Like I said Russ is not shape to fight toons thanks to his mind and him passing time with them is just him try to distract himself instead of tackling the issue and consider he is on the Toon Out phase that PA may do more harm than good since he's out of balance, he can't even take a coin one the Muppets trow at him because of that.
Having him do business via a national action will not help. It'll just encourage him to repress it and focus on his tasks. Liquidator or not, he needs time to unwind. We've made inroads with him as a friend, we should support him.
 
Ya know, it's been confirmed we CAN write-in PAs..Why can't we just write-in a PA for Russ to talk to Dreamfinder? He told Doof that's who he's looking for, and I assume Doof told him after he got back, and the II are a government organization, so, ya know, why can't he set up a meeting on his own time, as a agent in a related department who now has some clout, and still have Doof able to talk to him?
 
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I mean, if we're struggling to find Stewardship actions we can do because of fund cost, there is an option. It's one of the write-in actions. Another item to give to heroes would be neat.
the cunning disguise seems a bit short-sighted an action to devote our entire organisation to when it could do a business venture that would impact tons of people (and we're able to put Cruella on a fashion chain so it's contested anyhow, (with a smarty collaboration it would only cost 1 fund))
in the discord there was some discussion about improving disney's merchandising and i had the idea that we might be able to do a stewardship action to expand the scope of our subsidiaries (in this case, give it support to expand in scope so it can sell a bunch of merchandise)
this could presumably happen with other corporations we own, though hard to say where the profit would be (since disney doesn't have many relevant properties to franchise/merchandise out)
Our Stewardship actions have a lot of awkwardness about doing them. We can't really afford the funds cost right now
stewardship actions cost money, but they should still be taken since hopefully they'll make money too. hopefully some short term, though if it has to wait until the turn we get income that shouldn't stop us (or we'll neglect opportunities to produce more funds and thus have a harder time in the future)
lobbying/stewardship actions for now, once liquidator hits
Sending Russ to the Imagination Institute couldn't hurt, but I can't see what it would do right now. Who would we send over? It's not guaranteed that Negaduck will attack next turn. We need to keep the QMS and Lizzy home. Wendy will probably be busy. It also gives me the feel of metagaming.
i agree that sending russ to the imagination institute would have downsides so if we can put it off we should, it's just a question of whether we can afford it with stuff going down
not sure what you think is metagaming though. the keeping heroes around for liquidator/out of the path of negaduck? that's with information doof knows in-universe so it should probably be fine
[ ] Plan: Magic of (eugh) Friendship Mk. II
i probably shouldn't criticise all of your plan, but if people haven't said it already split-second is likely to be a bad choice with people finding it disrespectful after negaduck/not getting enthused because of the disasters, and diplomacy probably needs AI rights lobbying too (with 3 corporate actions for lobbying if that's possible)
there was some suggestions about putting NOWCA on a diplomacy action, so that might help you fit it in they're not built for it, but they'd get a +15 to the category so might as well get use out of it. not sure what's best to leave out, maybe underworld? it could be shaken up by liquidator anyhow so unless he's taking advantage of it (a possibility) it could be lower priority.
avatar of feldrake has use in combat but there might be better alternatives too, so i wouldn't be set on it. need to see what gets unlocked but with celena we might have access to some higher-tier actions she can do, for instance.

but really, going hard and fast on AI rights should save us anguish in the long term, so it's worth funds/action cost we'd have to pay anyhow

for personals, can i reccomend you swap out chatting to russ with asking him about CAIA? if you just want his secrets, the latter is probably more effective to get it (and he already has a bossman chat loyalty boost up so doing another would be innefficient)
no strong opinion of hero personals. people might dislike you going for all the multi-action ones that take time to show results, but they'll be worthwhile once we get them. except for coyote, maybe? expanding products to japan's DC reduction would be redundant if we've already completed the national)

