Lab_Accident
A 2D 1D4
- Location
- Your dreams
Okay, since the Super-inator is incoming, some Inator ideas:
- The Fair-inator! (Good) : Attracts a travelling street fair to Doofania for a couple of months. The people greatly enjoy their time at the fair and even your Hero units are thankful for the break! (Slight PR boost, Slight temporary Loyalty boost to all Heroes that aren't currently assigned on a Quest, slight income boost)
- The Fair-inator! (Bad): It makes everything in Doofania more "fair" for a few months, ruining games of chance everywhere. You don't know why you created this, it definitely isn't Evil! (stat bonuses on opposed rolls for all units in Doofania this turn are capped to the Lowest applicable bonus of the involved units. Slight permanent loyalty loss from self-identified "Evil" Hero Units.)
The Truth-inator! (Bad) : Everyone in Doofania is forced to tell the truth and nothing but the absolute truth for two months! The social structure nearly crumbles from excessive honesty. You wish you could claim tou had nothing to do with this, but, well, the ray hit you too! (Moderate PR loss for Doofania citizens, Major maluses for all Diplomacy and Intrigue actions for a turn)
- The Truth-inator! (Good) : You ended up setting the inator to "the universe" before firing it, so now you receive an inexplicable epiphany about the mysteries of the universe! (Doof learns one important Secret at the QM's choice. Suggestions include the location of a Person of Interest, clarifications on a previously-received prophecy, the existence of one of the secret Kings, or the true identity of Agent K)
- The Fair-inator! (Good) : Attracts a travelling street fair to Doofania for a couple of months. The people greatly enjoy their time at the fair and even your Hero units are thankful for the break! (Slight PR boost, Slight temporary Loyalty boost to all Heroes that aren't currently assigned on a Quest, slight income boost)
- The Fair-inator! (Bad): It makes everything in Doofania more "fair" for a few months, ruining games of chance everywhere. You don't know why you created this, it definitely isn't Evil! (stat bonuses on opposed rolls for all units in Doofania this turn are capped to the Lowest applicable bonus of the involved units. Slight permanent loyalty loss from self-identified "Evil" Hero Units.)
The Truth-inator! (Bad) : Everyone in Doofania is forced to tell the truth and nothing but the absolute truth for two months! The social structure nearly crumbles from excessive honesty. You wish you could claim tou had nothing to do with this, but, well, the ray hit you too! (Moderate PR loss for Doofania citizens, Major maluses for all Diplomacy and Intrigue actions for a turn)
- The Truth-inator! (Good) : You ended up setting the inator to "the universe" before firing it, so now you receive an inexplicable epiphany about the mysteries of the universe! (Doof learns one important Secret at the QM's choice. Suggestions include the location of a Person of Interest, clarifications on a previously-received prophecy, the existence of one of the secret Kings, or the true identity of Agent K)
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