Properly speaking, that would be covered by Nokkar already, although given the crossover dynamics he may have teamed up with the GalFed.

I see parallels between Kat Nebulans and Space-Spawn

Mostly
  • the ability to survive in space
  • only have one head
  • technologically advanced
  • force fields
  • survive in Earth's atmosphere
  • Broad term bio-chemical affinity

I mean probably not but it'd be hilarious.

asteroid mining seems to be a lot of cost with little gain as the fuels for the repeated entries will probably cost more than the few raw materials we get from space?

That's a pretty big assertion to make over the most powerful and economical fuel source in the entire universe, Uburnium. Plus Sublight drives can go pretty fast and are pretty efficient to my limited understanding.

Orbital weapons I'd understand but banning astroid mining? Where would they get their resources? Besides reentry isn't an issue as long as ya chop up asteroids in space and land the harvest into the ocean to be collected later instead of tow trucking things back and forth like I think you may be suggesting?
 
Last edited:
Most efficient way found to be doable as a method to mine asteroids, is to drag the asteroid to orbit around the moon, harvest it there, drop the harvested materials in the ocean, then fling the spent asteroid out of orbit. This is a legitimate proposal on how asteroid mining could be done.

Edit: Also, this is without Mad Science, Alien Tech, and Magic
 
Last edited:
That's a pretty big assertion to make over the most powerful and economical fuel source in the entire universe, Uburnium. Plus Sublight drives can go pretty fast and are pretty efficient to my limited understanding.

Orbital weapons I'd understand but banning astroid mining? Where would they get their resources? Besides reentry isn't an issue as long as ya chop up asteroids in space and land the harvest into the ocean to be collected later instead of tow trucking things back and forth like I think you may be suggesting?
Ooh. I like that! We could make tons of income when we start our space program on mining. Not only that, we could also find new materials we can use to further our own gain.
 
Ooh. I like that! We could make tons of income when we start our space program on mining. Not only that, we could also find new materials we can use to further our own gain.

The pessimist/idealist in me want to say there won't be any new materials to find once GalFed databanks pop open. Though since it'd be what's on the stolen ship so 50/50.

Anyhow biggest hurdles are in no particular order-
synthasing the fuel at 130, SL drives at 140, possible navigation through GalFed computers at 140, Doofania Space Program quest line plus N research action(s) at ???, and the suboptimal cloaking at 140 if we wanna be stealthy while exploiting exploring space while crossing our fingers that we don't have to interact with the authorities or hostiles or have to answer questions/bump up Earthlings from being fragile primatives who have to re evolve after every astroid hit.

Space is a commitment that would have such a delicious PR boost. The media loves space. The tech would be swell. Galactic politics would suck. Speaking on behalf of Earth would be hilarious. Possibly being strong-armed into joining the GalFed would suck.

Kings probably trying to steal tech and research would suck and mayhaps be hilarious. Sticking it to the face of the FedGov by having the GalFed recognize our sovereignty would be delicious and hilarious if possible. FedGov trying to put up the xeno masquerade would be annoying. The asteroids, oh the asteroids.

This quote encapsulates my thoughts.

"What's that smell? The sweet space, oh, it sings to me. It's enough to make a man sick…" Father Gascoigne -J.I.M.S

Cyberspace offers power through information that's also tempting. Also it's more close to heart through a son (you will convert someday Heinz) and a daughter. Plus possible replicators and time shenanigans. Though those admittedly come with their own issues.
 
Just went through the Rival Reports to back up my 'Our nemeses are beating us' position, and it's not as bad as it seems, but it's still worrying.
  • Xanatos is going from strength to strength, his partnership with Chef Skinner and Toffee's corn are most likely beating the pants off our cricket farms. He's beat pretty much every roll we've seen in New York and he's doing great.
  • Shere Khan is beating us in the Cold Fusion race, has succeeded two DCs and is currently stuck on the third.
  • In the Occult section, we're nowhere near Bill Cipher and Toffee, but we might be catching up to Xanatos.
  • Sycorax and InventCo are neck and neck with us on sciencey stuff.
  • Xanatos and Drakktech are both better than we are militarily.
  • Doom and Kronos are recovering.
So it's not a great situation we've got here, so it would be quite nice to expand in a direction our rivals aren't. Up.

