She can move around now due to the crit making her bound to a object she can take with her instead of being bound to a location.
Yes, but that still leaves her bound to a glass jar.

Glass jars containing ghosts are contractually obligated to get broken at dramatic times. A robot body ought to be more durable.

Plus, she could then technically have two bodies capable of manipulating stuff, that's nice.
 
Mirage insists that you, subject to her audit, perform an action that has actual tangible use to the company with this new knowledge. And if you don't have one, think of one.

[Write-in]
Would Mirage approve of taming the meteorbeast? I don't know what the DC would be, but probably like, 80-120? Turn the meteorbeast into an item we can assign to heroes that provides bonuses to combat. You mentioned that it is in storage until we know more about magical constructs and studying golems seems to be a great way to learn about them.

Other than that golems seem less vulnerable to short-circuiting than robots.

I'm willing to bet that's gonna be a DC of absurdity.
My estimate is that is it is around 140? Maybe higher. I agree that it's going to be difficult and it is probably best to wait until we have talked to Alan and visited the Grid. But we do get a fund from attempting it, so it's not the worst option.
 
I'd recommend aganist Ley Lines next turn. While I think people are being overly cautious about Mal's loyalty to an extent, he is a Council member, his loyalty matters a lot, and I feel like having Celena try the exact action he just massively failed at would be taken as another insult. Plus, we've tried it twice now and failed both times. Let that one rest for a turn, I think.
it would be practically hammering the angst in at this point so there's a reasonable chance of mechanical effects, and since we've got a lot of personals (and thus are likely to delay managing malf until just before his bossman chat loyalty boost expires) not assigning Celena there seems wise.

not sure about giving up just because of previous failures though (doing that seems like the inverse of the gambler's/sunk cost fallacy. (just because something hasn't been going well doesn't mean it's inherently cursed?))

do you think sending kitsune instead of celena could avoid problems? she's been around for much longer, *isn't* a ghost, and is sneaky so if we roll well might be able to avoid provoking malf or something like that?
I want to do Bakaemono Supply Chain or White Hack ENCOM. Bakaemono gives 2 income and lowers DCs, probably the robo-duplicate. Though I could see not wanting to do that depending on the results of the Market Research. ENCOM gives funds if we succeed or not and should give us a bit of insight into what LEGACY is all about. Though I could see wanting to delay that until we have used the SHIVA laser, which costs funds.
information on what MCP's planning to do with legacy would be valuable (especially if it's something more than getting more backdoors/influence in general), though since he's setting this up on purpose any information on that we might just get may be pretty bare-bones, (learning more would probably require extra actions after finding a lead?)
Even if he's super confident it would be wild for MCP to just have the pdf containing every secret somewhere it could be accessed by cyberattacks he knows are coming after all

also, While the SHIVA laser/digital world assets would help (if the DC is high enough it's probably obligatory), it's probably worth stating that if the MCP would be able to spot signs of a grid-based cyberattack doing onw would and thus they'd prioritise us as a greater threat/take precautions on top of what might already happen after a mundane cyberattack proving we may be dangerous/exposing vulnerabilities (it's liable to happen eventually, but may be showing our hand before we're ready/can make full use of knowledge of the grid to level the playing field)

i don't want to seem like i'm completely dissing the idea since liquid funds/secrets would definitely be useful, it also definitely feels like one of the riskier actions available.

speaking of dangers, people have concerns on a Bakaemono supply chain allowing Yokai to mess with our stuff/use it as a vector of influence/method to smuggle something harmful to us (and on re-reading him in previously interludes i can definitely see why that'd be a major concern). on the upside, closer collaboration works both ways and if we get more connections to (and thus influence with) Bakaemono it may help gear up for major actions in san-fran...
Yes, but that still leaves her bound to a glass jar.

Glass jars containing ghosts are contractually obligated to get broken at dramatic times. A robot body ought to be more durable.

Plus, she could then technically have two bodies capable of manipulating stuff, that's nice.
stuff like the vulnerability of ghosts seems serious, though it's probably worth considering we also have plenty of heroes who are also pretty vulnerable due to being baseline humans, so having to keep non-combatants/glass cannons outside of danger isn't something completely new at least? though i wouldn't say no to giving everyone a personal normbot meatshield (especially if her glass can ride/go inside said normbot)

i guess availability of various forms of security is assumed by default, at least if she's in DEI HQ? seems like the real quesion is whether ghosts would get the chance to temporarily maintain their form and repair their anchor if it gets damaged or if they instantly poofs out, that being a possibility would make her no longer at risk of being instantly KOed/more fragile than malf
Would Mirage approve of taming the meteorbeast? I don't know what the DC would be, but probably like, 80-120? Turn the meteorbeast into an item we can assign to heroes that provides bonuses to combat. You mentioned that it is in storage until we know more about magical constructs and studying golems seems to be a great way to learn about them.

Other than that golems seem less vulnerable to short-circuiting than robots.

