The stated purpose of the action is to find out what people think about the topic and if they are going to side one way or another. It warns that it will tell Kings that DEI is interested in the field. I don't think the action has much, if any value. I can sort of see it being useful for some issues. Though I'm not sure what sort of issues that would be. But that isn't a trap option.
sorry, i've kind of been speculating hard. rather than wanting information, i really just want to try and find a way to get external support (and focused on this action as a way to ask other kings for it) because my prediction was that it'd be nescesary to get past multiple kings investing against us.
maybe there's other ways to achieve that? lobbying publicly and hoping for the best seems like a long shot though, any ideas?

(seriously don't worry about convincing me on how we should start on this immediately though, i'm part of that camp :P. was just considering politeness as a good way to start it off, though changed my mind with how diplomacy actions campaigning can reduce the DC quite a bit and how low the chance of getting support was by asking/how campaigning might get people joining in on their own anyhow)
I tjink is better to wait on Russ stuff since ot's possible the only thing we can do with CAIA is seeding with spies and this sounds too mean now since Russ is trusting with us about his work.
there's an option to wheedle russ for information, which is presumably him giving either general "here's what their deal is" information or stuff that russ specifically knows like information on his past missions (that aren't super secret). it's probably not *highly* secret information since it's things russ is willing to give us, and is definitely not seeding CAIA with spies (since we have a seperate action to do this, and it says that russ shouldn't be included)
if you mean "there's no point to understanding CAIA other than seeding spies" then fair enough, but information of what they're doing/how dangerous they are should be valuable on its own? especially if it helps us with russ-related actions
We also need to chat with Alan and Wendy since both are too stressed in they reapective stories with LEGACY and Yokai through Trevor, specially since the latter will not forgive the Yolai for kidnapping the AI she was working with Trevor.
we don't *need* to chat with Alan and Wendy, I'd put it at a lower priority compared to stuff that impacts us specifically to be honest (talking to both of them would take half of our personals, and if we talk to other people that are wanted we'd have no time for anything else)
if the issue is the stress/trauma they're going through, we're not the best person to help? it's just personals are the only (non-therapy, which isn't an option this turn) tool available, but it would probably be putting a square peg in a round hole here to try and force things. even if it's something that could help, it's probably seriously not worth it compared to actions with other results

i didn't think Yokai kidnapped the doppleganger AI, but busted trevor for trying to create a doppleganger (and thus the issue is that the doppleganger *isn't* with Yokai, though i may be remembering wrong here. regardless, Wendy doesn't need an action for mental health for something she herself doesn't know about.

meanwhile, alan could help but there's nothing making sure he'll open up with us and even if it does, it probably won't be immediately useful? better to just do the digital quest and find out information that way, and we may be able to talk to him afterwards (once there's something to talk *about* and he can't keep it secret)
I mean, whatever we do with Russ depends pretty heavily on what options we have surrounding Mercurial this turn or not. The bigger issue is we are on a deadline with the Dream Queen stuff due to the choices picked by the thread to accelerate it. We fundamentally cannot wait on doing Russ' end of things.
if talking to russ is a personal on our end, there shouldn't be anything stopping russ from taking a different personal/national on his end right? hopefully there's no conflict
 
Last edited:
if talking to russ is a personal on our end, there shouldn't be anything stopping russ from taking a different personal/national on his end right? hopefully there's no conflict
Its more a question of "does this actually help". The question seems to be that he is missing memories which are presumably important for being aware of the Dream Queen/Riddle fuckery. So we need to see if there is a relevant Mercurial personal from Russ or if we need to send someone out to II asap, alongside if there is a Mercurial personal, is it likely to be something where Russ and Doof need to chat about the results to find out vs being told normally.
 
Its more a question of "does this actually help". The question seems to be that he is missing memories which are presumably important for being aware of the Dream Queen/Riddle fuckery. So we need to see if there is a relevant Mercurial personal from Russ or if we need to send someone out to II asap, alongside if there is a Mercurial personal, is it likely to be something where Russ and Doof need to chat about the results to find out vs being told normally.
There probably won't be a Mercurial personal until at least November/December 2018. Beholding Negaduck's malice in the mindscape made him refuse to deal with the mindscape until he's processed it. Once he is over that, he should have a personal for dealing with Mercurial. Sending Russ to reach out to the Imagination Institute might make it easier for him to find Mercurial though. I'm not sure if that is worth not having him on Intrigue actions, like Investigating the Doofanian Underworld or Hunting for Star.