The pessimist/idealist in me want to say there won't be any new materials to find once GalFed databanks pop open. Though since it'd be what's on the stolen ship so 50/50.
The blurb does say we can search for Uburnium out in deep space.
 
Just went through the Rival Reports to back up my 'Our nemeses are beating us' position, and it's not as bad as it seems, but it's still worrying.
  • Xanatos is going from strength to strength, his partnership with Chef Skinner and Toffee's corn are most likely beating the pants off our cricket farms. He's beat pretty much every roll we've seen in New York and he's doing great.
  • Shere Khan is beating us in the Cold Fusion race, has succeeded two DCs and is currently stuck on the third.
  • In the Occult section, we're nowhere near Bill Cipher and Toffee, but we might be catching up to Xanatos.
  • Sycorax and InventCo are neck and neck with us on sciencey stuff.
  • Xanatos and Drakktech are both better than we are militarily.
  • Doom and Kronos are recovering.
So it's not a great situation we've got here, so it would be quite nice to expand in a direction our rivals aren't. Up.


The blurb does say we can search for Uburnium out in deep space.
...Most of these Guys aren't our Nemesis. Most of them aren't even Enemies.
Just because they aren't us doesn't mean it's necessarily always bad that they're succeeding. We do plan on allying with some of them after all.
 
...Most of these Guys aren't our Nemesis. Most of them aren't even Enemies.
Just because they aren't us doesn't mean it's necessarily always bad that they're succeeding. We do plan on allying with some of them after all.
Kind of like being the universal connector of sorts.

Speaking of connections, who else do we want to ally with?

We've contacted Xanatos, have an interlude on our success on shego and plans on reaching out to the Zaibatsu. Any other kings in mind to communicate with?
 
Just went through the Rival Reports to back up my 'Our nemeses are beating us' position, and it's not as bad as it seems, but it's still worrying.

I think it premature to declare that our rivals are beating us, based on the reports, as we only see a very limited selection of their actions.

For instance, based on our public actions, this is likely what our rivals see of us if they aren't looking more closely...

2015 Jan/Feb: Buy out a rival corporation: ACME
2015 Mar/Apr: Solve the Food Situation
2015: May/Jun: Declare Your Territory Toon-Friendly
2015: Jul/Aug: Combat organized crime in Doofania
2015: Sep/Oct: Combat organized crime in Doofania
2015 Nov/Dec: Combat organized crime in Doofania; Research Greevil Power Solutions; Research Flubber
2016: Jan/Feb: Combat organized crime in Doofania; Poach people from Kronos; Develop a flying car
2016: March/April: Form a Think Tank
2016 May/June: Research Dino Domestication
2016 July/August: Campaign Against the SRA; Rebrand Insuricare's anti-Super Policies; Develop a new Social Media Platform
2016 Sep/Oct: Dinosaur Farming; Release Revolutionary Coffee Machine

...not the most comprehensive picture, is it? We have done quite actions other than these, to varying results, so let's not judge their success or lack thereof entirely based on what little info we have access to.
 
Last edited:
We need the Galfed Computers first. I do not want to step in any of Galfed's regulations. They are protecting Mosquitos Of all things. If they don't have any ridiculous laws I would be surprised.
Then we'll break them cartoonishly. I'm not seeing the problem for the indisputed ruler of all Doofania. Being cautious and careful is not only less fun, it's also out of character and not necessarily what you need in order to win a fast-paced game like this. Other companies are not waiting for us to take the time to be careful, they're busy building money and power.
I'm sure Jumba being the model employee will let us know the funnest regulations to break. One of them being gene experimentation if the 626 expirment series is anything to go by.

Better hide L.O.V.E.M.U.F.F.I.N., Lee and Jumba if we interact with the wider galaxy.