My estimate is that is it is around 140? Maybe higher. I agree that it's going to be difficult and it is probably best to wait until we have talked to Alan and visited the Grid. But we do get a fund from attempting it, so it's not the worst option.
my assumption for that requirement was that it would have to benefit the company as a whole, such as a business venture of some kind (since mirage prefers practical and sensible things)

do agree that spooky normbots seem pretty useful as a method to reduce vulnerability to various anti-robot hard counters/further development to normbots, though sadly it seems like councillors dislike that idea (I guess it only seems useful due to OOC knowledge of all the threats around?) and even if they're disguised/they seem like something normal for doof it might be a masquerade risk to be parading magic around since people could get the chance to notice something's up.

my personal assumption for the ENCOM hacking DC was one of the "not viable but could theoretically be if you rolled super well" 200-ish DCs, though it's hard to say. on one side we have a lot of time/skill/resources, on the other we lack coding-related assets other than alan and the ability to try and get help from AI (while ENCOM has spent a *lot* of actions on beefing up their security and specialises in it
(though admittedly that's the assumption of the capabilities of DEI trying it, if it's a personal it could be that we'd just rely on doof's brilliance and he'd inator his way to success. as a flat d100 roll, it'd be purely luck)
 
information on what MCP's planning to do with legacy would be valuable (especially if it's something more than getting more backdoors/influence in general), though since he's setting this up on purpose any information on that we might just get may be pretty bare-bones, (learning more would probably require extra actions after finding a lead?)
Even if he's super confident it would be wild for MCP to just have the pdf containing every secret somewhere it could be accessed by cyberattacks he knows are coming after all

also, While the SHIVA laser/digital world assets would help (if the DC is high enough it's probably obligatory), it's probably worth stating that if the MCP would be able to spot signs of a grid-based cyberattack doing onw would and thus they'd prioritise us as a greater threat/take precautions on top of what might already happen after a mundane cyberattack proving we may be dangerous/exposing vulnerabilities (it's liable to happen eventually, but may be showing our hand before we're ready/can make full use of knowledge of the grid to level the playing field)

i don't want to seem like i'm completely dissing the idea since liquid funds/secrets would definitely be useful, it also definitely feels like one of the riskier actions available.

my assumption for that requirement was that it would have to benefit the company as a whole, such as a business venture of some kind (since mirage prefers practical and sensible things)

do agree that spooky normbots seem pretty useful as a method to reduce vulnerability to various anti-robot hard counters/further development to normbots, though sadly it seems like councillors dislike that idea (I guess it only seems useful due to OOC knowledge of all the threats around?) and even if they're disguised/they seem like something normal for doof it might be a masquerade risk to be parading magic around since people could get the chance to notice something's up.

my personal assumption for the ENCOM hacking DC was one of the "not viable but could theoretically be if you rolled super well" 200-ish DCs, though it's hard to say. on one side we have a lot of time/skill/resources, on the other we lack coding-related assets other than alan and the ability to try and get help from AI (while ENCOM has spent a *lot* of actions on beefing up their security and specialises in it
(though admittedly that's the assumption of the capabilities of DEI trying it, if it's a personal it could be that we'd just rely on doof's brilliance and he'd inator his way to success. as a flat d100 roll, it'd be purely luck)
I agree it is unlikely that the MCP has left notes detailing his evil scheme. It is more about understanding the architecture of LEGACY, to intuit the purpose from the form underneath it all. I also agree that the DC is likely to be high. I don't think it is likely to be considerably more difficult than the security action itself, DC wise anyways. There is pretty much zero chance that it will be a personal action.

I don't consider the risks of using the SHIVA laser to investigate LEGACY to be particularly high. As evidenced by Turbo, the MCP does not have perfect control of the Grid. Using it to enhance our computing efforts does not require a showdown with ENCOM in the heart of its domain.

Employing assets that the company is storing but can't do anything with is reasonable. But even that does not work just sell Spooky Normbots to the Magus Bazaar or something.
 
I agree it is unlikely that the MCP has left notes detailing his evil scheme. It is more about understanding the architecture of LEGACY, to intuit the purpose from the form underneath it all. I also agree that the DC is likely to be high. I don't think it is likely to be considerably more difficult than the security action itself, DC wise anyways. There is pretty much zero chance that it will be a personal action.
knowledge of architecture might be useful in the future (if something i'm dubious would unlock further actions/a tangible boost), especially if we have to hack ENCOM in more serious situation, which might balance out worries of making future cyberattacks harder for us (depending on the sitution/how reliant on easily patched vulnerabilities we would be)
what security action are you referring to here?
I don't consider the risks of using the SHIVA laser to investigate LEGACY to be particularly high. As evidenced by Turbo, the MCP does not have perfect control of the Grid. Using it to enhance our computing efforts does not require a showdown with ENCOM in the heart of its domain.
I was more thinking like, using the laser as part of our means of attack would leave traces the MCP would be able to notice such as us having taken shortcuts that wouldn't normally be possible (especially noticeable if we have to share how we hacked ENCOM to get the prize money, which i assume is standard practice for white hat hacking deals). if the SHIVA laser only expands our capabilities generally that would be safer, though would presumably still require multiple turns of setup so not good long-term. some to wait until the quest starts, one to to the quest and then some to use whatever the quest gives us.

the MCP knows the SHIVA laser's been stolen so them seing traces of information related to it could be a pretty big red flag, and might even make them think we were responsible if he doesn't know about Artemis Fowl...
Employing assets that the company is storing but can't do anything with is reasonable. But even that does not work just sell Spooky Normbots to the Magus Bazaar or something.
bulk selling magical goods could be fun, if a limited market that there's not much room to muscle in on, with how buyable golems already exist and magic being artisinal/anyone with the talent being able do many things could make it harder for economies of scale to apply. would have to see if it appears on the actions list for something else, i suspect it'd be more likely with potions for instance?

it's definitely an option (and if we're lucky might be a way to get funds using an occult slot:), but have to remember to get the swayed vote it would need to be something *mirage* sees as a sensible business venture or such. compare it to actions she's for/against when considering business ventures/actions that expand our capabilities?
 
