Said multiple chain of actions just might be unlock a quest to investigate, but other than that, that's the main thing. It's something I really want to do, but learning is a really contested area.

Man, I wish we had a third learning action
I wish we had a FOURTH Learning action...Because, right now, we're kinda stuck. Jumbaa needs to be put on a Genetics action, Wendy only works on robots, Alan's needed on Stewardship, and Ludivine is our go-to for tech-based Martials.
 
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Getting even close to her is going to be a pain and a half.

Right, but part of that is, like...

Allow me to rephrase. If ENCOM tried a cyberattack on the 19th Lord of Uranos' Kingdom's Tempest Domain, Drossel Juno Vierzehntes Heizregister Fürsten von Flügel, do you know what would happen? Nothing. Zero, zilch, nada. The tempest domain might not even notice them. Like, the MCP is good at cyberwarfare; probably the best in the world, even. But expecting them to be able to take on a faction of sentient military AI from tens of thousands of years in the future is like asking a toddler to take on the American army. If MCP managed to pull it off I would be completely astounded.

Ok. So. Question.

The Fireball robots (who are apparently getting a new season or something soon? Nice,) do not understand humans. Their only way of understanding humans is through shit that is so antiquated as to be useless or so niche as to be irrelevant. They are from forty thousand years in the future. We know next to nothing about their origins and how the war started.

Do you actually think they're hooked up to our networks? Do you think they use the same cords? Or have the same coding base? For that matter, do we even know what they're coded in? Who said it had to be a programming language that we knew? For all we know, they could be in fucking trianery as a base instead of bianary. The only actual signals we're getting are radio waves, which they could easily be sending out without being in any way connected, and we have no way to trace to the source given we don't even fucking understand them.

Encom dropping a laptop in their territory somehow won't change that that laptop will be isolated from any way to contact it including wireless and that Drossel and the gang have no idea what it is, is used for, or how to use it before it runs out of power that they can't recharge. I don't think they're viable to assault by Encom or King Candy because I think they have an effective air gap measured in kilometers and all of their systems are shielded by "ignores every rule for human computing set up over the years."
 
The Corrosive Blade
Everything going okay in the smoggy land of Doofania, The toons are entertaining people as usual, The Normbots were patrolling the city, A giant dinosaur with a sword tail is trashing the now empty streets-

Giant dinosaur with a sword tail?

Panning the camera back to the dinosaur, we see a greyish blue T-Rex-like lizard with a head of a Carnotaurus. The most distinctive part of it is the giant yellow tail that-

OH CRUD, DID THE YELLOW PART JUST TURN INTO ACID!?



Judging from that, there's only one explanation for this monstrosity:

(Jumba's Voice) Yes, that must be my experiment! Got idea from video game, actually! It was very easy to to be making it reality!

(Back to the narrator(?)) Well that was easy. Let's just hope the Normbots and/or local capes can take care of it.

I don't know if it'll be completely canon due to the Acidic Glavenus not being Disney property, but I wanted to make the omake due to the biology of the Monster Hunter monsters being backed on facts used by real life animals. That and this is a dinosaur that Jumba would most likely create if given the opportunity to experiment.

Edit: Do I still need to ping @Made in Heaven for it to be noticed and get some XP?
 
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Said multiple chain of actions just might be unlock a quest to investigate, but other than that, that's the main thing.

I agree with this. I think it'd be something like a Quest or a chain of Quests or require us to take a look at it first before doing the Quest (similar to how Russ could investigate Hawaii before going there).

Man, I wish we had a third learning action

My take on this is that people are being too much risk-averse with LOVEMUFFIN action.

For example, Human Genetics only has a DC of 80 so LOVEMUFFIN has a 73% chances of success before XP (and no chances of critical), as an example we could put Jumba to Large Herbivore Domestication, LOVEMUFFIN to Human Genetics and a third hero to something AI related, instead what has been mainly proposed in plans iirc is to put Jumba to Human Genetics (guaranteed pass), Wendy Wonder to Robo-Doppel or Alan to Cybersecurity (almost guaranteed pass) and LOVEMUFFIN to an action we don't really care all too much, basically wasting LOVEMUFFIN's action.
 