I don't know if he will be able to enter the Mindscape that turn, or if he will be willing to do it the turn after.

Just a Dream: Agent Russ has +10 to all rolls regarding the Mindscape, the collective term for the human mind, the collective unconsciousness, and all the odd vistas in between. Following an experience with a man unironically calling himself Moonwind, the backdoor hidden in his understanding of mind fortification has been removed.)

A Frightful Sight: Russ beheld the full malice of Negaduck in the Mindscape. He will not be able to use Tooned Out or Just a Dream until November/December 2018. He will also refuse to enter the Mindscape for this time.
 
[] Plan: Robots are the Future
-[] National Actions
--[] [Martial] Develop Military Vehicles DC 85: Lizzy
--[] [Martial] Trap Your Headquarters DC 135: Khan
--[] [Diplomacy] Expand into Foreign Markets - Japan DC 120: Kermit
--[] [Diplomacy] Collaborate with the Patrician of the Magus Bazaar on an issue
--[] [Stewardship] Study Diecast Robotics DC 65: Wendy
--[] [Stewardship] Start a Dinosaur Leather Fashion Chain DC 100: Cruella
--[] [Intrigue] Hunt for Star DC +/-345: Agent Russ
--[] [Intrigue] Infiltrate a Hotspot - Calisota DC 92: Monograma
--[] [Learning] Build the On-Ice Inator DC 120: QMS
--[] [Learning] Research Extradimensional Tech DC 60: Phineas and Ferb
--[] [Occult] Map Ley Lines DC 75: Celena
--[] [Occult] Repair the Avatar of Felldrake DC 30: No Hero
--[] [Corporate Actions] Set Up Gene Therapy Clinics
--[] [Corporate Actions] Buy Out a Rival Corporation - Super Cinemas (Entertainment)
--[] [Corporate Actions] Buy Out a Rival Corporation - Pyroclast Industries (Robotics)
Personal Actions
--[] Doof: Spend Some Time with CJ
--[] Doof: Wheedle Russ about CAIA
--[] Doof: Chat With Bossman (Wenby)
--[] Doof: Chat With Bossman (Alan)
--[] Wile: Look through ACME's Records
--[] Goofy: Find Mickey
--[] Janus: Spend Time with Coworkers
--[] Mirage: Recruit at an SFIT Career Fair
--[] Ludvine: Repair the Martian Robot
--[] Malf: Watch El Matador de Amor
--[] Norm: Do whatever you want
--[] Dennis: Search for Donald
--[] Janna: Work for Brocamas
--[] Jumba: Visit Graceland
--[] Tobe: Throw Your Ninja at the Government
--[] Kitsune: Clean your store
--[] Alan: Work with ???
--[] Wasabi: Obsessively Check San Fransokyo Cape News
--[] Moseby: Interact with the Toons
--[] Cruella: Make an Exotic Coat
--[] Roddy: Design a Lair - Agent Russ

Frankly I think people are too caught on with the CAIA stuff since it will probably be similar to chatting to Pleak about the GalFed but since people probably are going to vote with plan that it has on it.

Decided to Collaborate again with the Bazaar since Janna needs magical training and be able to pass Feldrake challenge.

While putting Phineas and Ferb on the Intermiensial research since Doof status along side the council plus Phineas and Ferb Learning status give them a 74 and can pass the roll easily, plus in the movies they did help Heinz fix his interdenominational portal, also they Bid Idea status will not trigger since is not a Steward Action, hopefully but end if does activate we will need to roll a 64 so...

Besides is not like this will be mass produced.

I mean, whatever we do with Russ depends pretty heavily on what options we have surrounding Mercurial this turn or not. The bigger issue is we are on a deadline with the Dream Queen stuff due to the choices picked by the thread to accelerate it. We fundamentally cannot wait on doing Russ' end of things.