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[ ] Sponsor in Governor Kevin's Superhero Gala (Francisca Marshall)
DC 60
100% CoS, 91+ 0-
24+32[1]+20+5+10+2=93
Success

To be Continued in Interlude: Change Key
Intellectually, I know that it won't happen, but part of me really hopes that Mirage will be at the Gala as a private individual.

And then Mezmerella has to protect her cover story as Francisca Marshall by going "Oh no, it's my ex-employer! We parted on bad terms, I can't let her know I'm here. Quick, you have to hide me!"
 
knowledge of architecture might be useful in the future (if something i'm dubious would unlock further actions/a tangible boost), especially if we have to hack ENCOM in more serious situation, which might balance out worries of making future cyberattacks harder for us (depending on the sitution/how reliant on easily patched vulnerabilities we would be)
what security action are you referring to here?

I was more thinking like, using the laser as part of our means of attack would leave traces the MCP would be able to notice such as us having taken shortcuts that wouldn't normally be possible (especially noticeable if we have to share how we hacked ENCOM to get the prize money, which i assume is standard practice for white hat hacking deals). if the SHIVA laser only expands our capabilities generally that would be safer, though would presumably still require multiple turns of setup so not good long-term. some to wait until the quest starts, one to to the quest and then some to use whatever the quest gives us.

the MCP knows the SHIVA laser's been stolen so them seing traces of information related to it could be a pretty big red flag, and might even make them think we were responsible if he doesn't know about Artemis Fowl...

bulk selling magical goods could be fun, if a limited market that there's not much room to muscle in on, with how buyable golems already exist and magic being artisinal/anyone with the talent being able do many things could make it harder for economies of scale to apply. would have to see if it appears on the actions list for something else, i suspect it'd be more likely with potions for instance?

it's definitely an option (and if we're lucky might be a way to get funds using an occult slot:), but have to remember to get the swayed vote it would need to be something *mirage* sees as a sensible business venture or such. compare it to actions she's for/against when considering business ventures/actions that expand our capabilities?
I do not think that the MCP left documents detailing his evil schemes in the software of LEGACY. I do think that a team looking through the software could guess at what part of they are by looking at the structure of the software. I was referring to the security action this turn which gave us the option, with a DC of 200.

I doubt there would be a problem if we used it on an isolated server. We don't have to send Genghis Khan to attack ENCOM in the heart of its domain to investigate the structure of LEGACY. Nor should we do that. I doubt there is much set up to do for the SHIVA laser quest. There hasn't been any mention of it. The MCP thinking that we hired Laser Pirate is fairly unlikely. The MCP has enough of a grip on the internet to notice that Laser Pirate offered to sell the laser to anyone who sent a few million to a swiss banking account. The robbery was also two years ago. That's way too long for the backer of the thief to have only started to employ it.

We're able to do write-in actions. Selling golems would probably be a corporate action. Though it's possible our Occult department isn't established enough for that to be feasible. Mirage is at least willing to vote to work with the Patrician of the Magus Bazaar. And I doubt she's so opposed to Occult to not try to turn a liability into an asset. The meteorbeast is just lying there doing nothing. Though yeah we'll have to wait for the QMs to weigh in on whether she accepts it.
 
@MrHobbit
I do not think that the MCP left documents detailing his evil schemes in the software of LEGACY. I do think that a team looking through the software could guess at what part of they are by looking at the structure of the software. I was referring to the security action this turn which gave us the option, with a DC of 200.
don't worry about clearing the point that there's useful information other than the MCP's master plot, I'm agreeing with you there. may be less valuable but it's still desirable enough if for instance it unlocks future stuff
I did however think you were previously on about white-hat hacking, since that's the "convenient" fund-gathering action that came up recently. after looking back I don't see any options for hacking ENCOM *other* than that though? nothing in may/june 2018 actions, at least. wasn't the DC 200 thing just a guess?
assuming it exists, something to research ENCOM's setup in general as part of preparation for later shenanigans would be good, but far less desirable short-term which was the main appeal of it right? i guess white hat risks exposing stuff for funds which is bad, but if you don't it just becomes lower priority :/
we have a lot of things that can build our capabilities up more generally to prepare for a bunch more problems than just ENCOM. if it counts as a research action in particular there's going to be some fierce competition (with other options to progress tech trees/research that'll make us money/prepare for threats, like cybersecurity knowledge for our own systems/boosts to stats)
I doubt there would be a problem if we used it on an isolated server. We don't have to send Genghis Khan to attack ENCOM in the heart of its domain to investigate the structure of LEGACY. Nor should we do that. I doubt there is much set up to do for the SHIVA laser quest. There hasn't been any mention of it. The MCP thinking that we hired Laser Pirate is fairly unlikely. The MCP has enough of a grip on the internet to notice that Laser Pirate offered to sell the laser to anyone who sent a few million to a swiss banking account. The robbery was also two years ago. That's way too long for the backer of the thief to have only started to employ it.
isolated server attacks are a good call for safety for sure and if when we're researching ENCOM's systems rolling high enough to have done that would probably mitigate any risk, though in the case of white hat hacking we still may need to provide data/proof. hard to say for sure either way, but the MCP will certainly be getting *some* data from us as a result of it since we need to do it with their knowledge to get paid :P

to be clear we have setup for the quest already, I meant that we probably won't instantly get supertech after the quest, there'll likely be something we need to research to put any revelations into application.

