I think "Seal that pairs with rune to carry the effect over" seems like the best shot right now tbh. Perhaps a technique would work better but Hazou's TH sucks right now so that's going to be harder.
 
Okay I'm compiling a list of prep days in rough order of my interest so I can remember what we still need to do.

Please suggest your ideas to me and I will add them if I like them enough to do a prep day on them.


  • Kamikaze - aka Fail-Safe Superchillers
  • Iron Earth Runes - intended to mimic the crystal cave's effect and disrupt tunneling in a wide area.
  • Space-Contracting Rune - @Noumero 's idea - intended to shorten distances to make applying runic effects less difficult.
  • @Shrooms 's Fire Eating Pulse Seal - like Jiraiya's Fire Eating Array but worn around the body and activated with a CATEARS
  • RARS - Runic ARS, intended to pair to many seals and activate them all.
  • Superheaters - the opposite of Superchillers
  • Force Shields - FW variant that makes a hemisphere of force, intended to block ninjutsu/RW/angry ninja activated w/ CATEARS
  • Distressers/Dragon Roar Runes - provokes Resolve vs TN rolls in AoE
  • Chakra EMP Runes - disrupts active nin/genjutsu with continous waves of chakra interference
  • Chakra Diffusion Enhancement Runes - intended to disrupt external chakra manipulation by the mechanism that makes jutsu fall off as distance from the caster grows.
  • Sight Triggered Explosive Runes - needs no explanation
  • Seals that carry Runic Effects
  • PLTR 103 - a weak Haste rune. Based on a minor runic failure that froze insects in time. This is aimed at a lingering buff that speeds up the recipients.
 
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Okay I'm compiling a list of prep days in rough order of my interest so I can remember what we still need to do.

Please suggest your ideas to me and I will add them if I like them enough to do a prep day on them.

  • Iron Earth Runes - intended to mimic the crystal cave's effect and disrupt tunneling in a wide area.
  • Kamikaze - aka Fail-Safe Superchillers
  • Superheaters - the opposite of Superchillers
  • Oro's 3 Rift runes - needs no explanation
  • @Shrooms 's Fire Eating Pulse Seal - like Jiraiya's Fire Eating Array but worn around the body and activated with a CATEARS
  • Force Shields - FW variant that makes a hemisphere of force, intended to block ninjutsu/RW/angry ninja activated w/ CATEARS
  • Seals that carry Runic Effects
  • Chakra Dispersion Enhancement Runes - intended to disrupt external chakra manipulation.
Onsighter
Rune
An explosive rune with a special trigger condition. Once infused and activated, it does nothing until it's seen by someone, at which point it detonates.
 
Please suggest your ideas to me and I will add them if I like them enough to do a prep day on them.
Chakra Attenuation Rune

Rune

Projects a peculiar field that makes all chakra effects less effective (possibly by increasing chakra diffusion, but whatever Hazoupilot thinks will get the job done). Ninjutsu/genjutsu have reduced range, chakra constructs are less stable/lower range from caster/less durable. Some weak ones might not form at all. Effect is enhanced the farther from the caster the chakra effect is, so chakra adhesion/repulsion is almost normal, but long range ninjutsu evaporates.

Seals and other runes that depend on chakra for anything more than short range effects have their effective range cut down, with varying results. Seal and runes that do not depend on chakra for their effects are unaffected.
Edit: Oops I skimmed and didn't realize it was already included.
 
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Please suggest your ideas to me and I will add them if I like them enough to do a prep day on them.
A more niche rune idea, to be done if we have spare time:

Claybreaker Rune: designed purely to stop Deidara from using his clay against us. Sets it on fire, makes it crumble to dust, whatever's the most pleasing-to-chakra way to turn a lot of clay into a lot of useless really fast.

Combo this with Icarus and we fully ground another Akatsuki member.
Iron Earth Runes - intended to mimic the crystal cave's effect and disrupt tunneling in a wide area.
Setting aside our prior disagreements on the topic of this rune, my high-confidence prediction about the crystal cave is that chakra counts it as alive, a living being, and immune to certain chakra effects as a directly downstream consequence of this. It's possible that's easy to replicate with runes, but it's out-there enough that I think in the worlds where we do specifically need Iron Earth Runes we should consider more angles of approach. (I am also personally skeptical that the crystal cave could resist incoming attacks with TN 120. Maybe it completely no-sells certain chakra intrusions, but I don't think that alone would make it secure.)
 
Claybreaker Rune: designed purely to stop Deidara from using his clay against us. Sets it on fire, makes it crumble to dust, whatever's the most pleasing-to-chakra way to turn a lot of clay into a lot of useless really fast.