I'm convinced we can drop designing a lair for russ to save on funds, the loyalty boost won't help right now and if you want a safehouse he doesn't need a lair for that
Also Russ is better unit to look for Star, since is his job as part of the Paranormal Division, and Tobe would be better to investigate Celebration instead of Danville Underworld, as part of his duties as a Time Cop.
less relevant to us, so it can probably be put lower on the priority list. DOR15 is dangerous but not next turn dangerous, so i'd prefer to prioritise doom (who has less eyes on him so it makes more sense for us to oppose, and who's actively annoying to us more frequently.
the government has an eye on DOR15 so less need for us specifically to act, basically?
you're right regarding bureaucracy, but if things start worsening i expect that to change fast

regarding alan/wendy, a bossman chat isn't guarenteed to give us a hero's deepest secrets when they might not want to share them full stop?
alan's information will be revealed anyhow if we go on the digital quest so there's no rush to talk to him (if we bring him, he might even let slip regarding the MCP's existence). talking to wendy might help if she's willing to spill, but other actions can probably help us more
...I'm unclear on what you mean.
they're saying the government's lacking in ability to respond to DOR15 because CAIA's time department is underfunded/being messed with. which is true, but the important thing is that they know in general (and other factions will focus on the mind control parts of DOR15 so they will be addressed at least
I'm not trying to stack. I'm trying to help Russ. Plus, Wendy and Alan can wait while we have Negaduck on our doorstep. Russ has Toon experience and we need him at full capacity (or close to it) once Liquidator shows up.
if you're trying to get rid of russ's "a frightful sight" malus, a bossman chat probably won't be that effective (since we're not trying to give him therapy)? and russ isn't the sort of hero for physically fighting liquidator anyhow, right? he'd just drown. letting him interact with some toons might be a good idea if he can spare the action though, it could synergise well with moseby doing the same
Toons tend to receive a break since there's no department made to handle them so this specific action is fine. If we want to meddle with Zootopia affairs, Monogram is definitely the one to send since his department is the one that handles that and they possible would do something about Bellwether prey supremacist agenda and that predator supremacist terrorist group.
sending hero's from the right department to respond to threats is advantageous, but not the only factor behind what hero to pick since sometimes we don't want the government knowing what we're up to, for instance.
Like I said Russ is not shape to fight toons thanks to his mind and him passing time with them is just him try to distract himself instead of tackling the issue and consider he is on the Toon Out phase that PA may do more harm than good since he's out of balance, he can't even take a coin one the Muppets trow at him because of that.
rather than "tackling the issue", it might be best just to wait things out with Russ. he's shaken up but a chance to do heroism might not be what he needs (if you review how he was in the declaration quest, he's still doing poorly even after a success). the blot might be different, but he also might fail to do things properly which would just demoralise him/piss off the blot. getting our object back is probably useful regardless, though.

if we're prioritising Russ's mental wellbeing then a chance to relax would help him more, though Russ has tons of other stuff to do so it may be wiser to go for those actions instead (they're pretty important)
Ya know, it's been confirmed we CAN write-in PAs..Why can't we just write-in a PA for Russ to talk to Dreamfinder? He told Doof that's who he's looking for, and I assume Doof told him after he got back, and the II are a government organization, so, ya know, why can't he set up a meeting on his own time, as a agent in a related department who now has some clout, and still have Doof able to talk to him?
might not even be needed, russ has a solid chance of unlocking new personals with new revealations/his improved position, and finding dreamfinder could be one of those


note: this got sent sooner than i was originally intending to so half of it was edited in mid-way though, so some people might miss it. i spend way too long replying to messages here:/
 
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Ya know, it's been confirmed we CAN write-in PAs..Why can't we just write-in a PA for Russ to talk to Dreamfinder? He told Doof that's who he's looking for, and I assume Doof told him after he got back, and the II are a government organization, so, ya know, why can't he set up a meeting on his own time, as a agent in a related department who now has some clout, and still have Doof able to talk to him?
I haven't seen anything to suggest that Russ told Doof about his search for Doctor Mercurial. Regardless, Russ knows that getting in contact with Doctor Mercurial is important. That he hasn't had a personal to do it indicates that he doesn't want to right now. Either that or the QMs forgot. If it is the latter, then writing it in is pointless because they'll see this conversation. If it's the latter then it is a QM decision and the write-in will be vetoed.

