Re: prep days vs research timeskips etc etc.
For me, a lot of it boils down to: I dont think a massive pile of new ideas is going to help us. We already cooked up a bunch and ran difficulty checks on like 50 of them. We thought through how to use these effectively or what we would gain from having them. I think sifting through that stuff, doing what portion of them we can, and iterating on results is going to yield better outcomes.
I think that if you boil this mission down to a more abstract tractable problem it goes like:
- Probe search space
- Isolate 10-20 viable candidates or candidate pathways
- Figure those out
- Finetune
- Implement
FMPOV if we're running into time pressure (assuming we are on the clock less than we believe but moreso than the QMs seem to think for arguments sake), well, we have already done a great deal of "probe search space" and some amount of "isolate some viable candidates" and a smaller amount of "figure 'em out". I am not sure we get much comparative utility here from devoting 60% of our daily Hazou-time to this one beyond rerunning the probes on stuff to get an accurate assessment of where we now stand, while we work on steps 2 and 3. Some of those guys could be working on reading notes or scribing skywalkers for instance (which we need).
I think some of you were not impressed by the chakra pool buff, but I note that the QMs thought it was pretty good, so if they have to factor that (as applied to whatever N Leaf ninja are fighting in any given instance) in to some sort of abstract death-sim, it'll probably be a small but significant overall boost to Team Leaf there. I think that is more worthwhile to try to pursue than having that same clone just run prep days on whatever increasingly cartoonish superweapon designs we cook up. That buff is real and we've interacted with it and we can go back and interact with it again if we need to do some finishing touches. The "Turn Akatsuki Into Ice Cream Sundaes with Sprinkles"-inator (nb: as a comedic abstraction) or any other "I just win the thing" (nb: as a less comedic and more distilled simplification of what the intent is) stuff is not going to happen FMPOV. This is not a strategy so much as it is a desperation move.
I think there's still stuff looking into, but its all variations of stuff we've already hashed out to death, have an idea on how to easily implement, have objective examples of (ex: the element negation arrays -> "No Fire Ninjutsu in this fight, good luck and have fun mate" Rune). I think that's worth checking out. We're probably going to have to run some prep days on rune variants when we get to the "Finetune" step, cuz I doubt that we'll get it all right the first try. That makes sense to me, that's good engineering.
I don't want to keep voting in random shit to difficulty check just based on some shallow Pascal's Mugging based analysis of "Well if it works then we win so even if there's a 1% chance then..." because that is unlikely to lead to good outcomes when you go from any individual instance to 20-30 instances, plural. That is not how expected value and variance terms work. I don't think that style of approach is going to work well compared to tweaking all of the stuff we've
already wargamed out mentally or otherwise hashed out a bunch in thread or in Discord. This does
not make sense to me to do. [1]
Let's pick some ideas, commit to getting viable and impactful final products that can be reasonably implemented from as big of a subset of them as we can, and stop fucking around.
[1] It is also going to waste a big pile of QM spoons to juggle that and is probably going gum up the works a bit. This seems unwise to me for a variety of reasons, but one pertinent one that we have just run into is that things get busy, we end up voting in chapters or interludes to wait on stuff to catch up, and we look up and suddenly we spent like half a month on a sidequest. I do not think this is a coincidence? I think that (taking things to a comedic extreme) that the memetic "Waiter, I would like a 2 months long filler arc and 100 research results simultaneously please" would be an incredibly jerk move to do. Paring the expectations down here: If you have some writers and QMs who are strapped for time, enjoy modeling stuff out mechanically, but ultimately pride themselves on being able to regularly write updates for things ... if spoons are an issue, and "Both please" is off the table, well do you expect the mechanical paperwork to be put to the side or do you expect the thing they actually like to be put to the side? Can we like spare two seconds of thought to examine it from this perspective, please? Does that sound like a fun time to you?