Being the Space Guardian of Earth sounds unappealing and like some big shoes to fill. A worry I have is that it might make the GalFed take off any gloves they have once the 'primatives' have unlocked good space flight. On top of that 'Where did this Doofenshmirtz aquire his energy weapons, computer systems, coffee machine, and translator suite?' ideally it's taken care of through an intrigue roll that isn't too high?

Big assumption that we'll be able to effectively 'deal' with space Kings and that every King will be cool with us being the only one able to deal with em 'Looks at the U.S. Government'.

Edit:
Anyhow yeah space is appealing but it's a cake that already has some claimants who have been around for a while.
We are a supervillain, it's kind of what we do! It's basically just exporting the Doofenshmirtz Evil Incorporated experience to the wider galaxy. Besides, when I say 'deal', I mean in the way of 'making mutually beneficial deals'. I'm sure the other Kings and the United States will be shocked and horrified that their first contact ambassador is Dr. Heinz Doofenshmirtz, but that's a very very good thing for business.
'Beating'? That's a bit of a Stretch, don't you think?
We defeated Inquinator.
Our Battle with Doom is about even.
ENCOM wasn't our Nemesis, just a Business Rival.
And the fight with the Phantom Blot hasn't even begun yet.
...Most of these Guys aren't our Nemesis. Most of them aren't even Enemies.
Just because they aren't us doesn't mean it's necessarily always bad that they're succeeding. We do plan on allying with some of them after all.
Ah, sorry. I meant nemeses as in rival kings, not nemeses as in Nemesis.
I'm in this to win this. While we have potential allies, I'd like to beat them too. There's only room enough on this world for one Evil Overlord, and it should be us, not Xanatos or Shego.
Kind of like being the universal connector of sorts.

Speaking of connections, who else do we want to ally with?

We've contacted Xanatos, have an interlude on our success on shego and plans on reaching out to the Zaibatsu. Any other kings in mind to communicate with?
Noooot exactly a connection, but I'd like to steal Shere Khan's Cold Fusion research so we can finish it first. Failing that, I'd accept a partnership on CF so we can beat that 150 DC and gain at least partial credit.
...not the most comprehensive picture, is it? We have done quite actions other than these, to varying results, so let's not judge their success or lack thereof entirely based on what little info we have access to.
Fair enough.
 
With the exception of the magic action I can't help but feel like this turn was pretty meh

Yes we succeeded everything except the Spy action, which is probably the thing I personally most wanted to succeed, but all our rewards seem pretty sub par

Even Exposing Hawk doesn't seem to have had anywhere near the effect we were expecting and depending on what happens in the interlude might have been a complete waste
...I'm running out of ways to explain the issue here other than "stop whining."

It's bad enough when it's "something actually went wrong." It's worse when it's "nothing whatsoever went wrong, but I'm upset that the QM didn't give us more shinies."

You're not going to shake more shinies out of him this way. You KNOW this. Why do you keep doing it?

So, everyone agrees we're tinkering with Inators next turn?
I think that this once, we'd better. The risk from some of our Badnewsinators firing at double effect doesn't bare thinking on.

The issue is its probably impossible to get people to dedicate the time and actions needed to actually harm Doom, as opposed to happy-slapping him once in a while. Like Russ fucked with him that one time and Doom got maluses for offensive actions against us, but that doesn't really harm his existing power base at all, and the Cog rollout was delayed. Except both of those malus are gone now and we didn't really capitalize on them at all. Same for Hawk. Maybe exposing him a few turns ago when he was "fresh" would've been good, but we se from the Blot interlude he was pretty much already fired so honestly all we probably did was give Doom more reasons to fire the guy which again doesn't really hurt him!
I think this may just be one of those cases where @Made in Heaven announces the effects of the action during the interlude, rather than having the action go "poof" with no effect.

I'm kinda completely against messing with space right now.

Lets knock out AI, dinosaurs, coven for council, and our fights with doom and toffee before even thinking about space.