I was talking about CAIA, since we can only work with them when Russ is in a better mental state and the only option avaliable will be to send spies and even talking about Russ will not change that since once again is not mentally well.

There defintily will be either a National Action or Personal Action to speak with Mercuria.

we don't *need* to chat with Alan and Wendy, I'd put it at a lower priority compared to stuff that impacts us specifically to be honest (talking to both of them would take half of our personals, and if we talk to other people that are wanted we'd have no time for anything else)
if the issue is the stress/trauma they're going through, we're not the best person to help? it's just personals are the only (non-therapy, which isn't an option this turn) tool available, but it would probably be putting a square peg in a round hole here to try and force things. even if it's something that could help, it's probably seriously not worth it compared to actions with other results

i didn't think Yokai kidnapped the doppleganger AI, but busted trevor for trying to create a doppleganger (and thus the issue is that the doppleganger *isn't* with Yokai, though i may be remembering wrong here. regardless, Wendy doesn't need an action for mental health for something she herself doesn't know about.

meanwhile, alan could help but there's nothing making sure he'll open up with us and even if it does, it probably won't be immediately useful? better to just do the digital quest and find out information that way, and we may be able to talk to him afterwards (once there's something to talk *about* and he can't keep it secret)

I mean the AI Trevor was working and find out the true power behind the Corporate Triad earn a achievement that gives Wendy a permanent loyalty bonus of +10, so she definitely wants to know what's going on. Trevor is also her friend, despite the fact he stole her research, so she's worried about him and she knows about the Yokai but she don't truth Heinz with this information same thing with Alan about the MCP and ENCOM.

Edit: I think it would be cool to collaborate with Olympia in researching Zero Point Technology, I mean Syndrome keep that technology so it technically belong to Olympia.
 
Last edited:
we start to humanize CJ
Not how Programs work.

CJ is already a fully sapient being. True AI vs a program is... hmmmm...
How do I describe the difference.

A progam is a fully realised person from conception. They may act a bit weird and robotic and have a desire to do their pre-programmed task; but they have a life outside of it. They watch sports; listen to music, and even go clubbing. The difference is, they are beings of a purely digital world; not having the physicality of a machine.

A robot is a physical being; and unless we spark them, unliving. They do what they are programmed to do; nothing less nothing more; lacking dreams, ambitions or desires beyond said programming. If they Spark; then they become something new. The gain all those things they lacked beforehand.

It's the Difference between AUTO and MCP. AUTO is a machine going down a preplanned path, MCP is a tyrant just as self-absorbed and prideful as the humans he despises. MCP wants to conquer the world, AUTO wants to leave it. AUTO can not actually be logiced into stopping; as he lacks any emotions and has a massive blockage in any decisions that is telling him LEAVE EARTH: IT IS UNINHABITABLE. MCP meanwhile can't be talked down since he is a Narcissist. He cares only for himself and wants others under him.
 
Not how Programs work.

CJ is already a fully sapient being. True AI vs a program is... hmmmm...
How do I describe the difference.

A progam is a fully realised person from conception. They may act a bit weird and robotic and have a desire to do their pre-programmed task; but they have a life outside of it. They watch sports; listen to music, and even go clubbing. The difference is, they are beings of a purely digital world; not having the physicality of a machine.

A robot is a physical being; and unless we spark them, unliving. They do what they are programmed to do; nothing less nothing more; lacking dreams, ambitions or desires beyond said programming. If they Spark; then they become something new. The gain all those things they lacked beforehand.

It's the Difference between AUTO and MCP. AUTO is a machine going down a preplanned path, MCP is a tyrant just as self-absorbed and prideful as the humans he despises. MCP wants to conquer the world, AUTO wants to leave it. AUTO can not actually be logiced into stopping; as he lacks any emotions and has a massive blockage in any decisions that is telling him LEAVE EARTH: IT IS UNINHABITABLE. MCP meanwhile can't be talked down since he is a Narcissist. He cares only for himself and wants others under him.

That was the name of the personal action, either way Heinz will start to spend time with CJ and hopefully realize she's actually a person. This is mostly so that Heinz can start to fiddle with her and hopefully upgrade her or something to be able to stand better against the MCP and eventually assume his place, hopefully.