I guess when it comes to evidence of us having a SHIVA laser/being competent at cybersecurity the risk isn't that MCP will think we're responsible, but will pay more attention to us (and that will happen even if our tracks are covered by demonstrating we're capable of cracking their cybersecurity. again, that's just in the situation where we take the deal (though bare success/failure penalties for secretly hacking could reveal stuff too). this shouldn't stop us, but it's worth remembering.

the timeline is notable. though we've had the plans for the whole time, just couldn't use them previously.
If we were the original instigator it would take a bit less time because we already had the codes, but could always have been using them in secret and it only gets discovered after a while, or something like that? may be a moot point anyhow, there's a chance ENCOM knows it's Artemis Fowl for sure.
We're able to do write-in actions. Selling golems would probably be a corporate action. Though it's possible our Occult department isn't established enough for that to be feasible. Mirage is at least willing to vote to work with the Patrician of the Magus Bazaar. And I doubt she's so opposed to Occult to not try to turn a liability into an asset. The meteorbeast is just lying there doing nothing. Though yeah we'll have to wait for the QMs to weigh in on whether she accepts it.
from my perspective, we'd probably have a hard time selling golems because we both lack a way to produce them profitably (we don't have the setup to mass produce them, meaning it would take more time/resources per golem), and there's probably not much demand for the product in the first place (since there are far less people in the US that are part of the magical population than other groups in the US)
the good news is that there's a decent chance of golem research fixing the first issue (though it might take a high roll/further actions), and that we might be able to find larger markets in other dimensions if we can get reliable dimensional travel, since there's plenty of ones without a masquerade at all.

so something to hope for in the future, but probably not expect short term. especially since we need to unlock the action first anyhow?
ultimately, golem research *is* useful, but the councillors are being dumb :P
 
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@MrHobbit

don't worry about clearing the point that there's useful information other than the MCP's master plot, I'm agreeing with you there. may be less valuable but it's still desirable enough if for instance it unlocks future stuff
I did however think you were previously on about white-hat hacking, since that's the "convenient" fund-gathering action that came up recently. after looking back I don't see any options for hacking ENCOM *other* than that though? nothing in may/june 2018 actions, at least. wasn't the DC 200 thing just a guess?
assuming it exists, something to research ENCOM's setup in general as part of preparation for later shenanigans would be good, but far less desirable short-term which was the main appeal of it right? i guess white hat risks exposing stuff for funds which is bad, but if you don't it just becomes lower priority :/
we have a lot of things that can build our capabilities up more generally to prepare for a bunch more problems than just ENCOM. if it counts as a research action in particular there's going to be some fierce competition (with other options to progress tech trees/research that'll make us money/prepare for threats, like cybersecurity knowledge for our own systems/boosts to stats)

isolated server attacks are a good call for safety for sure and if when we're researching ENCOM's systems rolling high enough to have done that would probably mitigate any risk, though in the case of white hat hacking we still may need to provide data/proof. hard to say for sure either way, but the MCP will certainly be getting *some* data from us as a result of it since we need to do it with their knowledge to get paid :P

to be clear we have setup for the quest already, I meant that we probably won't instantly get supertech after the quest, there'll likely be something we need to research to put any revelations into application.

I guess when it comes to evidence of us having a SHIVA laser/being competent at cybersecurity the risk isn't that MCP will think we're responsible, but will pay more attention to us (and that will happen even if our tracks are covered by demonstrating we're capable of cracking their cybersecurity. again, that's just in the situation where we take the deal (though bare success/failure penalties for secretly hacking could reveal stuff too). this shouldn't stop us, but it's worth remembering.

the timeline is notable. though we've had the plans for the whole time, just couldn't use them previously.
If we were the original instigator it would take a bit less time because we already had the codes, but could always have been using them in secret and it only gets discovered after a while, or something like that? may be a moot point anyhow, there's a chance ENCOM knows it's Artemis Fowl for sure.

from my perspective, we'd probably have a hard time selling golems because we both lack a way to produce them profitably (we don't have the setup to mass produce them, meaning it would take more time/resources per golem), and there's probably not much demand for the product in the first place (since there are far less people in the US that are part of the magical population than other groups in the US)
the good news is that there's a decent chance of golem research fixing the first issue (though it might take a high roll/further actions), and that we might be able to find larger markets in other dimensions if we can get reliable dimensional travel, since there's plenty of ones without a masquerade at all.

so something to hope for in the future, but probably not expect short term. especially since we need to unlock the action first anyhow?
ultimately, golem research *is* useful, but the councillors are being dumb :P
Can you stop it with the spaghetti posting. It is extremely jarring to have to respond to points by point responses rather than someone replying to the entire argument holistically. I can understand responding to golumetric theory separately, but not the ENCOM paragraphs.

I was both being loose with the phrasing and misremembered details about ENCOM's offer. I'm not quite sure about how the details of the action will be implemented. The security is mentioned to be a product, on the computers ENCOM sells. Alan had mentioned trying to hack ENCOM's system in his free time. And trying to hack companies is more about social engineering, not spamming keys on a board like in Hollywood. The action description makes me think it is about looking for vulnerabilities in LEGACY's software. Which probably means that we won't be trying to hack the company ENCOM. Though the description of Sept/Oct 2017 also mentions social engineering....

I am still confident the laser will help. We've had the laser for a long time, it just took us a long time to figure out how to acquire the codes and get around to it. And ideally we should be able to launder knowledge we gain from the laser into the report we make to ENCOM.

Incidentally it probably is a Learning action. I noticed that back in September/October 2017 Rival Reports we were supposed to get a hacking learning action. It was just never added to the turn, presumably it was just forgotten. We can match Learning DCs a lot more easily than we can Stewardship DCs, but unfortunately it's harder to free them up.

