- Location
- The Maple Syrup Mountains
So, to start off, my specific opinion on the "tweak ES" thing is that I never really got all the hubbub about trying to avoid BoC 30 in the first place. Like, yeah it would be convenient to not spend the XP and AB slot on it, but it's not a huge burden. And this is already the toned-down requirement instead of leveling Earthshaping itself to (probably) 60, costing way more XP and a much more valuable AB slot. So I've always quietly been in the camp of "maybe give it a shot if we get the opportunity, but otherwise just bite the bullet" while being a little bemused at how desperately people seemed to want there to be a third, even less expensive option after we went to Orochimaru of the Sannin to get a cheaper method in the first place.So, we want to ask: what do you want us to do in this situation?
But if I consider the question as an example of how and when simulationism should flex and bend for player enjoyment... I don't really think there's much to be gained from bending here. Like, with the lump sums of substrate we had, it wouldn't be much of a restriction on us to spend that down as we invest in BoC until we can make it ourselves. We couldn't afford to when our XP was spoken for by the need to hit PS softcap, but if we're going to be put in a less agency-deprived gamestate from here then I think we simply have everything we need to get what we want. Well, aside from the fact that we can't reach our substrate now that we're dead, but even if we had to reach BoC 30 before resuming runecrafting, that doesn't strike me as too onerous now that we're not in the researchmaxxing race. Heck, it wasn't much of a problem to hold off on runecrafting while we were back in Leaf, we've done this before.
So, all in all, I don't think player agency is being significantly restricted by the fact that we need to level BoC to obtain a renewable substrate supply, stockpile or no. If it was predictably the case that our ability to pursue a fun and engaging storyline once we returned to the land of the living required immediate access to runecrafting, then there'd be a case. Then you'd be able to say "things would suck a bit if you had to wait here, so we'll try to figure out a way that you won't have to". But if anything, being bereft of runecrafting for a time would force us to put the main quest on pause (if there's no ticking doomsday clock, a la the rift race) and choose some other objective to engage with while we raise BoC to the necessary level. That is to say, it's quite possible that bending simulationism to give Hazou easy substrate generation would be counterproductive to the goal of promoting player agency and engagement. (Though that's heavily context-dependent, definitely not the whole of the conversation)
As such, here's my thoughts about each proposed outcome:
Respectively:
- Should we keep the target changes ~impossible (think: >TN70) as we think they should be, and have Hazō-pilot just say that he doesn't think it can be done?
- Should we make the target changes accessible within Hazō's TH skill (TN30s-40s) and ignore the implied setting consequences if analogous changes are similarly very easy? (That is, make this a Hazō-exclusive privilege)
- Should we declare that tweaking jutsu is actually really easy, set the TN in an accessible range, and quietly make THers everywhere much more powerful?
- Should we 'compromise' somehow, setting the TN high but not beyond what Hazō could potentially reach (e.g. TN 50s?)
- No objections here. As I covered above, I do not consider this particularly onerous to player agency and enjoyment even if it'd be nice in a different sense to save the XP and AB slot.
- I might have been amenable to this literally an hour ago, but hearing that Bones of Creation was already a Sannin's efforts at optimizing ES for this purpose makes me feel like there's just no plausible excuse for why Hazou's results would be so much better. If it were an open question I could buy "chakra be weird yo" or something similar, but as things stand now it would have to be a pretty blatant break. If it were desperately needed to keep the fun together I might pinch my nose and go along with it, but given my breakdown above my stance is a hard "no" to this.
- As mentioned by Stompy, I kind of thought that the difficulty of a tweak was already a lot lower than the difficulty of the jutsu itself, but if I ask whether it should be even easier to the point where any half-decent THer should have tricked out every jutsu in their toolkit no matter how complex... I find myself not super drawn one way or the other. The relative power scaling of the TH essies out there feels intuitively as something in your domain and not something for me to care about except insofar as I want to assemble an accurate model so as to make better-informed choices. Yet again, I don't feel like this is necessary, but if a change is deemed to be needed this is much more palatable than option 2 IFF the QMs also find it palatable.
- Much like 2, I do not like the idea of Hazou being given an advantage like this with no plausible reason for it. That said, being a higher TN makes it feel more reasonable that such a plausible rationale could exist, and therefore I'm less against it.
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