Space, space-time, and dimensions are the big leagues that are fun to talk about. I wouldn't say panic. More speculate, theory craft, or what have you.

At least on my end it's more overthinking than panic.
 
For all the people that are panicking about space, we don't even know if Space Expansion will be used. It honestly sounds like too much hastle than it's worth for Doofquest. We did see references, but there is conformation that it will play big part in plot other than GalFed's existence. Also, we don't need to leave Solar System tbh. Not sure why people are so focused on that. Planets in our system have quite enough of resources for us, and Moon and Mars have quite enough of space to colonize. Of course, we might meet locals, but hey even better! More potential allies! Unless we accidentally unleash wild Lunaris. But hey, it's much more manageable than Evronians. Or galaxy-wide conquerers. Or spawn-camping teleporting pirates. Definitely much more manageable.
If we want uburnium, and we very well might, we'd need to leave Earth's solar system as I understand it.

With that said, it's not that I'm "panicking about" space. It's that I don't want us to get locked into the idea that a space program will solve our Earthside problems without creating new ones.
 
It's either smash particles together to make uburnium or complete the space program to go searching for some. Not a locked choice of having to leave Terra Firma to find uburn.

Particle accelerator for DIY fuel that probably gives out small amount or goin mining for large chunks. I personally would like to refine synthesizing uburn until more is made by going boom than mining but it might not be possible or not worth it to do so in the long term.

Ideally we'd be able to cheat by using Cold Fusion or Flubber power to pay any energy costs to make uburn or magic it. But eh.

Edit: Globby could probably make the stuff.
 
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For all the people that are panicking about space, we don't even know if Space Expansion will be used. It honestly sounds like too much hastle than it's worth for Doofquest. We did see references, but there is conformation that it will play big part in plot other than GalFed's existence. Also, we don't need to leave Solar System tbh. Not sure why people are so focused on that. Planets in our system have quite enough of resources for us, and Moon and Mars have quite enough of space to colonize. Of course, we might meet locals, but hey even better! More potential allies! Unless we accidentally unleash wild Lunaris. But hey, it's much more manageable than Evronians. Or galaxy-wide conquerers. Or spawn-camping teleporting pirates. Definitely much more manageable.

Lunaris is 2017!Ducktales, so *probably* not a thing in this quest (that goes with Comics>Old!Ducktales>New!Ducktales)
 
For all the people that are panicking about space, we don't even know if Space Expansion will be used. It honestly sounds like too much hastle than it's worth for Doofquest. We did see references, but there is conformation that it will play big part in plot other than GalFed's existence. Also, we don't need to leave Solar System tbh. Not sure why people are so focused on that. Planets in our system have quite enough of resources for us, and Moon and Mars have quite enough of space to colonize. Of course, we might meet locals, but hey even better! More potential allies! Unless we accidentally unleash wild Lunaris. But hey, it's much more manageable than Evronians. Or galaxy-wide conquerers. Or spawn-camping teleporting pirates. Definitely much more manageable.
And, if SPACE reallly is that much of a threat, that's just a better reason to get our Doofenshmirtz Evil Incorporated Space Program up and running. Better to have weapon emplacements in orbit than to not have them when faced with space conquerers.

No no no, that's not what I said. What I'm saying is that if we try to become heavily involved in space, especially with GalFed already active on Earth, the odds of our space presence attracting attention we're not ready for becomes large. Dealing with space factions is going to be problematic for us unless they're friendly.

I'm not saying "don't do space," but I AM saying "don't assume that a space program is our 'killer app' for pulling ahead of everyone else.
First we can work on getting stuff into space, getting eyes on the outside, getting material from asteroids. Then, once we have a jump on the competition, then we can get ready to get heavily invested. We don't need to deal with space factions immediately.
I don't think it'll solve all our problems. I do think it's an area we can specialize to outcompete our opponents on Earth. Imagine we did start an interstellar war, we'd be central to everything, everyone would be clamoring for our tech, ships, scans, scientists. Of course it would be a lot of trouble, but it would bump Doofenshmirtz Evil Incorporated into the big leagues.
 
That's almost certainly not going to be energy-efficient. Great way to power a single spaceship, not so great as a way to (for instance) outflank and trivialize Shere Khan's fusion research.

I'm not the least bit worried about power.

If we get a good stewardship hero this turn I'm all for doing the campaign for flubber action and then flubber power the turn after that.

And there's always reaching out to khan and collaborating on fusion power.

If we try for the unburnium that's fine too, though probably higher difficulty.

We'll get our power. It's only a matter of time.
 
Imagine we did start an interstellar war, we'd be central to everything, everyone would be clamoring for our tech, ships, scans, scientists. Of course it would be a lot of trouble, but it would bump Doofenshmirtz Evil Incorporated into the big leagues.
Or everyone else on the planet would make it very clear to the aliens we antagonized that they are not with us and we'd be crushed faster than if Hopper the grasshopper started a war with Lizzy. If it was any other king starting an interstellar war, would you prefer binding ourselves closer to the idiot who bit off a galaxy more than they could chew or appealing to the interstellar party in the interstellar war?
 