I'd much rather keep going on the computer tech as well even though one failure has soured some people on it.
To hell with "soured on." I'm just tired of us juggling so many things that we never have a chance to be effective. I want to consolidate our gains in areas we're actually good at, get our act together, and then hit hard.

Our nemesi are beating us here on Earth, we need an edge. No one else on Earth is dealing with space, so it's wide open for us.
It's somewhat OOC for Doofenshmirtz to worry about intergalactic regulations before getting into some form of humorous trouble with them.
We shouldn't avoid mining local asteroids for fear of what might happen, this is a race. We'll deal with space Kings, and use the fact that we're the only ones who can deal with them to claw our way ahead.
Alternatively, we'll start poking them in the eye and they'll come to Earth and wipe us out. We don't have a lot to offer a bunch of aliens.

The "edge" we need isn't a whole new frontier of conflicts to worry about- though I wouldn't say no to a uburnium mine if we can find one. It's to actually consolidate our strength and whittle down one enemy at a time here on Earth instead of constantly picking a new fight every few turns.
 
Speaking of connections, who else do we want to ally with?

Drossel Juno Vierzehntes Heizregister Fürstin von Flügel. Shere Khan has been brought up though I haven't seen his source material. Grand Councilwoman if we can explain away why we have 624, Jumba, and Pleakly. Nausicaa of the Valley of the Wind if they have a King would probably be alright. Abraham Kane maybe but I haven't seen Motorcity and the wiki paints him to be unpleasant and maybe an idiot? Like Doof played straight.

Edit:
The U.S. of A if we get more out of any deal then they do. Otherwise case by case basis.

I'm in this to win this. While we have potential allies, I'd like to beat them too. There's only room enough on this world for one Evil Overlord, and it should be us, not Xanatos or Shego

I like the ambition.
 
Last edited:
Y'know, I just remembered that overpriced coffee was one of Nightstone's money-makers. That action may have hurt a bit the income of whoever is in charge there, whether that is Demona or Thailog.
 
Just went through the Rival Reports to back up my 'Our nemeses are beating us' position, and it's not as bad as it seems, but it's still worrying.

1) Xanatos is going from strength to strength, his partnership with Chef Skinner and Toffee's corn are most likely beating the pants off our cricket farms. He's beat pretty much every roll we've seen in New York and he's doing great.
2) Shere Khan is beating us in the Cold Fusion race, has succeeded two DCs and is currently stuck on the third.
3) In the Occult section, we're nowhere near Bill Cipher and Toffee, but we might be catching up to Xanatos.
4) Sycorax and InventCo are neck and neck with us on sciencey stuff.
5) Xanatos and Drakktech are both better than we are militarily.
6) Doom and Kronos are recovering.

So it's not a great situation we've got here, so it would be quite nice to expand in a direction our rivals aren't. Up.
(1), (2): Xanatos and Shere Khan aren't our enemies. Given how many other enemies we have, some of whom Xanatos would oppose, it is probably to our advantage that Xanatos is thriving. Shere Khan is ahead of us in fusion research, but "beat Shere Khan in fusion research" is an entirely self-imposed challenge on our part, and nothing specifically bad happens to us if he wins the race.

(3): This isn't even a case of enemies 'winning,' it's that we started from literally nothing.

(4): In some areas they're matching us; in other areas they're probably not. In the long run, Jumba and his GalFed tech are likely to leave them in the dust.

(5): See previous about Xanatos. As for Drakktech, their real advantage is Shego's cultivation of supers, which of course is going to be hard to match. But again, Shego having an area where she is better than us does not mean she is beating us.

(6) Judge Doom is a nuisance-level problem for us. Kronos-as-Olympia is 'recovering' but it remains to be seen whether it's a threat.

As far as I can determine, the only way you'd think we were doing well is if we'd already outstripped everyone and were top boss in all areas. And... space travel isn't going to let us do that. It's just not. We'll encounter too many players with resource bases larger than our own, who will want to take what we have or be offended by our very existence and presence.

We can't even put down the mayor of Los Angeles right now. How are we supposed to be able to deal on equal terms with aspiring interstellar conquerors?