Mirage's demand is to perform an action that uses the knowledge that golumetric theory unlocks to perform an action to benefit the company. Obviously we cannot use knowledge we do not have and the action would be performed after finishing the research.

Attempt to Hack ENCOM Learning action unlocked! If you're successful, ENCOM will pay you a sizable sum!
 
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I think is better we not try to take this action.

It sounds like bait to me thag the MCP put in place to keep a eye on people that have the skill and resources to be a threat to it.

I mean CJ already acts like the MCP in our OS but in far more benevolent way, I imagine she see herself as a regent or Viceroy of Heinz in the digital world, and is better to not make her a priority target for the MCP before she's ready to take him head on and hopefully assume his place as keeper of the Masquarade.

So is better to keep a low profile in our cyber abilities until we have a better grasp what the MCP is planing with LEGACY.
 
Well, I am gonna just look at all the Rival Reports this turn's actual rolls. See what I can see.

NOTE: This is going to operate under the assumption the numbers are both Accuracte (IE while the total is what is rolled, the way the bonuses appear and exact number may be altered) and follow the same set up we do of King, Hero, Traits Council, Bonus, Loyalty we do, as as shown here
--[x] [Stewardship] Develop Civilian AI (Alan)
DC 60 (100% CoS) (0% CF 10% CS)
36+24(Doof)+26(Alan)+20(Alan trait)+13(Council)+2(Interns)+2(Loyalty)=123
Success

He did it.

To be Continued in Interlude: Hello World.
This is mostly for fun; since we have no idea how many of these bonuses are heroes, how many are contractors, and how many traits vs other bonuses they have. Also maybe to guess mechanics

Government
[ ] Assault Negaduck
DC 185
35% CoS, 97+ 11-
88+32+26+50+8=204
Success
+32 Martial King, +26 Hero, +50 Bonus (Trait?), Loyalty is Weird, acting as if its a Max Loyalty roll on the King instead of the Hero.
[ ] Improve LEGACY security
DC 200
67% CoS, 94+ 13-
77+56+52+20+6= 211
Success
56 King, 52 Hero, +20 Trait (MrHobbit revealed it was likely a company trait, not a hero one),0-24 Hero loyalty but rounded up.

[ ] Implement User Feedback
DC ???
63+27+23-19+4=98
??? Success

ENCOM made international headlines last week after an update was successfully distributed. While LEGACY, their latest model, is enjoying a reputation far superior to its predecessors, it appears as if the latest update actually… implemented changes users had been asking for since its inception. From file sorting to desktop organization and many more besides, these new features are opt-in and offer an amount of customization most users aren't used to. The reception to this update is a mix of gratitude and confusion.

When you asked Alan about it, you couldn't help but notice he looked a little pale. According to him, ENCOM must be really worried about something because the last time something like this happened was way back in 1992.
27 King, 23 Hero, -19 Trait, 0-24 Loyalty, Rounded up. Negative Trait is a weird number, might have been lowered via the campaign.

[ ] Stabilize Zootopia
DC 120
77% CoS, 93+ 2-
43+34+30+16-3=120
Exact Success
34 King, 30 Hero, 16 Trait/Sit Bonus, -25--1 Loyalty

Bellwether continues to have loyalty issues

[ ] Perform Exclusion Zone Bioremediation
DC 125
70% CoS, 94+ 3-
57+36+37+20-9=141
King 36, Hero 37, Bonus is 20, Loyalty Penalty maxed out.
It's Yokai and Liv. We all know this.

Sycorax Infiltration Activates!
[ ] Sponsor in Governor Kevin's Superhero Gala (Francisca Marshall)
DC 60
100% CoS, 91+ 0-
24+32[1]+20+5+10+2=93
Success
32 Amara, 20 Mez, 5 Mez Infosec Trait, 10 Amara Trait, Min Loyalty
Amara and Mez

Cloverleaf
[ ] Do a security sweep
DC ???
36+28+32+8=104
Success
King 28, Hero 32, Loyalty Maxed
Doom has a very loyal Intrigue character under him. Neat.

[ ] Upgrade Cog AI
DC 165
92+61+22+26+20 (???)+5=226
Massive Success
22 King, 26 Hero, 20 Trait, Almost Max Hero Loyalty (Not Quite Yet)

[ ] Commit Questionable Science
DC 150
87+1+22+27+20 (???)+5=162
Success

22 is King (Learning?), 27 Hero. 20 Trait (?), Near Max Loyalty.

[ ] Hunt down whoever stole your scissors
DC 150
44% CoS, 97+ 6-
44+50+30+3=127
Failure
King 50, Hero 30, Min Loyalty.

[ ] Set up some fall guys
DC 140
54% CoS, 96+ 5-
5+50+30+3=88
Critical Failure!
The... exact same as the last one. Huh.

His Intrigue is 50 then, and has a Intrigue 30 hero?
[ ] Apply for government aid
DC 130
43% CoS, 97+ 11-
81+40+35-3=153
Success
King 40, Hero 35, Loyalty Negative Bracket
I think this is Stewardship?