Combo this with Icarus and we fully ground another Akatsuki member
I am very skeptical we can get this to work without a sample of his explosive clay. Probably not worth doing a prep day on IMO. If we had a sample I think it would be.

Setting aside our prior disagreements on the topic of this rune, my high-confidence prediction about the crystal cave is that chakra counts it as alive, a living being, and immune to certain chakra effects as a directly downstream consequence of this. It's possible that's easy to replicate with runes, but it's out-there enough that I think in the worlds where we do specifically need Iron Earth Runes we should consider more angles of approach. (I am also personally skeptical that the crystal cave could resist incoming attacks with TN 120. Maybe it completely no-sells certain chakra intrusions, but I don't think that alone would make it secure.)
This is reasonable, but what do TN 120 attacks have to do with it? It's just intended to make the ground near the rune an invalid target for tunneling jutsu
 
This is reasonable, but what do TN 120 attacks have to do with it? It's just intended to make the ground near the rune an invalid target for tunneling jutsu
In the threat model where they come from underground, we must presume them as having the initiative. Time maybe not on the scale of days but probably on the scale of hours. If you were the Akatsuki and you found you couldn't jutsu through the stone here but that it wasn't supernaturally hard, you might look around until one of you pulls out a way to tunnel through it more "normally".

If Kei was in charge of slipping through a rune like this, she'd summon a Pangolin to burrow through it. Maybe Konan drills through it with paper. Maybe Deidara detonates charges like he's making a mineshaft. Who even knows what Itachi could bring to the table? I'd also put better-than-typical odds that Samehada can eat its way through "abundance of chakra makes this rock a living thing" where it might not be able to eat its way through "the air is hard here for plausibly-not-chakra-the-QMs-aren't-talking reasons" aboveground.

It would stop them from blitzing through the ground to get in quickly. But it could very easily fail to keep them out, which is what we want it to do. On balance, I would prefer an approach more in line with Air/Force Domes, which aim to keep the Akatsuki out by being genuinely impenetrable by any mortal means. Though of course, it doesn't sound like the two are incompatible, if we find ourselves with the time for it.
 
Speaking for myself, I would want to examine the Force Dome, when completed, before deciding if also researching the Iron Earth Rune is worth the additional security.
 
In the threat model where they come from underground, we must presume them as having the initiative. Time maybe not on the scale of days but probably on the scale of hours. If you were the Akatsuki and you found you couldn't jutsu through the stone here but that it wasn't supernaturally hard, you might look around until one of you pulls out a way to tunnel through it more "normally".

If Kei was in charge of slipping through a rune like this, she'd summon a Pangolin to burrow through it. Maybe Konan drills through it with paper. Maybe Deidara detonates charges like he's making a mineshaft. Who even knows what Itachi could bring to the table? I'd also put better-than-typical odds that Samehada can eat its way through "abundance of chakra makes this rock a living thing" where it might not be able to eat its way through "the air is hard here for plausibly-not-chakra-the-QMs-aren't-talking reasons" aboveground.

It would stop them from blitzing through the ground to get in quickly. But it could very easily fail to keep them out, which is what we want it to do. On balance, I would prefer an approach more in line with Air/Force Domes, which aim to keep the Akatsuki out by being genuinely impenetrable by any mortal means. Though of course, it doesn't sound like the two are incompatible, if we find ourselves with the time for it.
Sure, I see your point. IMO the point of Iron Earth Rune is to buy enough time that we can respond to the tunnelers.

By shutting down tunneling jutsu we force the attacker to dig using explosives or summons or something similar, all of which take much longer and are much lounder/noticible than the quiet few seconds a jutsu takes. That time lets us sound the alarm and send a rapid response force.

This is especially true if we have ninja-radar runes and someone constantly monitoring them.
 
Okay I'm compiling a list of prep days in rough order of my interest so I can remember what we still need to do.

Please suggest your ideas to me and I will add them if I like them enough to do a prep day on them.

  • Iron Earth Runes - intended to mimic the crystal cave's effect and disrupt tunneling in a wide area.
  • Kamikaze - aka Fail-Safe Superchillers
  • Superheaters - the opposite of Superchillers
  • Oro's 3 Rift runes - needs no explanation
  • Space-Contracting Rune - @Noumero 's idea - intended to shorten distances to make applying runic effects less difficult.
  • @Shrooms 's Fire Eating Pulse Seal - like Jiraiya's Fire Eating Array but worn around the body and activated with a CATEARS
  • Force Shields - FW variant that makes a hemisphere of force, intended to block ninjutsu/RW/angry ninja activated w/ CATEARS
  • Seals that carry Runic Effects
  • Chakra Diffusion Enhancement Runes - intended to disrupt external chakra manipulation.
  • Sight Triggered Explosive Runes
TR175, and TR150
Both to calibrate after our increase, and because more time is useful.
 