It's downright possible Alan is also aware of CJ sapience since in Tron interlude she mention the program as a knight and he acknowledge her. Alan obviously don't tell us because he don't turst Heinz to go the same route ENCOM did and create another MCP by accident.
 
[] Plan: Robots are the Future
-[] National Actions
--[] [Martial] Develop Military Vehicles DC 85: Lizzy
--[] [Martial] Trap Your Headquarters DC 135: Khan
--[] [Diplomacy] Expand into Foreign Markets - Japan DC 120: Kermit
--[] [Diplomacy] Collaborate with the Patrician of the Magus Bazaar on an issue
--[] [Stewardship] Study Diecast Robotics DC 65: Wendy
--[] [Stewardship] Start a Dinosaur Leather Fashion Chain DC 100: Cruella
--[] [Intrigue] Hunt for Star DC +/-345: Agent Russ
--[] [Intrigue] Infiltrate a Hotspot - Calisota DC 92: Monograma
--[] [Learning] Build the On-Ice Inator DC 120: QMS
--[] [Learning] Research Extradimensional Tech DC 60: Phineas and Ferb
--[] [Occult] Map Ley Lines DC 75: Celena
--[] [Occult] Repair the Avatar of Felldrake DC 30: No Hero
--[] [Corporate Actions] Set Up Gene Therapy Clinics
--[] [Corporate Actions] Buy Out a Rival Corporation - Super Cinemas (Entertainment)
--[] [Corporate Actions] Buy Out a Rival Corporation - Pyroclast Industries (Robotics)
Why P+F on ODI over almost anyone else who have the requisite Learning to get the loyalty boost boost, Monogram does not take up an action he is an extra floater one (And why Calisota), why the Magus Bazaar here and who is the hero on it/what issue potentially, is no infiltration action for Mez intentional, and while we don't have the costs available yet, doing 3 corporate actions when two are buy outs are likely overextending our funds (especially if also using Roddy for making a lair).
 
Why P+F on ODI over almost anyone else who have the requisite Learning to get the loyalty boost boost, Monogram does not take up an action he is an extra floater one (And why Calisota), why the Magus Bazaar here and who is the hero on it/what issue potentially, is no infiltration action for Mez intentional, and while we don't have the costs available yet, doing 3 corporate actions when two are buy outs are likely overextending our funds (especially if also using Roddy for making a lair).

This is just a placeholder for now and Monograma wants to do spy stuff so sending to infiltrate a hotspot should be good enough for now at least and by next turn Security Sweep will be three turns outdated.

The Bazaar will be to finally establish contact with some magical faction to allow Janna better training.

Also we have no idea how much each buyout will cost so if is too expensive to buy both, one of them should be enough for now since we are entering in the entertainment and robotic market.

So I probably put Monograma to infiltrate Funitelligence since San Fransokyo is brimming with high-tec villains and mad scientist so I guess they fit there.

[] Plan: Robots are the Future
-[] National Actions
--[] [Martial] Develop Military Vehicles DC 85: Lizzy
--[] [Martial] Trap Your Headquarters DC 135: Khan
--[] [Diplomacy] Expand into Foreign Markets - Japan DC 120: Kermit
--[] [Diplomacy] Collaborate with the Patrician of the Magus Bazaar on an issue DC ???: Kitsune
--[] [Stewardship] Study Diecast Robotics DC 65: Wendy
--[] [Stewardship] Start a Dinosaur Leather Fashion Chain DC 100: Cruella
--[] [Intrigue] Hunt for Star DC +/-345: Agent Russ
--[] [Intrigue--> Monograma] Seed Corporate Agents Funtelligence DC 103: Monograma
--[] [Intrigue] Investigate Celebration DC 100: Tobe
--[] [Learning] Build the On-Ice Inator DC 120: QMS
--[] [Learning] Research Extradimensional Tech DC 60: Wasabi
--[] [Occult] Map Ley Lines DC 75: Celena
--[] [Occult] Repair the Avatar of Felldrake DC 30: No Hero
--[] [Corporate Actions] Set Up Gene Therapy Clinics
--[] [Corporate Actions] Buy Out a Rival Corporation - Super Cinemas (Entertainment)
--[] [Corporate Actions] Buy Out a Rival Corporation - Pyroclast Industries (Robotics)
Personal Actions
--[] Doof: Spend Some Time with CJ
--[] Doof: Wheedle Russ about CAIA
--[] Doof: Chat With Bossman (Wenby)
--[] Doof: Chat With Bossman (Alan)
--[] Wile: Look through ACME's Records
--[] Goofy: Find Mickey
--[] Janus: Spend Time with Coworkers
--[] Mirage: Recruit at an SFIT Career Fair
--[] Ludvine: Repair the Martian Robot
--[] Malf: Watch El Matador de Amor
--[] Norm: Do whatever you want
--[] Dennis: Search for Donald
--[] Janna: Work for Brocamas
--[] Jumba: Visit Graceland
--[] Phineas and Ferb: Know What We're Going To Do Today
--[] Alan: Work with ???
--[] Moseby: Interact with the Toons
--[] Roddy: Design a Lair - Agent Russ
 