the cunning disguise seems a bit short-sighted an action to devote our entire organisation to when it could do a business venture that would impact tons of people (and we're able to put Cruella on a fashion chain so it's contested anyhow, (with a smarty collaboration it would only cost 1 fund))
in the discord there was some discussion about improving disney's merchandising and i had the idea that we might be able to do a stewardship action to expand the scope of our subsidiaries (in this case, give it support to expand in scope so it can sell a bunch of merchandise)
this could presumably happen with other corporations we own, though hard to say where the profit would be (since disney doesn't have many relevant properties to franchise/merchandise out)

stewardship actions cost money, but they should still be taken since hopefully they'll make money too. hopefully some short term, though if it has to wait until the turn we get income that shouldn't stop us (or we'll neglect opportunities to produce more funds and thus have a harder time in the future)
lobbying/stewardship actions for now, once liquidator hits

i agree that sending russ to the imagination institute would have downsides so if we can put it off we should, it's just a question of whether we can afford it with stuff going down
not sure what you think is metagaming though. the keeping heroes around for liquidator/out of the path of negaduck? that's with information doof knows in-universe so it should probably be fine
What are these actions that we can't do a turn later that will surely impact so many people? I agree that it's not the most efficient action, but it's actually rather useful right now. All of the Stewardship actions give Income. We need Funds. Getting Income is fine, great even. But Income only becomes Funds every March/April. We will probably need 13ish funds in the coming turn for repairs, AI rights lobbying, and hiring the Dickens. I suspect that merchandising our movies will provide income too. Movies seem to normally break even when we take multiple corporate actions, which we'll definitely need.

AI rights lobbying is highly likely to be contested. We won't succeed it if we don't put in our all. Each lobbying corporate action costs one fund. If we do it all in one turn that's five funds dropped right there. We'll have four left over for rebuilding and the Dickens. The Fund demand could be easier if we can only use a corporate action to lobby for an issue once a turn, but we'll probably need to take other corporate actions as well.

People are proposing to send Russ to the Imagination Institute because Russ is looking for Dr. Mercurial. He works at the Imagination Institute. I haven't seen anything to indicate Doof knows Russ is looking for him.

Edit: Just checked, and Russ told Doof about searching for Mercurial in the beginning of Magic Missile's Red Glare. Forgot all about that lmao. So... eh. Maybe.
 
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I haven't seen anything to suggest that Russ told Doof about his search for Doctor Mercurial. Regardless, Russ knows that getting in contact with Doctor Mercurial is important. That he hasn't had a personal to do it indicates that he doesn't want to right now. Either that or the QMs forgot. If it is the latter, then writing it in is pointless because they'll see this conversation. If it's the latter then it is a QM decision and the write-in will be vetoed.
mercurial (and doof knowing him) was brought up during last turn, we haven't seen Russ's personals after that information's been made available yet. (so he could have something, we'll have to see)
What are these actions that we can't do a turn later that will surely impact so many people?
well Phineas and Ferb on comedise supply lines can only be done this up turn for instance, since they go back to school after it?
though mainly i'm just dissing the action to craft a disguise because it seems lame and a waste of a national. we need to conserve funds, but we also need to grow as a business to succeed in the quest.
I don't want to have to ignore useful actions out of an excess of caution, while we need a lot of funds in the future we might for instance get support from the government for reconstruction, which would give us the leeway to build up here.

People are proposing to send Russ to the Imagination Institute because Russ is looking for Dr. Mercurial. He works at the Imagination Institute. I haven't seen anything to indicate Doof knows Russ is looking for him.
oh, that's what you thought was metagaming? if it was a secret then fair enough, i guess the QMs could have had that reveal be part of the reward in that case, or maybe that specific choice would just be one way to progress the story with russ, and it was intended/understood (or at least, the QMs would consider it a valid option that works in-universe and might even be fun to read/write
 
