At this point, clearing Bonkers' name is going to be a dealbreaker in any plan I vote for. Every time we decide to do it later when we're in a better position, it never pays off. It's unreasonable of us to expect the option to remain open forever, or even for a little bit longer now that Bonkers is looking into doing it himself.

I'll also raise the point that failing to follow through on the investigation that got Russ trapped in another dimension for months sounds like a recipe for one heck of a loyalty malus.
 
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Every time we decide to do it later when we're in a better position, it never pays off
This is false, DC for Bonkers has begun decreasing. (Due to the Devil's hard and honest work?)

Also kind of hard to do it considering the Zootopia collab. If we hadnt voted for it then I could easily slot in Bonkers this turn.

Unless you want Monogram (actually Carl) to be the one to try to free Bonkers.

... Actually, Bonkers becoming a NOWCA agent feels like a decent match to his competence level!

We could try a Doof personal attention roll on Bonkers (with Moseby instead of Monogram thankfully) and a chat with Russ in the same turn next turn. That could be a way to re-affirm Doof's personal interest in Toons, especially with personal attention getting the buff that makes Doof well, more narratively impacted by the action of choice.

Edit:

Plus that synergizes with Moseby being introduced to toons this turn. It's set up to hand him the Bonkers case next turn.
 
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At this point, clearing Bonkers' name is going to be a dealbreaker in any plan I vote for. Every time we decide to do it later when we're in a better position, it never pays off. It's unreasonable of us to expect the option to remain open forever, or even for a little bit longer now that Bonkers is looking into doing it himself.

I'll also raise the point that failing to follow through on the investigation that got Russ trapped in another dimension for months sounds like a recipe for one heck of a loyalty malus.
As it stands the DC for Bonkers case is an absurd 140, previously 150. Even if Moseby, our best Stewardship hero, attempted it with full XP; he only has a 52/100 chance. The issue has been simple, this action has 2 things we can pursue to make it easier; but we've been effectively locked out of them.

The first is to have Wile go over the ACME records, the Second is to investigate the murderous toon. The issue is that Wile spent 2 months chasing Kat do to the Deja Vu creation, and our Toon Intrigue unit got yeeted into the Astral Plane. Then, when Wile got back from France, he was put on Council. Look into the murderous toon has also been vetoed until we get a lead; which means Wile's Personal once again.
 
I'm heavily in favour of doing the ODI with Monogram, we've been sitting on it for so darn long - when there are more pressing things for Mono to do, sure, but we aren't going to be scooping a free crit with a learning unit on it anymore so why not do it with him if people are seriously suggesting just giving him to the government for a turn? And +3 loyalty is... a rounding error honestly, it's not nothing but it's not a huge deal either and will very rarely amount to anything at all with nearly every loyalty modifier being a multiple of 5
 
We should seriously consider what sacrifices we're willing to make to get ready for Negaduck one turn early. I'm very much in favor of setting up a collaboration with the Feds this turn so we have extra time to act on whatever information the collab gets us.

It needs to be a collaboration, because there's no way we're going to act against Negaduck without the extra King bonus. Collaboratioms take two turns, and while Negaduck has said he wouldn't set off his plan last turn, we don't know how long he'll delay it or whether the Feds' success at investigation will prompt acceleration.
 
We should seriously consider what sacrifices we're willing to make to get ready for Negaduck one turn early. I'm very much in favor of setting up a collaboration with the Feds this turn so we have extra time to act on whatever information the collab gets us.

It needs to be a collaboration, because there's no way we're going to act against Negaduck without the extra King bonus. Collaboratioms take two turns, and while Negaduck has said he wouldn't set off his plan last turn, we don't know how long he'll delay it or whether the Feds' success at investigation will prompt acceleration.

Does that mean it might be worth trying to rejoin the government too? Or does that take up too much of an otherwise useful slot?
 
Look through ACME's records has changed to Look through subsidiary records!
You've gotten a vague idea of what Wile's Personals might do! (We'll be changing other personals next turn to give you vague ideas of what they do too, but it'll be even vaguer than this.)

[ ] Look through ACME's records

AMCE as a corporation has records going back even longer than you've existed, starting as a minor joke company and blossoming into the primary supplier of Toon goods before the murder of Marvin Acme and the dark days of Mr. Chairman. Take a look through that storied history and see what ELSE you can find.

Outcome:
5% An Ugly Memory
15% Dusty Documents
20% Dirty Secrets and the Megacorps that Made Them
20% The Chairman's Evil Plan
20% Open the Disney Vault
10% A Letter From a Friend
10% A Letter from Yesterday, A Letter from Tomorrow

@Arathnorn Could we see the updated outcome breakdown considering the above personal has been upgraded to "Look through subsidiary records!" ?

I'm heavily in favour of doing the ODI with Monogram, we've been sitting on it for so darn long - when there are more pressing things for Mono to do, sure, but we aren't going to be scooping a free crit with a learning unit on it anymore so why not do it with him if people are seriously suggesting just giving him to the government for a turn? And +3 loyalty is... a rounding error honestly, it's not nothing but it's not a huge deal either and will very rarely amount to anything at all with nearly every loyalty modifier being a multiple of 5
I think at this point doing the retreat first and ODI next turn is worth it. Gives each BO member an additional personal before they are heroballed, gives Mez an additional personal before she goes undercover, gives Cruella, Kermit, Roddy, Alan, Monogram, Jumba, Lizzy, Russ, Janna, and Tom an extra personal.
 