The Corrosive Blade
Everything going okay in the smoggy land of Doofania, The toons are entertaining people as usual, The Normbots were patrolling the city, A giant dinosaur with a sword tail is trashing the now empty streets-

Giant dinosaur with a sword tail?

Panning the camera back to the dinosaur, we see a greyish blue T-Rex-like lizard with a head of a Carnotaurus. The most distinctive part of it is the giant yellow tail that-

OH CRUD, DID THE YELLOW PART JUST TURN INTO ACID!?



Judging from that, there's only one explanation for this monstrosity:

(Jumba's Voice) Yes, that must be my experiment! Got idea from video game, actually! It was very easy to to be making it reality!

(Back to the narrator(?)) Well that was easy. Let's just hope the Normbots and/or local capes can take care of it.

I don't know if it'll be completely canon due to the Acidic Glavenus not being Disney property, but I wanted to make the omake due to the biology of the Monster Hunter monsters being backed on facts used by real life animals. That and this is a dinosaur that Jumba would most likely create if given the opportunity to experiment.
Nah, Jumba will make two dinosaurs, one that steals people's shoes, and then a second one who break people's backs. Jumba is even worse than Doof in the category of "wildly-varying threat levels of his creations".

I agree with this. I think it'd be something like a Quest or a chain of Quests or require us to take a look at it first before doing the Quest (similar to how Russ could investigate Hawaii before going there).



My take on this is that people are being too much risk-averse with LOVEMUFFIN action.

For example, Human Genetics only has a DC of 80 so LOVEMUFFIN has a 73% chances of success before XP (and no chances of critical), as an example we could put Jumba to Large Herbivore Domestication, LOVEMUFFIN to Human Genetics and a third hero to something AI related, instead what has been mainly proposed in plans iirc is to put Jumba to Human Genetics (guaranteed pass), Wendy Wonder to Robo-Doppel or Alan to Cybersecurity (almost guaranteed pass) and LOVEMUFFIN to an action we don't really care all too much, basically wasting LOVEMUFFIN's action.
Yes, but remeber, they have a high chance of crit-failing, and the lack of any chance to crit is bad. Crits are GOOD, and any genetics action that Jumba ISN'T put on feels like kinda a waste.
 
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There will actually be an action we can unlock to reorganize LOVEMUFFIN. If we shove a bunch of personal actions at LOVEMUFFIN in Jan/Feb 2017, we might just be able to unlock it.

I'd also say that Decentralizing Normbots is fairly important, especially because Kat and the Phantom Blot have come to play in Doofania.
 

I mean, this is October, and that was a Halloween special.

yep. That's the idea behind it. I definitely didn't decide to do a Freaky Friday Omake, look for a canonical "Switch-Bodies-Inator" found it coincidentally in a Halloween special, and then completely without planning it, release it in October. Why would you ever suggest that? That's lunacy!

For example, Human Genetics only has a DC of 80 so LOVEMUFFIN has a 73% chances of success before XP (and no chances of critical), as an example we could put Jumba to Large Herbivore Domestication, LOVEMUFFIN to Human Genetics and a third hero to something AI related, instead what has been mainly proposed in plans iirc is to put Jumba to Human Genetics (guaranteed pass), Wendy Wonder to Robo-Doppel or Alan to Cybersecurity (almost guaranteed pass) and LOVEMUFFIN to an action we don't really care all too much, basically wasting LOVEMUFFIN's action.
I put Jumba on Human Genetics to boost his Loyalty. I'm not actually sure that large Herbivore Domestication is a Genetics research action of the sort that will help Jumba. Also, Decentralizing Normbots isn't something 'We don't care about', it's a really important action since we just got cyber-attacked and are about to be rivaled.
 
I'm not actually sure that large Herbivore Domestication is a Genetics research action of the sort that will help Jumba.

See
Nope, dino domestication will satisfy Jumba. I believe I mentioned this a while back when it was first introduced.
[ ] Research Dino Domestication (Jumba)
DC 80 (Reduced by XP)
57+38+38+30+5=168
Critical Success

Jumba had no idea terrestrial reptiles got so big on this planet! Oh sure, he wasn't working with the big ones now, but the thought of all the fun he could have once he cracked the basic 'don't eat your handlers' issue was more than enough to keep him trucking forwards. It was a bit of a novel experience for him to inhibit violence gene markers, but he understood the reasoning, and made it his personal mission to genetically domesticate the beasts while still leaving a 'primal ferocity' switch in there for when things needed to get interesting. By all accounts, he seems to have succeeded.