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I assume it's a third thing, namely, he didn't know who the hell "Dreamfinder" is. But now that he's told Doof, we can point him in the right direction.
Russ told Doof that he was looking for a man named Mercurial, only for Doof to pause and realize that he knew of a man named Mercurial. It will probably be a personal. If not, then it's probably a QM decision.

mercurial (and doof knowing him) was brought up during last turn, we haven't seen Russ's personals after that information's been made available yet. (so he could have something, we'll have to see)

well Phineas and Ferb on comedise supply lines can only be done this up turn for instance, since they go back to school after it?
though mainly i'm just dissing the action to craft a disguise because it seems lame and a waste of a national. we need to conserve funds, but we also need to grow as a business to succeed in the quest.
I don't want to have to ignore useful actions out of an excess of caution, while we need a lot of funds in the future we might for instance get support from the government for reconstruction, which would give us the leeway to build up here.

oh, that's what you thought was metagaming? if it was a secret then fair enough, i guess the QMs could have had that reveal be part of the reward in that case, or maybe that specific choice would just be one way to progress the story with russ, and it was intended/understood (or at least, the QMs would consider it a valid option that works in-universe and might even be fun to read/write
I had forgotten about that part of Magic Missile's Red Glare. I agree that it is likely to show up.

You did not address anything I said regarding the action. Phineas and Ferb can also do their personal. We haven't seen them do that much with it, and they've never succeeded on it either. Whether their critical success increases the reward by an income is just meh. It's nice, but it isn't worth gambling Star and AI rights over. Similar with the other actions. I could begrudgingly agree to Cruella's action because Smarty will be splitting the cost. But that lowers our funds by another, down to three. Golumetric Theory will mean lowering it by another to 2 funds because of Coyote's demand, if we don't Comedize. We don't have options to increase our funds right now. Mercenary work will be cut off next turn because of the pacifism inator, and because of the deal with Goofy to unlock Golumetric Theory. White Hacking ENCOM is an option, but the DC for that is guaranteed to be high.

Note the edit of the comment.

Edit: Forgot to respond to the crisis part. I am inclined to be very wary about asserting that we will emerge from the crisis in a 'fine' position. Obviously we hope the inator will let us just win the crisis without damage, but it is possible it will fail, one way or another. The government's assault has certainly mitigated the damage the attack will cause, but there will still be damage to places a hell of a lot more important than Danville. Keeping funds on hand for if the government can't help, or even can't help as well, is just common sense. AI rights and Star just make it more difficult.
 
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Phineas and Ferb can also do their personal. We haven't seen them do that much with it, and they've never succeeded on it either. Whether their critical success increases the reward by an income is just meh.
Keep in mind, crit successes are way harder to get then they used to be, and shaped by the character, and it's Phineas and Ferb so I'm willing to bet it'll be something good, especially from the narrative potential of two characters defined by off-the-charts imagination interacting with Toons. Their PA is cool and all, but we only hey them two turns a year, so it does feel a little low down the priority chart.
 
i probably shouldn't criticise all of your plan, but if people haven't said it already split-second is likely to be a bad choice with people finding it disrespectful after negaduck/not getting enthused because of the disasters, and diplomacy probably needs AI rights lobbying too (with 3 corporate actions for lobbying if that's possible)
there was some suggestions about putting NOWCA on a diplomacy action, so that might help you fit it in they're not built for it, but they'd get a +15 to the category so might as well get use out of it. not sure what's best to leave out, maybe underworld? it could be shaken up by liquidator anyhow so unless he's taking advantage of it (a possibility) it could be lower priority.
avatar of feldrake has use in combat but there might be better alternatives too, so i wouldn't be set on it. need to see what gets unlocked but with celena we might have access to some higher-tier actions she can do, for instance.

but really, going hard and fast on AI rights should save us anguish in the long term, so it's worth funds/action cost we'd have to pay anyhow

for personals, can i reccomend you swap out chatting to russ with asking him about CAIA? if you just want his secrets, the latter is probably more effective to get it (and he already has a bossman chat loyalty boost up so doing another would be innefficient)
no strong opinion of hero personals. people might dislike you going for all the multi-action ones that take time to show results, but they'll be worthwhile once we get them. except for coyote, maybe? expanding products to japan's DC reduction would be redundant if we've already completed the national)