SASORI: Only flashy esoteric effects are worth your time unless you're a low level chump.

HAZOU: *looks up from Physics for Medieval Dummies *

HAZOU: I'm about to end this man's whole career.

The above continues to be relevant.

Okay I'm compiling a list of prep days in rough order of my interest so I can remember what we still need to do.

Please suggest your ideas to me and I will add them if I like them enough to do a prep day on them.

Yeah we've been kicking around earth buff runes for a while. Here you go. I dont expect us to need the last one anytime soon if Noburi's around, but its possible this makes logistics a lot easier since we're potentially constrained by chakra beasts present.

NB: Do not bother prep 2) or 3) unless 1) is completed. Ideally prep 2) before 3).


1)Earth-Chakra Suffusion Rune
Loads the area up with a high ambient density of earth-element aligned chakra. That's it. Veterancy bait.

2)Earth-Element Focus Rune
Suffuses the earth and any earthen materials within it's area of effect with earth-element chakra. Earthen materials within the range are more compliant and malleable to the user's earth techniques. Buffs Earth Ninjutsu by a modest to moderate amount (Suggestion: +AB, +PS AB or +2PS AB). Additionally, the earth and earthen materials are significantly less difficult to manipulate with jutsu, speed Earthshaping and Earthshaping related jutsu (QM discretion on what applies here) by one step up the time ladder with no penalty. Takes a decent amount of chakra to infuse.

3)Hazou's Earth-Element Resonance Rune
Suffuses the earth and any earthen materials within it's area of effect with earth-element chakra tuned to the infuser's chakra signature. Earthen materials within the range are more compliant and malleable to the user's earth techniques. Buffs the users Earth Ninjutsu by a modest to moderate amount (Suggestion: +PS AB or +2* PS AB). In addition to this, the user can ignore the chakra cost for any earth ninjutsu that requires investment or de-investment of chakra into earthen materials (such as Earth Shaping) within this rune's AOE, as any such materials infused by this rune always fulfill the requirement. Likewise, the chakra cost of maintaining such a jutsu over long periods of time is cut down to 10% of the base rate. Takes a pile of chakra to infuse.
 
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I'm down for recalibration, but at this point we really have to consider the tradeoffs between research time and time we gained in the short term
I ran the numbers a while ago, and TR 150 is probably worth it. It takes between 2 and 3 months to break even, accounting for expected time spent researching it, and while 3 months is my limit for "I don't want to wait any longer than that" I've gotten the feeling that among the hivemind 3 months is more of a lower bound than anything.

Which is to say, we're almost certainly going to have enough time to break even on TR 150, if we start reasonably soon. This wasn't obvious before now because we were hedging against the hope that we could finish up before Itachi blew our cover, but that cat's out of the bag and our only deadline now is the moment Leaf suicides into Akatsuki without us.
 
ponwog90: We don't want to engage with this question. It's too fiddly and depends on too many situational variables such as available terrain, available tools, etc.
@Paperclipped @eaglejarl @Velorien
Then may I confirm whether the defensive perimeter around our missing min-base that Hazō and Kagome set up would be able to kill an attacking jōnin?

I would assume that we clear areas to remove cover, set up MARS chains, trip wires, install minefields and alarm spells, etc. and generally do all the stops for those.
 
I ran the numbers a while ago, and TR 150 is probably worth it. It takes between 2 and 3 months to break even, accounting for expected time spent researching it, and while 3 months is my limit for "I don't want to wait any longer than that" I've gotten the feeling that among the hivemind 3 months is more of a lower bound than anything.

Which is to say, we're almost certainly going to have enough time to break even on TR 150, if we start reasonably soon. This wasn't obvious before now because we were hedging against the hope that we could finish up before Itachi blew our cover, but that cat's out of the bag and our only deadline now is the moment Leaf suicides into Akatsuki without us.
Yup! I didn't remember the exact post but this was exactly what I was referring to. With DoB TR150 is probably a low enough hanging fruit that we can research and benefit from it in a timely manner
 
but it's out-there enough

It could be as simple as "Suffuse the environment with sufficient amounts of earth chakra to disrupt or resist tunneling jutsu" to be honest. Mechanically speaking, I expect that moving through an active chakra effect (BRI vs HlaM for instance) would require a roll-off, so I don't expect it to be as complicated as "The earth must be considered alive" or anything like that.

If we can just flip a Force Dome upside down then that works sure.
 