Last edited:
Also we have no idea how much each buyout will cost so if is too expensive to buy both, one of them should be enough for now since we are entering in the entertainment and robotic market.
Its more a matter of our total fund count and how corporate actions scale rather than how much the actual buyouts would cost. We have 9 funds rn.

Roddy Lair takes 1. Gene Clinics cost 1 to set up and play to the general corporate costs, Dino Leather costs 2 funds as well (Even using Smarty would still have it cost one). So 6 funds to work with from there.

Gene clinics (0+1) = 5 left
Buyout one (1+?) = 4 funds prior to buyout cost
Buyout two (1+?) = 3 funds prior to buyout cost

While depending on the theoretical costs it may be possible to do 2 buyouts, you'd basically have to drop all of Gene Clinics/Dino Leather/Roddy Lair. Even just doing one buyout would probably cap you at 1-2 of that trio of actions to not go over the limit.

The big opportunity for entertainment besides doing S/S and the movies once Negaduck is over, would be collabing with Olympia in some capacity to start working on a streaming service, given Winston expressed interest in that per the rival report. Plus there were multiple entertainment companies available and only one robotics one of the listed options.
 
Not how Programs work.

CJ is already a fully sapient being. True AI vs a program is... hmmmm...
How do I describe the difference.
CJ isn't a program along the lines of Tron. Unless the QMs changed their mind, CJ is a robot without a body. She is just less sapient than Baymax. The CJ action from Doof is meant to impart the spark on CJ.

Thankfully, you chose not to fling your proto-AI into a digital warzone.

Probably a good choice, that.
From an ic perspective, simply talking to a robot is not enough to humanize it. You have to actively treat it like a person, and thats not something all the pencil pushers that work with CJ would nessesarily do. If a majority of humans did enough consistent empathising to turn the average robot sentient, thered be thousand of sentient robots in dei, rather than the two dozen test normbots wendy used, technor, and norm.

It is, in short, hard to make a robot alive by accident.

From a narrative perspective, it would kinda suck for us to just have CJ develop offscreen while you werent looking.

[] Plan: Robots are the Future
I don't think we have the funds for this. I don't want to give Agent Russ a lair. It's just a bizarre narrative to me. He works for the Feds, not us. I wouldn't like the implication of him accepting it either. I would rather just not use Roddy at all.

I doubt we have the funds to buy the corporations. The last time we had corporations available for purchase, they cost like 5-8 funds. We can't do that right now. We probably can if we accept Glomgold's offer, but yuck.

I don't feel like reaching out to the Bazaar right now either.
 
Its more a matter of our total fund count and how corporate actions scale rather than how much the actual buyouts would cost. We have 9 funds rn.

Next turn we will have 13 funds instead of nine thanks to selling Doc Hoppers and the movie we released.

I don't think we have the funds for this. I don't want to give Agent Russ a lair. It's just a bizarre narrative to me. He works for the Feds, not us. I wouldn't like the implication of him accepting it either. I would rather just not use Roddy at all.

Russ already start to keep secrets from his superiors, specifically Riddler, and since he will to contest bad actors in the goverment, possible his boss since the huy was furius when he heard the news, a off the books safehouse probably is a good idea.

