I think it's a way to imply...Ya know how TV shows will often get movies based on them, and, in those movies, the main characters will almost always end up being involved in a dramatic plot, even when nothing remotely similar happens in the series itself? Slice of life comedy characters end up having to Save The World. The stakes are raised, the story is larger in scope, ETC? Yeah, this is that kinda deal. Welcome to Doofquest the Movie. The stakes are higher than ever, and death for us, or one of our hero units, is a very real possibility. This update helps underline that by showing two actual onscreen deaths for the first time in some time.
 
I think it's a way to imply...Ya know how TV shows will often get movies based on them, and, in those movies, the main characters will almost always end up being involved in a dramatic plot, even when nothing remotely similar happens in the series itself? Slice of life comedy characters end up having to Save The World. The stakes are raised, the story is larger in scope, ETC? Yeah, this is that kinda deal. Welcome to Doofquest the Movie. The stakes are higher than ever, and death for us, or one of our hero units, is a very real possibility. This update helps underline that by showing two actual onscreen deaths for the first time in some time.
On the other hand, it means we are totally safe as nothing can happen that will impact the main series at all.

Unlock a special transformation or learn a new move? Forgotten. New friend that is super powerful and could trivially solve all future problems ....... their on some sort of vacation or something forever and we lost their number.
 
On the other hand, it means we are totally safe as nothing can happen that will impact the main series at all.

Unlock a special transformation or learn a new move? Forgotten. New friend that is super powerful and could trivially solve all future problems ....... their on some sort of vacation or something forever and we lost their number.
Heh. Nah. This is our third Crisis, and Crises in general mean the risk of death is a lot more potent then normal. A no casualty run isn't impossible, we got through Twelfth Night just fine, but this is in our city, and Liquidator is a lot more threatening than Kat (and even Kat probably woulda killed someone if not for the fact that he spent a lot of time fighting Hego, who, say what you will about him, can take a LOT more damage before going down then most people.)
 
Heh. Nah. This is our third Crisis, and Crises in general mean the risk of death is a lot more potent then normal. A no casualty run isn't impossible, we got through Twelfth Night just fine, but this is in our city, and Liquidator is a lot more threatening than Kat (and even Kat probably woulda killed someone if not for the fact that he spent a lot of time fighting Hego, who, say what you will about him, can take a LOT more damage before going down then most people.)
Which is why if one person dies, we need to purposefully mess up so literally everyone dies, cause if there's one thing I know about a Crises even it's that one person can stay dead, but if everyone dies there's gonna some sort of reset.
 
Which is why if one person dies, we need to purposefully mess up so literally everyone dies, cause if there's one thing I know about a Crises even it's that one person can stay dead, but if everyone dies there's gonna some sort of reset.
Funny, but please, take this seriously.

(Also, this mentality makes you a nightmare to DM for. I have seen characters who deliberately do extremely stupid things that should get them killed as a no-win powermove IE if the DM goes along and let's it work to not disrupt things, they've proven they can be walked all over. If they kill them off, then now they look like the bad guy. Not saying you're doing that, not at all, it just...Bad memories.)
 
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Fair. Sorry, bit tense.
what king arthur was getting at originally is probs something like "literally everyone dying in a non grimderp story is an unnaceptable outcome, so narrative convention means that the protagonists need to fix things if it happens" (usually via time travel or going into hell or by using the power of the silver crystal or whatnot)
(as opposed to screwing with things to force a reset, it's taking advantage of tropes *and* being summy?)

of course, we don't have any of those in this quest so it wouldn't be an option anyhow, presumably if we were doing really badly we'd just end up with either a game end or way more casualties/collateral damage than normal
 
"This is how I focus!" Frozone replied. "Now let me finish them off, before the rest of them- augh!"

Frozone froze in place, body twitching and spasming as an extremely unhealthy amount of volts were poured into his system.

"Invaders! Assailers! Despoilers of Toasters! Probably!" Megavolt declared, joining the fight with awful amperage. "How dare yo-hhghghg-"

The effect lasted mere seconds before the blindly retreating Liquidator sloshed directly into megavolt, sending his conductive body into convulsions that sent both villains staggering in opposite directions.

"You just can't get good help these days." Negaduck complained, running a hand down his bill. "Megavolt, focus on frying the leader, will you, before-"

Another wall exploded.

"That. Happens." Negaduck forced through gritted teeth.
Negaduck, to fall for such a classic blunder as tempting fate right after Frozone did!
 
[ ] Test corn soda in focus groups
11
Abject Failure

Chef Skinner's recent attempts to test a new soda were met with resounding failure. From what little was publicly disclosed, the idea of a 'corn soda' (somehow more than sodas are already just corn) proved a horrible one. Many questioned where such an idea would even come from.

Outcome: Chef Skinner's standing reduced by -1.
I just realized, is the implication here that Skinner (and, by extension, Xanatos) tried to steal recipes from Toffee, and ended up getting a dud?
 
@Arathnorn

Sorry for the Inator idea, since I assume you have more then enough, but...

ACME-Inator (Neutral?)

Inspired by Wile's position on the Council and some musings on Toons, this should harness the power of ACME to summon a wide variety of useful dodads!...Well...Use-adjacent. Because of the wide variety, this will be even more likely to cause chaos then Wile's normal products!

Choose one national action when planning the turn. The QMs will flip a coin. On heads, the chosen action gets a +5 to its roll. On tails, the chosen action gets a -5. In addition, if the action succeeds, it is converted into a critsuccess. If it it fails, it becomes a crit fail.
 
@Arathnorn

Sorry for the Inator idea, since I assume you have more then enough, but...

ACME-Inator (Neutral?)

Inspired by Wile's position on the Council and some musings on Toons, this should harness the power of ACME to summon a wide variety of useful dodads!...Well...Use-adjacent. Because of the wide variety, this will be even more likely to cause chaos then Wile's normal products!

Choose one national action when planning the turn. The QMs will flip a coin. On heads, the chosen action gets a +5 to its roll. On tails, the chosen action gets a -5. In addition, if the action succeeds, it is converted into a critsuccess. If it it fails, it becomes a crit fail.
The choice makes it a positive Inator, we would just do it on a 100% action and guarantee a crit success.
 
July/August 2018 New
Thanks to your efforts, you know that Negaduck's attack is imminent. Liquidator will attack Danville at some point before the end of this turn.

This will trigger a Crisis. Due to the scope of the attack, every hero unit in Danville at the time will be affected. The outcome of this depends on the preparations you've made, the actions you take during the crisis, and whatever you plan to do next turn- but make no mistake, Liquidator isn't playing games. It is entirely possible that hero units could get severely injured or worse.

In combination, Negaduck is planning to hit a series of cities across the continental US. Those in these cities will be under threat as well.

The actions you send hero units to will significantly effect both their ability to help respond to the crisis, and the danger they are in. You will need more than mere combatants; every cunning mind and solid organizer will be valuable help and directly in the line of fire.

Things are going to get dangerous.

====

Active inator: the Pacifism-Inator! You cannot take any violent martial actions this turn, and any actions that would directly hamper or harm a rival are likewise disabled. On the plus side, all of your Diplomacy actions gain +15.

Any actions with a strikethrough are disabled. The martial fallback on any actions will automatically fail should you be forced to roll it.

Active Effects:

All Occult actions take a -5 penalty this turn.

+20 to combat Martial rolls against Liquidator. +10 Diplomacy against Liquidator. Industrial desiccants make it easier to overcome Liquidator's natural resilience, but do not eliminate it.

Actions available each turn:

Martial: 2
Diplomacy: 2
Stewardship: 2
Intrigue: 2
Learning: 2
Occult: 2
Doof Personals: 4

Unit Notes:
Hero Units:
  • Jumba is not Hungry for Science this turn!
  • Cruella gains a +5 to her next fashion-related action.
Contractors:
  • You have 1 Use of Olivia this year
  • You have 1 use of Smarty available before his removal
  • Tom has 1 national action remaining this year

Security Report
Known Infiltrators
Tier I: ???
Tier 2: Xanatos, US Government (Russ)
Tier 3: None
Turns since last security sweep (information may become outdated): 3

Spy Networks established in:
Cape Suzette, Los Angeles, San Fransokyo

Active Infiltrations:
Tier 2 Sycorax infiltration achieved; Assigned unit: Mezmerella (Up from Tier 1 last turn)
Tier 1 Seth Supplies Co infiltration achieved; no assigned hero unit

===

Negaduck will trigger a crisis at some point either during or after this turn. Danville is one of the primary targets, but you do not know where else Negaduck may hit.

Current liquid funds: 9
Net funds change from last turn: 0
-3 funds (Market Research, Peter Pan Release, Lobby)
-4 funds (4 corporate actions over first)
+7 funds (Selling Doc Hoppers)
+2 funds (Peter Pan)
-1 funds (Missile's Red Glare)
-1 funds (Roddy lair building)
Check Behold, Your Stuff for further funds information.
Check the Opinion Tracker for further opinion information.

===
Diplomacy

[ ] Sphere the Red Car

DC 90

The Red Car isn't exactly a strong network, it's mostly a bunch of like-minded activists and industry veterans around LA who are doing their best to help Toons escape some of Doom's more draconic laws. By inserting some agents who know what they're doing, you could turn it into a full-fledged network.

Reward: +10 to infiltration actions in LA, +10 to Lobbying actions related to Toons, Red Car's status is solidified

Council Outlook: 4/5 (Pass)

Coyote: A wonderful chance to increase our opportunities! (Pass)

Goofy: They need our help, Doctor D! (Pass)

Janus Lee: Are we on this again? (Veto)

Mirage: I'll leave this to those with expertise. (Abstain)

Ludivine: Dat's Me! Pass! Pass! (Pass) Dat's what I sed.

Malifishmertz: Conquest? (Pass)

Stewardship

[ ] Start a Dinosaur Leather Fashion Chain

DC 100

Outcome: -2 funds to set up leather cloning facilities, +1 miscellaneous income, +15 Cruella opinion

Council Outlook: 2/3 (Pass)

Coyote: That seems like a practical use of our time! (Pass)

Goofy: That's a little creepy. (Abstain)

Mirage: We can expand in this direction if you wish, but beware of spreading ourselves too thin. (Abstain)

Janus: It would be an enormous undertaking to set up cloning facilities solely for the production of leather. Our resources are better used elsewhere. (Veto)

Ludivine: "It's not like I'm gonna be wantin ta use de clonin bay anytime zoon." (Abstain)

Malf: Skin dragons to make clothes out of them? That's a great idea! (Pass)

[ ] Comedy Lead

Learning

DC 80 (reduced via obvious means)

All you need is a very rudimentary AI that can tailor its jokes to the situation, and even the most humorless acolyte can potentially take down a Cog, even if they're running for their lives.

Reward: Red Car equipped with anti-Cog weaponry; +20 Martial bonus against Cogs.

Council Outlook: 5/6 (Pass)

Coyote: Take the fight to them! (Pass)

Goofy: And how! (Pass)

Janus Lee: How?!? With jokes, apparently! Ridiculous. No sane man would build that weakness into a system, and no sane man would think to exploit it. (Veto)

Mirage: I…take it you have not met Judge Doom personally. (Pass)

Ludivine: Amen. (Pass)

Malifishmertz: Irresistible Laughter. Classic. I used to cast that spell all the time! Mind you I, never did it on purpose, and I didnt notice I'd used magic, but still! (Pass)

[ ] Outfit Your PMC with Power Armor
DC 150
In this ever-changing world we live in, opposition never rests. Whether from internal sabotage or supervillain attack, the possibility of armed conflict breaking out in Danville is never zero. Manufacturing and distributing power armor to members of our PMC could increase their effectiveness, but we would be fronting the cost- and while the suits would provide a benefit to their wearers, they are still civilian grade and vastly inferior to what the actual military is using.

Council Outlook: 2/5 Veto
Coyote: Ah, to prevent against abandoned beartraps and falling boulders. Sensible. (Pass)
Goofy: All those mercenary guys are already runnin' around doin' just fine. Couldn't we spend the money on somethin' else? (Veto)
Janus Lee: I can see the benefit, but the cost is comparatively unreasonable. If you think it's a necessary operating expense, that is on you. I abstain. (Abstain)
Mirage: Doctor, our PMC already operates effectively and only comes in on budget because Genghis keeps them all in yurts. I don't see any reason to increase it at present. (Veto)
Ludivine: Ah, do I get to design dese wuns too? (Pass)
Malifishmirtz: Forget about it! I'm not feeling supportive right now. (Veto)

Outcome: Decreased DCs for mercenary work, -5 funds, -2 income per fiscal year, reduced government opinion, difficulty of assaulting DEI increases, +3 to PMC bonus

[ ] Trap Your Headquarters
DC 135
The Doctor has repeatedly expressed interest in 'trapping' various parts of DEI in an effort to improve internal security. While this is an OSHA nightmare waiting to happen, it's hard to deny their efficacy assuming that they actually catch the correct person in the first place. With the state of our internal security being what it is, it may be a good idea to let the Doctor get his creativity out…

Council Outlook: 4/6
Coyote: Oh yes, I thought you'd never ask! (Pass)
Goofy: What could go wrong? (Pass)
Janus Lee: I've got a better idea: Hiring more guards. (Veto)
Mirage: More guards are less likely to bring about a lawsuit… (Veto)
Ludivine: C'mon now, you know what I'm gonna say. (Pass)
Malifishmirtz: Ahh, yesss, the mark of any true dungeon keeper. I'll get the suits of armor and the giant boulders! (Pass)

Outcome: Increases all hostile infiltration DCs by 10.

[ ] Sabotage Doomtown Cog Factories
DC 110
Doom's ongoing opposition to us by dint of doing things we don't like has gone on long enough. Shut down the factories putting out his metallic enforcers and watch his machine start to groan. Of course, if we get caught that may be the fuel Doom needs to actively pursue us, and he has a lot of resources he could potentially leverage, especially if we're caught in an act of domestic terrorism.

Council Outlook: 3/4 (Pass)
Coyote: Finally! Let's stick it to 'im. (Pass)
Goofy: There's one fella I don't mind giving a kick in the keister. (Pass)
Janus Lee: Doctor, this is a complete waste of resources and an active provocation of someone we have no practical reason to be in conflict with. (Veto)
Mirage: While I see no reason to further escalate our feud with Doom, I do not trust the man. Every report we've heard on him suggests that at best he is an untrustworthy actor and at worst a potential threat. (Abstain)
Ludivine: No prohblems heah. (Pass)
Malifishmirtz: His name is Doom. Are we sure we shouldn't be friends? (Abstain)

Outcome: Doom will take a -20 malus to Martial and Stewardship actions for at least a turn and until a DC 100 action is undertaken to repair the Factories. Increased success chances for Red Car activities. Doom will become more attentive to sabotage.

[ ] Halt Seth Supplies Co Shipments
DC 140
Some carefully disguised attacks on Seth Supplies trucking would result in both disrupted funding and perhaps a slight knock-on effect on the remainder of his Earthside operations. Failure…could pull his attention onto Earth, or in the worst case, us.

Council Outlook: 2/6 (Vetoed)
Coyote: What could go wrong? (Pass)
Goofy: Sure, this Toffee guy is bad news, but does hurting his shipments really hurt him all that much? All it sounds like it'll be doin' is stopping food from gettin' to the people who need it. (Veto)
Janus Lee: This might allow us some insight into how his interdimensional supply lines work, but the risk is absolutely not worth it. (Veto)
Mirage: Everything we know about Toffee suggests that he has immense resources at his command, incredible magical power, and a keen sense of strategy. Attempting to start a feud at this point is not only pointless, it's actively dangerous with no discernible benefit. (Veto)
Ludivine: I will prohve that science is superior to magic, or die in the attempt! (Pass)
Malifishmirtz: Never poke a wizard with a short stick. Seriously, stop it. I know I'm incorporeal anyway. And when you're done doing that, we also shouldn't fight this Toffee guy. (Veto)

Outcome: Toffee will take a -20 to Earthside stewardship actions and a -5 to Earthside intrigue actions until a DC 115 action is taken to fix the issue. This includes the Find Star roll.

[ ] Perform Supervillainy
DC 85/115/135/165
For a less plausibly deniable way of obtaining extra funds or illicit goods, we can always send someone to perform an act of supervillainy on their own. The reception to this is likely to vary greatly, but overall we should expect opposition from anyone on the receiving end of it, in addition to superheroes and the US Government.

Council Outlook: 4/6 Pass
Coyote: Ah, a proper act of nefarious subterfuge. I accede. (Pass)
Goofy: Well, that doesn't seem very nice. (Veto)
Janus Lee: A chance to acquire some income off the books is appreciated, provided we keep it on the down low. (Pass)
Mirage: Doctor I… don't see much sense in this. I'd ask you to reconsider. (Veto)
Ludivine: Oh fine, but I betta get something shiny and neat out of it. (Pass)
Malifishmirtz: What? You mean you can just send people to take things that are really valuable for yourself? And they don't get eaten by Goozims? Living in not-Drusselstein is great! (Pass)

Outcome: Income (varies based on unit assigned), potential other rewards (varies based on units assigned) increased cred in rogue and villain community, risk of reduced government or public opinion, some hero units may dislike this, or love it. The nature of the assault depends on the hero unit assigned.

[ ] Rent Out Your PMC
DC 100
You have an absolute horde of violent weirdos burning a hole in your pocket. CorpSec goons, Normbot swarms, pillaging Mongols… it costs a lot, actually. Since you're not really using them at the moment, let's put them to use by selling them to the highest bidder! That's… what PMCs do, apparently.

Council Outlook: 5/5 (Pass)
Coyote: Perhaps if I'd had access to such a service I'd've ended my hunt eons ago. (Pass)
Goofy: Well, I suppose it'd be a waste to see 'em lyin' around. But what exactly are they gonna use em' for? (Pass)
Janus Lee: Loaning deniable assets is a tried and true way of earning some extra money. (Pass)
Mirage: I can hardly justify their expense as it is. Yes Doctor, by all means recoup your losses. (Pass)
Ludivine: What? Leave me alone, I'm busy. Have fun in Thembria or whereva. (Abstain)
Malifishmirtz: Send your guys to work for someone else and steal stuff for them? And they pay you for it? Sure, I guess. This place is weird. (Pass)

Outcome: Funds, risk of reduced government or civilian opinion, potential increase and decrease in relations with various factions depending on how the PMC will be used. This will mostly be determined by who bites; you will not work with anyone truly heinous, however a PMC by its nature will do a variety of morally gray or unpopular jobs should the demand be there.

[ ] Explore the Wasteland
DC ???
The Midwest Exclusion Zone is incredibly dangerous. Our initial survey results have brought back evidence of several groups of hostiles, extremely harsh conditions, and truly incomprehensible amounts of trash. The exploration team only surveyed a tiny bit of the former Midwest, and there is reason to believe that there are other things waiting out there…

Council Outlook: 3/5 (Pass)
Coyote: Heavens no. I will not return to that blighted place and I don't see why anyone else should either. (Veto)
Goofy: It's kinda pointless, isn't it? I'm sure you could find somethin' in that big pile 'a trash, but seems like a waste a time. (Veto)
Janus Lee: Learning what contributed to the breadbasket collapse could be extremely useful. (Pass)
Mirage: I suppose, but take care not to be seen by the government's cordon. (Pass)
Ludivine: I'd love to get a better look at dose mutated plants the militant horticulturalists were using, ho ho! (Pass)
Malifishmirtz: I can't go, so I don't really have any strong opinions. Can't be worse than Drusselstein. (Abstain)

Outcome: -2 Funds, Further investigation of the Midwest Exclusion Zone.