When you assigned some interns to make sure the aggression had been properly bred out of them, you discovered a very useful fact: by using already existing domesticated genomes, Jumba had also bred in traditional pet behavior. With a bunch of velociraptors, miniature stegosauruses, and saurolophuses that act like cats, dogs and horses, you did the obvious thing and started marketing them as pets. Public opinion of your science divisions has understandably increased, with the mood on the street reportedly being summed up as 'sweet'.

Dinosaur Farming action unlocked! Dinosaur Entertainment action unlocked! Domesticate Large Herbivores action unlocked! Dinosaur Cavalry action unlocked! Environmental Adaptations action unlocked!

Public opinion moderately increased!
Dinosaur Cavalry DC lowered!
 
Nah, Jumba will make two dinosaurs, one that steals people's shoes, and then a second one who break people's backs. Jumba is even worse than Doof in the category of "wildly-varying threat levels of his creations".


Yes, but remeber, they have a high chance of crit-failing, and the lack of any chance to crit is bad. Crits are GOOD, and any genetics action that Jumba ISN'T put on feels like kinda a waste.

LOVEMUFFIN would have no chance of critfailing in Human Gentics since they'd roll with +53 bonus (38 (Doof bonus)+14 (LOVEMUFFIN's Learning)-1(Loyalty)=52) without XP and their DC for critfailing would be 80*2/3 = 53 so yeah, LOVEMUFFINs cannot critfail outside of a 1 (because if we roll 2 in the d100 we'd be rolling 54).

I agree that crits are good, but in this case, it's basically doing a crit instead of doing a useful action more. Also I'd put Jumba to Large Herbivore Domestication that is a genetics action (the same way that Dino Domestication was).

Also, Decentralizing Normbots isn't something 'We don't care about', it's a really important action since we just got cyber-attacked and are about to be rivaled.

But decentralize our Normbots have nothing to do with being Ciberattacked, same as Syndrome, our Normbots are a closed up system with a single point of failure.

In any case I didn't mean to say that decentralizing our Normbots is useless, look at the action we did this turn with LOVEMUFFIN:


[ ] Research Resiniferatoxin (L.O.V.E.M.U.F.F.I.N.)
DC 90
90+38+14-1+10 (XP)=151
Spectacular Success

You have to admit that you're kind of impressed. L.O.V.E.M.U.F.F.I.N, despite their griping over being assigned to unimportant tasks, really pulled out all the stops with this one. The 'geniuses' over at Bueno Nacho thought that it would be sensible to season their beef with a chemical that was more than a thousand times more potent than pure capsaicin, and apparently some people actually ate this stuff. Their mad science instincts kicked in and they managed to form some sort of non-lethal and extremely debilitating gas that could cut potential riots in their tracks. It wouldn't kill anyone, but it might make the rioters wish they were dead! This'll come in really handy if you need to deal with people who you, you know, don't want dead.

Your already negligible chances of accidentally killing someone have been further reduced! Combat rolls made against enemies in Doofania get +2!

Chemical deterrent research unlocked!

It gave us a +2 in combat against enemies in Doofania, which is nice, but just that, something nice, not something we'd willingly invest an action to get if we knew the result and a new research we won't be pursuing unless it's DC is low.

There will actually be an action we can unlock to reorganize LOVEMUFFIN. If we shove a bunch of personal actions at LOVEMUFFIN in Jan/Feb 2017, we might just be able to unlock it.

Uh... if you want to do something with LOVEMUFFIN wouldn't it be best to have them do something to make them feel important, like Human Genetics, or other lowe DC research action that we care about? Also remember that they were the ones that brought back Temujin, well, almost, so it might synergize with that.
 
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When did this get said?

Discord discussion or something?
It was on Discord.

Discord said:
There will be an option to restructure LM at some point in the future, but you'll have to do things first, it can't just be a write-in.
This is why I want to Chat with LOVEMUFFIN so much this turn. That way, we can head off any issues of LOVEMUFFIN potentially talking about our earlier years. I'm planning to put at least three personals on LOVEMUFFIN in Jan/Feb, and that number might increase if Alan has an option to talk with the creators of DoofOS and maybe Lee's action will help to.