Y'know, I just remembered that overpriced coffee was one of Nightstone's money-makers. That action may have hurt a bit the income of whoever is in charge there, whether that is Demona or Thailog.
Oooh, that's clever. A good point!

[jingle]

"Doofenshmirtz eeevil COFFEEEEE!"

[/jingle]
 
Last edited:
Ah, sorry. I meant nemeses as in rival kings, not nemeses as in Nemesis.
I'm in this to win this. While we have potential allies, I'd like to beat them too. There's only room enough on this world for one Evil Overlord, and it should be us, not Xanatos or Shego.

o_O

Best of luck there.

I feel we've already bitten off more than we can chew with just toffee (though I completely support that decision).

I'd have no problem splitting the world with the more agreeable opposition.

As long we we can even survive stuff like Bill or any other existential threat that pops up.
 
[ ] Reach out to Shere Khan
DC 55
Khan's corporate empire is a lot more subtle. Instead of consolidating in a few states or cities, his company is based in a single tax haven and from there spreads out across the world to maintain a stranglehold on the world's oil and shipping lanes. An invaluable ally to be sure, but one you could potentially alienate with some of your future tech developments.

(Reward: Establish contact with Shere Khan, ???)
You know, I'm really not seeing why Shere Khan is going for Cold Fusion. Is he planning to copyright it? Scientifically 'prove' that it's impossible? There just doesn't seem to be any incentive for him to produce an alternative to his oil piplines.
To hell with "soured on." I'm just tired of us juggling so many things that we never have a chance to be effective. I want to consolidate our gains in areas we're actually good at, get our act together, and then hit hard.
Yeah. Personally I'd like that to be SPACE, but just in general, specializing would be good.
Alternatively, we'll start poking them in the eye and they'll come to Earth and wipe us out. We don't have a lot to offer a bunch of aliens.

The "edge" we need isn't a whole new frontier of conflicts to worry about- though I wouldn't say no to a uburnium mine if we can find one. It's to actually consolidate our strength and whittle down one enemy at a time here on Earth instead of constantly picking a new fight every few turns.
That seems quite imbalanced for a quest. I rather doubt the QM will go, 'Okay, you touched the space questline, game over!'
We don't need to touch aliens at first. We can focus on the PR, the notoriety, the business contracts, the scientists running to join us for starting a real evil space program. There's good stuff out there that we can use that doesn't necessarily involve getting into new fights. Asteroid Mining, Space Science, Weaponized Satellites.
However.
There's a worrying line in the Doofenshmirtz Evil Space Program action, which is 'A vantage point to spy for aliens unobstructed by a pesky atmosphere!'
If we're worried about aliens coming to wipe us out, it might be nice for us to be able to see their fleets before they arrive.
 
Out of curiosity, any thoughts on why we didn't hear a peep from them? Are they too small like Bellweather before Syndrom's fall or are they cut off communication like Hawaii?

On the map he shares borders with Xanatos, Toxic Jungle, Wasteland, and *shudders* Canada (tis a joke). Maybe Xany puppets Kane, Kane is busy with TJ and AUTO, or perhaps he's like a platypus after winning. He doesn't do much. Or OR all of the above. A question with no good answer.

Looking at him the things he can offer is stolen tech, money (HA), new enemies, and a hate for cars. Maybe decent Martial if made into a unit?
 
Honestly, guys:

Let´s stay away from space for now - once we got our affairs on Earth under control enough we can talk about it, but right now all it´d do is swamp us with more problems while we are already pretty occupied.

...Most of these Guys aren't our Nemesis. Most of them aren't even Enemies.
Just because they aren't us doesn't mean it's necessarily always bad that they're succeeding. We do plan on allying with some of them after all.

Heck, keeping our attempts at reaching out/networking in mind I´d go so far to say that Shego and Xanatos looking rather sucessful in what they are doing could be a boon for us as well once we get this damnable Alliance/Council going

Kind of like being the universal connector of sorts.

Speaking of connections, who else do we want to ally with?