Hasn't even started yet. It's going to be rolled into the next interlude I think.
I see. Well, I for one vote for the Utahraptor. Badass giant land eagles.

parasaurolophus looks cool, but based on the description it would be best for heavy charging, and the Mongols were more known for their light cavalry than heavy cavalry. And the horse-dino hybrid is just too boring.
 
I've seen a lot of concern that Exposing Hawk was a waste of time, and I think it's a bit premature to say that when we haven't gotten the interlude for the action yet. Especially given the Interlude's title.
To be continued in Interlude: That's All, Folks.
Consider:

"That's All, Folks" is a signature Toon farewell.

Neither Mirage nor Hawk are Toons (or Russ levels of Toon Adjacent).

We've been dripfeeding Doom's intel apparatus bullshit for the past couple of turns, and just yoinked his Intrigue guy in a public way before he could hire a replacement. For this single turn, Doom's effective Intrigue is abysmal, suffering from both Hawk's false trails and his sudden absence.

Phantom Blot, a Toon, is leaving LA, and he's probably going to throw one last farewell act before he does. And he knows all about Hawk.

Put all these factors together, and if this doesn't end with PB seizing on this moment of weakness to absolutely clown on Doom on his way out the door, I'll buy and eat a hat. And next turn, we can throw Kitsune at Doom to keep stomping on him while he's down. It'll be fun.
 
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So, we just made a legendary new coffee machine. Does this step on Nightstone's toes? I know Keurig and Starbucks aren't exactly archrivals irl, for example, and I could see Nightstone rolling with it and releasing new coffee packs to go with it, but I could also see them getting annoyed we're edging into their coffee market.
 
Anyways, as for the rest of the turn... it went OK I guess.

Lizzy typically prefers to work with live weapons, but she made the switch to laser ones easily enough. Though her speaking skills left a lot to be desired, she managed to equip all the many divisions of your PMC with energy weapons and direct them through just enough training that they can use the things effectively. Your PMC has grown in effectiveness slightly, and now grants an extra -1 malus to attacks made on your home turf!
[ ] Reach out to Shego (Janus Lee)
DC 40
31+18+26+3=78
Spectacular Success

To be continued in Interlude: Meeting in the Middleton
Damn, so short of a crit!
All of that, and our opponents dice rolls only get reduced by ONE POINT?
Bare Success

You initially wondered if Hego's incessant do-gooder syndrome would make him balk at the thought of chopping dinosaurs up for food, until you realized that he worked at Bueno Nacho. No other crimes in food could compare to what went on in that building. He used his managerial experience to set up a network of farms and slaughterhouses, using growth-accelerated livestock for fast production of meat. Products hit the shelves a few weeks later and were an immediate success, even when you took into account the sheer novelty of eating dinosaur meat.
Seems pretty good for a bare success. I worry this "growth-accelerated livestock" will conflict with our Greevil image though.
[ ] Research Robo-Doppelganger bodies (Von Drake)
Absent Minded activates!
[ ] Research GalFed Coffee Machine instead! (Explosion Threshold reduced by 10)
DC 120
71+38+40+4=153
Decent Success

"Vaht? Doppelgangers?!? I thout jou said Doppel Expresso!"

Ludivine pulled an all-nighter working on your Robo-Doppelganger systems. Unfortunately, that all-nighter produced an intense need for coffee, and before you knew it that had become the focus. You don't blame her really. You've done worse. The upshot of all this is that you now have a series of incredibly good (if vaguely humanoid) coffee machines with some only very slightly alien parts inside of them that are now selling like hotcakes.

Also, due to Kitsune deciding to take a short break in-between putting up spell tags and weaponizing the feng shui, it also appears to do potions now too.

Moderate Income increase!
Automatic Potion Brewing Personal Action unlocked!
Well, time to research potions, this sounds like the beginning of a magical industry!
Jumba had very little difficulty in sorting out the galactic translator his ship came equipped with. More than 30,000 languages are now included in DEI databanks, ensuring that future interactions with other species- or other cultures, for that matter- will go swimmingly.

DC of Decode Odd Signals Reduced!
Future international quests may have reduced Diplomacy DCs!
A chance talk with Dutchess Flugel Von Tempest or whatever she's called?
[ ] Talk with the Bossman: Russ
88

To be continued in Interlude: Rival Actions
Wait, so the interlude will be part of the Rival Reports? or will "Rival Actions" be the name of a separate interlude?
 
Wait, so the interlude will be part of the Rival Reports? or will "Rival Actions" be the name of a separate interlude?
Almost certainly the second. It sounds like Dr. D, as an experienced nemesis-haver, is taking Russ under his wing for some guidance. We've seen him do this to the villain in a Nemesis relationship in canon, now we'll see him do it with a hero.
 
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