Stuck in the Past: -20 (L.O.V.E.M.U.F.F.I.N. remembers some of your less than impressive moments from back before you actually managed to take over anything, including the 'It Won't Stop Flushing' incident. Their respect for you is limited at best.)

Edit:

LOVEMUFFIN would have no chance of critfailing in Human Gentics since they'd roll with +53 bonus (38 (Doof bonus)+14 (LOVEMUFFIN's Learning)-1(Loyalty)=52) without XP and their DC for critfailing would be 80*2/3 = 53 so yeah, LOVEMUFFINs can critfail outside of a 1 (because if we roll 2 in the d100 we'd be rolling 54).

I agree that crits are good, but in this case, it's basically doing a crit instead of doing a useful action more. Also I'd put Jumba to Large Herbivore Domestication that is a genetics action (the same way that Dino Domestication was).

Uh... if you want to do something with LOVEMUFFIN wouldn't it be best to have them do something to make them feel important, like Human Genetics, or other lowe DC research action that we care about? Also remember that they were the ones that brought back Temujin, well, almost, so it might synergize with that.
Human genetics unlocks future research actions. The hero unit we place on the action does affect the outcome. Jumba will probably lower the DC of the genetics actions we unlock from it, especially if we crit on it. Whereas LOVEMUFFIN will probably increase the DCs of the actions we get from them.

Decentralizing Normbots is much closer to mad science than cataloging the human genome.
 
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This is why I want to Chat with LOVEMUFFIN so much this turn. That way, we can head off any issues of LOVEMUFFIN potentially talking about our earlier years. I'm planning to put at least three personals on LOVEMUFFIN in Jan/Feb, and that number might increase if Alan has an option to talk with the creators of DoofOS and maybe Lee's action will help to.
I do want to talk to SOMEONE this turn...
 
I do want to talk to SOMEONE this turn...

Perhaps this plan will suffice?

[] Plan: Gear Up (Preliminary)
-[] National Actions
--[] Build a personal suit of power armor (Lizzy)
--[] Form a Research Agreement with Xanatos (Goofy)
--[] Recruit from your rolodex: Juniper (Technor)
--[] Cyber-defense (Alan Bradley)
--[] Move Castle Doofhawk to Doofania (Roddy Blair)
--[] Investigate the Middleton Drug Cartel (Commodore)
--[] Spy on Employees (Tobe+Talisman)
--[] Investigate Who Murdered Hawk (Agent Russ)
--[] Research Extradimensional Tech (Wendy Wower)
--[] Decentralize your Normbots (L.O.V.E.M.U.F.F.I.N)
--[] Research Human Genetics (Jumba)
--[] Research Mongolian Artifacts (Ghengis Khan)
-[] Quests
--[ ] One Man's Trash
---[] Quest Leader: Hego
---[] Wile
---[] Von Drake
---[] Norm Prime
-[] Personal Actions
--[] Heinz Doofenshmirtz
---[] Start Writing A Musical
---[] Tinker with your Inators
---[] Hire Dickens Detective Agency: Investigate Middleton Drug Ring (Commodore)
---[] Chat With The Bossman: L.O.V.E.M.U.F.F.I.N.
--[] Janna Ordonia
---[] Find Marco
--[] Janus Lee
---[] Work on Personal Projects
--[] Max Goof
---[] Train with Agent Russ
--[] Major Monogram
---[] Reorganize OWCA
--[] Vanessa Doofenshmirtz
---[] Job Shadow Mirage
--[] Mirage
---[] Recruit new talent
--[] Dennis
---[] Research the perfect Sandwich
--[] Kitsune
---[] Sell to Janna
--[] Tom
---[] Find Marco
-[] Miscellaneous
--[] Don't overclock Technor
--[] Activate an Inator
--[] Assign Yang Talisman to Tobe
--[] Assign Crystal key to Wendy Wower
--[] Assign Platonic Ideal of Sandwich to Dennis the Duck
--[]Assign Scrolls of Jo-Lan to Ghengis Khan
--[] Assign Dragon Breath potion to Ghengis Khan
 
Hmm...I haven't really been involved with planning is the past few turns, so my apologies if this is stupidly obvious, but does chatting with one of our employees prevent us from putting them on a National Action during the same turn? I know from this set of updates that we can have employees on a Quest during the same turn we talk to them. If it doesn't, then I'm fine with talking to LOVEMUFFIN next turn.
 