[ ] Reclaim the Midwest Exclusion Zone
DC 650
100+95+16+38+25+5+20 (Government Funding)=299
Incredible Progress
Stewardship, 16 Shego, 38 Hero, 25 Hero Trait or Sit Bonus, High Loyalty

[ ] Construct space elevator
DC 160
76% CoS, 93+ 7-
12+38+35+20 (Trait)+20 (Government funding)+14+8=147
Failure
King 38, Hero 35, Trait 20, Corporate Thing, Max Loyalty

[ ] Find something to steal in Thembria
DC 120
26% CoS, 98+ 12-
49+25+20 (Plunder)=94
Failure
Hero 25, 20 Trait Bonus

[ ] Kontest Kontrol of the Doofanian Underworld
60% CoS, 95+ 4-
69+28+24=121
??? Opposed
40% CoS, 97+ 6-
4+22+20=46
(Second) ??? Critical Failure!

28 First Character, 24 trait.
22 Second Character, 20 Trait.
 
+32 Martial King, +26 Hero, +50 Bonus (Trait?), Loyalty is Weird, acting as if its a Max Loyalty roll on the King instead of the Hero.

Xanatos is helping the government against Negaduck since he mentions in Sandbagging that a team is being prepared to assualt his base and hope stop Negaduck plans before become fruition. So that +50 is probably a collaboration bonus.
 
@Made in Heaven Idea for a Diplo/Corporate action, depending:
[ ] Acuse Encom Of Monopolistic Business Practices
With ENCOM's recent buyout of Waddle, and attempted buyout of your OS, their control over the market is more consolidated than ever. Why not take advantage? Everyone loves an underdog, apparently, so framing yourself as one and ENCOM as attempting to attain (or simply being) a tyrannical monopoly could help. The downside, of course, is that this would not only make them quite mad, but, according to the bean counters, has the potential to cause you some legal trouble if you aren't very careful with phrasing. Slander is illegal, turns out.

Potential outcomes: Increased DadealOS income, ENCOM income decrease, ENCOM public/possibly-governmental opinion decrease, ENCOM becomes angry, possibility of DEI public opinion increase, EXCRUCIATINGLY minor possibility of ENCOM suffering some form of (small) legal consequence? If failed, results include DEI public/government opinion decrease, and a minor chance of a costly lawsuit, in addition to incurring ENCOM's anger. Action DC could be lowered or raised depending on ENCOM's recent actions and/or your knowledge of their inner workings and, thus, ability to back up your claims.
 
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[X] Keep the PMC centralized around DEI.
[X] No

99% caught up, haven't really been following the thread though. Some random thoughts.

......

For one thing, I definitely want to get Janna a new teacher and a focus, and I think we could that from either the Merlinians or the Morganians. The Merlinians are probably more trustworthy, but I feel like Janna would prefer the Morganians. There's obviously also the Bazaar. The rings at the bare minimum are an awesome focus, and as much as Janna would prefer the Morganians, the Merlinian's textbooks being so user friendly would be great for developing our own magic learning program.

Ooh, with Russ's new status, I wonder if he can just requisition a wizard from his Magic agency? We'd be taking yet another government spy into our agency, but hopefully we'd be getting one Russ trusts?

Although I do wonder if Celena could take over there. She should know a lot about magic after all.

......

I understand if this isn't really a thing we'd know about at this point, would buying a Reactor from Khan Industries do anything to our Income sheet? Increase our income or decrease our costs?

If nothing else I bet it'd cut down on the activation costs for the Other-Dimension-Inator.

..........

Seeing as we've just rejoined the nation and Russ is a big shot now .... can we get help from the government for the whole Liquidator attack thing?

Not sure that I'd really want to spend a diplomacy action on it, but it's worth considering at the very least.

...........

How does our coffee machine potion thing work? Can anyone who has one use it to brew potions, or is our personal one different in some way? If it's a custom job .... can we make more of that to set up a deal selling the potion making variety at the magical bazaar?

...........

I know there's a ton of important learning action competition, but if we get through terraforming stuff quick enough I'm sure we could make a ton of money with the wasteland, potentially even owning a lot of land post wasteland reclamation. Plus, collaborate on a moonbase.

Not really gonna fight for that, just wanted to mention it.

.......

Seeing as we've successfully figured out how to reproduce the on-ice inator ... actual cryonics that can actually work has been a dream that a lot of people have wanted for the health care industry for a long time ..... plus we might be able to apply some of those principles to other things that require cooling, such as shipping, refrigeration, etc, etc.

........

I figure we're probably waiting for access to people from the Boiling Isle's/Mewni for this .... but I'm assuming we've considered looking at the genome of various magical people/beings/creatures/demons?

.......

I'll be back.
 
I figure we're probably waiting for access to people from the Boiling Isle's/Mewni for this .... but I'm assuming we've considered looking at the genome of various magical people/beings/creatures/demons?
Notably, finding more Khan DNA beyond his current crop of Earth descendents has the potential to make him even stronger...And, as we know from the show, the Mewmans that inhabit Mewni are actually humans from Earth (implied to be 1700s colonial settlers) who evolved into a different species by way of exposure to magic and interbreeding with the native magical races...So it's possible they have Khan DNA. Could give Khan a decent Occult buff at least.
 
Oh yeah, two things I've forgotten I wanted to ask about.

1) Why did searching for the declaration of independence cost us funds? Don't particularly mind it, just curious.

2) If non-magical beings need a focus to cast magic .... can we make a write in occult action to figure out how to make foci? We've actually got a handful of knowledgeable magic people, particularly the two ghosts after all.
 
I definitely want to get Janna a new teacher and a focus
I've said it before and I'll say it again. We already have some magic types for Janna to learn. We can have her borrow the Mad Mojo Cookbook from Tobe so she can learn Jo-Lan, and have her study Dance Magic. They would help buff her Martial, expand her magical abilities, make her less reliant on Dark Magic, give non invocation based magic (helpful against Burd), and allow Janna to defend herself if she doesn't have Feldrake.
 