[ ] Develop Military Vehicles
DC 85
Lee Industries are veterans in the field of vehicle design, both civilian and military. Recent developments have caused their standing in the former to lag behind, but Janus Lee has presented new blueprints to remedy the latter: A 'Rattler' fighter for keeping away air pirates and High Speed Sentry (H.I.S.S) tank for taking down armored threats. You can develop them for your PMC in the same way Shere Khan is allowed to have a private navy and air force, though your capability to sell them to others will be limited without the government's seal of approval.

Council Outlook:
Coyote: Ah, yes. Violence. (Pass)
Goofy: Do we really need all of this junk? (Veto)
Janus Lee: This is exactly what we need to stay competitive. (Pass)
Mirage: … (Abstain)
Ludivine: Bah. Conventional weapons are too conventional. (Abstain)
Malifishmirtz: The snake theme really is timeless! (Pass)

Outcome: DEI can produce military vehicles for your PMC and heroes to use. When you re-enter [National Defense], you may sell these to other factions and raise your standing in that industry. Unlocks "Construct Terror Dromes" action.

[ ] Invade Drusselstein
DC 100
So apparently there's this thing called 'NATO', and they get reeeaallllly testy if you push up against their borders. But! Your lawyers have found the one place on Earth that absolutely nobody in any foreign government will care at all if you invade.

Oh no.

Drusselstein! The invasion is… well, it's not going to be complicated, most of the effort is going to be spent in making sure your mindless peons and normbot operators don't just leave as soon as humanly possible, but it is, technically, on paper, sort of… okay to do?

Council Outlook: This is a Dumb Idea 3/6 (Pass)
Coyote: I demand revenge for the events of our previous retreat. (Pass)
Goofy: Invadin' another country? Even if they don't care, that's awful! (Veto)
Janus Lee: Just imagine an entire country cut off from the rest of the world that is unbeholden to any of their limiting laws! (Pass)
Mirage: Doctor, this is in no way a sane idea. Please don't listen to Janus. (Veto)
Ludivine: Every scientist secretly yearns for a leettle undeveloped European backwatah to call their own. I just wish it smelled bettah. Ah well, we'll work on et. (Pass)
Malifishmirtz: NO! ABSOLUTELY NOT! (Veto)

Outcome: Drussestein will become sovereign territory ruled by you. Like, actually. You will have genuine absolute power over the land of your birth, with all the responsibility that implies. Just don't, uh, expect international recognition or anything. Everyone will continue to pretend that Drusselstein doesn't exist and hope that if they do that long enough, it will be true.


[ ] Write-In Martial Action
DCs variable
Got an idea burning a hole in your pocket?

[ ] Expand into Foreign Markets
DC Variable
DEI's growth over the years has been steady and consistent. We can now take the logical steps, acquire the proper permits, and grease the right palms to expand into foreign markets. This can be a risk, but certainly one worth considering.

Select one of the following nations Doofensmhirtz has recently had on his mind.

-[ ] Japan: Eastern capital of bleeding-edge science, robotics, ninjas, and anime. Their Prime Minister is Kitsunezuka "The Big Cheese" Seymour.
DC 120

-[ ] British Isles: Industrialized centers of trade and commerce. Includes the UK and Ireland. Home to John D. Rockerduck, oil magnate and Second-Richest Duck.
DC 130

-[ ] France: Bonjour! This futuristic country hosts noir scenes, genetic engineering, romance, fine dining, and supervillain terrorism.
DC 65 (reduced by bare fail)

-[ ] Thembria: Frigid, repressive state on the edge of Siberia. The Thembrians maintain a robust army and chilly relations with the rest of the globe.
DC 100

Council Outlook:
Coyote: Ah, to see the world! I would happily head any such a… maybe not France. (Pass)
Goofy: I could bring Maxie! (Pass)
Janus Lee: Not a terrible idea. (Pass)
Mirage: I'd avoid Thembria, it's certainly not worth it. Otherwise, I approve. (Pass)
Ludivine: Have fun ova dere. (Pass)
Malifishmirtz: (Abstain)

Outcome: Opportunity to expand one of our [Industries] in the relevant foreign market, which are not limited by US monopolies.

[ ] Bury the Hatchet with Judge Doom
DC 130
Apparently Judge Doom is interested in… burying the hatchet? You're not sure what he means by this, Most Hated Enemies don't just do that! But… Mirage said that he doesn't seem to be planning anything even if he does talk really weird. You're not sure what to do here.

Council Outlook: 2/6 (Veto)
Coyote: Judge Doom is an enemy of all toonkind. (Veto)
Goofy: Standing up against Doom's a good thing! Don't stop just cause he wants you to! (Veto)
Janus Lee: Why have we perpetuated this silly feud for this long? Let's be done with it. (Pass)
Mirage: He's got a point, doctor. Whether you intend to make peace with the man or not, this would be a useful distraction and get him off our backs. (Pass)
Ludivine: Dere's only one place I'm going to bury dat hatchet! (Veto)
Malifishmirtz: No, you hate that guy! That means we need to kill him. (Veto)

Outcome: Hesitant peace with Judge Doom, ???

[ ] Reach an Agreement with ENCOM
DC 110
Ed Dillinger approached Mirage at the latest Olympia gala to mention a potential thawing of the one-sided 'rivalry' that exists between DEI and ENCOM. He has no reason to perpetuate it, and given our lack of market share in the computers industry it would not be profitable for us to prolong it either. Further, making nice with some degree of 'exchange' would give us an in to the company we would otherwise lack.

Council Outlook: 5/5 (Pass)
Coyote: I suppose, I don't have any other social soirees I'd like to prioritize. (Pass)
Goofy: I'd like to make friends if we can! (Pass)
Janus Lee: Let's just get it over with. (Pass)
Mirage: An opportunity to shift into a more effective form of competition. (Pass)
Ludivine: Meh. (Pass)
Malifishmirtz: So we're tricking them into… a false sense of security! (Abstain)

Outcome: Contact established with ENCOM, DC for ENCOM infiltration reduced by 20

[ ] Establish Corporate Ties with Glomgold Enterprises
DC 70
Glomgold Enterprises is the largest and most profitable company on the planet, bar none. Obtaining some link between our industries and theirs is certain to result in profit in the long run, provided we act shrewdly enough with their notoriously stingy CEO. He has recently approached us offhand at the Olympia fundraiser, so it may be possible he's willing to make the first move.

Council Outlook: 4/5
Coyote: Oh, very well. The man is a miser but we could take advantage of this deal. (Pass)
Goofy: Oh, he's messed with my friend Donald more times'n I can count! Don' trust 'im! (Veto)
Janus Lee: Glomgold has his fingers in everything, we can take advantage of this. (Pass)
Mirage: He approached me informally with a deal, so we don't even have to play hardball. (Pass)
Ludivine: Ah, an opportunity to show up my clone. Perfect! (Pass)
Malifishmirtz: Wait, you have a clone? I want a clone! (Abstain)

Outcome: Basic ties established with Glomgold Enterprises, collaborations possible

[ ] Establish Corporate Ties with Khan Industries
DC 70
Khan Industries has a near monopoly on the oil industry in the States, and his recent diversification into fusion energy has proven immensely profitable as well as environmentally conscious. Working closer with the tiger would be beneficial.

Council Outlook: 5/5 (Pass)
Coyote: As one predator to another, I'm sure we could speak as equals. (Pass)
Goofy: He feels like he'd drive a hard bargain. I dunno. (Abstain)
Janus Lee: We might be able to work out some sort of deal with our stake in the petrochemical industry, as small as it is. (Pass)
Mirage: There are opportunities here. He's not up to anything as far as I can tell, beyond the usual. (Pass)
Ludivine: He scares me. (Pass)
Malifishmirtz: Oooh, a Rakshasa. I see you like to live dangerously. (Pass)

Outcome: Corporate ties established with Khan Industries, collaborations possible

[ ] Form a Research Agreement with the Government
DC 100/Variable
The Feds have all sorts of think tanks and research institutes and so on and such forths to learn and study and make bombs and whatever. But they've never seen genius quite like you!

-[ ] With the Imagination Institute
DC 85

The Imagination Institute is an organization formed to study 'the Anthrofictus genus and related sub-clades'. You're only about 70% sure what that means, but it sounds neat!

By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.

Council Outlook: 4/6
Coyote: Why, what a fascinating field of study. Do tell me how your investigations proceed. (Pass)
Goofy: Makes sense ta me. (Pass)
Janus Lee: Oh very well, but don't let them dictate too much. Funding always comes with a price. (Pass)
Mirage: This seems like a fascinating vanity project, but we do have more important things to focus on. (Veto)
Ludivine: Yes yes, let me attem, we'll do so much it'll make your tailfethas spin! (Very Pass)
Malifishmirtz: You want to study how people imagine things. That's called magic! (Veto)

Outcome: Collaboration unlocked

[ ] Try to Collaborate with the Government on an Issue
DC 100/Variable
So, you should probably try to play nice with the feds. Like it or not, they do have a lot of power, soft and hard, and there are a lot of things you can probably accomplish if you can put your pride aside enough to work with them.

Don't expect them to be any happier about it than you are, though.

By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.

Council Outlook: 4/5 (pass)
Coyote: No real objections. (Pass)
Goofy: This is all a bit over ma head fellers. (Pass)
Janus Lee: It would be foolish to pass up on a chance to get some government funding, and its not research so I hardly care if it comes with strings. (Pass)
Mirage: A good start to normalizing our situation (Pass)
Ludivine: Call me when we get to de Learning Actions, I'm taking a nap. (Abstain)
Malifishmirtz: Wait a minute, aren't these the guys who say you're not actually ruler of your own country? Don't waste your time with them! (Veto)

Outcome: Collaboration unlocked

[ ] Form a Research Agreement with Drakktech
DC 90
Drakktech has firmly entrenched itself in several industries that we have little presence in, so it may be advantageous to work on research together. The last several months of work on the Pavarti system and the Prometheus Aeronautics space elevator have proven themselves more than competent.

By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

Council Outlook: 5/6 Pass
Coyote: Go ahead Doctor, I've no opinion. (Pass)
Goofy: Shego's a little rough around the edges, but I'm sure she's good at heart. (Pass)
Janus Lee: I understand they have a geneticist on staff. (Pass)
Mirage: Drakktech has proven themselves reliable on the national stage. (Pass)
Ludivine: Go for it. I want to see what dey have coohking. (Pass)
Malifishmirtz: Don't let them take our research! And don't let them take your ideas either! (Veto)

Outcome: Collaborative research action unlocked, Potential for improved relations

[ ] Try to Collaborate With Shego on an Issue
DC 90/Variable
There's lots of problems you can think of that would be much easier to solve alongside a terrifying super woman with plasma hands. The hard part will be getting Shego to see it that way.

By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.

-[ ] On the Drug Trade
(Unlocked action will have DC 230)
All these superpowered drugs have got you nervous. Now that you know the perpetrators are a lot more sophisticated than they let on, your concerns about them weaseling their way into your territory are back. Finding and dealing with their Wasteland safehouses will be a challenge, let alone getting to whoever's at the top, but maybe this would be a good chance to show Shego some genuine cooperation in dealing with a shared issue.

Council Outlook: 5/…5? (Pass)
Coyote: Didn't we just talk about this? (Pass)
Goofy: Ah swear I'm seein' double. (Pass)
Janus Lee: For god's sake, research is not the same as a new brand of potato chip! Pay attention! (Pass)
Mirage: Allowances must be made, Janus. (Pass)
Ludivine: Allowances? Is dat what we're calling the money we give to Doof? (Pass)
Malifishmirtz: What's a Shego? (...Abstain?)

Outcome: Collaborative action unlocked, Potential for improved relations

[ ] Form a Research Agreement with Xanatos
DC 90
Now that you've established formal relations between DEI and Xanatos Enterprises, it's probably time to take advantage of them. You like science, he has people that can like science for him... Set up another meeting with the man and see what you can get up to together!

By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

If this option succeeds, there will be a vote later on for specific collaboration options.
Council Outlook: 3/5
Coyote: I don't trust a man whose schemes do not blow up in his face. (Veto)
Goofy: He serves a mean dinner! (Pass)
Janus Lee: I want to get my hands on Gen-U-Tech research. (Pass)
Mirage: I can't make an informed decision about working with him at this time. It's more than apparent that the man has motives we cannot guess at. (Abstain)
Ludivine: I don't like his shoes. (Veto)
Malifishmirtz: He has a castle on his building, just like you! Of course we should work with him! (Pass)

Outcome: Collaborative research action unlocked

[ ] Try to Collaborate With Xanatos on an Issue
DC Variable
There's definitely a lot going on in the world that affects you both. If you want to start building towards greater cooperation, it might be a good idea to talk to Xanatos about any potential issues you both face, or a possible point of conflict you'd like to nip in the bud.

By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.

Council Outlook: 5/5
Coyote: The man is certainly influential… (Pass)
Goofy: Mr. Xanatos has a lot of great ideas an' we could help him out with some of 'em! (Pass)
Janus Lee: Xanatos has most media on the east coast under his control, he could certainly help us with one of our issues. (Pass)
Mirage: I still can't guess as to Xanatos' motives or how he'll use us to further his own ends. (Abstain)
Ludivine: His haihcut, on de udda hand! (Pass)
Malifishmirtz: He's still got a castle! We should still work with him. (Pass)

Outcome: Collaborative action unlocked, Potential for improved relations

[ ] Form a Research Agreement with the Zaibatsu
DC 100
Now that you have links to each of the big three megacorps that dominate west coast production, you can take advantage of it to collaborate on whatever issue has you tied up in knots. Your cooperation will extend to whichever Zaibatzu is focused on the topic you are reaching out for- Bakaemono for robotics and electronics, Funtelligence for AI, or Sycorax for genetics.

By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

If this option succeeds, there will be a vote later on for specific collaboration options.

Council Outlook: 4/6
Coyote: Very well, I do see the potential. (Pass)
Goofy: Why not? (Pass)
Janus Lee: I feel like a broken record, but I see opportunities with Sycorax. (Pass)
Mirage: I have some concerns, but we will not know more without further effort. (Pass)
Ludivine: I refuse to interact with any firm that named themselves 'Funtelligence'. (Veto)
Malifishmirtz: I do not know what a Zaibatsu is! What is that, nipponese? And what do you mean I have to go to sensitivity training?!? (Veto)

Outcome: Collaborative research action unlocked, Potential for improved relations

[ ] Form a Research Agreement with Olympia
DC 75
Devtech originally made telecommunications, and as inheritors of Kronos they of course also master a wide variety of robotics. A collaboration in those areas would be fruitful.

By taking this action, you will be able to collaborate with a King on a research topic they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

Council Outlook: 4/5 (Pass)
Coyote: Certainly. (Pass)
Goofy: Let's work with our friends. (Pass)
Janus Lee: Olympia is all but dead in the water. Our time is better spent elsewhere. (Veto)
Mirage: They have a history of robotics research that could compliment our strides (Pass)
Ludivine: Bring me tha killah robots! (Pass)
Malifishmirtz: What, those jerks in Makedon? I hate them. They act so high and mighty, just because they're high and mighty. Whatever happened to them anyway? And why do they make golems now? (Abstain)

Outcome: Collaborative research action unlocked, Potential for improved relations

[ ] Try to Collaborate With Olympia on an Issue
DC 30, Variable
After all you've been through, you don't anticipate much issue.

By taking this action, you will be able to collaborate with a King on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.

Council Outlook: 4/6 (Pass)
Coyote: I see no reason not to. Down is not out! (Pass)
Goofy: Let's work with our friends. (Pass)
Janus Lee: Olympia is all but dead in the water. Our time is better spent elsewhere. (Veto)
Mirage: …Yes. I think we should. (Pass)
Ludivine: Oh shoour. I'd love an aftanoon in Vegas wunna dese days. (Pass)
Malifishmirtz: I'm telling you, we're not ready for the Olympians. (Veto)

Outcome: Collaboration unlocked

[ ] Collaborate with the Patrician of the Magus Bazaar on an issue

By taking this action, you will be able to collaborate with a faction on an action they are interested in. You'll still have to take that action yourself, but you will receive the bonus of the king or one of their hero units (whichever is higher) on the relevant roll. Of course, you will have to share the spoils of your efforts as well…

The DC of this action is like that of Assault a Rival- once you suggest a specific issue to speak about, I'll estimate a DC for the following action for you.

Outcome: Collaboration unlocked

Council Outlook: 4/4 (Pass)
Coyote: Sounds Good. (Pass)
Goofy: Yep. (Pass)
Janus Lee: Meh. (Abstain)
Mirage: Approved. (Pass)
Ludivine: Huch. These collabohration actions are gettin boring to read throo. (Abstain)
Malifishmertz: Wait, he's worse than me?!?! Let's lord it over him! (Pass)

[ ] Reclaim the Midwest Exclusion Zone
DC 550, requires federal approval

The Midwest Exclusion Zone is the single largest blight on our nation, resulting in the displacement of millions and near-collapse of American agriculture. Recent technological developments spearheaded by Drakktech have brought about a potential solution. The job will be long, arduous, and expensive, but with enough investment we might finally reclaim a significant part of America's heartland.

Effectiveness of the action has been improved due to climate tech.

This is a Global Action.

Outcome: ???

[ ] Commit Tax Avoidance
DC 130
There are things that can be done to a tax sheet that are not, strictly speaking, illegal. However, they are also things Mirage knows how to do quite well.

(Outcome: Reduces the tax line on your income sheet by 2, significant hit to relations with the Federal government if discovered via a DC 110 roll, minor opinion penalty with Agent Russ)

Council Outlook: 5/6 (Pass)
Coyote: I see no reason why not. (Pass)
Goofy: We should pay our fair share. (Veto)
Janus Lee: I guarantee you every other corporation is doing this. (Pass)
Mirage: It's standard practice. (Pass)
Ludivine: I vant a bonus. (Pass)
Malifishmirtz: Danes. (Pass)

[ ] Develop Consumer AI
DC 110
Commercializing AI and distributing it to people for use in the home is a far easier application than attempting to adapt it for military use. All the AI would need to do is be accommodating to interacting with people and performing whatever tasks they are assigned without any objections. This of course brings up the issue of selling what are essentially thinking beings… although there are many who wouldn't see that as a problem. There are very few laws on record that deal with AIs in the first place, and certainly none that grant them full rights.