Human genetics unlocks future research actions. The hero unit we place on the action does affect the outcome. Jumba will probably lower the DC of the genetics actions we unlock from it, especially if we crit on it. Whereas LOVEMUFFIN will probably increase the DCs of the actions we get from them.

This won't happen, we might get better things if we crit or have them with lower DC, but we won't get inferior results just because it's LOEVEMUFFIN the one that has done it. If so we would have gotten those results in the other actions we've been assigning them until now.

Also, you're assuming that criting in a DC80 action that is the beginning of the Human Genetics tree would give us better things than completing an action in the middle of the Dino Genetics Tree with an spectacular success which I don't really think it's the case.

And we aren't hurting for lower DC learning actions, we're hurting for more learning actions, and I think that we criting on an action is not worth it if it makes our third learning action useless.

Decentralizing Normbots is much closer to mad science than cataloging the human genome.

I really doubt this, just look at the flavor text of Human Genetics:

[ ] Research Human Genetics
DC 80 (Reduced by MG acquisition)

You've made good progress with dinosaurs, but it might not hurt to start investigating the human genome as well. All sorts of genetics startup companies are trying to crack it, because being able to understand and rewrite human DNA on the fly would be invaluable! Just think of all the potential experiments and projects you could get to once you breach the subject.

(Reward: New research unlocked)

In any case, though, I'll go out of the discussion, I wasn't even planning to start one to begin with, I just wanted to point that we've, kind of, not been using LOVEMUFFIN's actions correctly.

Just look at the last turn action that LOVEMUFFIN did which was pretty disappointing. We could have put them on Human Genetics and we could actually start this turn to do things with it or to decentralize our Normbots and not have to worry about it.
 
Hmm...I haven't really been involved with planning is the past few turns, so my apologies if this is stupidly obvious, but does chatting with one of our employees prevent us from putting them on a National Action during the same turn? I know from this set of updates that we can have employees on a Quest during the same turn we talk to them. If it doesn't, then I'm fine with talking to LOVEMUFFIN next turn.
It does not. Chatting does not interfere with other actions.
 
Also, you're assuming that criting in a DC80 action that is the beginning of the Human Genetics tree would give us better things than completing an action in the middle of the Dino Genetics Tree with an spectacular success which I don't really think it's the case.
Large Herbivore Domestication has additional ??? reward if Dinosaur Park established. I assume it is the reason people wait on this action. Also we are not very pressed on genetic front, we can take it slower but with better results.
 
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This won't happen, we might get better things if we crit or have them with lower DC, but we won't get inferior results just because it's LOEVEMUFFIN the one that has done it. If so we would have gotten those results in the other actions we've been assigning them until now.

I really doubt this, just look at the flavor text of Human Genetics:
LOVEMUFFIN is a bunch of incompetent scientists not even worth the name. For instance, putting Lizzy on Doppel-AI more likely than not is the source of our current confusion over it. If we had put, say, Ludivine (or Wendy if we had her) on it we probably would not be confused right now. Our scientists would have to try to understand what exactly LOVEMUFFIN did and get through all of their incompetence.

Whereas Jumba is an undisputed master in the field of genetics and provides readable translations of his notes.

I am aware that LOVEMUFFIN would probably be satisfied with Human Genetics, but Decentralizing Normbots would probably satisfy them more. They have spent a not-insignificant amount of time helping us with the Normbots and this would be something to 'finish' that branch of research.
 
Also, you're assuming that criting in a DC80 action that is the beginning of the Human Genetics tree would give us better things than completing an action in the middle of the Dino Genetics Tree with an spectacular success which I don't really think it's the case.

Honestly it's hard to tell? But what domesticating large herbivores is most likely to give us more Income, and we don't actually have all that much we can use Income on (besides the auction that just completed, and hiring the Dickens Detective agency).

Human Genetics gets us Cloning, and Superhuman genome, which means super powers for our heroes. It's a Known way to boost heroes, which is something that's both kind of rare AND extremely useful. So, yeah, Human Genome Crit sounds better than Dino Genetics crit right now.
 
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Right, but part of that is, like...



Ok. So. Question.