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I saw some discussion of doing Bonkers this turn, and honestly, while I do feel bad for Bonkers? He is actually getting legal representation from the Devil, so he's not totally screwed, and apparently the Devil is doing it pro bono? I mean, it could be for his soul and Bonkers is just confused, but since it says that the Devil was assigned to his case, who knows what's going on.

Anyways, my point is that Bonkers is being handled, even if it doesn't help our reputation for being Toon-friendly, and that dropping Civilian AI for Bonkers seems unwise. I will agree that, if it isn't started by the Rival Reports, perhaps we can revisit the idea for next turn. But I'm hopeful the Devil can handle it.
 
This is false, DC for Bonkers has begun decreasing. (Due to the Devil's hard and honest work?)

Also kind of hard to do it considering the Zootopia collab. If we hadnt voted for it then I could easily slot in Bonkers this turn.

Unless you want Monogram (actually Carl) to be the one to try to free Bonkers.

... Actually, Bonkers becoming a NOWCA agent feels like a decent match to his competence level!

We could try a Doof personal attention roll on Bonkers (with Moseby instead of Monogram thankfully) and a chat with Russ in the same turn next turn. That could be a way to re-affirm Doof's personal interest in Toons, especially with personal attention getting the buff that makes Doof well, more narratively impacted by the action of choice.

Edit:

Plus that synergizes with Moseby being introduced to toons this turn. It's set up to hand him the Bonkers case next turn.
It's not just the DC increasing. It's the fact that every time we actually succeed at whatever was supposed to put us in a better position to clear Bonkers' name, something else gets in the way, like Bellweather dropping the Zootopia collab in our laps. But this time, at least, it's one that can be worked around if we prioritize Bonkers over SPLIT/SECOND.

Your proposed setup for clearing Bonkers' name next turn looks solid to me, except for one detail: It assumes that this turn isn't our last chance, and I pretty strongly suspect that it is.
 
I disagree, I don't see Monogram being capable of handling the Bonkers investigation, so it's not a decision between Bonkers and SPLIT/SECOND. It's really a choice of, do we want to finally do the capstone civilian AI action with Alan or Bonkers with Moseby.
...For some reason I forgot that your plan had Monogram on SPLIT/SECOND. Derp.

Rrgh. The capstone civilian AI action is tempting, but I still think we should prioritize Bonkers. He's been waiting longer and it seems more time sensitive. Unless someone managed to steal the secrets of AI from us, civilian AI should keep.
 
Uh doom is starting to steal the secrets of ai he has ( not us) level ai In his cars. I suspect he might do a capstone ai this turn if we don't first thus making true emphatic ai illegal or at least under worse restrictions if only to mess us up. Do not give him catch up time. Plant the flag. Save civi ai
 
Yeah, that makes sense. I forgot ACME and Disney are technically separate. Although I'm curious what the Yesterday and Tomorrow thing is about.
I actually have a guess. That's a reference to the entrance plaque at Disneyland. In the movie Tomorrowland, which has been referenced in this quest on a couple occasions (That's where the Toxicosmos film series from our last Rival Report comes from), the secret society that founded the titular interdimensional sci-fi utopia turned dystopia had Walt as a member, and he planted clues through his work, including the area at Disney parks, as part of a trail to induct new members....Ya see what i'm saying?
 
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Finally, he's doing something in a comical manner.

He isn´t - we are.

Bit of a difference there, pal.

... Actually, Bonkers becoming a NOWCA agent feels like a decent match to his competence level!

...Would Bonkers even be *eligible* as a NOWCA Agent? They still got that "only animals" requirement that Doof got around on a technicality and Bonkers isn´t an animal - he´s a TOON looking like an animal.
 
I mean, he was a detective, so it seems like a logical promotion after some training.
To be fair, his speciality was Toon crimes. As an ex-Toon-actor himself, he was something...Look, it's the Castle thing, where some normal guy who happens to be a subject matter expert in some obscure area (psychology, chemistry, or, in this case, Toons) is hired on as a consultant to help in cases relating to it. Not a common thing in real life, but it is common in crime dramas and it was, in theory, what the original show Bonkers was about.

This is false, DC for Bonkers has begun decreasing. (Due to the Devil's hard and honest work?)

Also kind of hard to do it considering the Zootopia collab. If we hadnt voted for it then I could easily slot in Bonkers this turn.

Unless you want Monogram (actually Carl) to be the one to try to free Bonkers.

... Actually, Bonkers becoming a NOWCA agent feels like a decent match to his competence level!

We could try a Doof personal attention roll on Bonkers (with Moseby instead of Monogram thankfully) and a chat with Russ in the same turn next turn. That could be a way to re-affirm Doof's personal interest in Toons, especially with personal attention getting the buff that makes Doof well, more narratively impacted by the action of choice.

Edit:

Plus that synergizes with Moseby being introduced to toons this turn. It's set up to hand him the Bonkers case next turn.
...Oh. That sounds fun. Let's hope nothing else pops up...Which, in this Quest, is never a safe assumption.
 
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