rally point is about a mile beyond that. The swamp is 10 miles in diameter and you can run about 20mph.

You made a total of 432 Party Trick seals. (The event is 48 hours; you spent about 6 hours finding the site for the fort, building it, and gathering up the other Leaf teams, then slept 5 hours last night and spent about 1 hour on food, water, bathroom, and occasionally shaking the cramps out of your hand.) In addition, each member of Team Uplift brought 6 PT seals with them to the exams, giving you a grand total of 456. You've traded 51 of them away, receiving in exchange a total of 128 night light seals, all of which are now dead. That leaves you with 405. You need to divide that among the 12 Leaf ninja in the fort, meaning 33 per person with 9 left over that you can assign as you choose. There are 3 hours left before the time you are allowed to exit the swamp and you can make 12 Party Tricks per hour.

You've traded with teams from Sand(3), Rock(4), Lightning(1), Noodle(1), and Hot Springs(1).

Yes. It's a seal. Looks simple, but that's all you can tell at a glance. Comes in an oblate cylindrical (think 'Go stone') wood case, emits a tiny bit of light that shifts colors slowly.
 
But wouldn't the explosive tags have to go off around now (i.e., when we got the explosive trap)? Or was your intention to fool the other teams but NOT the one that gave us the trap?
Why would they? They go off when we activate the seals. They don't know when we activate the seals.

As far as pretending to be weak goes, it's advantageous if they attack us. I am working under the assumption that we will get attacked.
 
Why would they? They go off when we activate the seals. They don't know when we activate the seals.

As far as pretending to be weak goes, it's advantageous if they attack us. I am working under the assumption that we will get attacked.
Noburi recognises the trap before its timer runs out and it detonates.
The explosive trap was a timed detonation, not an activated one. And while I do see the appeal of us looking weak if we're attacked, I don't see the appeal of looking weak to everyone in the area which will (IMO) provoke everyone in the area to attack us, and not just the people we're charging towards/actively want us fucked.
 
The explosive trap was a timed detonation, not an activated one. And while I do see the appeal of us looking weak if we're attacked, I don't see the appeal of looking weak to everyone in the area which will (IMO) provoke everyone in the area to attack us, and not just the people we're charging towards/actively want us fucked.
Anyone but people that know about us will just have heard an explosive go off. Anyone that sees us running for the exit, certainly would, but I expect that number to only include the people who intended to attack us anyway.

As regards the detonation, I'm pretty sure it was only timed because Noburi activated it.
 
Hm. Let's look at this from their perspective.

You're some hotshot chuunin-aspirant from Mist that is woefully lacking in exorbitant amounts of explosive seals, so you decide to attack the local provider of seals to get some. He is holed up in a Fortress of Doom, but has to leave within three hours, so you try to hurt his team of assistants with a few explosive seals. You don't hear an explosion go off.

Your assumptions are that his team figured out what was going on, and also now knows that there's someone present that actively wishes him and his harm, and so will be on guard.


---

Alright, that's as far as I am able to fairly-accurately model them. Now, let's look at it a different way:

---

Moments ago, an explosive went off inside/in the direction of their fortress. Minutes later, an angry looking group of ninja charge out, multiple of them bandaged up and looking pretty bloodied up. They seem wily enough to avoid the direct path out, assuming it is a trap, but you have scouts along the sides of their fortress that use a loud whistle to alert you the direction they went out. You have a set of substitution targets pre-prepared in both directions for the strike team to get in position quickly -- it's not ideal, it uses chakra, but they're already in bad condition, so it's not as bad as it could be.


---

Yes, I like the second narrative better. So here's my idea: Noburi bandages a few people (those with highest deception), including Hazou, quite thoroughly, but carefully so as not to impede combat or movement. These people, we use whatever variety of makeup/disguise kits we have available, and Ino's (probable) expertise to make it look bloody enough on first glance while running, then set off a practice explosive inside the base and leave a few minutes later.

It's dangerous to assume that our enemies are a bunch of hotshot Mist ninja out for seals. They very well might be here specifically to knock us out or kill us, even at the cost of their own exam performance.