I'm convinced we can drop designing a lair for russ to save on funds, the loyalty boost won't help right now and if you want a safehouse he doesn't need a lair for that
In order:
1) QM confirmed that they didn't say we'll get a public opinion malus if we go that route. Also, Negaduck hasn't attacked yet, so we might end up doing it before shit hits the fan. It's up to the rolls.
2) I'd rather NOWCA get ears in Cloverleaf than outreach to anything. As for lobbying, it's mostly a suggestion since we should get on the ball with that sooner than later
3) Avatar of Felldrake doesn't cost us money. Almost every other Occult action does. It's a free grab and Felldrake's getting pissy, let's just do this and tide him over.
4) We don't know which action that's going to be and asking Russ about this stuff while he's in a bad headspace isn't a good idea. Might as well try to help lighten the load
5) Roddy literally has no other personal actions. We can either put him on a national action (which costs a fund) or have him build a lair (which also costs a fund).
 
You did not address anything I said regarding the action. Phineas and Ferb can also do their personal. We haven't seen them do that much with it, and they've never succeeded on it either. Whether their critical success increases the reward by an income is just meh. It's nice, but it isn't worth gambling Star and AI rights over. Similar with the other actions. I could begrudgingly agree to Cruella's action because Smarty will be splitting the cost. But that lowers our funds by another, down to three. Golumetric Theory will mean lowering it by another to 2 funds because of Coyote's demand, if we don't Comedize. We don't have options to increase our funds right now.
I will note that if people are doing Golumetric on Occult, then Comedize with P+F or Dino with Smarty both cost the same amount of funds functionally, since Comedize would drop one Corporate action due to filling the requirements a different way. The funds aren't the issue between those two.

The bigger issue more stems from the P+F availabilities, Dino needing to be done at some point, and the question of what exactly would the crit do. While it could just increase the income we don't actually know that's true for certain.

In terms of immediate funds that turn we'd likely be unable to get any. But for the following turns? While the PMC is locked down (if doing Golumetric), Supervillainy wouldn't be and is a source of potential funds. We can set up a collab for potential funding. Dino Weapon platforms could be the first non New Man Learning action we do for the one fund and opinion objective boost. We don't have a huge amount of options but between collabs and some martial options especially, its not nothing.
 
You did not address anything I said regarding the action
ah sorry if i'm being unhelpful, it's a pain to keep track of stuff and it's easy to repeat the same points. i was gving an example of time-sensitivity, since i thought you were saying we could do non-disguise stewardship actions whenever.

their personal is an option, but since they tend to short-term i don't have a strong preference for it over other actions (though i grant that it would probably be good in some way without taking a national slot). i'm ultimately guessing, but i'd put it at good odds a crit for supply lines would benefit toons which i can see really helping with negaduck
Note the edit of the comment.
i get that you revised stuff don't worry. this is a bit convoluted, but if i remember correctly i was responding with possible reasons it wouldn't be metagaming *with the understanding* that you knew it wasn't. please don't ask me to explain why, i think i thought it would be reassuring(?) or something? though when i say that now it sounds a bit rude.
for the disaster, if we're really limited for funds (and happen to have a lack of stewardship options anyhow) then maybe options to offset reconstruction costs through taking stewardship actions will be worthwhile? (ones in the same vein we did with kat, and which presumably will reappear unless the system has been reworked).
we'd save on funds through not having to pay for investments, and by having to pay less than we otherwise would for any rebuilding.
1) phrasing it as a malus was probably a poor move so my bad if i was saying the wrong thing there, maybe that was me reading into how it would probably do poorly because of negaduck tension and thus not reflect well on us? but ultimately i'm guessing everything here, if the risk's of people dying from going to a big event then that's a far more direct reason not to pick it (though presumably this would also reflect poorly on us, even if it's not a mechanical thing?
2)not super for outreach either, to be honest. while that was the original idea brought up for NOWCA, i wasn't specifically suggesting it, just that him on diplo would give us more options (and get us more use of this turn's +15 to actions in that category)
not sure what you're saying with lobbying being a suggestion, it's not in your plan but you're saying it should be done promptly right? i'm suggesting it be added too, so i don't know if there's even an argument here?
3) looking at the occult actions, a lot of them don't seem to have costs attached? it's just that they're not particularly desirable right?. plenty of options regardless. (i get researching golems does have a funds cost to sway some counilors, but that's just one action). also not sure it would nescesarily placate feldrake, he officially wiped his hands of it so any benefit of him being happier would be narrative only. i can see it happening regardless, but that's something to note.
4) there's a lot of possibilities for things that can help russ, and perhaps unintuitively giving him a breather could be one of them, especially if he has time to do so. it might work out if we have multiple turns to work with? really need to see what the options are/how fast we need to move.
5) it's always possible to leave a hero out of a plan, they don't have to be assigned. (in which case, we'd save funds) putting him on a national would also save spending funds on his personal, for that matter. i could see him doing pretty well on diecast robotics, and he has just enough learning to gain a loyalty boost from activating the ODI if we need someone on that.
i don't see how nationals are relevant to the original point i was making, since whether they cost a fund or not is unrelated to whether roddy costs a fund or not? putting him on his personal doesn't prevent stewardship actions from costing funds, after all...
 