I doubt we have the funds to buy the corporations. The last time we had corporations available for purchase, they cost like 5-8 funds. We can't do that right now. We probably can if we accept Glomgold's offer, but yuck.

To be fair either Super Cinema or Pyroclast is good enough for me. Just to put it there since bith options are good but will come to a permanent decision once the price appears.

Also we are allowed to go red, just not too deep or for too long less it start to cause problems.
 
Last edited:
Next turn we will have 13 funds instead of nine thanks to selling Doc Hoppers and the movie we released.
N- no?

Net funds change: 0
-3 funds (Market Research, Peter Pan Release, Lobby)
-4 funds (4 corporate actions over first)
+7 funds (Doc Hoppers)
+2 funds (Peter Pan)
-1 funds (Missile's Red Glare)
-1 funds (Roddy lair building)
This is our fund total after last turn, we got the funds from the movie and Doc Hoppers immediately then per this section by the QMs. We will be stuck with only having access to 9 funds next turn.
 
Its more a question of "does this actually help". The question seems to be that he is missing memories which are presumably important for being aware of the Dream Queen/Riddle fuckery. So we need to see if there is a relevant Mercurial personal from Russ or if we need to send someone out to II asap, alongside if there is a Mercurial personal, is it likely to be something where Russ and Doof need to chat about the results to find out vs being told normally.
i'm thinking getting info about CAIA would give us a lot of context, which is pretty much the definition of our goal of finding "every secret other than the big one" we needed to do
hopefully we don't need bossman chats on top of everything, but if we go for one anyhow hopefully we can put it off in order to not waste effort on it?
Beholding Negaduck's malice in the mindscape made him refuse to deal with the mindscape until he's processed it.
russ's been in the mindscape during the declaration of independence quest, actually? the negative from negaduck was just mechanically being unable to use his traits for it due to being off-kilter, or something.
Well, we know in character Russ is looking for Mercurial, so I'd be surprised if we couldn't use a personal action for that.
hopefully russ should have a personal and not someone else. presumably it should be pretty simple since we know where he works?
(edit, mercurial's just dreamfinder, if russ looks into him hopefully he'd realise this and it'd be easy from there?)
Frankly I think people are too caught on with the CAIA stuff since it will probably be similar to chatting to Pleak about the GalFed but since people probably are going to vote with plan that it has on it.
not sure what you mean by this, if you mean it's a dangerous action for risk of provoking them i think asking russ is perfectly safe? they're already aware of us after all

for your plan, pretty against it :/
magus bazaar probably won't help train janna, for that we'd need to gain access to information on magical disiplines/have her do personals and also we have much better things to go for PnF not being able to get a big idea bonus is sort of a negative? also they don't have 20 learning which iirc means they can't get the loyalty bonus for turning on the Interdimensionator
I was talking about CAIA, since we can only work with them when Russ is in a better mental state and the only option avaliable will be to send spies and even talking about Russ will not change that since once again is not mentally well.
we can take actions relating to the CAIA now since we've unlocked them, the other stuff might not come in for a bit but getting that stuff now means we'd be ready for when it happens

for the other stuff in this message, i get that the doppleganger was the one trevor was being worked on, and wendy might not have information she needs in the first place
zero point tech with olympia might be good, but it's not like it "belongs" to them, we'd be admitting we stole it, and we have plenty of stuff we can do on our own anyhow so it's not too high priority?
That was the name of the personal action
this is false, the action is called "[ ] Spend Some Time with CJ", it only mentions humanising her in the description, and doof understands robots can be people so you don't need to worry about her being actively mistreated (norm was just specific problems, which he's gotten over now)
The Bazaar will be to finally establish contact with some magical faction to allow Janna better training.
we already have contact, collaboration is a different thing and is a one off. while we can get closer relations with them, i doubt "give me spellbooks" is something they're inclined to just go for
Also we have no idea how much each buyout will cost so if is too expensive to buy both, one of them should be enough for now since we are entering in the entertainment and robotic market.
Next turn we will have 13 funds instead of nine thanks to selling Doc Hoppers and the movie we released.
we also are saving funds for a bunch of other stuff like rebuilding after liquidator, the search for star and lobbying, so buying more than one corp is really out there

russ also does not need a safehouse lair he can just hide wherever, seriously. he even has tons more influence now so is really unlikely to just be cut off by riddle
To be fair either Super Cinema or Pyroclast is good enough for me. Just to put it there since bith options are good but will come to a permanent decision once the price appears.
it's best not to have things that can't be done in plans because it adds confusion and complicates things
 