We've contacted Xanatos, have an interlude on our success on shego and plans on reaching out to the Zaibatsu. Any other kings in mind to communicate with?

Personally, next I´d go for either Deavour (since she is our neighbour and MIGHT be genuine in her super support in this timeline unlike in canon) or Von Flügel (aside from us she is the only overly benevolent King right now) for that Alliance - Khan is still in the cards for me, but he´s a bit far away while we should focuse on our neighbours.

Now, let´s see what we´ve got this turn in results:

[ ] Upgrade PMC with Energy Weapons (Lizzy)
DC 65 (Reduced by XP)
57+20+26+2=105
Decent Success

Lizzy typically prefers to work with live weapons, but she made the switch to laser ones easily enough. Though her speaking skills left a lot to be desired, she managed to equip all the many divisions of your PMC with energy weapons and direct them through just enough training that they can use the things effectively. Your PMC has grown in effectiveness slightly, and now grants an extra -1 malus to attacks made on your home turf!

Might look a bit meh, but as others have stated before, one point can and did change results...so I am not that bummed about the payout of a *Decent* Success

[ ] Reach out to Shego (Janus Lee)
DC 40
31+18+26+3=78
Spectacular Success

To be continued in Interlude: Meeting in the Middleton

Little surprise, since a) Lee looks like a rather approachable guy and b) the two have met before at the Gala, remember? Might have helped a bit. At least now we can get cracking about possible collabs with Shego and asking her about wtf is going with that Drug Ring, because honestly? I want that away from our spehere of influence and regardless of whether Shego is the boss or not, coordinating with her in that regard will only help-

[ ] Recruit from your Rolodex: Wendy Wower (Goofy)
DC 60 (Reduced by XP)
62+18+28+5=113
Great Success

Goofy traveled over to San Fransokyo for an afternoon and managed to get in an interview with Miss Wower. Apparently that's not her real last name, weird. The idea of a corporate sponsorship delighted her, as did the thought of doing actual robotics research once again.

Wendy Wower has been unlocked as a hero unit!

Goofy continues being a valuable employee for us and him securing Wendy is no different, since as seen below we seem to be running into a bit of a wall AI-wise.

[ ] Dinosaur Farming (Hego)
DC 60 (Reduced by XP)
27+24+18+1=70
Bare Success

You initially wondered if Hego's incessant do-gooder syndrome would make him balk at the thought of chopping dinosaurs up for food, until you realized that he worked at Bueno Nacho. No other crimes in food could compare to what went on in that building. He used his managerial experience to set up a network of farms and slaughterhouses, using growth-accelerated livestock for fast production of meat. Products hit the shelves a few weeks later and were an immediate success, even when you took into account the sheer novelty of eating dinosaur meat.

Small income increase! Moderate public opinion increase! DC of Dinosaur Adaptations reduced!

Dear, Hego seems to have "cut" things close a bit here, but he still suceeded in the end and now we got some more income and good PR outta it, so I ain´t complaining - to say nothing that the success for some reason lowered the DC for Dino Adaption, which is nice too.

[ ] Recruit New Employees (Wile+SAU)
DC 55 (Reduced by XP)
92+17+24+22+4+5=164
Critical Success

To be continued in Interlude: Poaching Eggheads

No complaints here, since Stewardship seems to be a bit of a bottleneck for us.

[ ] Wing the Hawk: Expose (Mirage)
DC 70 (Reduced by XP)
34+14+28+5=81
Decent Success!

Mirage was not able to get a full conviction on Hawk, but frankly that probably doesn't matter. Building on Agent Russ' previous work, Mirage dug up both Hawk's previous record of shady real estate deals and his previous involvement in the development of Flubber. Hawk was briefly taken into custody by newly instated Commissioner Cleaver, and by the time he had posted bail, it became clear that Doom was cutting all ties. It's hard to see where Hawk could go from here.

To be continued in Interlude: That's All, Folks.

Hmm, a bit less spectacular than I´d have hoped as a smokescreen to cushion the probable PR of us not taking Dooms collab "offer" (which reeks of a trap like nothing else), but I´ll take it regardless.