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I will note that if people are doing Golumetric on Occult, then Comedize with P+F or Dino with Smarty both cost the same amount of funds functionally, since Comedize would drop one Corporate action due to filling the requirements a different way. The funds aren't the issue between those two.

The bigger issue more stems from the P+F availabilities, Dino needing to be done at some point, and the question of what exactly would the crit do. While it could just increase the income we don't actually know that's true for certain.

In terms of immediate funds that turn we'd likely be unable to get any. But for the following turns? While the PMC is locked down (if doing Golumetric), Supervillainy wouldn't be and is a source of potential funds. We can set up a collab for potential funding. Dino Weapon platforms could be the first non New Man Learning action we do for the one fund and opinion objective boost. We don't have a huge amount of options but between collabs and some martial options especially, its not nothing.
That's a good point; it'd be more effective to apply it not doing Golumetric right now. I would hope Celena the Shy counts as a reliable source on the Mewman magic tradition. I don't know who or what would if she didn't. We still need to search for magical individuals too, but Malf might make that irritating.

I have a few issues with supervillainy. It could give us items, rather than funds. Also we just got out of the government's bad books. Actually speaking of that when are we supposed to get the 'lend the government condotierri' option?

I guess, a lot of it depends a lot on how quick the DC to hunt for Star declines. It dropped 50 from March/April to May/June. It hadn't dropped from the previous turn. It dropped five from November/December. So, I guess there's enough time to raise funds again.

I guess I've been talked down from being so misery about spending funds, though it's not really happy on my part.

2) I'd rather NOWCA get ears in Cloverleaf than outreach to anything. As for lobbying, it's mostly a suggestion since we should get on the ball with that sooner than later
3) Avatar of Felldrake doesn't cost us money. Almost every other Occult action does. It's a free grab and Felldrake's getting pissy, let's just do this and tide him over.
I understand wanting to infiltrate Cloverleaf, but we have a diplomatic bonus next turn if we don't commit violent actions. That makes it a prime turn to expand to new countries. Reaching out to Olympia is good right now because we're pressed for funds.

We've gone over the Avatar of Feldrake before. Feldrake doesn't care about it anymore. The funds cost is a fair point. I think we could save it until we've finished golumetric theory as an option to free up an occult hero unit for personals.

i was gving an example of time-sensitivity, since i thought you were saying we could do non-disguise stewardship actions whenever.

their personal is an option, but since they tend to short-term i don't have a strong preference for it over other actions (though i grant that it would probably be good in some way without taking a national slot). i'm ultimately guessing, but i'd put it at good odds a crit for supply lines would benefit toons which i can see really helping with negaduck

for the disaster, if we're really limited for funds (and happen to have a lack of stewardship options anyhow) then maybe options to offset reconstruction costs through taking stewardship actions will be worthwhile? (ones in the same vein we did with kat, and which presumably will reappear unless the system has been reworked).
we'd save on funds through not having to pay for investments, and by having to pay less than we otherwise would for any rebuilding.
Phineas and Ferb's action is the only time sensitive stewardship action we have. But the question must be raised if it is even worth it. Critical successes are good. But they are not all made equally. And your mention of Phineas and Ferb's actions being more emphermal points out that raising funds is a possible result.