The Fireball robots (who are apparently getting a new season or something soon? Nice,) do not understand humans. Their only way of understanding humans is through shit that is so antiquated as to be useless or so niche as to be irrelevant. They are from forty thousand years in the future. We know next to nothing about their origins and how the war started.

Do you actually think they're hooked up to our networks? Do you think they use the same cords? Or have the same coding base? For that matter, do we even know what they're coded in? Who said it had to be a programming language that we knew? For all we know, they could be in fucking trianery as a base instead of bianary. The only actual signals we're getting are radio waves, which they could easily be sending out without being in any way connected, and we have no way to trace to the source given we don't even fucking understand them.

Encom dropping a laptop in their territory somehow won't change that that laptop will be isolated from any way to contact it including wireless and that Drossel and the gang have no idea what it is, is used for, or how to use it before it runs out of power that they can't recharge. I don't think they're viable to assault by Encom or King Candy because I think they have an effective air gap measured in kilometers and all of their systems are shielded by "ignores every rule for human computing set up over the years."

tbf, just because they are from the 40th millenium doesn´t mean that they aren´t still based on something from our times, depending on what happened (form their PoV) in the meantime.

Heck, the Imperium of Man from 40k *still* uses the friggin Gregorian calendar as a base for their timestamps, if admittedly heavily modified.
 
It gave us a +2 in combat against enemies in Doofania, which is nice, but just that, something nice, not something we'd willingly invest an action to get if we knew the result and a new research we won't be pursuing unless it's DC is low.
I mean... from experience, whenever we fight a battle against a seriousface enemy, there are typically multiple combat rolls. A +2% chance on each tier of success adds up in those circumstances. There will predictably come a time when we benefit from that, sooner or later, unless we're never attacked, so I for one do not regret it.

We need to temper our expectations; we're not going to be getting permanent +10 bonuses out of every tech we research, and neither is anyone else.

LOVEMUFFIN is a bunch of incompetent scientists not even worth the name. For instance, putting Lizzy on Doppel-AI more likely than not is the source of our current confusion over it. If we had put, say, Ludivine (or Wendy if we had her) on it we probably would not be confused right now. Our scientists would have to try to understand what exactly LOVEMUFFIN did and get through all of their incompetence.
EVIDENCE. DO YOU HAVE IT?

Or is this just you asserting your unfounded opinions as fact?

Because there is a very, very simple, already extant mechanic for how more or less competent scientists' effect on what we learn from a Learning action expresses itself: They have different Learning stats. And traits. When we put a scientist on a subject where they're very competent, they have Learning bonuses. When we appoint someone who is not competent at science, they have low Learning, and adverse traits. This is already baked into the system.

As far as I can tell you are completely fabricating this notion that over and above the bonuses or penalties on the dice rolls, there is some extra 'double-lose' mechanic for appointing the wrong hero units.

Need I remind you that several of our most successful technological achievements are the product of LOVEMUFFIN's work?
 
Large Herbivore Domestication has additional ??? reward if Dinosaur Park established. I assume it is the reason people wait on this action. Also we are not very pressed on genetic front, we can take it slower but with better results

Uh, we kind of are, the same that in AI. We will only be using 1 action in Genetics per turn because we're specializing in 2 very different fields while our competitors will be using 2 actions. What they do in 6 turns we will be achieving it in 12, and by that point, they'd be so far ahead of us that it wouldn't even be funny.

Honestly it's hard to tell? But what domesticating large herbivores is most likely to give us is Income, and we don't actually have all that much we can use Income on (besides the auction that just completed, and hiring the Dickens Detective agency).
The rewards for Large Herbivore Domestication:

(Reward: Large Carnivore Domestication research action unlocked, Dinosaur Weapons Platforms action unlocked, ??? if Dinosaur Park established)

Human Genetics gets us Cloning, and Superhuman genome, which means super powers for our heroes. It's a Known way to boost heroes, which is something that's both kind of rare AND extremely useful. So, yeah, Human Genome Crit sounds better than Dino Genetics crit right now.

I doubt that we can get superpowers in 2 turns, or cloning, as you're assuming. It took High Command 4 actions to develop drugs that gave people superpowers, and it had faults, so we aren't going to be getting anything of what you're saying any time soon. Remember that Human Genetics is the very beginning of the Human Genetics Tree, while Superpowers is the end point.