The other point is that the explosive seal attack doesn't really give us a lot of additional information, we should be on our guard for ambushes while leaving the fort anyway. It's only the timing of it that tells us anything.

The real question is what our enemies are expecting us to do, or what action they're trying to push us towards here. If our interpretation is correct, then leaving asap and engaging them is the right move. However, this might only be what they want us to believe, and their ambush is already set and ready for our arrival.
 
So, we've built fear based explosives (log macerators) and have seals which will only hurt enemies (banshee seals). I suggest we use them.
 
Also: we need to make sure to hash out the whole plan with everyone. We have time, and that time is best spent getting everyone to work together and agree on our plan. It may be worth suggesting two or three courses of action and giving our opinions of them, and having the other teams make the final decision (of the options we provide)

Edit: this would be a situation skywalkers would come in handy though lol
 
It would take us 3 minutes at a flat dash toward the exit to get out.

I am fairly certain that we have three minutes' worth of explosives to use (if not, Kagome will be very upset with us), so, I have to agree with Radvic here:
So, we've built fear based explosives (log macerators) and have seals which will only hurt enemies (banshee seals). I suggest we use them.

Just pick the path of greatest forestation and pull the same shit we did to escape Hot Springs ninja.
 
It would take us 3 minutes at a flat dash toward the exit to get out.

I am fairly certain that we have three minutes' worth of explosives to use (if not, Kagome will be very upset with us), so, I have to agree with Radvic here:


Just pick the path of greatest forestation and pull the same shit we did to escape Hot Springs ninja.
Counterargument: Force Wall seals are placed to block our escape.
 
You made a total of 432 Party Trick seals. (The event is 48 hours; you spent about 6 hours finding the site for the fort, building it, and gathering up the other Leaf teams, then slept 5 hours last night and spent about 1 hour on food, water, bathroom, and occasionally shaking the cramps out of your hand.) In addition, each member of Team Uplift brought 6 PT seals with them to the exams, giving you a grand total of 456. You've traded 51 of them away, receiving in exchange a total of 128 night light seals, all of which are now dead. That leaves you with 405. You need to divide that among the 12 Leaf ninja in the fort, meaning 33 per person with 9 left over that you can assign as you choose. There are 3 hours left before the time you are allowed to exit the swamp and you can make 12 Party Tricks per hour.

33 per person is... less overwhleming a lead than I would have hoped. I wonder if we should consider assaulting another team and stealing their seals.

You don't know exact numbers or the full list of villages, but it's a safe bet that the number of teams from a given village is in rough proportion to the number of ninja they have. Leaf has the most at ~1500, Mist is second at between 1000 and 1200 (you aren't sure). There's probably something like 10,000 - 20,000 ninja in the entire EN.

We do know the total number of competitors in this swamp, though, because the proctors rounded everyone up into a group before sending us in. This is what I found abotu total numbers in Chapter 159:

Deliberately or not (and Hazō had not the slightest doubt that it was deliberate), the proctors had crowded several hundred teenage ninja Exam entrants into a space small enough that everyone needed to be careful to avoid bumping shoulders with the stranger beside them. A ring of proctors kept anyone from spreading out while simultaneously shepherding this densely-packed and increasingly more stressed group counter-clockwise around the perimeter of what Mist laughably called the 'Death Swamp'. Periodically, one of the proctors would point at a team and say, "You! Into the Swamp! Go go go!" A second later the nearest proctors would throw rocks at the team to urge them on their way. Fortunately, there were over a hundred teams and only so much room for rocks in a ninja's equipment so...nope, that guy had just unsealed a fresh bag of rocks from his storage scroll. Great.

Goodness! Let's call that ~324 people to give some room on "over a hundred teams". That means:

It's big. Probably ten or eleven miles across and very approximately circular with a couple small lobes coming out for half a mile or so, one on the north side and one on the east.

pie-r-squared = about 80 square miles. Which seems like a lot, but that's one team of three ninja per square mile, approximately.
 
Quoting the Exam seal load-out once again.