Why would a critical success on a back-end process help toons? It's irrelevant for the majority of the population. I mean it's a job for those that get hired, which isn't bad. But it just wouldn't really help the population.

I've been argued down from being so sticky with funds.
 
I have a few issues with supervillainy. It could give us items, rather than funds. Also we just got out of the government's bad books. Actually speaking of that when are we supposed to get the 'lend the government condotierri' option?
share your concerns about supervillainy. our sensible councilors say it's fine if we keep it deniable, but doof doing that will be hard/the government could easily find out anyhow, they just wouldn't be able to publicly go after us
condotierri was a suggestion by doof ages ago when they were being silly, so i give it a low chance of being legit
it would probably be part of the defence industry, which we've been blocked from (at least previously, might have changed), and also it's basically "lend deniable/questionable assets" in effect, so may was well be that action
(as an aside, hopefully celena can teach us mewman magic yeah. she should, but isn't like a spellbook speciically for it which was the assumption for what we need)
Phineas and Ferb's action
it might be the only time sensitive one, but that doesn't mean the action shouldn't be taken? i'm saying to get it out of the way with now because it does need to be done shortly for the best effect, and the other actions that aren't as time sensitive can safely be done later
coincidentally, if you want to save funds by doing cheaper stewardship actions, then those cheap/0 cost actions will still be around to be done in the next couple turns so the same amount would be saved either way.

hmm, while it's hard to anticipate the specific result of a critical success for sure, you can guess the sort of impact they would give based on the action right? obviously it wouldn't impact things completely unrelated to it, so either the action has a greater impact than usual (is more effective so produces more income), unlocks new actions or/and reduces the DC of them (always useful, especially with the high DC actions/lack of actions we have) or gives us a bonus (such as a trait for a hero/buff for the organisation, an item, or a boost to funds/income/public opinion)
good point on PnF possibly giving funds though. i'd put it as a possibility for sure, it's just there's plenty of other actions possible. at the very least it's unlikely to cost us funds, as opposed to low intator rolls :P

employing toons sort of is the point. it both gives them something to do (important for the people being employed, especially since toons themselves want to perform, and how it means there'll be less tons sitting around getting up to shenanigans)
while proving that toons are useful to other people, which should lead to less dismissing/discrimination of them. it means nobody(in our organisation, for instance) can go after us for sheltering toons for no reason, and means we get the action done before it could become worse/harder as a result of negaduck's attack making toons hated (since it would already be done/working fine)
Golumetric theory isn't happening. Approval from Councilors is only 1/4 and changing that would require us to rework the entire plan.
that's just one plan right? the other plans are also valid and might support it, so saying it isn't happening might be a bit presumptuous?
personally i think it's probably too expensive to be worthwhile when we probably have other occult actions we can take, but we should take actions to sway councilors when we were doing it anyhow because we might eventually unlock it without going out of our way.
(for example, it would have been good to agree with janus to hire a new occult hero *before* we stabilised celena's haunting)
 
that's just one plan right? the other plans are also valid and might support it, so saying it isn't happening might be a bit presumptuous?
personally i think it's probably too expensive to be worthwhile when we probably have other occult actions we can take, but we should take actions to sway councilors when we were doing it anyhow because we might eventually unlock it without going out of our way.
(for example, it would have been good to agree with janus to hire a new occult hero *before* we stabilised celena's haunting)
Perhaps, but with so much happening this turn, there isn't room to reconfigure now. Maybe next turn we can swing it, but not now. Besides, Avatar is a free action that costs us nothing. Let's either do it and get it over with or delete it from our action list
 
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