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Wasn't there a whole complication with adopting current Academy students for which we got special dispensation for Honoka despite having already adopted her parents? Did that special dispensation also apply to Sasha?
You got the ticket for Sasha simultaneously with the ticket for Honoka, loosely in exchange for Akane accepting her genin team:
You got two adoption slots, one marked for Honoka and one marked for the final-year "Gōketsu" Sasha. The family of the other Academy student on your estate elected to move somewhere safer in Leaf after Yūdai's sealing failure ate the mother of that family and a couple of their younger siblings.

Also, Mari notes, you secured ongoing goodwill from Asuma. For the next one-to-three years, whenever KEI bothers Asuma about not doing enough to support clanless students, he'll at least be able to point to Akane, and how he "made" her take this long-term sensei relationship for KEI's genin, which is substantially more valuable than a few months' scattered training.

Can someone remind me what this was and where we got it?
Rapid Rejuvenation
Prerequisites: Medical Ninjutsu 30

Cannot be used before level 10.

A specialized way to use medical ninjutsu in combat-time, allowing you to rejuvenate tired allies in the middle of a fight. As a Standard action, select a willing target in Melee with you and roll a Medical Ninjutsu check against 10*(their current physical stress). You may spend shifts of success equal to their current physical stress rating to lower their physical stress by 1. Examples:
  • Hazō has taken 2 physical stress. Noburi rolls Medical Ninjutsu 30 against TN 20, and gets 4 shifts of success. He spends 2 shifts to take Hazō's stress from 2→1, and 1 more to take Hazō's stress from 1→0, leaving 1 shift unspent.
  • Hazō has taken 3 physical stress. Noburi rolls Medical Ninjutsu 34 against TN 30, and gets 2 shifts of success. He cannot lower Hazō's stress.
  • Jiraiya has taken 4 physical stress. Tsunade rolls Medical Ninjutsu 80 against TN 40, and gets 14 shifts of success. She removes all his stress (since 4+3+2+1 < 14).

The target needs to hold still for a moment to be healed. They do not benefit from the stress reduction if they used their Standard in the current round (and if their initiative hasn't yet passed, accepting the healing removes their Standard).

Any recipient of Rapid Rejuvenation gains the Mild Mental Consequence "Borrowed Energy, Repaid with Interest" after the combat is over (only gained once regardless of how many times Rapid Rejuvenation is used).
 
How does the stagnency mechanic interact with SC XP? Is it applied after the bonus XP or does it apply to base XP and then bonus XP is calculated as normal? How does stagnancy effect Brevity and QM Fun XP?
All XP associated with an update will be reduced by potential stagnancy multipliers. This includes base XP, brevity XP, QM fun XP, Ami-style training XP, SC XP, PCJ XP, YSJ XP, Lootbox XP, and any other sources yet to arrive.

Is this calculated from a formula, or was each scenario evaluated individually and assigned a value? A part of me wants to know what would happen if a ninja had 4 domains.
Assigned individually.

After making a successful infusion roll on Rocket Boots, does Hazou think they (a jounin-level seal) are a difficult enough project to unstagnate his Sealing domain?
He does not think they will be hard enough to unstagnate him.

Is the fact that some skills take a LONG time to work on, considered intentional? For instance, it might take weeks or months to finish an on-level seal; if you have a reasonable XP rate, you could pass several sealing barriers in that time, and never meaningfully catch up.
Yes, this is intentional. The 500 XP number is on the high end of what we were considering (see the 300 vs. 500 roll above), and given our calculations on XP rates, it seems appropriate.

Is there a number for the average amount of stagnancy that a ninja (or, for that matter, chakra beast) of X age and Y talent has experienced, so as to account for the penalty that stagnancy would apply to other ninja?
Other ninja will be expected to have faced some amount of stagnancy in the course of their careers, depending on, yes, their age, talent, and how much they've pushed themselves narratively. We won't tell you what numbers we're using, though.

Most of the OPSEC makes sense to me. But I don't quite understand why the Orochimaru stuff is top secret like that. At the same time I assume that there is some reasoning the QMs had for this and that it might be very good reasoning. Could you tell us please?
The ninjutsu, Hazō had no particular reason to share or not share. We defaulted to secrecy, but it wouldn't matter much since most of the scrolls were Fire Element and over half the clan is Lightning Element.

It gets nothing to share Orochimaru's personal affairs, but it could cost immensely if this somehow pisses Orochimaru off.

At what point does something related to Earth Shaping (construction?) become a domain?
When Hazō actually uses Earthshaping regularly in ways with meaningful stakes.

That being, when you say "overcome" a level-appropriate challenge, does that mean you're required to mechanically win whatever encounter removes your stagnacy?

Because if so, it would be rather flawed simulationist wise as humans IRL tend to actually learn more from failure then from success.

(A lesson paid for in broken bones or being humiliated at a party or something tends to sink in a lot deeper then when one reflects that they're damned lucky that their oppponent didn't exploit that opening.)