Last edited:
CJ isn't a program along the lines of Tron. Unless the QMs changed their mind, CJ is a robot without a body. She is just less sapient than Baymax. The CJ action from Doof is meant to impart the spark on CJ.
She is literally the exact same type program as MCP. Theyd need a real BS reason for her to be a Robot in character.

I legit think the GMs may have forgot the difference if they said that, or changed their minds when they actually remembered her.

The action also just says talk to and commune in the name and results, not humanize, and Doof thinks shes a robot since he does not know what a program is.
 
Last edited:
N- no?


This is our fund total after last turn, we got the funds from the movie and Doc Hoppers immediately then per this section by the QMs. We will be stuck with only having access to 9 funds next turn.

I guess I am confusing Funds with Income.

Either way is frustating that we don't have a lot to work with.

All the other Sterward options involve collaborate with Bakeamono, that would give Yokai a backdoor to our normbots so is a big no-no, or commize our supply lines but would losing funds and creating Slipt/Seconf is a bad idea with Negaduck scheme taking place.

We can't even take Reclaim the Exclusion Zone yet since the goverment don't like us, then again that decision possible is unlocked now they don't hate us as much and rejoin the govement.
 
All the other Sterward options involve collaborate with Bakeamono
no they don't
comedise supply lines is internal, a dino leather fashion chain would be with smarty mart if we so choose, and die-cast robotics is also internal, and just impacts other corps indirectly
are you looking at the previous turn's collaboration actions rather than stewardship actions or something? there's a lot of good stewardship actions

edit: might have initially thought you were talking about something else(that we could only pick from a couple bad options or something, and that's why we need to expand?), give me a second
ok, so we don't have many stewardship actions, but the three i've mentioned are good possibilities and should make us money, without being linked to bakemono (that's only one action). i don't think there's a serious issue here, thankfully

we have to conserve funds, but i think things are fine so long as we don't dump everything on businesses. they're good, but not essential? and won't make us money until later in the year anyhow?
it's just a matter of holding off until things are safer post-liquidator and investing in lobbying instead

Robots are the Future
just so you know, you really shouldn't vote yet, the new turn hasn't even released, these are hypothetical plans
 
Last edited:
[X] Plan: Robots are the Future

Hey man this is just a plceholder, it's not time to vote for plans yet.

The upocming vote will be to decided who our PMC belings and weather we take Glomgold offer or not.

I going for a No since the guy will no doubt will develop and sell Military AI and Consumer AI and the QM did say this will be a bad idea.
 
Last edited:
no they don't
comedise supply lines is internal, a dino leather fashion chain would be with smarty mart if we so choose, and die-cast robotics is also internal, and just impacts other corps indirectly
are you looking at the previous turn's collaboration actions rather than stewardship actions or something? there's a lot of good stewardship actions (though you've picked some of them, these are still good options unrelated to bakemono?)

I mean that most either lose Funds or are not a bad idea to take.

Diecast robots will definilty be something to take but I am struggling to what can be taking for second steward action that would not impared us too much.

I guess Comedize the Supply Lines could be the one but we still lose -2 Funds at end of day.
 
I mean that most either lose Funds or are not a bad idea to take.

Diecast robots will definilty be something to take but I am struggling to what can be taking for second steward action that would not impared us too much.

I guess Comedize the Supply Lines could be the one but we still lose -2 Funds at end of day.
sorry, i was editing that message to try and clear up my point but the conversation's moving faster than i can :P
some things cost funds to set up, but they still make more long term, so it'd be just like buying a business right?

funds are a challenge, but ultimately the gameplay is just that we need to conserve them for what's important, i don't see a massive issue? can't have everything, but some of those options will be around later.

the businesses would be good, but if we don't spend tons there we can afford a bunch of smaller stuff (like lobbying)
 
Back
Top