Canon Naruto wore tinted goggles, for what it's worth.


To play Minecraft in earnest, Hazou would need an insane amount of storage. 2304 m3​ of materials worth, to be specific.

2304 is what, a month's output of storage scrolls? making 100 takes a little over 8 hours at 5 minutes each, so a good day's work. Fewer if we have a pantograph or polygraph to multiply our output.
 
Last edited:
"Why do you carry around a bunch of sealed coffins?"
I'm having visions of Hazō as Thanatos from Persona 3. (For bonus nightmare fuel, those who have played it may imagine Pandā as Orpheus).
Canon Naruto wore tinted goggles, for what it's worth.
Actually, he did so for less than a single chapter, because Kishimoto quickly realised that they were an incredible pain to draw. IIRC, that was the original reason for ninja forehead protectors.
 
Oh that reminds me.

@Velorien: What do you think would happen if our group ended up meeting LightingUpTheDark!Naruto?
Who's to say we're set in a different universe? Maybe this is all part of the worldbuilding that's going on in the background of Lighting Up the Dark.

e: The real scary thing is that the bijuu are also rational in this universe

e2: Oh, speaking of Mu, there's a couple interesting techniques he's known for: First, use of an earth-style technique to reduce gravity, and a water-style camouflage technique.
 
Last edited:
If Akane's win formula looks like (Nd100 - Od100)/(N + O)**0.65 + (Str)d100/2 and lose formula looks like (Od100 - Nd100)/(N + O)**0.65 - (Sta)d100/2, her style is really powerful.
If it's (Nd100 + (Str)d100/2 - Od100)/(N + O)**0.65 and (Od100 - Nd100 - (Sta)d100/2)/(N + O)**0.65, her style is extremely weak.
@eaglejarl @Velorien, which formula is correct?

I talked to @Velorien about how we could buff up Akane's style without making it overwhelming, and this is one option that we came up with:

Akane's offense bonus is 2*(Strength) and her defense bonus is (2*Stamina). Note that the bonus is derived from the number of dice, not the roll on those dice. Akane currently has 15 Taijutsu, 6 Strength, and 6 Stamina. Were she fighting a jounin with 23 dice (number chosen somewhat randomly), that would make her combat look like this:

((15d100 - 23d00) / (15 + 23) ^0.65) + 12 => Akane's offense
((15d100 - 23d00) / (15 + 23) ^0.65) - 12 => Akane's defense

I'm busy with writing the update and Velorien is busy being exhausted from his travels. Would @HyperCatnip or any other mathematically inclined reader be willing to analyze the proposed formula? I'd like to know how it changes her win/lose potential against opponents of (12, 15, 18, and 25) dice, as well as how it will scale as she goes up. If it's either under- or overwhelming then we'd appreciate an alternate suggestion on how to buff it without being unreasonable.
 
I talked to @Velorien about how we could buff up Akane's style without making it overwhelming, and this is one option that we came up with:

Akane's offense bonus is 2*(Strength) and her defense bonus is (2*Stamina). Note that the bonus is derived from the number of dice, not the roll on those dice. Akane currently has 15 Taijutsu, 6 Strength, and 6 Stamina. Were she fighting a jounin with 23 dice (number chosen somewhat randomly), that would make her combat look like this:

((15d100 - 23d00) / (15 + 23) ^0.65) + 12 => Akane's offense
((15d100 - 23d00) / (15 + 23) ^0.65) - 12 => Akane's defense

I'm busy with writing the update and Velorien is busy being exhausted from his travels. Would @HyperCatnip or any other mathematically inclined reader be willing to analyze the proposed formula? I'd like to know how it changes her win/lose potential against opponents of (12, 15, 18, and 25) dice, as well as how it will scale as she goes up. If it's either under- or overwhelming then we'd appreciate an alternate suggestion on how to buff it without being unreasonable.
I can definitely have a go at it this evening. Anyone else who want to look at it, anydice.com can be configured in a variety of useful ways for this (e.g. to give straight up win percentages, or likelihood of getting final values of "at least X")
 
Who's to say we're set in a different universe? Maybe this is all part of the worldbuilding that's going on in the background of Lighting Up the Dark.

e: The real scary thing is that the bijuu are also rational in this universe

e2: Oh, speaking of Mu, there's a couple interesting techniques he's known for: First, use of an earth-style technique to reduce gravity, and a water-style camouflage technique.
We know we aren't, because in LutD someone probably Shikagami actually established Hidden Swamp, but then it was destroyed by their jinchuriki Nobby Why
 
Working through chapter one to add content to the wiki. I am aiming for comprehensive coverage here, so lot of minor details will be added to the wiki to articles like minor characters, or perhaps a list of deadly chakra monsters.

Yes, they are killed and never seen again, but all names have stories to tell, right? Someone might use the wiki to start their own quest or write a fanfic of a fanfic.
 
Working through chapter one to add content to the wiki. I am aiming for comprehensive coverage here, so lot of minor details will be added to the wiki to articles like minor characters, or perhaps a list of deadly chakra monsters.

Yes, they are killed and never seen again, but all names have stories to tell, right? Someone might use the wiki to start their own quest or write a fanfic of a fanfic.
I would volunteer to be a person to go through the actual comments and pull out additional info, if other people would be willing to coordinate splitting up which pages to do?

*screams horribly*

Is anyone else having a tough time using booleans in anydice.com?
output (1d3 > 1) ?
 
Huh. Post what you're running? Not that I'm actually any good with it, I just found the site when I was trying to figure out those Stealth/TacMov comparisons.

E:
Are you getting "X<Y & Y<X = true" or are you getting "(X<Y & Y<X) = true"?
 
Last edited:
X: 15d100-12d100
Y: 15+12
output X/(Y^(65/100))+12>=50
output X/(Y^(65/100))+12>=20&X/(Y^(65/100))+12<50
output X/(Y^(65/100))+12>000&X/(Y^(65/100))+12<20
output X/(Y^(65/100))+12=000
I got sums greater than 100 (i.e., >100% probability), so I did some field testing.

X: 1d100-1d100
output X
output X<0
output X>0
output X<0&X>0
The first three work just fine. The last gives 75% false and 25% true. Which makes zero sense if X is a value, since X cannot be BOTH greater than and less than zero.
 
I got sums greater than 100 (i.e., >100% probability), so I did some field testing.


The first three work just fine. The last gives 75% false and 25% true. Which makes zero sense if X is a value, since X cannot be BOTH greater than and less than zero.
I think the issue is that it's treating X as the distribution you get subtracting 1d100 from 1d100, rather than a particular value of that roll? e.g. 'Output 1' isn't a single value, it's the probabilities
 
Hm. Maybe it's re-rolling every time I say "X" and that's why it's doing this.

But it still doesn't explain how my first calculation got 110%.
 
If I can't get it to work later tonight I'll fire up MatLab and try and get back into it as a warmup for the school year :)
 
As I promised ages ago, I will graph things!

And I did.

Missing the y-axis, obviously a work-in-progress. Not quite sure why the y-axis isn't displaying.

Edit: Does anyone knows how to approach example code? Particularly its copyright status. I went ahead and credit the book where I got the code. My code is not simple copy and paste, and going off the rail help me learn because I messed up and have to fix it, but there's only so many ways to write a simple line graph.
 
Last edited:
I would say what you did is usually fine, given that it's not copy-paste and you gave attribution. Depending on the source their license may have specific clauses for how to do it.

Who knows what the lawyers might say? Is my code sufficiently different? Hard to say. Anyway, I dug around and found the author's email. I will see what he will have to say about code reuse.
 
Back
Top