Maybe we don't get the time back on Time Runes that it takes to research them but it does get us to softcap faster regardless, so having higher PS sooner is probably still worth it (plus our allies like Mari benefit from them too)
 
TR175, and TR150
Both to calibrate after our increase, and because more time is useful.
Not suuuuper interested in this.
I ran the numbers a while ago, and TR 150 is probably worth it. It takes between 2 and 3 months to break even, accounting for expected time spent researching it, and while 3 months is my limit for "I don't want to wait any longer than that" I've gotten the feeling that among the hivemind 3 months is more of a lower bound than anything.

Which is to say, we're almost certainly going to have enough time to break even on TR 150, if we start reasonably soon. This wasn't obvious before now because we were hedging against the hope that we could finish up before Itachi blew our cover, but that cat's out of the bag and our only deadline now is the moment Leaf suicides into Akatsuki without us.
Then we should do it immediately. Should we try to unstagnate like Hazou suggested we do?
@Paperclipped @eaglejarl @Velorien
Then may I confirm whether the defensive perimeter around our missing min-base that Hazō and Kagome set up would be able to kill an attacking jōnin?

I would assume that we clear areas to remove cover, set up MARS chains, trip wires, install minefields and alarm spells, etc. and generally do all the stops for those.
How would Hazou know this? It depends on the jounin.
 
@eaglejarl @Velorien @Paperclipped

With respect to difficulty checks/prep days on runes:

Are the results from these closer to "The TN gets decided and then it gets put in a box ('Well within', 'Maybe', 'Beyond') that is vaguely near that TN and its quite likely that the middle category has a lot of things that are absolutely mechanically easy and a lot of things that are absolutely beyond Hazou's reach/ impossible"?

I am attempting to determine whether "Do prep days blindly and hope for the best" is even going to give us results that are more accurate than not half the time. If they aren't accurate to a wildly large degree, then I note that just saying "Yes, these are not accurate to a wildly large degree. We do not understand why you guys are treating them as such."/ "They're not even strictly deterministic guys. You shouldn't proceed as if these are anything but the vaguest ballpark estimates by someone who has no idea what they are doing."/etc. will not give us any information on the actual TNs but it will stop us from pursuing "Here are the 100 rune ideas we are doing prep days on this month, we gleefully await the 3-4 nukes or superbuffs that are deemed trivially difficult" as a general strategy.

I think this clarification -- should it be necessary-- would greatly improve this experience on both the player-side and GM-side without giving us any meaningfully actionable information.
 
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@eaglejarl @Velorien @Paperclipped

With respect to difficulty checks/prep days on runes:

Are the results from these closer to "The TN gets decided and then it gets put in a box ('Well within', 'Maybe', 'Beyond') that is vaguely near that TN and its quite likely that the middle category has a lot of things that are absolutely mechanically easy and a lot of things that are absolutely beyond Hazou's reach/ impossible"?

I am attempting to determine whether "Do prep days blindly and hope for the best" is even going to give us results that are more accurate than not half the time. If they aren't accurate to a wildly large degree, then I note that just saying "Yes, these are not accurate to a wildly large degree. We do not understand why you guys are treating them as such."/ "They're not even strictly deterministic guys. You shouldn't proceed as if these are anything but the vaguest ballpark estimates by someone who has no idea what they are doing."/etc. will not give us any information on the actual TNs but it will stop us from pursuing "Here are the 100 rune ideas we are doing prep days on this month, we gleefully await the 3-4 nukes or superbuffs that are deemed trivially" as a general strategy.

I think this clarification -- should it be necessary-- would greatly improve this experience on both the player-side and GM-side without giving us any meaningfully actionable information.
I second the question, and would also like to know
 
@eaglejarl @Velorien @Paperclipped

With respect to difficulty checks/prep days on runes:

Are the results from these closer to "The TN gets decided and then it gets put in a box ('Well within', 'Maybe', 'Beyond') that is vaguely near that TN and its quite likely that the middle category has a lot of things that are absolutely mechanically easy and a lot of things that are absolutely beyond Hazou's reach/ impossible"?

I am attempting to determine whether "Do prep days blindly and hope for the best" is even going to give us results that are more accurate than not half the time. If they aren't accurate to a wildly large degree, then I note that just saying "Yes, these are not accurate to a wildly large degree. We do not understand why you guys are treating them as such."/ "They're not even strictly deterministic guys. You shouldn't proceed as if these are anything but the vaguest ballpark estimates by someone who has no idea what they are doing."/etc. will not give us any information on the actual TNs but it will stop us from pursuing "Here are the 100 rune ideas we are doing prep days on this month, we gleefully await the 3-4 nukes or superbuffs that are deemed trivially difficult" as a general strategy.

I think this clarification -- should it be necessary-- would greatly improve this experience on both the player-side and GM-side without giving us any meaningfully actionable information.
I would also like to know this! I don't want you guys getting burnt out of this!!
 
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