(I'm being rushed out of the house and will be back to finish writing tonight, but here are a bunch of background things in my absence:)

You have handed Jiraiya the joint Kagome/Keiko report on Akatsuki. He sighed and added it to one of his ever-growing piles of paperwork. When asked about using flashy or impressive seals, Jiraiya insisted you focus on effectiveness - he'll find a way to brag about his sealing prodigy son to the other judges one way or another.

As far as OPSEC while in Mist: No sky-anything. Nothing about any of your jutsu, your seals, your travels (especially Cold Stone), other Leaf nin, naruto, Akatsuki, the USOUD... really just talk about the weather.

Akane is attending the Exams along with one Sakura Haruno and another teammate, name TBD.

Seal loadout that everyone ends up with, barring objection from @eaglejarl or @Velorien:
  • 100 each A,B,C-class explosives
  • 10 empty storage, 3 full of food, 3 full of water, 3 of camping and misc ninja supplies, 2 of clothing
  • 10 PMYFv1
  • 5 Sawdust Macerators
  • 5 Burning Log Macerators
  • 5 'Probably Nonlethal' Pangolin Pepper Macerators
  • 10 Misterators
  • 10 Purifiers
  • 20 Air Dome sets
  • 5 Earth Dome sets
  • 10 Alarm Seals
  • 10 Banshee Slayers
  • 5 Banshees @ 150dB
  • 5 Silence Mines
  • 2 each of red, green, yellow Party Trick
  • 1 "Banshee Fucker" from Jiraiya @ 175dB
  • 10 Kagome Goo Bombs
  • 2 Jiraiya Goo Bombs
  • 10 Implosion Seals (specifics on ranges TBD)
  • 10 Force Wall sets
  • 10 LBF sets
  • 5 5SB sets
  • 10 Wide-Cone Directional Explosives
  • 10 1m flat DE
  • 5 6m flat DE
Flashbangs were not included in your loadout because I'm pretty sure you can't make those yet. Silence Mines do not stack, so you prepped fewer of them than were in the plan. Mindful of Jiraiya's prohibition of warfare-changing explosions, Hazou did not prep any pre-filled implosion seals. He did however prep additional banshee slayers to stick on equipment and misc.

Misterator mist isn't really dense enough to obscure vision, and Living Roots isn't sufficiently high level to be useful for blindfighting yet. You have practiced banshee/earmuff silent communication.
 
It's Back!

It is possible that the explosive trap was sent by an individual/team trying to kill us, it might not reflect the overall mindset of the other ninja in the swamp at all.
 
WE CAN'T SEE THE FORCE WALL SEALS THEY ARE TRANSPARENT WHAT HAPPENS IF WE RUN INTO A HORIZONTAL ONE AT HEAD LEVEL HUH WE LOSE OUR HEADS TO A FUCKING FORCE WALL SEAL AHHHHHHH
Yes, this is why we use explosives. To destroy the force wall seals. Alternately: Force Wall seals need be exactly four meters apart. We could just... look out for things exactly four meters apart and not cross such paths?
 
[x] Action Plan smash face

Our enemies want to commit suicide lets oblige them

  • Make sure Kei and Shikamaru approve everything
  • If Kei and shikamaru approve summon more pangolins for assault
  • Have Neji scout with Panache to find out how the ambush is laid out
    • If out numbered by a greater than 5/2 ratio abandon attacking and try to escape while riding pangolins
    • Throw fire log macerators and banshees to cover escape
  • Attack as soon as Neji reports back
    • Have Hazou make party trick seals until it is go time
  • Buff up and attack
    • Make sure everyone has banshee slayers
    • Equip TenTen with explosives
  • If Kei and Shikamaru approve summoning more pangolins don't try for suprise
  • If Kei and Shikamaru don't approve of summoning more pangolins try to sneak through underground
    • This avoids traps and has potential to surprise our enemies
  • Use banshees to full effect.
  • All other seal weapon need group approval to deploy
      • Try to make sure enemies can't coordinate with both seals
  • After defeating enemies drain them of all chakra to replenish the team
  • steal any seals they have
 
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