We still need to hire a new Occult unit and the Mewni magical tradition is likely to be available.
thankfully hiring a new occult unit isn't high priority, celena should be a mainstay and kitsune/tom have decent scores (one can substitute for the other when they're unavailable/busy, and if both are busy we can do one of several lower DC actions)
oh, that's another good reason to hold off on repairing the avatar of feldrake: until we get another occult hero, there may come times when our good heroes are busy so need something to make use of our resources in the meantime, which the avatar could be. thus, it would be a bit silly to repair it now, when we have both celena and kitsune free.
Lending the government condottieri was one of the benefits of the reaching out to the government action, which we took May/June 2017. The quest was firmly established by then.
What are you going to do today?
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oh, the results description here? if i were to guess, that's either an option that also required a decent opinion so hadn't showed previously (and presumably would be part of the defense sector), or it was a symptom of doof being deluded. maybe any of this *would* be in the defense industry and he just didn't realise?
regardless, not to keen on doing so unless needed, it feels too much like selling out (and there's the option to rent out our assets normally anyhow if we need funds
The funds cost means that the question of whether the reduced DC for actions it does not list and income increase is worth it at a time we are in a rather pressed need for funds.
yes there's question of if this is worth it, but i think the action is worth it
In a few turns we will be mostly pass the funds crisis. We shouldn't need to put more funds into AI rights lobbying and Negaduck's attack will have concluded. Which would leave the only major expense we need to save for as the Dickens. And we can still work on cheap Stewardship actions in the future. We have options and we can write in more if needed.
if you're trying to say that we're more able to take stewardship actions that cost funds the turn after instead of next turn, i'm not sure that's true. (somewhat hard to parse your argument here so sorry if i'm getting at the wrong point)
I believe i was originally saying that the other stewardship actions we don't take would stick around, so in the turn after this (if there aren't many more actions released), we'd be able to take the cheaper options later and the same funds would be saved whether we took cheaper options now or cheaper options later. while more actions may be added that are cheap (meaning we would be obligated to take less ones that cost funds), that can't be counted on since there's a fair chance of them costing funds too, in which case we get the benefit of taking the cheaper actions then
(write-ins are an option yeah, but they're harder to rely on. i'm not really arguing about those anyhow)
Nearly every action needs to be done shortly to have the best effect. Corporate actions that increase income that aren't time-limited like buyouts are one of the exceptions. We'll nearly always get more out of completing an action now than later. Phineas and Ferb doing comedize is just an action that can be done. It's not even a particularly important one like the New Man Project or AI rights. A critical success would most likely lower DCs more and might increase the income bonus. That is not something that we absolutely need to complete lest we fail in some matter.
you're right that there's opportunities other than this, there's plenty of opportunities in other action categories so we can pick the best ones/ones that fit into other plans easier, but there's less options (at the moment) for stewardship (and this is the only real time-sensitive one) in the stewardship category, so it stands out. especially since more than an opportunity that decreases in relevance if left unchosen, the ability to force a critical here is of limited availability. if we're doing supply lines, the best time is now, while other actions (such as fashion) would be basically the same if done later (which they'll probably have chance to be, even if more actions open up)
while we would be free to take supply lines later, i think the benefit of crit forcing outweighs the benefit of other possibilities
Giving a few dozen or hundred toons a job doesn't really affect anything about Negaduck. And you really have no idea why discrimination happens. Proving that people can be productive is one, bullshit. You shouldn't need to be productive to not be discriminated against. Two, bullshit in a different way. Historically populations discriminated against were plenty useful to the economy. That didn't make them any less discriminated against.
(this isn't relevant to the topic, but i just want to say you bringing things like "you don't get how discrimination works" is more of a personal attack than a point, and somewhat rude? there's a lot of nuance here, but i *understand* things, it's just sometimes hard to phrase/apply them to a fictional setting like this)
I understand what you're saying, but it's important to remember that toons as a minority are hated for different reasons than minorities in real life would be.
from what i know, one of the main reasons for toon hate is that they don't do anything productive, so there there should be less worry about hate for taking jobs in this situation. especially since toon transportation jobs would be new positions that a human couldn't do in the first place, though admittedly that may replace people working in mundane transportation and won't count for much with fanatics
getting more toons off the street is another plus, since it enables them to do more stuff themselves/attracts new toons who're looking for work (which would mean less toons available to soak up/generate negative attention
(plus, by putting our money where our mouth is might gain increased opinion from toons/show we're putting our money where our mouth is, which would benefit attempts to promote/campaign stuff related to toons)
this sort of thing can show the advantage of silliness externally that either others try and replicate (leading to more acceptance of toons in organisations) or if not give our organisation an edge that others can't replicate *because* they're discriminating against toons.
(and we have limited tools with which to act anyhow, so getting toons jobs is the best that can be done for now, at least without write-ins or taking up slots in other actions with more competition for what to do.)
by the way, i'm seriously sorry that most of these arguments are based on opinions, but i'll level with you, i'm greedy and want to (in this turn) take supply lines, maximum AI lobbying, and in the future still hunt for star. (and think not doing so would be a waste). even if avoiding it saves funds, the opportunity cost is pretty significant.
2) I'd rather the QMS do the Other-Dimensionator this turn then do Dance Magic next turn.
this turn the QMS are for doing the on-iceinator, i'm fairly sure? though we can take the other dimensionator with our other research action (anyone with learning above 20 can take it realistically), so they won't need to do that regardless.
that might not mean anything(what i said might be redundant?), but regardless the QMS don't have to be the ones do ing the dance magic national since they have plenty of other stuff they can do, so us completing the national with a different hero won't be a bad thing