I mean... from experience, whenever we fight a battle against a seriousface enemy, there are typically multiple combat rolls. A +2% chance on each tier of success adds up in those circumstances. There will predictably come a time when we benefit from that, sooner or later, unless we're never attacked, so I for one do not regret it.

We need to temper our expectations; we're not going to be getting permanent +10 bonuses out of every tech we research, and neither is anyone else.

I'm not saying that a +2 is bad, it's nice, however, it's just that, nice. In contrast, we could have put them in Human Genetics last turn and unlocked the research actions it unlocks, and this turn Jumba could be doing actual research in genetics that would bring us more benefits than just "unlock learning actions".
 
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I do NOT want Lovemuffin on Human Genetics. Last time they tinkered with the human body a man ended up with a brain so huge he can't lift his head off the ground. Let's keep Jumba on Human Genetics, please. Beyond the obvious advantages, he might incorporate human DNA into future experiments, and that could be reallly interesting.
 
I do NOT want Lovemuffin on Human Genetics. Last time they tinkered with the human body a man ended up with a brain so huge he can't lift his head off the ground. Let's keep Jumba on Human Genetics, please. Beyond the obvious advantages, he might incorporate human DNA into future experiments, and that could be reallly interesting.

Uh? I thought the last time the did something related to genetics they ended up resurrecting Ghengis Khan with almost a critical success.
 
EVIDENCE. DO YOU HAVE IT?

Or is this just you asserting your unfounded opinions as fact?

Because there is a very, very simple, already extant mechanic for how more or less competent scientists' effect on what we learn from a Learning action expresses itself: They have different Learning stats. And traits. When we put a scientist on a subject where they're very competent, they have Learning bonuses. When we appoint someone who is not competent at science, they have low Learning, and adverse traits. This is already baked into the system.

As far as I can tell you are completely fabricating this notion that over and above the bonuses or penalties on the dice rolls, there is some extra 'double-lose' mechanic for appointing the wrong hero units.

Need I remind you that several of our most successful technological achievements are the product of LOVEMUFFIN's work?
Yes, I am aware that LOVEMUFFIN rolls lower. I was referring to personal experience, which flavors the narrative. Narratively both Wendy and Ludivine know more about AI than Lizzy and they probably would have been able to lessen the confusion than if we had. The reason why we got dinosaur mounties is that we had Hego do the dino cavalry. MiH has said that the heroes we put on actions influences what exactly we get from them. To simplify this, I'm saying that if both Jumba and LOVEMUFFIN were put on Research Human Genetics and they managed to roll a modified 160 (Jumba would have to roll a 49 and LOVEMUFFIN would have to roll a nat100 and a 9), Jumba would give us a better result than LOVEMUFFIN.

Also, there was a very important reason why I said things like 'more likely than not' and 'probably'.

Uh? I thought the last time the did something related to genetics they ended up resurrecting Ghengis Khan with almost a critical success.
He is referring to this:
[ ] Try and induce superpowers
DC ???
43+38+12+1=94
Awkward Failure

L.O.V.E.M.U.F.F.I.N. had really no idea where to go with inducing superpowers so they were basically throwing science at the wall to see what stuck. This… did not work out as well as they had hoped. It turns out that most of them weren't willing to take a bath in radioactive waste or throw themselves into a vat of chemicals, and their attempts to do this to Coyote only resulted in hilarious incidents. When you came in to check on them, you were surprised to find Rodney sitting upside down, his head now the size of a yoga ball, with a very discontent expression on his face. It looked like they were trying to make him smarter! They succeeded… sort of. He's not a super genius or anything but he should be slightly more competent as the rest of L.O.V.E.M.U.F.F.I.N. combined. Unfortunately he won't be doing any more fighting or heavy weapons tests anytime soon.

L.O.V.E.M.U.F.F.I.N.'s Learning has been raised to 14! L.O.V.E.M.U.F.F.I.N.'s Martial has dropped to 3! Rodney is now slightly smarter than the rest of the scientists combined, but considering who you're talking about this isn't saying much!
Unlocked Learning national action: Research superpowers!
This didn't seem to involve genetics, so you are right that the last time they screwed around with genetics (to our knowledge, they do have a personal life) was when they revived Genghis Khan.
 
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