So by that measure, shouldn't the metric for removing stagnacy barriers instead be whether or not the challenge in question was a learning experience?
Perhaps it means "overcoming" in the same way that any landing you can walk away from is a good landing? It'd be fitting, given the deathworld.

I would also guess that the QMs are attempting to avoid the degenerate fail-state of "challenge something of arbitrarily high TN, fail as expected, make getaway".
Right, yes. We want to avoid "oh, we took a combat mission, made one roll, then desummoned. remove stagnancy plz.

Probably, "overcome a level-appropriate challenge" should be replaced with "meaningfully engage with a level appropriate challenge".

Just to clarify, this would mean going to Asuma personally and telling him we are going bandit hunting from [date] to [date]?
Yes.

Also, what kinds of payment contributions does Gokētsu have to do to Kakuzu? Trivial for a rich clan or something more notable?
Asuma elected to have the Tower cover the bulk of the cost. The remainder passed on to you would have been enough to make the clan bleed a month ago, but you're fine for now. Don't hire S-rankers if you can help it.

I have a question regarding sealing challenges: Hazō had the zero-G incident not too long ago, but that was a calligraphy failure iirc. Would a hard (for his level) calligraphy check also be a suitable challenge, or is it only the sealing proper?
The zero-G incident was over 2,500 XP ago for Hazō. A seal that is only challenging on Calligraphy would not suffice to undo seal research stagnancy.

Also, now that I think of it, did the special jōnin test not count?
He could not have failed it without some extreme sandbagging.

More generally, I wonder what constitutes a challenge - is it the same as the past unlock mechanic, wherein there must be something on the line (and you can't e.g. just spar with Lee for an "easy" (painful) unlock)?
Roughly, yes. The stagnancy system is supposed to incentivize interesting narrative things, not ever more creative lighthousing.
 
[X] Action Plan: what are we locked for again? Cover all bases by punching a seal
[X] Action Plan: what are we locked for again? Cover all bases by sealing a punch

PUNCH SEAL
THIS SEAL CAN ONLY BE INFUSED WHILE PUNCHING AND YELLING. BASED ON JIRAIYAS BOO SEAL (PUNCH US FOR SAYING THE NAME WRONG JIRAIYA, DO IT. USE THIS SEAL TO DO IT, IT'LL BE FUN)

WHEN USED A COPY OF THE STRONGEST PUNCH MADE DURING THE INFUSION PROCESS EXTENDS FROM THE SEAL AT ANY ANGLE, CHOSEN WHEN USED. THE YELLING ALSO BLEEDS THROUGH
 
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[X] Action Plan: what are we locked for again? Cover all bases by sealing a punch

PUNCH SEAL
THIS SEAL CAN ONLY BE INFUSED WHILE PUNCHING AND YELLING. BASED ON JIRAIYAS BOO SEAL (PUNCH US FOR SAYING THE NAME WRONG, DO IT)

WHEN USED A COPY OF THE STRONGEST PUNCH MADE DURING THE INFUSION PROCESS EXTENDS FROM THE SEAL AT ANY ANGLE, CHOSEN WHEN USED. THE YELLING ALSO BLEEDS THROUGH
oh my sage yes? let's make it a fizzy drink, too!
"sealed punch-in-a-can! eaglejarl's favourite!"
 
He does not think they will be hard enough to unstagnate him.
Reusable Rocket Boots here we come!
The zero-G incident was over 2,500 XP ago for Hazō. A seal that is only challenging on Calligraphy would not suffice to undo seal research stagnancy.
Would a seal that is only challenging on Sealing undo seal research stagnency?

@eaglejarl @Paperclipped when unstagnating a Sealing domain, do bonuses from having access to blanks/infused seals/research notes/veterency and taking prep days mean that you need more difficult seals to unstagnate? As in you unstagnate with your Sealing number vs the effective TN of the seal?

Or do you unstagnate with your unboosted Sealing (save for innate bonuses like SSA) vs the unreduced TN of the seal?
 
REQUEST TO ALL PLAN MAKERS:
Please include a line for attempting to create a 3d seal, or rune, via a doping method. Even a throw away line is super appreciated in case the QMs saw this idea being bounced around and are just waiting for it to end up in a plan.
The following is the proposed method to create 3d seals, including indented explanations.

1. Take a block of corundum, shape it into the simplest seal equivalent Hazō can think of, keep the insides as perfectly smooth and boring as possible.

This corundum shape is now equivalent to sealing quality paper for this specific charm

2. Through the same process as creating saphires, insert a second material, one that Hazō feels is more conductive to earthshaping, into the charm blank very carefully following the directionality of what the charm should have, and tracing out the paths the chakra should take with thin distinct shapes.

This step is equivalent to first infusing the 'ink' with our chakra via ES, then drawing the seal with the 'ink'.