[ ] Spy on your Employees (Major Monogram)
DC 95
9+14+18+1+10 (XP)=52
Miserable Failure

Monogram's attempts to look in on your employees did not go well. The Major was apparently used to extremely obtrusive mad scientists making impotent declarations all over the place, so his concept of subtlety had atrophied. His method of 'spying' didn't even fool the laziest intern in your office, and more than a few people got pretty annoyed at him. He has basically nothing to show for his work, though thankfully he managed to avoid truly angering anyone.

Damn, that sucks since some are worried about Kat (I am rather unaffected myself - maybe outta ingorance of the source material admittedly), but at least Francis didn´t mess up in a way that´ll bite us in the ass.

[ ] Research Robo-Doppelganger bodies (Von Drake)
Absent Minded activates!
[ ] Research GalFed Coffee Machine instead! (Explosion Threshold reduced by 10)
DC 120
71+38+40+4=153
Decent Success

"Vaht? Doppelgangers?!? I thout jou said Doppel Expresso!"

Ludivine pulled an all-nighter working on your Robo-Doppelganger systems. Unfortunately, that all-nighter produced an intense need for coffee, and before you knew it that had become the focus. You don't blame her really. You've done worse. The upshot of all this is that you now have a series of incredibly good (if vaguely humanoid) coffee machines with some only very slightly alien parts inside of them that are now selling like hotcakes.

Also, due to Kitsune deciding to take a short break in-between putting up spell tags and weaponizing the feng shui, it also appears to do potions now too.

Moderate Income increase!
Automatic Potion Brewing Personal Action unlocked!

...Honestly? I am actually pretty happy about that swap. While yes, we could have used that double body tech, because of that we can *and will* attempt it again soon, while without the swap that Coffee Machine would probably have collected dust in our Learning bracket and never received much attention. That way, we got it kind-of "for free" (as in "did not explicitly sacrifice an option to get it") and now we got a moderate income boost, which is always nice to have, especially once we need to actively hire the Commodore again (right now, he agreed to extend our business agreement without further cost thanks to how "meaty" he considers the lead on Marco).

On top of the money, that *automatic* potion brewing really intrigues me. Does that mean, that we won´t have to keep actively brewing the same kind of potions (like minor healing ones - remember, that we are still pretty new to the whole alchemy biz) each turn once we used one initial PA at one turn? If so, then that thing will really paying dividends.

[ ] Research GalFed Translator Suite (Jumba)
DC 130 (Reduced by XP)
54+38+38+20+3=153
Decent Success

Jumba had very little difficulty in sorting out the galactic translator his ship came equipped with. More than 30,000 languages are now included in DEI databanks, ensuring that future interactions with other species- or other cultures, for that matter- will go swimmingly.

DC of Decode Odd Signals Reduced!
Future international quests may have reduced Diplomacy DCs!

Pretty nice, although I admittedly expected a small income boost on top of that for the translation software for DoofOS we could refine that suite into (once we vanished all those *alien* languages outta official databanks, of course)

[ ] Create Magical Defenses (Kitsune)
DC 75
100+50+4+20+2+10 (XP)=186
Critical Success

To be continued in Interlude: Warding the Henhouse

...We really do have a weird knack for crushing our Occults NAs, huh? Not complaining at all.

That being said, I am kinda worried that Kitsune might have done something fucky to sate her Mischief trait.

[ ] Research Resiniferatoxin (L.O.V.E.M.U.F.F.I.N.)
DC 90
90+38+14-1+10 (XP)=151
Spectacular Success

You have to admit that you're kind of impressed. L.O.V.E.M.U.F.F.I.N, despite their griping over being assigned to unimportant tasks, really pulled out all the stops with this one. The 'geniuses' over at Bueno Nacho thought that it would be sensible to season their beef with a chemical that was more than a thousand times more potent than pure capsaicin, and apparently some people actually ate this stuff. Their mad science instincts kicked in and they managed to form some sort of non-lethal and extremely debilitating gas that could cut potential riots in their tracks. It wouldn't kill anyone, but it might make the rioters wish they were dead! This'll come in really handy if you need to deal with people who you, you know, don't want dead.