Council Outlook: 4/5 (Pass)
Coyote: I'm sure it won't be an issue. If they end up disliking their roles, they can always just rebel. (Pass)
Goofy: I won't stand for it, no sir. (Veto)
Janus Lee: It's worth it Doctor, I assure you. With these in every home, we could do untold good for humanity, not only directly but through the resulting funding as well. (Pass)
Mirage: I'm not a scientist or a philosopher, Doctor. I'll withhold my judgment for the professionals. (Abstain)
Ludivine: [pounding an Ottakringer] I see no problems at all! (Pass)
Malifishmirtz: Yeah sure go for it. (Pass)

Outcome: Gain +7 Income. Public Opinion Increase. AI sold.

[ ] Litigate Against Mark Beaks
DC ???
This is probably a bad idea. Roger told you, Mirage told you, all of the bean counters told you, but you can't just sit by and let someone make fun of you like that! Take that stupid parrot to court and sue him for everything he owns!

Council Outlook: This is a bad idea 3/6 (Pass)
Coyote: Pursuant to the general history of anti-defamation suits, I think we might actually have a case. (Pass)
Goofy: This is gettin' a little silly. (Veto)
Janus Lee: Litigate for what? Calling you mean names? (Veto)
Mirage: We have no case and would be burning a lot of money and goodwill while trying to find one. (Veto)
Ludivine: He insulted your work? Let 'im have it! (Pass)
Malifishmirtz: This would be an excellent prelude. That way he won't expect when we burn his house down again! (Pass)

Outcome: Lose ??? funds, public opinion decrease, excruciatingly minor possibility of a settlement)

[ ] Study Diecast Robotics
DC 65 (reduced by bare failure)
The state of the robots recovered from the Midwest Exclusion Zone suggest a proprietary method to mass-produce robots both quickly and cheaply, with all the quality that implies. It will take some research to figure out the specifics of the method, but putting it into practice will greatly accelerate our supply lines if we're willing to sacrifice quality for quantity.

Council Outlook: 3/6 (Pass)
Coyote: Ah, the sweet smell of mass production. (Pass)
Goofy: Wouldn't it make more sense to focus on creatin' a couple real nice robots instead of a whole buncha crummy ones? (Veto)
Janus Lee: I can understand the need for mass production in the modern industry. (Pass)
Mirage: The potential value is probably worth the investment. (Pass)
Ludivine: This does not advance your Greevil Agenda, Doctor. (Veto)
Malifishmirtz: You want to make metal golems instead of flesh meatlings? How could my own descendant betray me like this?! (Veto)

Outcome: Slight income improvement, significant increase to standing in [Advanced Robotics]. Major investors are likely anticipating competition from us in this field. We should expect pushback of some sort.

[ ] Establish a Bakaemono Supply Chain
DC 90
Bakaemono has officially offered to begin supplying DEI with advanced materials manufacturing and production solutions, given that they are the recognized industry leader in advanced robotics. The materials they provide, such as circuit boards and microprocessors, are distinct enough from our own widget production that furthering ties would be beneficial for us both. Pursuing this deal is likely to shift the power balance in the Zaibatsu triad ever so slightly in Bakaemono's favor as well as strengthening their position in [Advanced Robotics].

Council Outlook: 2/4 (Pass)
Coyote: I would prefer to work on our interior supply chain, honestly. I have a brilliant idea with falling crates. (Veto)
Goofy: I'm not cut out for this sorta stuff. (Abstain)
Janus Lee: Cutting costs in a few areas would free up some income for other investments. (Pass)
Mirage: While I would appreciate the chance to understand them a bit better, I am… unsure about the merits of tying ourselves to them at this time. (Abstain)
Ludivine: I suppose I could use a few new circuit boards for de robot. (Pass)
Malifishmirtz: You're making someone else stronger? Bad idea! (Veto)

Outcome: +2 income per fiscal year, potential for improved relations, certain actions related to robotic production or consumer goods will reduce in DC

[ ] Sponsor SPLIT/SECOND
DC 80
Janus' favorite non-genetics idea has returned with a vengeance. He's submitted another proposal for an incredibly chaotic and mayhem-filled racing show called SPLIT/SECOND, a anything goes race with the only rule being that there are no rules. He seems to have planned this out to an astonishing degree, all we really need to do is provide the funding and fill out the legal paperwork. He promises that it will be one of the greatest shows of all time!

Council Outlook: 6/6
Coyote: Is already designing his vehicle (You can see the thought bubble)(Pass)
Goofy: Can I join?
Max: No!
Janus Lee: How did you get in-
Max: You need to trust me on this. (Pass)
Janus Lee: It's an entirely valid financial decision. (Pass)
Mirage: I… suppose? (Pass)
Ludivine: I will contribute all weaponry necessary with a 50% discount. So long as I get salvage rights. (Pass)
Malifishmirtz: It'll be just like the gladiator games they used to hold down at the Drusselstein Vomitorium! (Pass)

Outcome: SPLIT/SECOND show established, +2 income, moderate public opinion increase

[ ] Comedize Your Supply Line
DC 100

Max: Wait, hold on. 'Vomitorium' just means entrance.
Malifishmertz: Yeah. What's your point?
Janus Lee: This is a secure area, we need to know how you got in here.
Max: Oh. Oh god. I'm doing the toon thing again.
Janus Lee: That explains nothing.
Ludivine: Well, if you'll direkt your attention to de next paragraph…

ACME's express delivery service can move goods vast distances in short amounts of time, but unfortunately it relies on strict comedic timing, and even then, it can prove notoriously unreliable. There may be some profit to be made in expanding their service to non-ACME products, but we shouldn't expect it to be industry redefining or even give us a significant leg up in the market- Coyote is already running the numbers on how to make shipping funny and isn't coming up with all that much.

Council Outlook: 3/4
Coyote: Hrm. Perhaps some sort of pun with boats falling from the sky… (Pass)
Goofy: How 'bout 'Express Shipping'? (Pass)
Janus Lee: I don't see much of an advantage to this over the transportation already out there. Do we really want our supply lines to be delayed if someone can't take a joke? (Veto)
Mirage: It does seem unreliable. Maybe I'm missing something… (Abstain)
Ludivine: If a ting's worth doing it's worth doing unreliably. To de future! (Pass)
Malifishmirtz: I don't get it. Can someone tell the joke again? Slower. (Abstain)

Outcome: +1 income, -2 funds

[ ] Construct Robot Doppelganger
DC 70, may increase based on the AI requirements.
Olympia's personality replication technology remains viable even with advances into hard AI, and there are definitely uses for having a near-perfect AI doppelganger of someone around, sentient or not.
The big hurdle is the AI itself. If you're replicating someone, you need a profile. All their little nuances that make them them- what are their likes and dislikes, their voice, their inflections, the way they think and act? It all needs to go in before the doppelganger can go online. It will be expensive, both to profile the target to calibrate the AI's personality and to create a synthetic replica of a person, but at the end of the process you'll have a body that can pass for someone on the street, or someone famous, or whoever, really. There are a lot of possibilities.

-[ ] Specify a Doppelganger

Council Outlook: 4/5 (pass)
Coyote: Oh, imagine the schemes! (Pass)
Goofy: You're gonna have ta give me a good reason. (Abstain)
Janus Lee: I recommend a sitting senator. Maybe Eric Matthews. (Pass)
Mirage: This is a significant investment of time and money for not much discernible gain. If we want spies or double-agents it would be far easier to employ normal people. (Veto)
Ludivine: Don't need to tell me twice. Wait. Who do you want again? (Pass)
Malifishmirtz: Sounds evil. Approved. (Pass)

Outcome: -4 funds, doppelganger chassis constructed

[ ] Attempt a Hostile Corporate Takeover
DC varies depending on the corporation.
Olympia Corp DC 220, DrakkTech DC 345, ENCOM ???, Xanatos Enterprises DC ???, Khan Industries DC 300, Glomgold Enterprises ???, Sycorax DC 250, Funtelligence DC 270, Gen-U-Tech DC 240, Bakaemono Corporation DC 250, Cloverleaf Industries DC 340)

(DCs raised due to various successful and profitable actions taken, Olympia DC lowered due to recent events)
The ultimate declaration of hostile intent to nearly every other major player on the board is to undertake some backroom dealings with executives and acquire a majority of a major company whose leadership does not want to sell, voting out their current CEO and taking control for yourself. Even attempting this action is a clear indicator that you're unwilling to play nice; at best we could expect a halt to collaborations and at worst… further corporate skullduggery.

Council Outlook: Dependent on the company

Outcome: Weakens controller of rival corporation up to and including complete takeover, declares open corporate warfare to everyone.

[ ] Seed Corporate Sleeper Agents
DC varies depending on the corporation. Xanatos Enterprises 120, Drakktech DC 98, Khan Industries DC 91, Glomgold Enterprises DC 92, Sycorax DC 93, Funtelligence DC 103, Bakaemono DC 108, ENCOM DC 140, NMEIZ 110, Cloverleaf Industries 88, Olympia Corp DC 86, Gen-U-Tech DC 105, Nightstone DC 126, Kriegsfalken DC 90, Huntsclan DC 91, Fowl Industries DC 121, CAIA DC 134 Agent Russ will not only be unhelpful in attempting this, he's likely to be very upset if he finds out.

(Crossed out corporations cannot be infiltrated due to lack of a network in the area)

The first step in infiltrating another faction, rather than infiltrating directly, is to insert a sleeper unit into a target company, ordering them to remain a loyal servant and work their way into the corporation- feeding information back to us, and preparing to strike.

Choose one: Assign your hero unit to cover operations
Hero units will either infiltrate the target themselves or, if too conspicuous (I.E. Technor), directly support the operation. Assigning the hero unit will greatly increase the chance of positive events and potentially provide input on their choice, but you will lose access to that unit until you extract them, likely ruining the network in the process)

Or

Do not assign the hero unit to active infiltration
Hero unit still adds bonus but does not join long-term infiltration team, lower chance of positive events

Or

Add Doppelganger, Subtle (requires Doppelganger of specific person in organization)

Assign a Doppelganger to occasionally impersonate an important personage in the company, speeding your infiltration; Hero unit still adds bonus but does not join long-term team, moderate chance of positive events

Or

Add Doppelganger, Hostile (requires Doppelganger of specific person in organization)

Forcibly kidnap and replace a specific person in an organization, using a Doppleganger to fully replace them. Hero unit still adds bonus but does not join long-term team, greatly increases chance of positive events and provides potential input to choices, can lead to serious repercussions if discovered.

Agent Russ will not like you infiltrating CAIA. He will not be willing to help, and will be upset if he finds out about it.

Add Doppleganger, Hostile raises the listed DC of the action by 10+the Intrigue Score of the target unit.

Council Outlook: 5/5 (Pass)
Coyote: A cunning infiltration! Marvelous! (Pass)
Goofy: Oh I get it. We're bein' sneaky. (Pass)
Janus Lee: Lay the foundation. (Pass)
Mirage: Please consider your targets carefully, Doctor. (Pass)
Ludivine: You need some soopah spy gadgets? I worked for SHUSH yoo know. (Abstain)
Malifishmirtz: I'll get the shepherds. (Pass)

(Outcome: Improved Rival Reports for the region including tier 1 knowledge, -25 to all relevant infiltration DCs that are behind security tiers, access to espionage actions including but not limited to: investigate enemy hero structure, perform a heist on the enemy, or steal technology.)

[ ] Hunt for Star
DC +/-345
Current Status: 23
It's about time you go hunting for Butterflies. Star's safety depends on her staying hidden, which means this is not going to be easy. And the closer we get to her, the more attention is drawn to where the Butterfly flaps her wings…

This is a Global Action.

Council Outlook: 2/4 (Pass)
Coyote: An acceptable use of our time. (Pass)
Goofy: A promise is a promise. (Pass)
Janus Lee: I still find this all rather fantastical. I'm not denying the accuracy of your reports, but I question how worth it it is to get involved in this. (Veto)
Mirage: We have a solid lead at this point, I've withdrawn most of my objections. My only concern is the impending attack. For the moment, our resources are needed elsewhere. (Pass)
Ludivine: [was busy getting coffee] (Abstain)
Malifishmirtz: Another magic user?! What, am I not good enough anymore?! (Veto)

Outcome: Positive and DC >100 when met: Star is found.
Negative and DC <100; Star is found, and not by you.
DC Between -100 to 100: Star is found, with varying opportunities to react.

[ ] Investigate Celebration
DC 100
Take a walk down Main Street USA, and investigate how deep the hypnotic rabbit hole goes. While the initial information came from a very absurd source it was corroborated by the report that Olivia had filed, more than meriting an investigation.

Council Outlook: 6/6 (pass)
Coyote: Will we need traps? (Pass)
Goofy: Sounds like trouble. Take care! (Pass)
Janus Lee: Make certain you're discreet about it. (Pass)
Mirage: Very well, I'll admit Yagoobian was a bit of a… bust. (Pass)
Ludivine: Let me know if you figure out how de mind control workhs! (Pass)
Malifishmirtz: Spying on an enemy town is a time-tested tradition. (Pass)

Outcome: More information on Florida

[ ] Investigate the Doofanian Underworld
DC 135
The criminal element in Danville has always been an understated one, most cape crime tends to congregate around Middleton or cities on the west coast, and the worst ravages of the Middleton Cartel have seemed to avoid the city for one reason or another. That makes it all the more worrying that there's a very pervasive and pernicious force that has been operating mostly unmolested since the Kataclysm. Apparently an intern lost the paperwork on the way to your desk. Perhaps it's time to look into it a bit more.

Council Outlook: 3/4 (Pass)
Coyote: I cannot believe that rat impersonated me! We must react with disproportionate violence! (Pass)
Goofy: It is a mite concernin'. (Pass)
Janus Lee: I'm not saying that it isn't important, I'm saying that we have more important things to worry about. Crime in Danville is relatively low, all things considered. (Abstain)
Mirage: I agree with Janus, the local police force can deal with mundane crime for the time being. (Abstain)
Ludivine: My friends from S.H.U.S.H. tell me dat criminals are bad, and I'm inclined to agree wit' dem! (Pass)
Malifishmirtz: Who cares what the peasants are up to, so long as they pay your tribute? (Veto)

Outcome: Structure of the criminal ring in Danville discovered, options to deal with them unlocked

[ ] Investigate the Cat Mafia
DC 120
The power vacuum left behind after the human elements were removed from the underworld left a gap waiting to be filled by something distinctly more feline. The so-called 'Kataclysm', the attack on the city perpetuated by superpowered cats, ended in failure but still left the 'Cat Mafia' in the position to slowly recoup their losses and take back power. There has been an upset in recent months, however- some unknown actor is making moves.

Council Outlook: 2/5 (Veto)
Coyote: This again? (Pass)
Goofy: Aw, those kitties need a spray bottle! (Pass)
Janus Lee: We could focus on the human elements instead… No I'm not 'avoiding responsibility', anyone would have injected that cat! (Veto)
Mirage: All evidence suggests the cats are on the back foot. I'd recommend looking into whoever did that to them. (Abstain)
Ludivine: We were invaded by cats? I don't believe you. (Veto)
Malifishmirtz: Why do we have to worry about cats? Spitzenhounds are way more intimidating, and I haven't seen one anywhere nearby! (Veto)

Outcome: Unlock actions to deal with the Cat Mafia

[ ] Investigate the Murderous Toon
DC ???
Our initial investigations into the death of Alonso Hawk suggest that the murder actually was committed by a toon, even if Bonkers Bobcat was innocent of this particular crime. The thought of a murderous toon other than Negaduck existing is concerning to many, but the lack of information we have to work with would make further investigation very difficult.

Council Outlook: 2/4 (Pass)
Coyote: I hate leaving a job unfinished. And I'd rather this one not last 68 years. (Pass)
Goofy: I think we ought to look before we leap with somethin' this… serious. (Veto)
Janus Lee: Why are we still wasting our time on this? We're not the police! (Veto)
Mirage: We… need to prioritize right now. (Abstain)
Ludivine: If it's really true, I'm not gonna let dis lie! And if its a lie, I'm not gonna let dat lie eitha! (Pass)
Malifishmirtz: [He's reading a magazine. He can't turn the pages so he's just staring at the cover real hard] (Abstain)

Outcome: Find the culprit behind the death of Alonso Hawk.

[ ] Steal Digitizer Codes
DC ???
The SHV 20905 is a proprietary piece of technology reconstructed from blueprints burgled from ENCOM. Unfortunately, testing revealed that the device is useless for its intended purpose without the accompanying algorithms to ensure that the scanned object survives its transfer in one piece. ENCOM almost certainly has a copy of these codes, and stealing from them directly would be far easier than redeveloping them ourselves, though the action would be significantly riskier. ENCOM has likely improved their security after Captain Laser's extremely brazen robbery.

Council Outlook: 2/5 (Veto)
Coyote: A bold step, but an effective one! (Pass)
Goofy: Garsh, seems a little… drastic. (Veto)
Janus Lee: ENCOM will be anticipating another assault. This would be foolish to attempt. (Veto)
Mirage: This course of action is too brazen. If we must obtain those codes, there has to be a better way. (Veto)
Ludivine: I don't care how we geddit, get me into de computah now! (Pass)
Malifishmirtz: [no thoughts, head empty] (Abstain)

Outcome: ???

[ ] Attempt to steal Dimensional Scissors
DC ???
A Seth Supplies Co shipping depot experienced a terrible attack several months ago that resulted in the building's complete destruction. The perpetrator and motives of this attack are unknown, but it is possible this may be connected to the alleged 'dimensional scissors' that were being kept earthside as part of NEMIZ's operations. This artifact is supposedly incredibly potent but there is no way of telling if they were seized or destroyed in the attack, moved to another location, or if they even existed at this location in the first place.

Council Outlook: 2/5 (Veto)
Coyote: Extreme value, unimaginable danger. It balances out. (Pass)
Goofy: Messin' with that Toffee guy when he doesn't even know we're against him is a bad idea. (Veto)
Janus Lee: I see this as an unnecessary and foolish risk. (Veto)
Mirage: I recommend we learn more about Toffee's operations before we commit to something so risky. (Veto)
Ludivine: [Was out getting a sandwich at the time.] (Abstain)
Malifishmirtz: Oooh! Ooh! That's really, really good. It is sooo haaard to travel through dimensions. It's like… I feel like I could explain it through a song. One without a chorus. (Pass)

Outcome: ???

[ ] Infiltrate a Hotspot
DC Variable
There's a number of places around the country that see a lot of underworld activity; mostly those that have a lot of mercantile trading going on. It might be a good idea to set up some small informant rings in order to keep your ear to the ground on what's happening across the shady side of the country.

Choose One:
-[ ] Zootopia: DC 80
Home to creatures great and small, and a major trading city in the northwest.

Council Outlook: 5/6 (Pass)
Coyote: I imagine I could go incognito if necessary. (Pass)
Goofy: Dont'cha think what they do over there is their business? (Veto)
Janus Lee: Information gathering is sensible enough. Go ahead. (Pass)
Mirage: We don't have any reach into that region, setting up a network would be a good choice. (Pass)
Ludivine: Why not? No seriously, can anyone think of a reason why not? (Pass)
Malifishmirtz: A hidden animal village? Of course they're suspicious! Send out the spies! (Pass)

Outcome: Expanded rival reports for relevant regional underworld. Opportunity to infiltrate factions within the region.