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I've said it before and I'll say it again. We already have some magic types for Janna to learn. We can have her borrow the Mad Mojo Cookbook from Tobe so she can learn Jo-Lan, and have her study Dance Magic. They would help buff her Martial, expand her magical abilities, make her less reliant on Dark Magic, give non invocation based magic (helpful against Burd), and allow Janna to defend herself if she doesn't have Feldrake.
The Mad Mojo Cookbook is not Jo-Lan, the Jo-Lan Scrolls are. I think the last person to have them was Jumba; and I am unsure if Janna is interested in martial arts (Though if she is, Marco is also Jo-Lan so he could teach her.)

I also am considering doing rundowns for the parts of the setting I'm writing for 4.0, but do be warned they almost certainly are not accurate to Doofquest do to them being recent developments and DoofQuest working all it's stuff out long ago.
 
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I also am considering doing rundowns for the parts of the setting I'm writing for 4.0, but do be warned they almost certainly are not accurate to Doofquest do to them being recent developments and DoofQuest working all it's stuff out long ago.

I think I speak for a lot of us when I say I need something to fill the empty void in my soul until the next update comes, so I don't care how non-canonical it is, I would like to read it.

PLEEEEEEASE.
 
The Mad Mojo Cookbook is not Jo-Lan, the Jo-Lan Scrolls are. I think the last person to have them was Jumba; and I am unsure if Janna is interested in martial arts (Though if she is, Marco is also Jo-Lan so he could teach her.)

I also am considering doing rundowns for the parts of the setting I'm writing for 4.0, but do be warned they almost certainly are not accurate to Doofquest do to them being recent developments and DoofQuest working all it's stuff out long ago.
I am very interested.
 
I think I speak for a lot of us when I say I need something to fill the empty void in my soul until the next update comes, so I don't care how non-canonical it is, I would like to read it.

PLEEEEEEASE.
Ok cool, I'll break em into 3 sections
The League of Salem is probably the most divergent from Doofquest, but the general gist is it is the only real "Crossover Faction."

The Magical Community has been a ficture in GL for a while, and the League of Salem is the sort of conglomeration of their story. They are, quite literally, a conspiracy connecting multiple hate groups together, lead by Phillip Wittebane (Better known as Emperor Belos).

Not counting minor factions and members, there are 5 main parts to it. The Witch Hunters under Phillip Wittebane (And the Golden Guard. And Associate Jacob Hopkins). Viewed as a relatively minor Salem Org by the feds, They're some of the most focused on not just hunting "Demons" but also humans who associate with Magical Creatures. They also are, explicitly, using magic themselves. Based off the Emperor's Coven, their small in number but in theory elite. In theory. Belos meanwhile is actively working in the magical community in his Boiling Isles identity; being a respected member of it as he secretly works against them.

Belos is not here yet; so the Witch Hunters do not exist in any form at their current moment.

The next most important was the Huntsclan, which would have been given a King a long time ago if Huntsmaster was less of a goober. The Huntsclan as an organization has the most personality; being a secret cult of super high tech Ninja Warriors who are effectively organ thieves. The Huntsclan is hated by the magical community; but accepted as a facet of it. Many people who would normally despise explicitly buy and sell to them illegally; simply because if you need shit like Unicorn Hair, Griffin Eggs or Ogre Tongues; they can get you them. It helps that the Huntsclan is the most "Honorable" in some words. While you might be mugged by 2 Huntsninja's next week; if your organizing a clandestine meeting to make use of their services; they won't ever betray you during it. The Huntsclan is also a very martial cult; with most members being willing to charge a dragon with Spear in hand. While not all of them will win that fight; enough can that their martial prowess has to be respected. They're also a very culty cult, kidnapping babies to raise and indoctrinate into their numbers, and Huntsmaster is a lot more dangerous of a social manipulator then most people expect (Mostly since he only tried with his own organization.) They can and will just slap the prefix Hunts- on anything and everything, alongside are full of moody teenager and somewhat goober adults.

The Knights of the Iron Dagger, meanwhile, are the best case for a "Well Intentioned Extremist" faction.They are lead by the last known descendent of an ancient knight order of the same name; which nearly genocidal Magical Creatures centuries ago; they're a lot more chill now, for a given value of the term. Mostly made up of middle age dads and teachers with way to much free time in the New England area; they focus on terror tactics to try and force magical creatures to stay separate from humanity. They will make it so you feel unwelcome in a community, send blackmail to you, make subtle and hidden messages around town to tell you to get out, and eventually if needed get an angry mob to chase you out. In fact the simple idea of doing physical harm to all but the worst "freaks" is disgusting to them. They do not want to kill you, just force you to leave everything you know and care about. They also are the least fond of using magic, seeing it as abnormal and disturbing.

I have no idea what the state of the Knights of the Iron Dagger is in Doofquest, we likely won't even get a hint until we go to Salem.

If the Huntsclan were honorable, and the Knights "merciful", then the Quarrymen are despicable. Jon Canmore, renamed John Castaway, is their leader and they are quite literally the Gargoyle KKK. Hoods and all. The Quarrymen mostly care on eradicating Gargoyles from the world. While the Knights of the Iron Dagger might cause a riot to chase someone out; and the Huntsclan a terrorist cell who plan out raids in advance, the Quarrymen are a hate mob. People who have decided they just want to feel like their above another, unprotected group and gather in mass with high tech Hammers to try and kill vulnerable Gargoyles (and occasionally magical creatures if they are feeling particurally sadistic). The Quarrymen are also cowards; one and all. While members of the Knights abhor violence in general, and most members of the Huntsclan can and will try to 1v1 a Giant, the Quarrymen break fast when their targets actually start fighting back.