Your already negligible chances of accidentally killing someone have been further reduced! Combat rolls made against enemies in Doofania get +2!

Chemical deterrent research unlocked!

...Huh, not bad at all.

I already said my bit about seemingly-minor roll boni, but even then that "Chemical deterrent" option doesn´t sound so bad.

[ ] Talk with the Bossman: Russ
88

To be continued in Interlude: Rival Actions

While the name of the interlude does concern me, I really like our Bossman with Russ (one of our most important Hero Units) going that well, especially since he MIGHT fit that weird prophecy we got (although I am not sold on that one)

[ ] Find a new steed
53
Unsurprisingly given what you've been working on, finding a steed for Khan swirled around the idea of an appropriately cool dinosaur. You've picked out three options you think Khan would for various reasons appreciate.

Choose One:
[ ] Utahraptor- While certain other dinosaur creators out there might be willing to change the name because it sounds cooler, you have more integrity than that! Plus, Utah is one of your home states. You did let a little Velociraptor DNA get in here though, just for the Mongolian rep. About the size of a well-fed warhorse and exceptionally carnivorous, this thing seems a worthy steed.
[ ] Parasaurolophus
While herbivorous, the Parasaurolophus appears to have been/be a fairly violent animal, rather like hippos or bull elephants. Along with its massive dorsal crest, this thing should slam through the competition fairly easily.
[ ] Hybrid dinosaur horse
The good news is that this will require very little extra training on Khan's part. Also, it's a horse with scales and a raptor head. It's pretty metal dude.

Nice...I already know which one I´ll pick.


[ ] Speed Dating
89

To be continued in Interlude: "Express Romance! Can Tobe Find True Love in Thirty Minutes or Less?!"


*blinks*

Okay? That one sounds pretty amusing.


[ ] Follow Father around
12
Norm followed you around again whenever you were home, barely giving you a minute of privacy. It was actually kinda creepy, and you're not sure what's gotten into him. You're going to tell him to lay off that for a while.


Yeah, we´re definitely hitting a wall there. At least now we got Wendy to hopefully lend a hand in that regard.

Maybe next time Norm should try getting rid of his anti-platypus subroutines? Sounds less precarious than further annoying Doof without any payout.

Inator Roll
The Super-Inator! The inator doubles, for better or for worse, the effect of the next Inator roll!

...That one could be really good or really bad, depending on our next Inator.
 
You know, I'm really not seeing why Shere Khan is going for Cold Fusion. Is he planning to copyright it? Scientifically 'prove' that it's impossible? There just doesn't seem to be any incentive for him to produce an alternative to his oil piplines.
Maybe he's become convinced that alternative energy sources will be the wave of the future and wants to get in on the ground floor? So, copyright.

That seems quite imbalanced for a quest. I rather doubt the QM will go, 'Okay, you touched the space questline, game over!'
No no no, that's not what I said. What I'm saying is that if we try to become heavily involved in space, especially with GalFed already active on Earth, the odds of our space presence attracting attention we're not ready for becomes large. Dealing with space factions is going to be problematic for us unless they're friendly.

I'm not saying "don't do space," but I AM saying "don't assume that a space program is our 'killer app' for pulling ahead of everyone else.
 
For all the people that are panicking about space, we don't even know if Space Expansion will be used. It honestly sounds like too much hastle than it's worth for Doofquest. We did see references, but there is conformation that it will play big part in plot other than GalFed's existence. Also, we don't need to leave Solar System tbh. Not sure why people are so focused on that. Planets in our system have quite enough of resources for us, and Moon and Mars have quite enough of space to colonize. Of course, we might meet locals, but hey even better! More potential allies! Unless we accidentally unleash wild Lunaris. But hey, it's much more manageable than Evronians. Or galaxy-wide conquerers. Or spawn-camping teleporting pirates. Definitely much more manageable.
 
Back
Top