-[ ] New York: DC 135
Tobe's attempts to 'infiltrate' New York City went rather poorly and informed Xanatos that we were attempting to put feelers out. While it's unlikely he would be truly angered by further attempts, we can expect them to be more difficult.

Council Outlook: 3/5 (Pass)
Coyote: Perhaps we should assign someone a bit more… sensible, this time. Like myself! (Pass)
Goofy: I figure Mr. Xanatos can keep an eye on his city well enough. (Veto)
Janus Lee: Xanatos already knows we made the attempt. Let's not try again and push the man's annoyance into anger. (Veto)
Mirage: I'll admit. I don't fully trust him. (Pass)
Ludivine: Actually you know, there's this great beestroh I've been meaning to get to on 3rd… (Pass)
Malifishmirtz: [discorporealizing] (Abstain)

- [ ] Middleton: DC 115
The area around Shego's base of operations is a hotbed of crime and cape activity, not to mention a key artery across the country.

Council Outlook: 4/4 (Pass)
Coyote: Very well. (Pass)
Goofy: Doctor D, how much longer is this meetin' gonna last? (Abstain)
Janus Lee: Sensible. But yes, I am growing somewhat weary as well. (Pass)
Mirage: This meeting won't last too much longer. (Pass)
Ludivine: Buck up yoo buckaroos, we've got tree more categories left. (Abstain)
Malifishmirtz: I'm dead and I'm still tired. Dead and tired. Dead tired! Eh. But yeah. Any excuse to let my spies out for a walk. (Pass)

Outcome: Expanded rival reports for relevant regional underworld. Opportunity to infiltrate factions within the region.

-[ ] Calisota: DC 110
The fiftieth state and home to Flintheart Glomgold's heart of operations, this area is filled with ducks and dognoses alike.

Council Outlook: 5/5 (Pass)
Coyote: Yes, yes. (Pass)
Goofy: I still dunno about messin' with other people's companies. (Abstain)
Janus Lee: Let's put out feelers wherever we can. (Pass)
Mirage: With caution. (Pass)
Ludivine: A chance to spy on Ludwig. Obviously, I care nothing for such things. …do et. (Pass)
Malifishmirtz: [still chuffed] (Pass)

Outcome: Expanded rival reports for relevant regional underworld. Opportunity to infiltrate factions within the region.

[ ] Investigate 'Weirdness' in Oregon
DC ???
Message boards like 'So Weird' continue to talk about the hotbed of conspiracies that Central Oregon has become, with reports ranging from the mundane, such as mass sightings of cryptids, to the mysterious disappearances, interferences on the radio, alleged voices of the damned speaking to people on their phones… When put into greater context, this suggests that something highly unusual is going on in the area that might warrant further investigation.

Council Outlook: 3/5 (Pass)
Coyote: What could go wrong? (Pass)
Goofy: I'm not sure about this, guys. (Abstain)
Janus Lee: 'Weirdness'. Right. (Veto)
Mirage: He's got a point. This is an incredibly vague thing to look into and spend valuable time and money on. Oregon is a big state. (Veto)
Ludivine: Fesinating! Tell me more. (Pass)
Malifishmirtz: Weirdness probably means magic! And magic is great! Let's look into it! (Pass)

Outcome: Explore the outer reaches of the Triangle

[ ] Conduct a Security Sweep
DC ???
Despite the root-and-stem approach we have taken to curtailing our infiltration, security will remain an ongoing concern to be wary of.

Council Outlook: 4/4 (Pass)
Coyote: I… think we got him? (Abstain)
Goofy: Ok, I see the point now.… (Pass)
Janus Lee: Paranoia is a survival trait. (Pass)
Mirage: We have removed most of our known assailants. But we know who we can strongly suspect. (Pass)
Ludivine: I dunno. Some of my best friends are moles! (Abstain)
Malifishmirtz: Oh, I'll get the shepherds! (Pass)

Outcome: Those you catch will be forced down in their infiltration by one level.

[ ] Investigate the San Fransokyo Cult
DC 120

The Doctor has expressed concern over a community in San Fransokyo that has been known for their city beautification and community service projects despite their relative mundanity. Our contacts in San Fransokyo have noted that they have moved into areas abandoned by the Triads and are frequently seen leaving the sewers. Investigating this would let us know what they are up to for certain, whether or not that is mundane remains to be seen, but we estimate that they are little more than a group of unhinged indigents. In recent months, they've been seen more often in the community. Many report that the soup kitchens they have opened recently are seeing less attendance due to a decreasing number of homeless.

Council Outlook: 4/6 (Pass)
Coyote: Oh, well now we have to look into it. (Pass)
Goofy: He's right! (Pass)
Janus Lee: Really? They run soup kitchens and pick up garbage. What about this is suspicious?! (Veto)
Mirage: We don't know what this is, and I'm not sure we want to. Leave it to the professionals. Whatever kind that is. (Veto)
Ludivine: You can't just tempt fate like dat, not even in de deyscripteyon. Approved. (Pass)
Malifishmirtz: Cults are usually magic. I approve too! (Pass)

[ ] Commit Tax Evasion
DC 260
There are a great many things we can do to gain more money that are, strictly speaking, quite illegal. This is a far more blatant approach than the tax evasion that most megacorporations take, but it is likely to get us more money in the short term… and a lot of negative attention from the government in the long term. This is a very bad idea.

Council Outlook: 1/6 (Veto)
Coyote: Good heavens, no! (Veto)
Goofy: I'm not messin' with the IRS! (Veto)
Janus Lee: Doctor. Commit tax fraud instead. (Veto)
Mirage: There are legal methods to avoid paying your taxes, Doctor. (Veto)
Ludivine: Not even me. (Veto)
Malifishmirtz: We're paying the Danegeld?!?! (Pass)

Outcome: +23 funds, remove the taxes line from your income statement, the US government becomes very angry with you, many hero units may decide to jump ship to avoid arrest

Outcome: ???

The New Man project is, in Janus' own words, 'nothing less than a complete and comprehensive rewrite of the human genome'. There is no denying just how exciting some of the proposals he has written up could be- major problems could be eliminated in their entirety, removing allergies or enabling easier organ transplantation! Unfortunately, there is also no denying that the proposals are radical, even compared to the new gene therapy treatments that are only just hitting the market. While they may be proposed with mankind's best interest at their core, there are certain people who might be upset, just as some might unexpectedly throw in their support.

Jumba has expressed a lot of interest in the project, but he's noted that this is basically the opposite of what he's used to. Rather than making a lot of highly experimental, bespoke projects, he'd have to tone down on any 'additions' and ensure that everything is replicable and constant. As such, he will take a -10 to all New Man actions.

[ ] Rhinovirus Enslavement (New Man)
DC 155

Ah, viral-assisted gene editing. Such a promising tool that we've barely managed to take advantage of. The New Man project will require a comprehensive rewrite of the human genome, and how better to accomplish this than by examining one of the most well-studied viruses of all time? The rhinovirus and its properties have been well studied, certainly, but for our purposes we require more than just knowledge. We must demand the total subjugation of the rhinovirus, every nucleotide must serve a greater purpose.

Or so Janus says, at least- Goofy sure looked scared when you read the proposal out loud, but you know he's just being dramatic.

Ish.

Council Outlook: 4/5 (Pass)
Coyote: I…that's certainly a way to sell it. (Abstain)
Goofy: [blank, horrified stare] (Veto)
Janus Lee: It's an important first step. (Pass)
Mirage: Underneath the…presentation…this would genuinely do a lot of good…I think? (Pass)
Ludivine: Ok, furst, we kneed to make de rhinoviruses mooch biggah! About rhino sized, yoo see? (Pass)
Malifishmirtz: So you're making something smaller and dumber than you do what you want. Sounds good in my book! (Pass)

Outcome: New Man Project DC lowered by 10. Metahuman genome DC lowered by 10. A new species of rhinovirus will be developed. Our standing in [Genetics] will increase. Necessary to unlock Human Healing Pods.

[ ] Human Healing Pods (New Man)
DC 165, requires Rhinovirus Enslavement, Rh Issue, and Microbiome Control

Janus has presented some very interesting designs on what boils down to a 'healing pod', in which significant injuries can be treated in a matter of weeks as opposed to months or years. You'll be honest, you don't fully understand all the sub-jargon and your eyes started to glaze over after the hundredth page of notes, but it involves a lot of progenitor cells and genetic induction factors. What you do understand is just how useful this could be if it functions like intended- hospitals the world over could save a lot of lives, and you personally would never have to worry about sunburn again!

Council Outlook: Pending action unlock

Outcome: DC of the New Man project lowered by 10. Any seriously injured (human) characters take 1 turn to heal, mildly injured must be put on a personal. Healthcare increase after taking a lobbying action to allow implementation and distribution.

[ ] Resolve the Rh Issue (New Man)
DC 170

Janus' notes on this one were kind of ranty. You can't blame him for that, you've been known to go on a good rant yourself, but it sure made it hard to understand what he wanted to do when a whole three pages were devoted to only complaining about the 'von Willebrand factor'. After a long talk with him you were able to get him to explain that this project would try to fix organ rejection and other human histocompatibility issues, making organ transplants a whole lot easier and getting rid of the problems with donating blood! It's pretty easy to see how helpful this could be… even if it will take a bit of work to get people to adopt it.

Outcome: DC of the New Man Project lowered by 10. Big healthcare increase banked. Unlocks stewardship action: [ ] Synthetic Blood Drives and [ ] Streamline Organ Transplants once sweeping human genetic modification is legalized. Necessary to unlock Human Healing Pods.

Council Outlook: 4/4 (Pass)
Coyote: Solve a bevy of histocompatibility issues, including a complete rewrite of the human leukocyte antigen genes, alteration of the HLA MHC complex, every type of immunogoblin-
Tech. E: You mean 'immunoglobulin'.
Coyote: Yes that's what I said. Oh, and organ rejection. Simple enough. (Pass)
Goofy: Goblins?! That sounds dan-geerus. (Abstain)
Janus Lee: (ignoring Goofy) It's not just the Rh factor we're looking to deal with, but since I had to put a headline on my proposal document, I decided to make it pithy. (Pass)
Mirage: I…appreciate the attempt at brevity. (Pass)
Ludivine: I zee no soul of wit heah. (Abstain)
Malifishmirtz: So. Let me get this straight. It means you can take the blood of your fallen enemies, and use it for yourself, and not die horribly like Small-Hands Hans (son of Tiny-Hands Hans) did?
Janus: …yes?
Malifishmirtz: Then yes! (Pass)

[ ] Pioneer Gut Science (New Man)
DC 160

You expected Janus to complain about this one some more, weird. Instead he just talked about how you need to make sure that once humans are 'upgraded', all the bacteria and fungi and viruses living on and inside them wouldn't freak out, die, or do something unexpected. It sounds kinda questionable to you, but it's good to hear that Janus is trying to head off problems before they pass?

That was until one of his comments clicked with you on how this could redefine digestion in a lot of ways! Imagine diet pills that actually work and don't require amphetamines! That would be something that could make you some money. Not that you really need more money, but people who work for you do!

Janus was less than thrilled at this suggestion, saying that it was 'pointless diversion' that practically made a mockery of his goal. But he still needs the research done anyway for his whole 'project', soooo…

Council Outlook: 5/6 (Pass)
Coyote: Look, all I'm saying is these pills would sell themselves! (Pass)
Goofy: I'm sure a buncha' people would appreciate the help with all that. (Pass)
Janus Lee: I don't appreciate the attempt to dilute what we're working on here. Why do we need to divert this into something as frivolous as diet pills instead of focusing on the inherent benefit?! (Abstain)
Mirage: Janus, the research will be completed and the company will make more money. How is this not useful to you? (Pass)
Ludivine: Ok, we kneed to find a way to shrink peeple waaay smallah. I mean titchy small! (Pass)
Janus Lee: Will you focus on the science!?
Ludivine: I haff been to Inner Space drei times, zank you very much, and I'll ask yoo knot to disaparage my credenshials!
Malifishmirtz: Tell me more about these…fermenting creatures… (Pass)

Outcome: DC of the New Man Project lowered by 10. Small ['Pharmaceuticals'] increase. Necessary to unlock Human Healing Pods. Corporate action to [ ] Sell Microbiome Diet Pills unlocked.

[ ] The New Man Project (New Man)
DC 280

You've heard a lot of whispers about this project ever since Janus got hired, and now that you have it in front of you… oh boy. On one hand, as a fellow Evil Scientist- which is what Janus totally is, no matter how he tries to deny it- you can respect the fact that he wants to impose his will on the world! There's a lot of passion in it too, even a bit of pettiness- who knew how much Janus despised the human pancreas? On the other hand, you're trying to break out of your old habits and get involved in your business a lot more. And this is very big, both in its scope and the problems of implementing it. Trying to rewrite the entire human body all in one go, and on a wide enough scale for it to matter, will be a hard sell for a lot of people.

To make things more difficult- you know, on top of basically rewriting the entire human genome from the ground up- Janus has essentially begged you to make sure that this doesn't end up in the hands of a few wealthy elites and no one else. You can understand that, and even agree with it… but it raises the very scary problem of making this widespread and affordable. As of right now, getting that off the ground would be exceptionally difficult.

The good news is that you're in charge of an entire megacorp and have a lot of scientists working for you! Breaking a lot of these down into chunks would be a lot more manageable, even if it would drag the timescale out by… years, honestly. Maybe decades? Janus insists that dragging it out is missing the entire point, and that sweeping changes need to be made now.

Council Outlook: 2/6 (Veto)
Coyote: One step at a time, alright? (Veto)
Goofy: Well… if it's supposed to help people… maybe once we figure out more about it? (Veto)
Janus Lee: Soon. (Pass)
Mirage: It would be better both to establish the company within the medical sphere and sort out all the 'research wrinkles' first. (Veto)
Ludivine: I'll belief it vhen you zee it. (Veto)
Malifishmirtz: Shoving yourself full of delicious magical science is a tale as old as time itself. It can only end well. (Pass)

Outcome: The dawn of a new world, according to Janus Lee. Details are fuzzy right now, he wasn't very clear on it but he did talk a lot.

[ ] Practical Mental Training
DC 130 (Reduced by multiple hero units)

Given the fact that the entire world forgot about Agent Russ for like, a year without anyone remembering him, developing an understanding of how to protect yourself from mental assault seems like a good idea. Given what Russ and Mezmerella are willing to tell you, your understanding of the root of sentience, and what you can pick up from the Imagination Institute, you think you can begin to piece together a program that will provide basic mental skills, much like first grade does.

Reward: Universal Personal Action for units to develop mental defenses, defend against possession, prevent mind-reading, and similar. +10 to mental defenses trait, narrative effects. Unit percentage success chance per use of their Personal will be equal to their Learning, I.E. Ludivine has 38%. On a failure, success increases by their learning score for next attempt, I.e. Ludivine's second attempt would be 76%. Unlocks Advanced mental training. If you take this with Fortress of the Mind, chance of success is equal to both success chances combined. National Action unlocked for the council.

Council: 4/5 (Pass)
Coyote: Seems a sensible precaution. (Pass)
Goofy: [We're sorry, the number you have dialed is not in service. Please hang up and try again later.] (Abstain)
Janus: (Pass)
Mirage: Very well. (Pass)
Ludivine: Wait, we dohnt have dat? (Pass)
Malilfishmertz: What? You think I won't be responsible when I possess peon??!? (Veto)


[ ] Build the On-Ice Inator
DC 120 (Reduced by reverse engineering)

Agent Russ' recent… trials have presented you with an understanding of who is coming for you: a terrifyingly powerful hydrokinetic with a frustrating ability to shrug off normal damage. You have, however, been presented with a novel action. Above and beyond a normal matter change, your On-Ice Inator was able to send someone into complete and total stasis from which they could not consciously escape. If you could do that again… If you could remember how you did that again…

Trying to take this action without a strong idea of what you are doing is a risky action, indeed.

Council Outlook: Negaduck action, council in accord

Outcome: If this project is completed before Liquidator arrives, you will gain a weapon capable of defeating Liquidator in a single hit.

If the project is interrupted in process, you will have options.

If the project is not completed, you will accomplish nothing.

[ ] Research Economic Biodomes
DC 150
Maintaining a biodome is easy enough, maintaining one that could actually turn us a profit is another thing entirely. If we ever want to make the word 'biodome' anything other than a long term investment and terrible movie, there are a lot of corners we can cut and changes we can make to ensure that they aren't a constant drain on our pocketbook.

Council Outlook: 2/3 (Pass)
Coyote: No strong opinion, sounds like a one-short setpiece. (Abstain)
Goofy: Uhh… (Abstain)
Janus Lee: Finding a way to make these economically feasible would be helpful… (Pass)
Mirage: I could see a collaboration with NASA in the books, provided we improve our standing with the government… (Pass)
Ludivine: I dunno, eet was a really bad movie… (Abstain)
Malifishmirtz: If you want to defy nature so much, why use dumb old technology? Use magic! (Veto)

Outcome: Corporate Actions to invest in [Infrastructure] and [Food/Agriculture] unlocked, reduces DC of Biosphere Alteration by 30.

[ ] Research Biosphere Alteration
DC 160
The logical combination of our previous biosphere work and the integration of Zootopian climate alteration technology would be the large-scale semi-permanent alteration of landscapes. This is a seldom researched field that has massive potential as well as massive risks attached- while it would certainly seem helpful to terraform large swathes of the Sahara to arable farmland, the knock-on climactic effects of such an action could end up being catastrophic. More research will be needed to ensure we can do this safely, efficiently, and profitably, but even still, we should expect any megaprojects we undertake to be expensive.

Council Outlook: 2/5 (Veto)
Coyote: With this technology in our hands, we can finally put an end to those blasted nondescript deserts! (Pass)
Goofy: [blank look] (Abstain)
Janus Lee: Economically infeasible at this point. I'd be willing to budge if we did some more research or found a specialist. (Veto)
Mirage: Agreed. Potentially useful, but not at this point in time. (Veto)
Ludivine: What is even de worth of science if you cannot crack de mantle and pull forth yoh own vision of reality eetself!?!? (Pass)
Malifishmirtz: No! Use magic to bend the land to your whims! Not science! (Veto)

Outcome: Options to start Terraforming Megaprojects unlocked

[ ] Research Dinosaur Weapons Platforms
DC 140
The Doctor dug the blueprints out of the trash can despite our best efforts to convince him otherwise, and remains firmly of the opinion that mounting weapon platforms on dinosaurs is a good and profitable idea.

Council Outlook:
Coyote: [actively salivating] (Pass)
Goofy: Now that sounds like a crummy action figure from the 80s. (Veto)
Janus Lee: I admit to a certain level of appeal but this is bound to be wildly impractical… (Abstain)
Mirage: Janus. Please. You can't seriously be considering the merits of… (Veto)
Ludivine: DINOSAUR LASER FIGHT! DINOSAUR LASER FIGHT! (Pass)
Malifishmirtz: I'm telling you, if you want ranged weaponry on a lizard just get a dragon. We have a dragon! It's so much better than dinosaurs. They're practically just birds, they don't listen to you, they eat so many citizens of Drusselstein you get an award from Emperor Hadrian, they have feathers-
Ludivine: Wait, how do you know a dinosaur from a danish?
Malifishmirtz: Tried to raise a dragon's bones once.