In DoofQuest, they are using the Canmore Siblings all as Hunters, meaning that the Quarrymen may not even exist.

Finally, we have the freaks. General one off groups or individuals who matter in this regard. If they use both Phantom Blots, 2017 Blot might be working for the League (Though he would never work for Belos directly). The Chen's are a family of not very competant, but very vehement, ghost hunters. And finally; we have... Mina. Mina Loveberry. You know the Queens of Mewni? Mina was a peasent girl turned into a Super Soldier by the single most genocidally insane one of them, Queen Solaria (Eclipsa's Mom). And by Super-Soldier, I mean "If you don't have a way to rip her soul out of her body, your kinda fucked." She is a one woman army of destruction, being the other Hero tier character in the League besides Belos, and being treated as just as much of a leader ar Flanagan, Huntsmaster, and Castaway despite having no leadership skills or faction. Mina Loveberry is strong enough to fight many of the settings most powerful mages at once and win, insane enough to want to kill everyone who could concievably be a monster, and devoted to Queen Solaria and what she stood for to disturbing levels.

And one of the Queens of Mewni's ghost were missing in Doofquest.
For the Grid, I got a lot less to say on how Doofquest is doing it. Mostly since DoofQuests Grid and it's mechanics are really, really old, and the Grid itself was only a subject of discussion relatively recently. Despite being closely involved in basically all parts of 4.0's Grid's development, the biggest thing in 4.0 thats different is, well...

It's more explicitly interactive with the world outside of it, alongside parts of the Grid. The Grid is one of the only masquerades only it's connected Kings know about; and the general gist is "Take Tron, Take Wreck it Ralph, find a way to make em stick." Basics are the programs that go on down in the motherboard area, Sprites are the Programs made to specifically have faces, like Mascots and Video Game characters.

For the connected Kings, MCP hasn't really changed much, if at all. More of a focus is put on how his tyranny effects both the Grid, but also the world outside the Grid. In the Grid, he's a dictator who has his forces bully and control other programs; forcing them to work in his best interest over anyone elses and killing anyone he deems an ineffecint use of Data. On Earth, ENCOM is a brutal megacorp that is terrible to it's employees; with massive crunch periods, regular plagiarism, and blackmail out the wazoo. Take promising ComSci students in, burn them out, discard. For other companies, ENCOM is just as Ruthless around the little fish; ruining countless software companies while gaining more and more or the market share (They're starting at like, 85%). The Hardware they're far less obsessive about, mostly because if they start messing with Zaibatsu or Kronos brand computers; they risk all out Corperate Warfare they will almost certainly lose as everyone targets the most obstructive and annoying company first.

King Candy meanwhile is a lot more active, though honestly doing what he's been doing in DoofQuest. He wants the users attention as the virus CyB.exe (The FBI's term for the Cybugs) grows into a bigger and bigger issue to all digital infastructure. He targets things that will get people to notice him. Video Games, Company Computer Networks, Giant Robots and... really just anything he finds in Sokyo. It helps that he can use his programming skills to hide his Cybug form and make disguises; frequently making up sob stories and integrating himself into the local community of programs (Sometimes he even becomes a minor racing celebrity!) before he unleashes his Swarm. Adoration, Terror, Love, Hatred, King Candy doesn't care what you send his way. As long as your paying attention to him.

MCP and Candy are effectively polar opposites that still heavilly reflect the fact the Grid connects to Earth. MCP hates the Users, King Candy loves them. MCP brings computers and digital infastructure to America, King Candy rips computers apart and bricks entire systems. MCP uses Candy as an excuse to put up more regulations, and King C doesn't care about Encom as long as everyone else notices him.

Funnilly enough, one of the differences between him in 4.0 and Doofquest is he doesn't go after DEI much. Doof's company having all it's shit bricked would barely make the local paper, and the actual technology is annoying obtuse to mess with.
GalFed is probably the most similar between the two settings; but even then theres massive changes that have been made from the old KLR. Mostly for the same reasons, the same changes were made in DoofQuest and 4.0. The biggest is just... GalFed is now actually going to interact with the setting.

Before, GalFed just sat on their thumbs and did nothing unless a PC had a pull to them. After all, there goal was to save one small group of humans from extinction by the rest of humanity. Now, GalFed's reason for meddling in Earth is not just to save humans from themselves on Hawaii, but also keep Earth safe from Alien Invaders. Agents are regurally sent out from Hawaii to the mainland to hunt and capture Aliens who may serve as a threat. On the Archipelago Martial Law has effectively been instated, and Jumba has been using the fact Gantu is way, way to busy to pay as much attention to him as the "Samoan" wants to continue making expiriments. Sometimes on people.

Naturally, Extraterrestial hates this and the orgs fight a lot despite wanting the same thing. The two big issues preventing a resolution is both the fact GalFed has instated Martial Law on one of the 50 states, and that the leaders of Extraterrestial are less concerned with keeping Earth safe from Aliens and more exploiting their tech and biology to get America ahead.

Gantu has also been promoted to a King, while Jumba, Pleakley, 625 (Pleakley signed the papers to make him a member of the GalFed before Gantu knew what was happening), Mira Nova, and Meep are the guys we know they're getting.
 
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