3. By default fully remove chakra as is ES's usual use case. If Hazō has a strong intuition of safeness, that the outcome will not be injury, rather than withdrawing ES normally, keep an amount of chakra Hazō thinks is appropriate in the charm blank.

This keeps the 'ink' in the previous step attuned to us in the same way we attune ink for paper Sealing.

4. Attempt to infuse the rune blank with full, max level Kagome assisted Kei improved safety precautions.
 
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Rather than withdrawing ES normally, keep the full amount of chakra in the stone
FYI for this plan, this involves casting ES at Effect 6 (to dope a material) and then breaking it intentionally. That means Hazou will take 8 (Effect:6+2) physical stress. This will roll over hos 3-box stress track and inflict a Moderate and a Mild Consequence on him.

Although there is the possibility that the PCJ and GS can soak the damage from ES breaking. Can we get a ruling on that @eaglejarl @Velorien @Paperclipped?

IMO this is a bad trade for something that probably won't work. A Moderate would significantly slow FOOM and sealing research. I suggest trying to infuse it normally and only attempting this if Hazou thinks that breaking the jutsu painfully is the only pathway to success.
 
Would a seal that is only challenging on Sealing undo seal research stagnency?

@eaglejarl @Paperclipped when unstagnating a Sealing domain, do bonuses from having access to blanks/infused seals/research notes/veterency and taking prep days mean that you need more difficult seals to unstagnate? As in you unstagnate with your Sealing number vs the effective TN of the seal?

Or do you unstagnate with your unboosted Sealing (save for innate bonuses like SSA) vs the unreduced TN of the seal?
We don't want to get too deep in the weeds here. Seal research mechanics are hidden, and if you want to remove stagnancy, you should focus on challenging projects temporarily. After an infusion roll, Hazō will be able to give an uncertain estimate of whether the seal is hard enough to count or not.
 
We don't want to get too deep in the weeds here. Seal research mechanics are hidden, and if you want to remove stagnancy, you should focus on challenging projects temporarily. After an infusion roll, Hazō will be able to give an uncertain estimate of whether the seal is hard enough to count or not.
That's fair, can you guys at least tell us if taking prep days to do difficult seals is actively detrimental to unstagnating? I think that piece of information is important for the players to know.
 
All XP associated with an update will be reduced by potential stagnancy multipliers. This includes base XP, brevity XP, QM fun XP, Ami-style training XP, SC XP, PCJ XP, YSJ XP, Lootbox XP, and any other sources yet to arrive.
Does this double-dip for XP sources that scale based on other XP sources? That is, our Shadow Clone XP scales off of our Base XP, and any penalty to our Base XP is already intrinsically reflected in decreased SC XP gains. Does Stagnancy then get applied again, squaring the penalty for such sources?

For instance, if we earn 10 XP and have 20 training blocks, we would gain 20 SC XP that update. If stagnancy then reduces our Base XP to 8, our 20 training blocks would give us 16 XP instead of 20, a 20% drop in gains identical to the drop in Base XP. If Stagnancy was then applied directly to Shadow Clone as well, our SC XP gained that update would reduce to 12.8, only 64% of the unstagnated value.
 
Although there is the possibility that the PCJ and GS can soak the damage from ES breaking. Can we get a ruling on that @eaglejarl @Velorien @Paperclipped?
PCJ and GS block attacks coming from outside trying to penetrate the armor, but the Earthshaping damage happens internally. Hazō's armor techniques can't block it.


Does this double-dip for XP sources that scale based on other XP sources? That is, our Shadow Clone XP scales off of our Base XP, and any penalty to our Base XP is already intrinsically reflected in decreased SC XP gains. Does Stagnancy then get applied again, squaring the penalty for such sources?


For instance, if we earn 10 XP and have 20 training blocks, we would gain 20 SC XP that update. If stagnancy then reduces our Base XP to 8, our 20 training blocks would give us 16 XP instead of 20, a 20% drop in gains identical to the drop in Base XP. If Stagnancy was then applied directly to Shadow Clone as well, our SC XP gained that update would reduce to 12.8, only 64% of the unstagnated value.
It doesn't double-dip. Thanks for checking.
 
Okay. The seal stagnation thing seems like it'll be a huge problem, because seals that are hard enough to really challenge us are going to be incredibly slow and hard due to our low calligraphy.
Furthermore, "raise Resolve to slightly increase XP multiplier" will definitely be outweighed by the "fuck you, QM is bored" penalty. I've already forgotten the new rule's name.
Therefore I suggest we improve our weaker stats, so that we're more able to survive the challenges we're forced into regularly seeking out.

This is probably exactly the behavior the QMs wanted to incentivize.
 
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[x] Action Plan: Due Diligence w/o Shikamaru

Guys, here's a foolproof plan to unstagnate on combat. Just host a tournament arc with the rest of the people in our peer group! We just need to do it once every couple months, and for real stakes just make it so that we lose out on a lot of money and reputation if we lose.
 
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