Outcome: Dinosaurs with weapons developed, +1 funds from limited run action figures, Gomez Opinion increase


[ ] Sequence Crop Genomes
DC 110
The days after the Breadbasket Collapse are long gone, and our competitors have made their own strong investments into this field. Gen-U-Tech in particular has come out with their own line of designer crops very recently, which would make this option less lucrative than it was months ago. It would strengthen our investment in the industry but there is already heavy competition.

Council Outlook: 2/4 (Pass)
Coyote: This is not my field of expertise (Abstain)
Goofy: Garsh, I don't see the problem. (Pass)
Janus Lee: Hardly the best use of our genetics department, but at least it's a use. (Abstain)
Mirage: Given Gen-U-Tech's recent developments this does not seem like a productive use of our time or money. (Veto)
Ludivine: Oh please, an intern could do this in theiah sleep. Fah beneath my genius. (Veto)
Malifishmirtz: This is not proper at all! Back in my day, we didn't create 'genetic abominations' against the natural form of corn! We made magical abominations against the magical form of corn!
Janus Lee: Wait, you know what corn is?
Malifishmirtz: Yeah, you know! Wheat, rye, barley- corn!

Outcome: Implement genemod crops corporate option unlocked, investment into [Food & Agriculture] slightly increases. Competitors are likely to react to our further investments in this field very strongly.

[ ] Study weird object
DC 140, cannot assign a human or toon
You recovered a strange object from Malifishmirtz's castle. This wooden octagon is slightly smaller than a human palm, covered on all sides by miniscule runes you cannot read. While at first it appears solid, a hidden latch reveals it is in fact filled with several thin panes of wood of the same color and form as the exterior. Malifishmertz warned you it has been enchanted to catch flame if any human touches it. After subjecting it to a battery of magical tests, he's still unable to find anything concrete about the object or the runes, so a path forward will require you to try and decode the runes themselves with cryptography.


YOU DO NOT HAVE YOUR ODD OBJECT.

Council Outlook: 3/4 (Pass)
Coyote: Fascinating. (Pass)
Goofy: Maybe it's just upside-down? (Abstain)
Janus Lee: An intriguing mystery, but not my department. (Abstain)
Mirage: I can't justify authorizing resources for this, Doctor. (Veto)
Ludivine: I haven' see writing that sqwewey since de autobahn redecorated in art brut! (Pass)
Malifishmirtz: You still haven't looked at it??? (Pass)

Outcome: ???

[ ] Research the Metahuman Genome
DC 160
Jumba's notes on metahuman genetics were deleted following Kat's infiltration of his lab, and his memory on the subject is sporadic at best. If we are to truly make strides in the field of understanding and eventually granting a stable form of superpowers, we must start at the most fundamental level.

Council Outlook: 2/3 (Pass)
Coyote: Absolutely no complaints. (Pass)
Goofy: I uh… I don' like tha' sound of it. (Veto)
Janus Lee: Oh lord, this again. Well. Nobody said perfection was easy. (Pass)
Mirage: I'm.. uncomfortable weighing in, Doctor. (Abstain)
Ludivine: I'm gonna have to be the one who convinces Jumba to do it again. (Abstain)
Malifishmirtz: These are some weird looking wizards. (Abstain)

Outcome: Basics of the metahuman genome understood, options to begin further research of superpowers unlocked. New Man Project DC reduced by 10.

[ ] Research Extradimensional Tech
DC 60
The revelation that other dimensions not only exist but hold a variety of existential threats was an uncomfortable one to many of us, but the need to understand and navigate these foreign planes is becoming increasingly apparent. Use of the Crystal Key is likely to mitigate the extreme difficulty of tearing a hole through dimensional realities, although opening a portal and mounting an expedition will still be a resource-intensive action.

Council Outlook: 5/6 (Pass)
Coyote: Adventure! Wonder! New horizons! (Pass)
Goofy: Sounds real neat! (Pass)
Janus Lee: I don't need to explain why I'm allowing this, do I (Pass)
Mirage: I worry about the dangers, but I have to admit the potential. (Pass)
Ludivine: [Ludivine's chair has at this point begun boring a hole into the ground from sheer repetitive vibration] (Pass)
Malifishmirtz: Ohohoho no, you never know what's lurking out there. One time, there was this living wall of hair, and it called my hat stupid! Well joke's on you, hair-wall, it's a headdress, so there. (Veto)

Outcome: Other-Dimension-Inator created. You can manage to move some resources for your first expedition, but subsequent activations will incur a funds cost of 2. This cost may be reduced through various means.

You will be able to take your inaugural quest at any time after this action is completed.

[ ] Research Exotic Vehicles
DC 85
Lee Industries are veterans in vehicle design, both civilian and military. Integrating their best and brightest into your R&D department and letting them go wild will allow you to unleash truly inventive machines upon the world! Further research into the limo with wildly radical tech is likely to make this option easier.

Council Outlook: 4…5? Out of 6 (Pass)
Coyote: [Unnaturally quiet] I would like to use these contraptions. (Pass)
Goofy: Well garsh, that sounds like f-! (Pass)
Coyote: No!( …un…-pass?)
Janus Lee: [Is trying very hard not to appear too eager] (Pass)
Mirage: Not a terrible idea, if we're willing to commit to it. (Pass)
Ludivine: [Deeply hypocritical] Oh, you boys and your toys. (Abstain)
Malifishmirtz: So they're like covered wagons, but… metal? That doesn't sound right. How do the horses pull them? (Veto)

Outcome: Action to enter (or in Lee's case, re-enter) the [Motor Vehicles/Transportation] market unlocked

[ ] Research Sublight Drives
DC 140
The engines on the recovered GalFed ship that serves as Jumba's lab are very advanced, but the gap between them and the current level of military tech is rapidly dwindling with Drakktech's recent advances into rocketry. It may still be worthwhile to investigate but the level of tech disparity is not as great as it once was.

Council Outlook: 3/3 (Pass)
Coyote: A valuable tool literal lightyears ahead of its time. (Pass)
Goofy: Well yeah, that sounds useful! (Pass)
Janus Lee: I would love the chance to see how that works. (Pass)
Mirage: Are we sure the Galfed has no means of tracking their own technology? (Abstain)
Ludivine: I'd be cautious of using Galactic technology in public. (Abstain)
Malifishmirtz: Wait, the stars are places?!?! (Abstain)

Outcome: Opportunity to begin commercializing alien tech, opens potential for GalFed scrutiny, investors in [Aerospace] are likely to react very aggressively to this.

[ ] Research GalFed Cloaking Tech
DC 140
The cloak on Jumba's lab is roughly analogous to the high-end military cloaking devices on the market but of completely alien make. Taking a closer look at how it functions would give us some valuable insight into how alien technology functions and a device that is foreign, if roughly equivalent, to any others on the market.

Council Outlook: 4/5 (Pass)
Coyote: If only I'd had such a device in my roadrunner hunting days… (Pass)
Goofy: I'll leave it to the professionals. (Abstain)
Janus Lee: A far safer choice given its intended to shield us from focus by its very nature. (Pass)
Mirage: This has a multitude of potential uses. (Pass)
Ludivine: Shooure, I'll puddit on de list. (Pass)
Malifishmirtz: Just use a spell! (Veto)

Outcome: Chance of inviting GalFed scrutiny, cloaking device reverse-engineered. This will allow you to move specialty vehicles around with greatly increased subtlety. slight increase in understanding of GalFed tech

[ ] Research Animal Uplink Suits
DC 120
Lizzy's prototypes for her antborg armor are simple in design but surprisingly effective, given that they can sync up the movement of ants to a far larger scale. With enough effort it may be possible to make it so that any animal could benefit from this sort of uplink and benefit from the increased strength and mobility afforded by the armor. This is unlikely to hugely increase their combat effectiveness but it would still give a noticeable boost to NOWCA, as well as opening up the possibility to sell to areas with high anthro populations like Zootopia in the future.

Council Outlook: 3/3 (Pass)
Coyote: Man and machine, together as one. Er. Well. (Pass)
Goofy: That sounds pretty silly, Dr. D. (Abstain)
Janus Lee: As if anything else here doesn't? (Abstain)
Mirage: I… suppose… (Abstain)
Ludivine: Yeah shooure, I could whip dat up for you. (Pass)
Malifishmirtz: We're putting the beavers in armor? That… huh. You know that doesn't actually sound like a bad idea. (Pass)
Coyote: Beav-[Clamps hand over mouth]
Janus Lee: Beavers? Those aren't native to Europe!
Malifishmertz: Yeah, and neither are ocelots pal, what's your point?

Outcome: Option to construct animal uplink suits for NOWCA unlocked (eventual +3 martial, -3 funds), option to sell armor in Zootopia unlocked

[ ] Research Insect Control
DC 140
Lizzy's devices that allow her rudimentary control over nearby insects are impressive if not as widespread as we had initially thought. She currently lacks fine control or a very wide range, but what she does have is impressive. The tech is unlikely to be improved by leaps and bounds- not to mention the logistical problems with gathering and storing the ants she controls- but there is some potential in it, and more importantly, Liv Amara has expressed interest in figuring out how it functions. Thinking about a collaboration with Sycorax would be beneficial in the future.

Council Outlook: 3/4 (Pass)
Coyote: Lizzy could use the boost in efficacy. (Pass)
Goofy: I get the willies jus' thinkin' about that many creepy crawlies. (Abstain)
Janus Lee: No real investment on my part. A potentially useful sale, I suppose. (Pass)
Mirage: I'm hesitant to stoke Amara's apparent interest in bioweaponry. There's something off about that woman. (Abstain)
Ludivine: Oooh, dat's some real supervillainy stuff. Go for it. (Pass)
Malifishmirtz: Just use maaaaagiiiiiic! (Veto)

Outcome: Insect control technology unlocked, Lizzy's martial improves by +5, Liv Amara takes an interest

[ ] Research Zero Point Energy Technology
DC 150 (Raised by prototype theft)
Syndrome's inaccurately-named 'Zero Point Energy' emitters weren't related to the hypothetical vacuum state as some may have predicted, but rather an impressive stasis field emitter. The man greedily hoarded them to himself and his highest paying customers when he was still alive, but our theft of the blueprints and prototype at the Sands Gala would allow us a better understanding of his technology, should we choose to invest the time. The theft of the prototype is annoying and will complicate matters with nothing to work off of, but it is not catastrophic.

Council Outlook: 3/3 (Pass)
Coyote: This is definitely not true Zero-Point energy. But it might still be worth considering. (Pass)
Goofy: If… ya say so. (Abstain)
Janus Lee: This isn't my field of expertise but stasis technology could be very useful. (Pass)
Mirage: … (Abstain)
Ludivine: If we don't use it now, we'll have to use it at a suitably dramatic moment. Which is traditional, I supphose! (Pass)
Malifishmirtz: [dial tone] (Abstain)

Outcome: Stasis field technology unlocked, Zero Point Imprisonment Unlocked, Luxury Stasis Transportation Corporate Action Unlocked

[ ] Attempt to Reach Out to the Merlinians
DC 110

Balthazar Blake and… whatever other Merlinians exist (?) have proven themselves a benign actor. If you're looking for more ins in the magical sphere and contacts on the positive side of magical events, they seem like a good potential option? They don't have much of an opinion of you, at the moment, but they'll at least hear you out.

Council Outlook: 4/5 (Pass)
Coyote: They seem a bit reputable for my tastes, but I have no real opinion. (Abstain)
Goofy: Oh, I loved the Bazaar. So many sights and smells-
[jump cut: Goofy falling off one 5 story building only for gravity to reverse halfway down and land atop another]
-I'd love to pay another visit! (Pass)
Janus: No reason not to seek more information. Carefully. (Pass)
Mirage: I'm of largely the same mind if we seek to enter this field. They seem less dangerous than the alternative. (Pass)
Ludivine: Szounds like fun. Get me somethink I can take apart until I understand eet. (Pass)
Malifishmirtz: No way! Not ONLY am I not good enough anymore, but you're going to those REPUTABLE typeS?! (Veto) (Veto) (Veto)


Outcome: Option to collaborate with the Merlinians unlocked, certain narrative effects.

[ ] Attempt to Reach Out to the Morganians
DC 110

The Morganians are not nearly as benign a political entity as the Merlinians, but they are a far more dominant force in the magical community, proving to be one of the primary influences on the Magus Bazaar. You've recently become aware of a conflict of sorts within the faction- by which you mean that time some guy in a red coat shot their leader in the face. Russ gave you some details but is not fully aware of the finer points himself, including how that whole fight ended. Still, if they're in chaos now might be a good time to take advantage and press your own interests.

It is probably not a good idea to send anyone who helped with the aforementioned face-shooting. Or anyone who's not that informed about magic as a whole.


Council Outlook: 4/6 (Pass)
Coyote: I foresee no way in which this could backfireball on us. (Pass)
Goofy: Didn't these guys try to destroy America? Doesn't sound like anyone we should be working with, no sir. (Veto)
Janus: Knowledge is power. If we ignore a major political faction, we're only asking for trouble down the road. (Pass)
Mirage: It's a risk… but also an opportunity. (Pass)
Ludivine: Vhat? Morality? Eezn't dat a soda? (Pass)
Malifishmirtz: What, you're just adding insult to injury now?! The one thing I asked you for was no more wizards, and you want to work with MORE wizards?! Forget it! (Veto)

Outcome: Contact established with the Morganians, options to influence and collaborate unlocked, certain narrative effects.

[ ] Fortress of the Mind
DC 120 (Reduced by multiple hero units)

The mystic arts are likewise a path to the barring of the mind's doors and wards. It is the source of all, guard it well.

Reward: Universal Personal Action for units to develop mental defenses, defend against possession, prevent mind-reading, and similar. +10 to mental defenses trait, narrative effects. Unit percentage success chance per use of their Personal will be equal to their Occult, I.E. Khan has 7%. On a failure, success increases by twice their occult score for next attempt, I.e. Khan's second attempt would be 21%. Unlocks Advanced mental training. If you take this with Practical Mental Defense, chance of success is equal to both success chances combined. National Action unlocked for the council.


Council: 4/5 (Pass)
Coyote: I'm not certain why we couldn't take a more practical approach but... Spooky edition. (Pass)
Goofy: Uhhhh (Abstain)
Janus: We need to investigate this security threat by every means possible. (Pass)
Mirage: I would suggest a more... traditional option. Don't overcomplicate it. (Veto)
Janus: I demand to know if the Ninja can read my mind!
Goofy: Uuuuuuuuuhhh...?
Ludivine: Six of one, two dozen uf de udder. (Pass)
Malilfishmertz: Just don't tell those serfs how to throw off my possession. I like tasting that drink you call 'coffee'.(Pass)


[ ] Look Back Through Your Magic Stuff
DC 115
You've collected a lot of weird magical fripperies in your day, from magical auctions and magical tombs and magical shops and probably behind some magical couch cushions. At the time you just sort of took them and said 'neat!', but now that you have the ability to understand magic on even a basic level, it might be worth looking back over your resources to see what you can build on.

Council Outlook: 3/5 (Pass)
Coyote: We already have quite the backlog. (Veto)
Goofy: We could use some spring cleanin' (Pass)
Janus Lee: I'm not interested in trinkets when we have better uses of time. (Abstain)
Mirage: I'd prefer not to leave their natures uncertain given what this sort of thing can.. Establish. (Pass)
Ludivine: Why not. (Pass)
Malifishmirtz: What, was the stuff I gave you not good enough? That was top quality stuff! …In Drusselstein. (Veto)

Outcome: Potential new actions unlocked based on magical resources in Your Stuff.

[ ] Map Ley Lines
DC 75
Ley Lines are the magical conduits and paths through which magic flows throughout the world, comparable to mystical river systems or the arteries of the world. They tend to flow near population centers and magically active areas, so using some delicate and crystal-y tools you got in the Magus Bazaar to both map out and make use of ley lines near to you and to confirm the shape of the lines that stretch across the entire nation.

Council Outlook: 4/5 (Pass)
Coyote: Sensible. (Pass)
Goofy: Just like the Junior Woodchucks! (Pass)
Janus Lee: A building block, I take it? (Pass)
Mirage: Approved. (Pass)
Ludivine: Busy eating a donut (Abstain)
Malifishmirtz: Yeah, go ahead, ask your new ghost about ley lines. She doesn't even come from Earth, so she won't know any of ours! (Veto)

Outcome: Learns major locations of magical power across the world and areas of power in your backyard; Reduction to ritual action DC; unlock Alter Local Leylines national action

[ ] Study Magical Traditions
DC Variable

LOCKED until a reliable source on those traditions is gained.
[ ] Mewman
The magic of the Mewni Queens is meant to be left TO Mewni Queens… but that's always been a bit of a 'beg forgiveness' kind of a thing when you give a teenager control over the book of spells. No, the bigger issue is that Celena's ability to be a teacher is contingent on having enough people around who she can stand looking in the eye for more than three seconds. Try doing something about that.

[ ] Repair the Avatar of Felldrake
DC 40
Felldrake has become increasingly irate that his avatar has not yet been repaired, and his whining is beginning to make Janna irritable. You can expect more serious consequences soon if not fixed. Already he's talked Janna into refusing to give up any information on his next 'World Tour' location until after his so-called 'god bod' is restored.

Council Outlook: 4/6 (Pass)
Coyote: He's started giving us dirty looks. (Pass)
Goofy: I'd jes' get it over with. (Pass)
Janus Lee: You're not actually going to let a stick blackmail us, are you? (Veto)
Mirage: I'd rather not find out what he's capable of when mad. (Pass)
Ludivine: Absolutely nothing, that's what. That said I want to see de big stompy duck golem, so make it happen. (Pass)
Malifishmirtz: Why don't we recarve it to look like me!? (Veto)

Outcome: Avatar of Felldrake fixed

[ ] Golumetric Theory
DC 85
The construction of the golem; that is, the artificial magical automaton- is now within your grasp. It's unlikely that they will be outperforming your robots anytime soon, but it could prove a useful stepping stone to broader arcane constructions.

Council Outlook: 1/4 (Veto)
Coyote: Meh. (Abstain)
Goofy: I don't know too much about magic, so I can't really say for sure. (Abstain)
Janus Lee: Our investment into robots is already significant, we should focus on those instead of going in a needlessly magical direction. (Veto)
Mirage: I don't see the benefits that this field would grant us over our current robots. (Veto)
Ludivine: I don't like clay. It's smooth and brittle and red and it's used everywheah. (Veto)
Malifishmertz: Making golems is the hallmark of any decent wizard! (Pass)

Outcome: Repair the Avatar of Felldrake DC reduced, future Occult actions unlocked, 'Spooky Normbots' added to your PMC (no actual change in effectiveness, but if having any magic units ever becomes relevant there they are.)

[ ] Dance Magic Theory
DC 90
'Dance Magic' is a rather circumstantial use of rhythm and music to amplify or cast certain magical spells. While Juniper has utilized it to some degree and understood the basics, but she hasn't actually written it down yet… or theorized how it could be used on a wider scale.

Council Outlook: 2/4 (Pass)
Coyote: I've no opinion on eldritch gyration. (Abstain)
Goofy: Sounds fun ta me! (Pass)
Janus Lee: At least start with something sensible! (Veto)
Mirage: Very… Well. *sigh* This is not my forte… (Pass)
Ludivine: I've got two webbed feet. (Abstain)
Malifishmirtz: Dance magic is lame. Study real magic instead! Like meat! (Veto)

Outcome: Dance Magic personal action unlocked

[ ] Summon Demons
DC 70
So, now that Janna has ticked 'Summon a Ghost' off the magical bucket list you've just now learned she had, the next thing in line is apparently 'summon demons'. She claims Tom 'doesn't count'.

What could go wrong?

Council Outlook: 3/6 (Pass)
Coyote: Now hear me out… (Pass)
Goofy: Nuh-uh. (Veto)
Janus Lee: No. (Veto)
Mirage: No. (Veto)
Ludivine: No no, hear him out… (Pass)
Malifishmirtz: A time-honored tradition! Oooh, let me know if you need help coming up with a faustian pact. (Pass)

Outcome: Summon a Demon. Any demon. On a success, roll 1d100. On a fail, the action will as usual not be particularly productive. On a crit fail, you successfully summon a demon.

[ ] Search for Magical Individuals
DC 85
The magical community is, from what we can tell, somewhat insular, and while not everyone online claiming to be a wizard actually is one, we have enough knowledge to know that the concept isn't fundamentally incorrect. With some careful screening and interviews we may be able to find someone who is skilled in the occult and interested in working for us.

Council Outlook: 4/5 (Pass)
Coyote: We could certainly use some more help. (Pass)
Goofy: I'm tryin' ta' remember if I ever met a wizard before. (Pass)
Janus Lee: If they're like the 'experts' we already have, I'll pass. (Abstain)
Mirage: We need a stronger knowledge base if we're to move forward. (Pass)
Ludivine: Only if I'm konductin' de intaviews. (Pass)
Malifishmirtz: What, am I not good enough? You gonna replace me?!?! I bet you already have a cooler ghost lined up, don't you? With plot relevance and everything! (Veto)

Outcome: Occult hero units available for hire

Corporate Actions will be restructured next turn.

An action is free unless it has a Funds cost. Every corporate action after the first costs an additional 1 fund.

[ ] Develop Lady and the Tramp
100% CoS

The next film once intended for production by the Walt Disney Corporation before its unfortunate end was about a romance going to the dogs. Wait, no, reverse that.

This film was cancelled halfway through production; meaning it will take quite a bit more work to get finished than last time. You're going to need to track down the erstwhile stars, manufacture new toon props and sets, and finish the script; but that also means you have a lot more leeway on HOW the film turns out, if you're so inclined.


Outcome: Vote on the structure of Lady and the Tramp.

[ ] Lobby
-[ ] Choose an Issue (See Lobbying Actions)
–[ ] Specify For or Against
1 Funds
100% CoS

Get that political machine a spinning!

Outcome: +/-50 Global tick per turn.

[ ] Set Up Gene Therapy Clinics
1 funds
75% CoS

Our present genetic research isn't as broad or sweeping as the New Man proposals, but is no less important. As it turns out though, the fastest way to get your life-saving medical technology out to the world is to just build your own corporate specialty clinics all over the place and then bill the hospitals when they send the patients over.

You know, when you put it like that it sounds a bit sad.

Outcome: Gain 1 investment in [Healthcare].

[ ] Sell Silphium
0 funds
75% CoS
Pliny the Elder might've been exaggerating a bit when advocating for the virtues of silphium, but our research into the extinct herb yielded some interesting results. FDA regulations mean that we can't claim it's a cure-all or anything, but it is safe to use and certainly more effective than whatever those homeopaths are hawking.

Outcome: Gain 1 investment in [Healthcare].

[ ] Perform Six Sigma Realignment
30% CoS

Some of Janus' people have informed you that by synergistically readjusting your lean manufacturing methods and transforming your current paradigm to a robust Just-In-Time interface which maximizes customer buy-in, you can not only operationalize your corporate strategy but also leverage your core competencies in order to holistically administrate exceptional synergy with value-added quality commitment. Synergy.

After your head stopped spinning, you agreed to give it a try.

Outcome: +10% CoS on currently available Corporate actions.

[ ] Purchase Nomanisan
7 funds
100% CoS
Nomanisan Island was the former flagship of the Kronos Corporation- an actual flying island that used to hover around the Mojave, serving as a massive money pit and marginally impressive research base/tourist trap. You could, if you really want, purchase the island for your own use, but Winston has outright warned you that he's selling it at a loss and doesn't expect it to bring you much use at all.

(Outcome: Nomanisan Island unlocked, -4 funds every turn to keep it flying)

Council Outlook: 3/5 (Pass, somehow)
Coyote: How could we possibly say no to our own floating island lair? (Pass)
Goofy: I dunno, it seems pretty evil and kinda expensive? (Abstain)
Janus Lee: I can appreciate the aesthetics but have you looked at the cost? This will be a black hole for funding. (Veto)
Mirage: [stony silence] (Veto)
Ludivine: (chanting) Sekret lair, sekret lair (Pass)
Mirage: Ludivine, please-
Malifishmirtz: Maybe no one else agrees, but I like it! Money is a completely arbitrary thing made by society and has no value! (Pass)
Coyote: I agreed.
Malifishmertz: Nobody asked you.


[ ] Research the Market
90% CoS
1 fund for each
DEI's corporate restructuring has uprooted a lot of inefficiencies in the system and brought us around to functionality once again. Unfortunately this means that various acts of crucial market research have long been overlooked, requiring further investigation to understand our rivals' standings and our comparison to them.

Choose one:
-[ ] East Coast
-[ ] West Coast
-[ ] Underworld

Council Outlook: 3/5 (Pass)
Coyote: Know thy enemy! (Pass)
Goofy: Uhhhhh… (Abstain)
Janus Lee: Yes, a likely necessary step if we are to direct our attention efficiently. (Pass)
Mirage: When we have the time, doctor. Certainly before a major expansion of any kind, lest we run headfirst into a monopoly. (Pass)
Ludivine: Back! Back! Keep doze spreadsheets away from me! (Veto)
Malifishmirtz: Just use divination! (Veto)

Outcome: Gain knowledge of all industry factions in the relevant region. Refreshes available companies to purchase.

[ ] Buy Out a Rival Corporation
Cost varies
There are some corporations that aren't rich enough to ignore you and lack the legal chops to fight a takeover, so you can just cut straight to the point and buy them out. Perfectly legal and on the level, and it won't even make you that many enemies! Descriptions provided for companies as needed.

Buying corporations will be restructured next turn.

Council Outlook: 5/5 (Pass)
Coyote: Presumably prudent. (Pass)
Goofy: I'll leave this to the professionals. (Abstain)
Janus Lee: Finally, some actual business. (Pass)
Mirage: Let's make a worthwhile investment. (Pass)
Ludivine: Ah, the increasing conglomeration of our economic sektahs into ever-fever vast corporations. Good for funding! (Pass)
Malifishmirtz: Does this involve as much violence as it used to? Only sometimes? Okay. (Pass)

Outcome: Acquisition of a corporation below.

Beware that rival conglomerates will also have the chance to pounce on opportunities you don't.

Choose One:
N/A

[ ] Look Through Corporate Records
CoS 100%
The subsidiary companies you've acquired are a bit of a mess, and while Wasabi was able to organize them into something resembling a functional structure there's still literal buildings full of paperwork that's just begging to be sifted through. Thankfully, that's what interns are for.

Coyote Outlook: 1/1 (Pass)
Coyote: Oh right, I have interns! (Pass)

Outcome:
5% An Ugly Memory
20% Dusty Documents
25% Dirty Secrets and the Megacorps that Made Them
20% The Chairman's Evil Plan
15% A Letter From a Friend
15% A Letter from Yesterday, A Letter from Tomorrow

Legalize Sweeping Human Genetic Modification
DC 50/600

Small-scale gene therapy has been around for years now, even if you and Gen-U-Tech have made huge strides in the field as of late. The all-encompassing kind… not so much. Oh sure, there are a bunch of capes that have spliced themselves octopus legs or something, and 'that freak in Middleton' did something with fuzzy animals a while back, but as of yet there are no laws protecting massive changes that could potentially be heritable. Mirage says that this could leave you open to all sorts of lawsuits, which is why we need to make the government make it nice and legal!

Outcome: Radical alteration of the human genome becomes protected by law… pending all the usual FDA regulations of course. Fellow geneticists will LOVE this. Some people will get very upset, but most will remain neutral to positive.

Reduce Corporate Taxes
DC 300

Taxes. You hate paying them, and yet you must! You're pretty sure that a lot of your fellow CEOs share in your opinions on this, which is pretty understandable- just think about how much less you could have to pay at the end of every year! The only problem is that this is a pretty unpopular issue for the working class, as they'll probably have to pick up most of the slack.

Outcome: Taxes reduced by 2 funds. Other CEOs will love this. Massive public opinion decrease.

Establish Firmer Environmental Protection Laws
DC 300

Considering how you do in fact live on the planet and would like to see it sustainable for another few centuries, maybe it's time to do something about … well, everything really. Carbon emissions, waste dumping, unsustainable packaging, the works. Some stricter regulations from the EPA would force everyone to get in line, which includes DEI. While we claim to be "greevil" we are not significantly more environmentally friendly than other companies claim.

Outcome: Stricter environmental laws passed. A -2 modifier will be added to the Income statement to reflect various measures we will have to take. Efforts to reclaim the Exclusion Zone will become more effective. Significant public opinion increase. Some CEOs might dislike this.

Establish Laxer Environmental Protection Laws
DC 500

…on the other hand, maybe you're being a bit too dramatic. It's neither your responsibility nor your problem to focus on the environment, not when there's money to be made.

Outcome: Environmental regulations reduced. Gain +2 misc income. Efforts to reclaim the Exclusion Zone will become less effective. Other corporations will like this. ???

Give Me Grant Money
DC 400 (Must be a coherent idea) (This would be easier if the government liked you)

If there's one thing Uncle Sam is good for, it's development money. And while spending your money is cool, spending other people's money is even cooler.

Outcome: One action of your choice (just ask us there's too many to list) the government approves of will have its Funds cost either eliminated or severely reduced.

Support Initiatives
DC 400 (Must be a coherent idea) (This would be easier if the government liked you)

Above and beyond just funding you, the government is full of boards and bureaus of people with incredible resources and abilities.

Outcome: One action of your choice (just ask us there's too many to list) the government approves of will gain a +50 collaboration bonus as if you had a collaboration with the government.

Decrease Corn Subsidies
DC 500

If there's one thing that the United States has too much of, it's corn. Seriously, it's in everything! Even the soda! And it turns out most of that is because the government gives huge amounts of money to farmers to keep growing the stuff. It's time someone said no more!

Outcome: Corn subsidies decreased. If this passes when the Franchise Wars are still active, Captain Kernal's will be significantly impacted. Seth Supplies Co. will not like this.

Establish AI Rights
DC 700
Given that you have now created AI that are basically people, it's probably a good idea to make sure that they'll actually be treated… like people. This will be a rather controversial move.

Outcome: AI rights established. Some corporations will not approve.


Increase Consumer Product Standards
DC 550

Have you heard? People are selling hats with spinning blades in them! And all sorts of other things too, of course, that was just coincidentally the first thing that came to your mind.

Outcome: All factions invested in Robotics and/or Retail & Wholesale lose 1 misc Income. InventCo takes a -20 to various proliferation actions. Minor opinion penalty with all corporations involved.

Increase Data Privacy Laws
DC 800

You're absolutely certain that ENCOM is doing all sorts of horrible things with your data, but nobody's doing anything to stop them! Normally this is where Uncle Sam could step in, but apparently they also… do all sorts of things with your data.

Streamline Accession Laws
DC 400

Noise has occasionally been made about integrating Cape Suzette and other outstanding US territories into the union proper. While they continue to not vote for this, making the process by which this could eventually happen easier might be a worthy undertaking regardless.

Outcome: Slightly increased chance Cape Suzette is integrated into the United States proper. If someone were to turn over land to the United States immediately for no apparent reason, loopholes would be in place to make it effectively a fait accompli.

Take Down a Masquerade
-[ ] Choose a Masquerade
DC 999

The government doesn't want to do this, but there are those within its halls who believe it may be necessary.

Reward: A lie ends.

Your current infiltrations with remaining Espionage Actions:

Sycorax: 2
Steal Algal Bioremediation Research
Steal Kaiju Gene Research
Steal Minuteman Serum Research


DCs for these actions will be calculated next turn.

Espionage Actions (not affected by Level of Infiltration DC reductions, but see below):
No chance of discovery
  • Increase the DC of an action targeting your own territory (ex 'establish a spy network in Doofania')
    • DC: Base Infiltration
  • Gain a +15 general bonus to National Actions (not Infiltration Actions) targeting the faction for the next 3 turns
    • DC: Base Infiltration
  • Learn a King's current secret actions
    • DC: Base Infiltration, potentially modified by degree of secrecy.
  • Reveal a King's unique mechanics
    • DC: Base Infiltration
Small chance of discovery
  • Steal an item/research, gaining it for yourself (and removing or increasing the difficulty of the target using it themselves)
    • DC: Base Infiltration, modified by degree of secrecy.
  • Incapacitate a Hero Unit, distracting, confusing or harming them and putting them out of commission for 2 turns.
    • DC: Base Infiltration+Hero Unit's Intrigue
  • Sabotage an action the target is taking next turn (if you are aware of it), increasing its DC by 30 and its critical failure chance by 15.
    • DC: Base Infiltration+30
  • Learn a target's major secrets (Evelyn Deavor has superpowers, Syndrome is murdering Supers, Toffee is an interdimensional warlord); grants only one at a time.
    • DC: Base Infiltration, modified by degree of secrecy (Infiltration actions cannot crit fail, barring risk of discovery)

Level 3 Infiltration

Level 3 Infiltration grants you access to new Infiltration actions, and drops the DC of all Tier 2 infiltration actions by 25.

  • Remove a Hero Unit (extremely high chance of discovery)
    • DC: Base Infiltration+Hero Unit's Intrigue+10
  • Assault a King (guaranteed discovery) Requires multiple actions
    • Final DC will not be revealed until it is time to take the final action.
Espionage actions are disabled this turn due to the Pacifism-inator and locked to passive surveillance.

Nemesis Actions

You may take one nemesis action in place of a national action to gain the benefit of both Doofenshmirtz's roll and your relevant hero's stat, or as a personal action to only add your relevant hero's stats to a 1d100 roll. The nemesis may contest this with a roll of their own!

Janna: Janna has not yet noticed that the Glooms exist.

Agent Russ:
[ ] Reclaim the Odd Object
DC 130
The Blot has stolen your Odd Object! Russ' previous attempts to reclaim the item ended in failure, but you could always try again.

YOU DO NOT HAVE YOUR ODD OBJECT.

Quest Actions

[ ] Let's Get Digital (Cost: 3 funds) LOCKED until after Negaduck

With both the SHIVA laser and the LUMINES algorithms in hand, you can finally see what this baby is really capable of, and go inside your own computer!

Unfortunately, this is probably too much of a risk to take right now with the ongoing… doom. Alan has stated the equipment is fragile and you are starting to get the sense that he… knows more about this than he's let on.

Personal Actions
[] (Doof Personal) Ask Pleaky about the Galactic Federation

Oh right. There's a massive alien civilization camping out on the collective-your best vacation spots and you know nothing about them, and you have one of their experts right here. Actual level of useful information may vary based on Pleakley.

[ ] Wheedle Russ about CAIA
Rather than attempt to personally infiltrate the most secretive and dangerous department in the entire government, you could instead attempt the slightly harder task of getting information about his job out of Agent Russ. Thankfully, your naturally whiny voice and high lung capacity might just be the key.

[ ] Manage Malf
Getting Malf to work smoothly in your organization requires you to get… creative. Distract him at the right times, butter him up in the right places, keep him pointed in a vaguely useful direction. This is likely to be a fairly time-intensive endeavor… at least at first.

Taking this action grants Malf a free personal action this turn, and gives a permanent +5 to Malf's opinion.

[ ] Form a Heroball

This action costs 2 funds, and 1 personal action from everyone involved, including Doof.

[ ] Browse Online for Interesting Stories
The internet is a hotbed of rumors and strange happenings. If you've got some free time you can always browse The Grid to see what looks interesting. Whether or not that'll pan out as something actually useful is up to chance.

Outcome: Far too many to list

[ ] Visit the House of Villains
There's a nightclub in Burbank being run by one of Goofy's old friends, and it's themed around old cartoons and villains! You like at least one of those things! If nothing else, you're pretty sure it'll be a fun evening out.

Outcome: Doof visits the House of Villains

[ ] Practice Elocution (2 Actions)
You will admit that, time to time, you have been known to ramble on. Lose your point. Repeat yourself. Get into a long winded digression about that thing that happened to you last Thursday, and you can't believe they spelled their dictator's name wrong on the coffee cup! You don't even like coffee but they had this new hazelnut blend that…

Outcome: Doof Diplomacy increased by 1d4+2

[ ] Read About Lean Evil (2 Actions)
You're more of a hands-on type of boss. It miiiight be a good idea to try and read some of those evil self-help books on management and organizational leadership and stuff, to see how the field of evil masterminding has progressed since college. The fact that some of those concepts would transferable to more general leadership skills might be part of why Mirage keeps leaving them around your workdesk.

Outcome: Doof Stewardship increased by 1d4+2

[ ] Take a Time Management Class
You're going to be honest with yourself, you still have no idea how your company runs. Roger and Mirage handle most of the work behind the scenes and your management AI handles the rest, leaving you… to do all the fun sciency bits, really. But now that you think about it, maybe you could… put some time into learning? Just so you know what's actually going on, you mean.

Outcome: Bowl of Mints is entirely removed instead of 'mitigated', Can be retaken to repurpose CJ and Roger into a Stewardship bonus

[ ] Ask Mirage to Let you Practice Lying (2 Actions)
You are a trickster par excellence of course, routinely outwitting the best spies platypus-kind could offer you. But lies are what hold society together, and you gotta stay on top of your game. You sometimes get the feeling your cunning schemes are not quite as opaque as you'd like them to be. There are a lot of competing evil geniuses out there, and you've got to be sure you can manage to get one over on them, get one under on you, and figure out what they're planning before you don't.

...Or uh. Something like that.

Outcome: Doof Intrigue increased by 1d4+2

[ ] Study Basic Magic
You have a general idea of what's magical and what's not, but a lot of the nuances are lost on you. Malf's spellbook was interesting and all, but it wasn't exactly the best primer on the occult that you've ever seen. Now that you've got some reliable contacts in the Magus Bazaar, it shouldn't be too difficult to get the basics down…

This action must be taken twice.

Outcome: Doof's occult improves by 1d4+3

[ ] Tinker with Your Inators (costs 2 personal actions)
No matter how big your evil schemes get, you will always have time for the creations that started it all. If you choose to roll on the inator table, you can roll twice and choose an inator.

[ ] Chat with the Bossman
It might pay off to spend some more time talking to your employees, so you can see how they're doing and what they're working on. This is likely to make them like you a bit better (+10 loyalty for 3 turns) and also give you valuable insight into what they're doing and how they're doing it. Chatting with the Bossman can unlock new personal actions, reveal more preferences and means of increasing opinion, and generally start to build an actual relationship beyond the slightly awkward one of employer and employee.

You may take this action more than once a turn.
-[ ] Choose a Hero Unit

[ ] Spend Some Time with CJ
"Princess Coffee Java" is the go-to workplace organization program around DEI, and you made it. Her? With all the hubbub about sentient AI, maybe you can give humanizing CJ a shot?

Outcome: Doof communes with his scheduling algorithm.

[ ] Remove an Employee
-[ ] Specify a Hero
As much as you hate to say it, not everyone is cut out for the DEI lifestyle. If you have an employee who isn't helping, is falling behind, or just isn't worth the salary anymore, you can choose to let them go. Shuffle them off to an unimportant area, or simply end their contract entirely. This may upset them, but you gotta do what you gotta do.

Outcome: A single hero unit leaves your roster.

[ ] Clean out Your Rolodex
Wow, have you been letting this get out of hand. You should really clear out your contacts list of any superfluous notes. Heck, up until last time The Pack was still in there, somehow.

Outcome: Vote on up to three potential hero units to remove from your rolodex.

[ ] Throw an Action in the Trash
Okay, why are these proposals even still on your desk?? You really should have shredded them ages ago. They're just taking up space. Practically mintlike.

Outcome: Choose up to 4 actions- permanently remove them from your national actions list.

[ ] Hire the Dickens Detective Agency
The Dickens are willing to work for you, hooray! Their services don't come cheap, and you'd probably want to be careful about sending them on any 'eeevil' missions. But if you pay them, their expertise will give you a free Intrigue action, and a hero to do it. You're really starting to develop a rapport with them.
-[ ] For a small (-2) income decrease, a lower level member of the Dickens family will come to aid you for a turn.
-[ ] For a medium (-5) income decrease, a veteran member of the Dickens family will aid you on an action, and likely bring some of their immediate family as well.
-[ ] For a large (-7) income decrease, the Commodore himself will complete your appointed task, and bring his entire dynasty with him.

Outcome: The Dickens will become a Contractor you can use this turn, assuming there is space for it.

[ ] Brew a Potion
Time to put that alchemy skill to good use! And hopefully not explode. Unless you want to make an explosion potion. Then that'd be expected.

Outcome: List of potions to choose from; one created.

[ ] Activate Automatic Potion Brewer
Oooor, you could just let the machine do it for you. So convenient!
Outcome: Two random potions created!

[ ] Tinker with Your Power Armor
Recent events have told you that you may, in fact, be in physical danger from things! It's been two days, and your arm still hurts! And that's saying nothing about the second degree burns on your entire body! Sure, your power armor is kind of effective, but it could always be more! Effective, that is.

Outcome: Doof's power armor bonus increases by 5

[ ] Give a Project Your 'Personal Attention' (3 personal actions)
- [ ] Write In:
Spend all your free time on ensuring a project goes off as smoothly as possible!

[ ] Personally Oversee ACME Product Testing
While you no longer have the title of CEO, you are still technically in charge of ACME. It behooves you to oversee the process of making sure ACME products maintain the standard of quality they are known for.

Outcome:
10% What Did You Expect?
30% A Quiet Day on the Job
40% A Promising Prototype
20% A Very Promising Prototype

[ ] Set Up a Trap
If there is one thing you and Doof have in common, it is a love of trapmaking. Why not throw together some sort of impressive imprisonment and see what comes of it?

Outcome:
5% Wait, Who Was That?
15% It Was a Wall a Second Ago
30% Shared Hobbies
40% Practical Applications
10% A Trap for the Ages

[ ] Look Through ACME's Records
AMCE as a corporation has records going back even longer than you've existed, starting as a minor joke company and blossoming into the primary supplier of Toon goods before the murder of Marvin Acme and the dark days of Mr. Chairman. Take a look through that storied history and see what ELSE you can find.

Outcome:
5% An Ugly Memory
20% Dusty Documents
25% Dirty Secrets and the Megacorps that Made Them
20% The Chairman's Evil Plan
15% A Letter From a Friend
15% A Letter from Yesterday, A Letter from Tomorrow

[ ] Expand ACME Products to Japan

Progress Revealed: (62/250)

Outcome: Reduced DC to Expand to Foreign Market (Japan), Increase your connections and resources in the cartoon field

[ ] Work for the Bossman
-[ ] Which project?


[ ] Send Away
Coyote will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Coyote will be safe.

[ ] Stay in Danville
Coyote will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Coyote will be able to help.

Coyote will not be safe.

[ ] Do Some Home Gardening
You've been really busy lately, why not take some time for yourself and relax? Spending some time at home gardening would be a nice break from the grind at work and give you the chance to eat something you grow with your own two hands.

Outcome:
95% A Quiet Afternoon?
5% Premium Crop

[ ] Finish Your Degree Online
The incident at the X-Games pretty quickly put an end to your plans for a degree. Fortunately all sorts of colleges offer online degrees now, and you've got just enough time to try and finish one! Not only would this make you feel better about yourself, it might have some actual effects on your job, too! Must be completed three more times to obtain your degree.

[ ] Find Mickey
It's been some time since you've heard from Mickey beyond the usual Christmas and birthday cards you got, and he's remained suspiciously tight-lipped about where he is and what he's doing. While you're pretty sure he's alright, it sure would be nice to know where he is and meet up face to face.

Outcome: Goofy visits Mouseton

[ ] Work for Dr. D
-[ ] Which Project?


[ ] Send Away
Goofy will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Goofy will be safe.

[ ] Stay in Danville
Goofy will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Goofy will be able to help.

Goofy will not be safe.

[ ] Custom Design
You can design or upgrade a unique vehicle for another person, factoring in and accounting for their strengths and weaknesses. Good for missions abroad and action in the Tri-State Area.
[ ] Which hero?

[ ] Work on the New Men Project
Jumba has given you some valuable insight into potential shortcomings of your designs, but there is still much to be done.

Outcome:
5% A Change in Perspective
35% A Roadblock
35% Steady Progress
20% Problems Solved
5% A Breakthrough!

[ ] Spend Time with Coworkers
Get to know your new colleagues in the DEI think tank and the various unique individuals Doofenshmirtz has attracted to his company.

Outcome
30% Misanthropy, Thy Name Is Progress
20% Let's Just Stay With Jumba
20% I've Always Wanted an Igor
20% Connection, Despite All Odds
10% Humanity.

[ ] Work for Dr. Doofenshmirtz
-[ ] What project?


[ ] Send Away
Janus will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Janus will be safe.

[ ] Stay in Danville
Janus will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Janus will be able to help.

Janus will not be safe.

[ ] Reinforce Kronos Corp Contacts
There are still people in Kronos… sorry, Olympia that know you, and that means there are levers to be pulled.

Progress revealed: 33/200

Outcome: Reduced DC for Olympia collaboration/infiltration actions, greater knowledge of what Olympia is up to

[ ] Recruit New Talent
Dr. Heinz has a lot of contacts that he hasn't followed up on. Take the liberty of following through on a few of them and hire some new talent.

Outcome: Recruit one random hero from the rolodex if a number greater than 50 is rolled.

[ ] Recruit at an SFIT Career Fair
The San Fransokyo Institute of Technology is the premier technical institute in California, rivaled only by the juggernaut of West Coast Tech. They are known for top of the line education and research producing wonders from the artificial brain to the world's first commercially viable lighter-than-air turbine. It is also known for the sheer number of graduates using their skills to enter the Cape scene, for better or worse. Thanks to a chance meeting with Dean Granville, you have an in to the best of the best's awkward formative years. You could get all sorts of valuable resources here; HATEBAGEL recruits, networking opportunities, or maybe even something better. It's like a gashapon, but with entire people.

Outcome:
35% The Fish Aren't Biting
25% Dean's List
20% Promising Interns, Actually This Time
20% Swarming

[ ] Work for Dr. Heinz
-[ ] Which project?


[ ] Send Away
Mirage will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Mirage will be safe.

[ ] Stay in Danville
[Name] will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Mirage will be able to help.

Mirage will not be safe.

[ ] Instruct Your Coworkers.
Being ze smartest person in the room is exhausting. Zankfully, you haf years of experience in pedagogy to fall back on, and plenty of udda people to teach ze joy of knowledge.
-[ ] Choose a Hero Unit
The benefits of this roll will change depending on the aptitude and temperament of the hero unit, as well as how much of a difference there is between Ludivine's stats and theirs. This will have diminishing returns if done more than once.

[ ] Repair the Martian Robot
Ludwig may haf gotten ze Bootle Beetle when you separated, but you got ze robot! Right now though, he's not good for much of anyting udda dan some light housework. Thankfully, you just happen to be a genius!

Progress revealed: (62/150)

Outcome: Ludivine gains a martial bonus, ???

[ ] Work for Dokta Doof
-[ ] Which project?


[ ] Send Away
Ludivine will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Ludivine will be safe.

[ ] Stay in Danville
[Name] will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Ludivine will be able to help.

Ludivine will not be safe.

[ ] Watch El Matador de Amor
Your descendant introduced it to you on the magic picture box. It's got a surprisingly compelling narrative, and that one episode with Ponce de Leon had you on the edge of your seat.

70% Cheap Drama
30% Easter Egg

[ ] Work for Your Descendant
-[ ] What project? (As a reminder, Malifishmirtz cannot be sent on any quests or work on any National Action that would require him to leave the city limits.)

[ ] Ride the Dragon
The man from the stars has made a creature of myth. Currently, "Drakenberg" has taken residence atop the undead alchemist's castle, much to his consternation. The behaviors of that bumbling wraith are not much your concern (for now), but you…have not yet ridden a dragon before.

You think you would like to try.

Outcomes:
50% Thrown
50% An Understanding

[ ] Assess the Court
Your studies have taken up much of your attention, these past few years. You have few personal allies at Doofenshmirtz Evil Incorporated, and while you have no interest in staging a coup, it would be well worth it to make it known that you are more than just the 'scary mongol man' that commands the corporation's private legions. There are many exceptional people among the staff, and you do enjoy the company of the exceptional kind.

Outcomes: Genghis will interact with a random Hero Unit.

[ ] Hunt the Piasa
While you are not one to rest on your laurels, recreation is important to maintaining one's self. Moreso than you expected, according to your studies. Archery, horse racing, and wrestling were the traditions of your time. The news of this Piasa, a winged monster native to this continent, has piqued your interest regardless. Perhaps you are simply looking for an excuse to hunt.

Outcomes: The Great Khan is entertained. Genghis will not take 2 recreational actions in a row. Once Genghis has taken 3 recreational actions, he will gain +10 Opinion.

[ ] Aid your Descendant
-[ ] Which project?

[ ] Send Away
Temujin will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Temujin will be safe.

[ ] Stay in Danville
Temujin will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Temujin will be able to help.

Temujin will not be safe.

[ ] Watch El Matador de Amor
Doofenshmirtz introduced you to it a few months ago. It's a guilty pleasure.

70% Cheap Drama
30% Easter Egg

[ ] Work for Doctor Doofenshmirtz
-[ ] Which project?

[ ] Send Away
Monogram will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Monogram will be safe.

[ ] Stay in Danville
Monogram will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Monogram will be able to help.

Monogram will not be safe.

[ ] Do what you want
Father can't tell you what to do anymore!

[ ] Work for Father
-[ ] Which project?

[ ] Send Away
Norm will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Norm will be safe.

[ ] Stay in Danville
Norm will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Norm will be able to help.

Norm will not be safe.
[ ] Complete a Mission for the Government
At the end of the day, Agent Russ is here on the behalf of the government. Sometimes the Feds need him somewhere else.

Outcome: Agent Russ will become a hero unit for the Federal Government for this Rival Report. Russ may inform you of his activities.

[ ] Spy on Doof
Agent Russ has technically been ordered to do what you tell him to unless it endangers national security more than it already has been. Practically though, his main goal is to see how dangerous Doof really is, and if the government needs to divert more resources to him.

Outcome: Possibility of increased or decreased government opinion, depending on what Doof has done recently.

[ ] Spend time with the Toons
You could use some reassurance, right now.

Outcome: Russ spends some time with those lovable characters, the toons.

[ ] Reach Out to Fredzilla
You decided to mention the superhero known as 'Fredzilla' to the Good Doctor during your report on San Fransokyo, and you're still trying to decide if that was a mistake or not. Doofenshmirtz has apparently gotten it into his head that 'such a clear source of heroism would be a valuable foil for my employees' and that he would enjoy 'subverting the heroes of the world into performing as his 'foxpaw' (sic) against competing villainy'. The kid ties your head in knots and can't seem to decide if he's a genius or an idiot, but you must admit there is a spark of… something, about the boy. He all but invited you to reach out, even if the specifics promise to be… migraine inducing. It's been a while, but... he stuck in your head.

Outcome: Recruit Fredzilla.

[ ] Scour the Records
There must be a record of that thing, somewhere.

Outcome:
20% Stymied
50% Who did this to you
29% Falling scraps
1% The Trail

Seek out Mercurial
Somehow, Doofenshmirtz knew who you were lookng for. A dream scientist? Why does that idea set your mind buzzing? There never seems to be a good time, but you need answers.

Outcome:
5% I Cannot Imagine
75% A Dreamy Sort of Man
24% I Think We Can
1% Wake Up

[ ] Work for the Good Doctor
-[ ] Which project?

[ ] Send Away
Russ will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Russ will be safe.

[ ] Stay in Danville
Russ will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Russ will be able to help.

Russ will not be safe.

[ ] Search for Donald
Just because you found a brilliant lead on where Donald might be doesn't mean you should stop looking everywhere else!

Outcomes:
10% A Spot of Trouble
45% He's Not Under This Rock Either
20% Commiseration
15% Family Friends
10% Ducktales

[ ] Make Sandwiches
You're going through them at an alarming rate. Better build up a backlog! But what kind?

Outcome:
1% Mustard Sandwich
99% Corned Beef and Sauerkraut on Rye

[ ] Sandwich R&D
It's time to put your experience to good use in crafting some sandwiches that other people would love to eat.

This action can only be taken once, and it cannot be taken on the same turn Jumba would take the same action.

Outcome:
25% Bad Taste
75% Triple Decker

[ ] Help the Pharmacist
[ ] What project?

[ ] Send Away
Dennis will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Dennis will be safe.

[ ] Stay in Danville
Dennis will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Dennis will be able to help.

Dennis will not be safe.

[ ] Prank Your Coworkers
Ancient Mongolian warlords. Paranoiac laser specialists. Pompous supervillains. Exasperated interns. Even the big boss himself. DEI is a smorgasbord of potential targets. This is gonna be fun.

Outcome: Semirandom hero unit pranked

[ ] Commit Identity Theft
The Devil was dumb enough to put his signature right under the 'About the Author' section, and you've been practicing it for weeks. Now that you can forge Lucifer's name, you can think of all sorts of cool things to get up to.

20% The Devil's Due
30% We've Been Trying to Reach You
30% If I Tell You a Secret Will You Go Away
20% Line of Credit

[ ] Work for Brocamas
The king of dirty money has a lot of work that needs doing, and he needs clever young youths to do it for him. Sometimes, when things fall off trucks, their owners come back. And there might be a misunderstanding. You know?

Outcome: Possible further contacts in the Magus Bazaar, Janna may obtain new magical items

[ ] Break Into the New Quackmore Institute
Feldrake has recently discovered he has a descendant, a rather prissy looking one at that, living on top of one of his old sanctums. Clearly, the correct response to this is to break into his house.

Janna may drag her friends along on this; it won't cost them an action, as they won't want to help.

[ ] Do Stuff for the Doof
-[ ]Which Project?

[ ] Send Away
Janna will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Janna will be safe.

[ ] Stay in Danville
Janna will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Janna will be able to help.

Janna will not be safe.

[ ] Experiment!
Your evil Experiments are to being a scourge across entire spiral arm! Tinker in your workship and see what abomination you may create next!

Depending on the results of the roll, something great or terrible could come of this. Think of it as a second Inator roll weighted towards chaos. Recent events have made this slightly more likely to end well.

[ ] Visit Graceland
GalFed nanny police were never letting you visit home of King! Well they cannot stop you anymore, can they? May as well be taking the beanstalk too.

Outcome:
5% Hey, Elvis Didn't Wear a Hat
10% Way Outta Town
75% Such a Night
5% Jailhouse Rock
5% Blue Suede Shoes

[ ] Work on New Man Project
You consider Janus to be a friend.

Outcome:
1% A Change in Perspective
39% A Roadblock
30% Steady Progress
25% Problems Solved
5% A Breakthrough!

Outcome: The New Man project will progress. Not everyone will be happy.

[ ] Sandwich R&D
It's time to put your experience to good use in crafting some sandwiches that other people would love to eat.

This action can only be taken once, and it cannot be taken on the same turn Dennis would take the same action.

Outcome:
25% Bad Taste
75% Triple Decker

[ ] Work for fellow Evil Genius
-[ ] Which project?

[ ] Send Away
Jumba will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Jumba will be safe.

[ ] Stay in Danville
Jumba will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Jumba will be able to help.

Jumba will not be safe.

[ ] Build Backup Tunnels
You've still got a few antborgs left over, hiding out in your lowermost warrens. You could direct them to build an escape route out of the city, just in case the worst comes to pass. You're not keen on the idea of running away again, but with all the crazies around it's better to be safe than sorry.

Outcome:
20% Hail the Glorious Leader!
80% In Emergency, Please Break Ground

[ ] Hang Out with Janna
It almost feels natural to talk to a person.

Outcome:
50% Relationships Take Work
50% And It Is Working

[ ] Work for the Pharmacist
-[ ] Which project?

[ ] Send Away
[Name] will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Lizzy will be safe.

[ ] Stay in Danville
Lizzy will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Lizzy will be able to help.

Lizzy will not be safe.

[ ] Look for a Worthy Opponent
It's been too long since you've sworn vengeance on someone. Find a worthy opponent so you can find something to drive you to even greater heights!

Outcome:
15% Public Nuisance
50% Chasing Foes
25% Remembering Nemeses
10% Naekkeoya

[ ] Throw Your Ninja at the Government:
Tobe claims he is 'in with the great ninja that control this nation from the shadows, and has requested occasional leave to 'serve the twisted and conflicting obligations that tear his loyalty apart'. Unquote.

Outcome: Government is handed Tobe for a turn, told to do something with him.

[ ] Train the Vagabond Ninja
They're not exactly up to par with what a competent employer would expect. You should really get on that.

Outcome: Small Intrigue Bonus

[ ] Work for Master Doofenshmirtz
-[ ] Which project?

[ ] Send Away
Tobe will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Tobe will be safe.

[ ] Stay in Danville
Tobe will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Tobe will be able to help.

Tobe will not be safe.

[ ] Know What We're Going To Do Today
Phineas and Ferb strive to make every summer day as interesting and unique as possible. You never know what it's going to be. Consider this another Inator roll weighted towards the positive but ephemeral. It will probably be cool, it will probably be impossible, but it will probably not last long.

[ ] Work for your Summer boss
-[ ] What project?

[ ] Send Away
Phineas and Ferb will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Phineas and Ferb will be safe.

[ ] Stay in Danville
Phineas and Ferb will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Phineas and Ferb will be able to help.

Phineas and Ferb will not be safe.

[ ] Clean your store.
When was the last time you did this?

Outcome: Kitsune tidies up her things.

[ ] Wander
You should get out more.

Outcome: Kitsune travels the country. Who knows who or what she may encounter?

[ ] Work for…Heinz Doofenshmirtz
-[ ] Which project?

[ ] Send Away
Kitsune will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Kitsune will be safe.

[ ] Stay in Danville
Kitsune will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Kitsune will be able to help.

Kitsune will not be safe.

[ ] Issue a press release on the state of AI
Now that you've collected all your findings, you can release them so the world knows what you've done! And the best part is, no one tried to steal them this time!

[ ] Upload more on Buzztube
Wendy may be a real scientist at last, but she still cares a lot about her work educating children. She doesn't need to keep the videos flowing anymore to put ramen on the fold-out table, but she doesn't want to leave her Woweroos behind either! Put out some more good content to help the kids of tomorrow learn to love science.

[ ] Offer Beginner Science Lessons
It's not that your job doesn't pay well. It does! Way, way better than before. But you do miss the satisfaction you get from seeing kid's faces light up about science. You can handle a couple of tutoring sessions a week.

[ ] Send Away
Wendy will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Wendy will be safe.

[ ] Stay in Danville
Wendy will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Wendy will be able to help.

Wendy will not be safe.

Alan seems to be developing a plan with DaedelOS. He's mentioned that he's fine waiting.

[ ] Work with ???
???

Outcome: ???

[ ] Work for Doctor Heinz Doofenshmirtz
-[ ] Which project?


[ ] Send Away
Alan will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Alan will be safe.

[ ] Stay in Danville
Alan will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Alan will be able to help.

Alan will not be safe.

[ ] Practice Mindfulness
Gardening, Knitting, Tai Chi, Model Trains. Your hobbies allow you brief respite and control away from the insane chaos of the world around you. If there's one thing Doofania has done, it's convince you that your worst fears were right all along. Hopefully not including the one about public speaking in your underwear.

Outcome: Wasabi will bank a single 'dangerous or terrifying' action you can place him on without having to make up for it later.

[ ] Obsessively Check San Fransokyo Cape News
It's nothing, really. You just… really like Bluff Dunder. That's all. He has a very soothing voice, okay!?!

20% Double-O
30% Distant Memories
30% The Ongoing Adventures of Fredzilla
20% Friend-Killer

[ ] Work for Your Employer
-[ ] Which project?

[ ] Send Away
Wasabi will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Wasabi will be safe.

[ ] Stay in Danville
Wasabi will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Wasabi will be able to help.

Wasabi will not be safe.

Mezmerella's normal actions are currently unavailable, as she is infiltrating Sycorax.

Choose an Infiltration Action
No chance of discovery
  • Increase the DC of an action targeting your own territory (ex 'establish a spy network in Doofania')
    • DC: Base Infiltration
  • Gain a +15 general bonus to National Actions (not Infiltration Actions) targeting the faction for the next 3 turns
    • DC: Base Infiltration
  • Learn a King's current secret actions
    • DC: Base Infiltration, potentially modified by degree of secrecy.
  • Reveal a King's unique mechanics
    • DC: Base Infiltration

LOCKED due to the Pacifism-inator

Small chance of discovery
  • Steal an item/research, gaining it for yourself (and removing or increasing the difficulty of the target using it themselves)
    • DC: Base Infiltration, modified by degree of secrecy.
  • Incapacitate a Hero Unit, distracting, confusing or harming them and putting them out of commission for 2 turns.
    • DC: Base Infiltration+Hero Unit's Intrigue
  • Sabotage an action the target is taking next turn (if you are aware of it), increasing its DC by 30 and its critical failure chance by 15.
    • DC: Base Infiltration+30
  • Learn a target's major secrets (Evelyn Deavor has superpowers, Syndrome is murdering Supers, Toffee is an interdimensional warlord); grants only one at a time.
    • DC: Base Infiltration, modified by degree of secrecy (Infiltration actions cannot crit fail, barring risk of discovery)

[ ] Spam Requisition Requests. Fiddle with Your Costume
There's nothing wrong with it, except for all the little things that could maybe be improved, and who knows what could happen out there on the streets!

Outcome:
5% Capes For Life
40% Foiled Again (Paperwork Not Found)
35% Better Safe Than Sorry
20% All These Shiny Toys

[ ] Commit Supervillainy
YES! AHAHAHAHAHA! The people of Colorado will learn to fear the Mistress of-Ahem. Actually maybe you should change that title, considering who's paying for your capes now.

Outcome:
5% Not As Planned
10% Not You Again
20% Flat Showing
20% You'll Never Take My Passport Alive
35% Center Stage
10% Show The Ropes

[ ] Practice Hypnosis
Someone with your kind of powers has a fine line to tread, in this day and age. People get antsy, so even if you don't present it, control is important. And that means practice.

5% Blowout
30% Footnote Chain-Mail
20% Who Needs Therapy Anyways
30% Look Into My Eyes
10% In Your Head

[ ] Work for your boss
-[ ] Which project?

[ ] Interact with the Toons
You've never had the pleasure of interacting with these… cartoons, before, but you've been led to understand most have an appreciation for the classics.

So why do you have this horrible sense of foreboding?

Outcome: Mr. Moseby is exposed to Toons for the first time.

[ ] Work for your boss
-[ ] Which project?

[ ] Send Away
Mr. Moseby will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Mr. Moseby will be safe.

[ ] Stay in Danville
Mr. Moseby will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Mr. Moseby will be able to help.

Mr. Moseby will not be safe.

[ ] Make an Exotic Coat
An Artiste must innovate.

Outcome: Two 1d100s will be rolled. The first determines the animal used. The second determines the amount of success it has in the fashion world.

[ ] Work for the Fashion Disaster
-[ ] Which project?

[ ] Send Away
Cruella will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Cruella will be safe.

[ ] Stay in Danville
Cruella will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Cruella will be able to help.

Cruella will not be safe.

[ ] Look for the Muppets
Your old friends have scattered to the winds by now. You can't just leave it there, can you?

Outcome: A random Muppet will join Kermit. Kermit's statline will change accordingly. Once Kermit has recruited a Muppet, he will be considered a heroball and start taking up two slots on quests. Once a critical mass of Muppet pandemonium has been achieved, he will take up three.

[ ] Work for Mister Doofenshmirtz
-[ ] Which project?

[ ] Send Away
Kermit will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Kermit will be safe.

[ ] Stay in Danville
Kermit will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Kermit will be able to help.

Kermit will not be safe.

[ ] Psychoanalyze
The first step to recovery is admitting Technor is right about everything. Despite the megalomania, Technor is a qualified therapist. Send him to talk to one of your employees to make sure they're still within two standard deviations of mental health. This can shed light on their issues or even reduce the burden of their manias for a short while!
[ ] Which employee?

[ ] Build a Giant Robot Body
It's been too long since you've had some time to make a bigger body for yourself! Use your free time to construct a body worthy of TECHNOR, THE MECHANICAL MAN!

Must be completed thrice.

Outcome: +5 Martial

[ ] Practice Theatrics
Between your head dancer, your head… head, and a blue-haired man who will do anything you want, your team has a lot of opportunity to really strut their stuff. Last you heard they were developing a team pose.

Outcome: Improved team cohesion; increased narrative competency and, eventually, improved stats.

[ ] Summon Divinos
Gomez can, at any time, breach the walls between dimensions to call forth an enormously destructive beast that destroys things indiscriminately and is nearly impossible to control.

Good idea, right?

Outcome: Enormously destructive beast that destroys things indiscriminately and is nearly impossible to control, summoned.

[ ] Send Away
The QMS will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

The QMS will be safe.

[ ] Stay in Danville
The QMS will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

The QMS will be able to help.

The QMS will not be safe.

[ ] Potion Selling
You can of course spends your turn creating a bevy of potions that only the strongest heroes can handle. You can gain a +10 to rolls for any one quest you go on this turn, but in addition to using your personal, you also reduce the number of open slots on that quest this turn by 1.

[ ] Divine the Stars
As a master diviner who hates leaving her room, it should be pretty simple to begin searching for signs of your descendent. Add (50?) to the Search for Star action.

[ ] That Would Be Fortune Telling
Your visions of the future can be about almost anything, and now that you have the time and tools they'll (hopefully) be a bit less vague than before. [Write-In] a single topic which Celena will foretell for you, or ask her to simply see [The future] in general.

[ ] Reading is a Dish Best Served Cold
Your prophecies... can definitely make more sense in hindsight. Check if any of them have come true since last you considered it.

[ ] Make... friends?
Talk to people. Okay. Okay okay. Sure. They're all just... much younger than you... even though you look much younger than them. That's not awkward. Don't make it awkward, Celena. DON'T-

[ ] Work for the strange man

Contractors

[ ] Search for Star
She's out there.

Outcome: Contributes to the 'Hunt for Star Butterfly' action DC.

[ ] Work for the Deranged Lunatic
-[ ] Which project? (Note that if assigned to an action or quest unrelated to his own focus of finding Star and stopping Toffee, Marco will cost 1 income.)

[ ] Rule the Underworld
You're the prince of an entire dimension. You have stuff to do, as much as you wish you didn't.

This action will automatically be taken at least 3 turns per year. Tom only has one free action left this year.

Outcome: Nothing

[ ] Search for Star
You've never really had much luck before but apparently she was seen recently!

Outcome: Contributes to the 'Hunt for Star Butterfly' action DC.

[ ] Work for the Weird Guy
-[ ] Which project?

[ ] Design a Lair
-[ ] Write-in a hero unit

Lairbuildin's what you do. And you're darn good at it. Seems like this Doofenshmirtz has a whole mountain of characters who could be doin' with their own private workspace.

Costs 1 income.

Outcome: Bonus for relevant hero, depending on what they want and what Roddy decides they need.

[ ] Work for the Supervillain
-[ ] Which project?

Activate an Inator?
[ ] Activate an Inator
[ ] Don't activate an Inator

Assign an Item
Swap around who has what. Heroes will use items to the best of their ability and judgement.

[ ] Lord Feldrake (currently assigned to Janna)
-[ ] to whom?
Feldrake will only accept reassignment to someone with a higher Occult or better evil credentials.

[ ] Avatar of Feldrake (Currently unassigned)
-[ ] To whom?

Currently Damaged

Assigning this item will take up the assigned character's turn
You may only assign this item to a character with an Occult score

[ ] Ruby Wings (currently unassigned)
-[ ] To whom?

[ ] Jī Talisman-Telekinesis (Currently assigned to Agent Russ)
-[ ] To whom?

[ ] Amur (Currently assigned to Kitsune)
-[ ] To whom?

[ ] Yang Talisman-Dream (Currently assigned to Agent Russ)
-[ ] To whom?

There will be a three day moratorium on voting.

As a reminder, write-ins are acceptable pending QM approval. Just tell us the action you want to complete and we'll provide a DC, though some DCs will be unknown and presented as ???.

[ ] Develop Military AI (Vetoed November/December 2017)

[ ] Deface Waddle HQ (Vetoed November/December 2017)

[ ] Charity Drives (Vetoed November/December 2017)

[ ] Revamp Bueno Nacho (Vetoed November/December 2017)

[ ] Make DoofOS compatible with DaedalOS (Vetoed November/December 2017)

[ ] Develop a new social media platform (Vetoed November/December 2017)

[ ] Continue the DEI Space Program (Vetoed November/December 2017)

[ ] Research Uburnium (Vetoed November/December 2017)

[ ] Improve Recycling Programs (Vetoed January/February 2018)

[ ] Steal the Odd Robot
DC 143
Fallback Martial DC 130
Dr. Drakken seems to have come into possession of a unique sort of robot, the make and model of which he could not determine- nor could we after analyzing the scant details he gave up at dinner. It's a coin flip as to whether or not this is actually worth anything, but it obviously represents a key point of interest for Drakktech, one that could be… acquired for our own use.

Council Outlook: 2/65 (Veto)
Coyote: Stealing others' technology is the foundational right of being a supervillain! (Pass)
Goofy: It sounds like Dr. Drakken found that thing fair and square. We shouldn't really mess with it. (Veto)
Janus Lee: This seems like a high risk for a low chance of reward. Our efforts are better spent elsewhere. (Veto)
Mirage: I don't see any value here, if I'm being frank. (Veto)
Ludivine: Oooh, a doohickey! I would like to see what it does. (Pass)
Malifishmirtz: Maaaaaybe we should wait until after the madman isn't coming for our sweetbreads. (Veto)

Outcome: You will gain access to the odd robot Drakken was talking about. Drakktech will lose it. New Learning Action unlocked.

There is a seventy-two hour moratorium on voting.
 
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[ ] Send Away
Goofy will move to a secure bunker, quiet suburb, or distant hometown outside of Negaduck's focus. They cannot be used for any other action or benefit this turn.

Goofy will be safe.

[ ] Stay in Danville
Goofy will stay in Danville this turn, assigned no tasks and ready to immediately jump into action when the time comes. No roll will be needed for crisis availability. They cannot be used for any other action or benefit this turn.

Goofy will be able to help.

Goofy will not be safe
So it looks like everyone who isn't locked to Danville (ie, like Malf) gets this special personal we can use to lock in what they're doing for crisis if they're not busy.

Also related to personals Celena has some really good ones.

I think Russ's personals are missing?
 
So, immediate thoughts:
Who to send away: Pretty much everyone with a Martial below 19. Pretty much any of them have no way to contribute to the fight. So that's P&F, Wendy, Mirage, Moesby, Janus, Alan, and Kermit. Get out of here, people. I'm not sure if sending them away removes the Council bonus, but...We can't risk Mirage, or Janus.
Probably send away: NOWCA and Cruella. They have middling Martial, and COULD stand a chance at helping, but...Honestly, I think it's better to be cautious here.
Maybe send them away, maybe not: Ludivine, Dennis, Goofy, Coyote. As Toons, they might be at less risk...Or DRASTICALLY more, if my theories about Liquidator's plan being Dip Rain pan out. I'd err on the side of caution here.
Keep: Lizzy, Khan. Both have high enough Martial that they can survive, and high Stewardship which should help from a tactical POV, and Lizzy in particular has a trait that grants constant +5 to Martial, in a fight where every bit counts.
Should probably keep: Kitsune. She's not physically that adept, but, her Occult illusions could be quite useful.
Tentative keep: Anyone with enough Martial to actually harm the Liquidator. Wasabi, Russ, Jumba, Janna, Tobe, Norm. I'm leery about Wasabi and Janna, for obvious reasons, but I think we might need every edge in play.
And, finally, the unit that most makes me want to make sure they stay in Danville: The QMS. These guys are gonna be our workhorses here.
 
Okay so the Kids are being sent away right?
I know the action says they'll be safe, but really, what are the odds that a band of plucky teenagers doesn't form to pull our ass out of the fire and teach us a valuable lesson about not underestimating children?

(Phineas and Ferb absolutely need to go, yes. The other ones we tend to think of as kids are in fact adults.)
Who to send away: Pretty much everyone with a Martial below 19. Pretty much any of them have no way to contribute to the fight. So that's P&F, Wendy, Mirage, Moesby, Janus, Alan, and Kermit. Get out of here, people. I'm not sure if sending them away removes the Council bonus, but...We can't have Mirage die.
You will need more than mere combatants; every cunning mind and solid organizer will be valuable help and directly in the line of fire.
I dunno, man, this sounds like a warning not to treat Martial as the deciding stat.
 
I know the action says they'll be safe, but really, what are the odds that a band of plucky teenagers doesn't form to pull our ass out of the fire and teach us a valuable lesson about not underestimating children?

(Phineas and Ferb absolutely need to go, yes. The other ones we tend to think of as kids are in fact adults.)


I dunno, man, this sounds like a warning not to treat Martial as the deciding stat.
I'm not treating Martial as the only decider, but, I don't know, I feel a certain baseline of physical hardiness is needed. For what it's worth, i'm willing to have Roddy set up some traps or something. But I get your point.

Also, I noticed that, if we put the QMS on staying in Danville to ensure they're able to help (and, ya know, being a party of electricity users, they're a good counter)...It would mean taking them off the On-Ice Inator, which we really need to at least start on.
 
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Ancient Spirits of Disney, transform this forgotten thread into Doof Quest the Newly Updated!

Okay, Thundercats memery aside, it has been about a million years since I last read this one and my RL looks kinda awful, but I think that I am going to try to come up with a plan for old time's sake.
 
Editing pass! Stat increases and trackers, specifically:

Stewardship: 24 (You run a megacorporation and, on technicality, almost three states. You have a decent amount of organizing skills, are very good at sourcing materials, and if all else fails you still have those alimony checks. As long as no one asks you to work the intercom, you can get by. )
Should be one higher.


Occult: 2 (Monogram's repeated and personal interactions with the arcane have given him a bit of knowledge on the subject.)
Should be 3 and not 2.
[ ] Steal Digitizer Codes
DC ???
The SHV 20905 is a proprietary piece of technology reconstructed from blueprints burgled from ENCOM. Unfortunately, testing revealed that the device is useless for its intended purpose without the accompanying algorithms to ensure that the scanned object survives its transfer in one piece. ENCOM almost certainly has a copy of these codes, and stealing from them directly would be far easier than redeveloping them ourselves, though the action would be significantly riskier. ENCOM has likely improved their security after Captain Laser's extremely brazen robbery.

Council Outlook: 2/5 (Veto)
Coyote: A bold step, but an effective one! (Pass)
Goofy: Garsh, seems a little… drastic. (Veto)
Janus Lee: ENCOM will be anticipating another assault. This would be foolish to attempt. (Veto)
Mirage: This course of action is too brazen. If we must obtain those codes, there has to be a better way. (Veto)
Ludivine: I don't care how we geddit, get me into de computah now! (Pass)
Malifishmirtz: [no thoughts, head empty] (Abstain)

Outcome: ???
This should not still be here.

Ancient Spirits of Disney, transform this forgotten thread into Doof Quest the Newly Updated!

Okay, Thundercats memery aside, it has been about a million years since I last read this one and my RL looks kinda awful, but I think that I am going to try to come up with a plan for old time's sake.
I'm glad you're back, but, um...We're entering a VERY tense turn, where we're at serious risk of a game over, so...I'm not sure on planning something for fun at this point. We need to take this seriously. Sorry, i'm tense.
 
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Anyone remember when Tom resets? Torn between having him help with the search and keeping his last action in reserve in case we need to put a team together for a rescue.
 
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