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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I think at the very least us taking and finishing the Eltharin action will give us a better picture in quest of where things stand between the races and what is and isn't appropriate for trade
 
That is a good point about the collabs.

But as I said politics is the bigger kicker about this and what others think. Handing the Brana a translation torque before Thungni did caused rumbles Soul mentioned later which were then nullified by years of working well together and Thungni's own actions.


The question then is how much does the House of Runelords actually know about what they did? Its unclear what they know, so while this is all true they may not be on the Dwarves good books for it yet.

So now we're going to quiver in our britches over what the conservative rune lords think? When we've literally never done it before and tradition is now literally on our side as we've already done the same thing with another newly met species?

The binding of tradition cuts both ways.

The conservatives cannot complain about us doing broadly the same thing with the Elves as we've done with the Brana because of tradition and practice.
 
Well if we're taking tradition to absurd levels then Snorri is in the clear, after all it's traditional for Snorri to make a runic item to give to the first representative of a new species he or his relatives meet.
1 time is not tradition. and here's the thing, We can alreaddy talk to them. The Brana was literally impossible without runes. the elves not so much
 
I think at the very least us taking and finishing the Eltharin action will give us a better picture in quest of where things stand between the races and what is and isn't appropriate for trade
Among many other reasons to take it, though I want to save it till after the Valaya and Gazul commissions, since our time is being taken up with Chain research before those two.


By the way, I'm sure this'd be a waaaaay distant future sort of thing, but developing alchemy as a dwarf institution seems like the sort of thing that might be Ancestor God Worthy, if it catches on and becomes useful to the dawi. It's not quite, say, inventing Runesmithing, but it'd certainly be changing the playing field, if it works out and we don't get burned at the stake as some kind of super-traitor.
I could see that, given its kind of like what Thungni did with Grungni and Smithing by taking a known set of skills and significantly altering and expanding parts of it. It'd be Snorri doing that to Thungni in this case.

We'll have to see!
 
I could see that, given its kind of like what Thungni did with Grungni and Smithing by taking a known set of skills and significantly altering and expanding parts of it. It'd be Snorri doing that to Thungni in this case.

We'll have to see!
wasn't it Smednir and Grungni. Grungni being metal and mining and then Smednir becoming smithing ect.
 
You better watch out
You better not cry
You better not pout
I'm telling you why
Snorri Klausson's coming to town

He's making a list,
He's checking it twice,
He's gonna find out who's naughty or nice
Snorri Klausson's coming to town

He sees you when you're sleeping
He knows when you're awake
He knows if you've been bad or good
So be good for goodness sake

Oh, you better watch out!
You better not cry
You better not pout, I'm telling you why
Snorri Klausson's coming to town

With little tin horns,
And little toy drums
Rootie-toot-toots and rummy-tum-tums
Snorri Klausson's coming to town

And curly haired dolls
That toddle and coo
Elephants, boats and mine cars too
Snorri Klausson's coming to town

The kids in Girl and Boy Land
Will have a jubilee!
They're going to build a Toyland town
All around the village tree!

So,
You better watch out!
You better not cry
You better not pout, I'm telling you why
Snorri Klausson's coming
Snorri Klausson's coming

Snorri Klausson's coming to town!
 
wasn't it Smednir and Grungni. Grungni being metal and mining and then Smednir becoming smithing ect.
Uh, hmm. You might be right on that score, though IIRC all three are mixed with smithing vibes.

Regardless the overall point is taking what a previous ancestor did and refining on it which is a very dwarfy process.
 
Among many other reasons to take it, though I want to save it till after the Valaya and Gazul commissions, since our time is being taken up with Chain research before those two.



I could see that, given its kind of like what Thungni did with Grungni and Smithing by taking a known set of skills and significantly altering and expanding parts of it. It'd be Snorri doing that to Thungni in this case.

We'll have to see!
Fair nough on handling the Valaya and Gazul stuff first, we're still early into the Golden Age so hopefully we'll have plenty of time to poke the Elves about their funny talk and magics :p

and indeed, Alchemy could be a really neat thing to add to the Dwarven repertoire. Snorri poking more and more at it until it becomes something that can create fantastical brews (ala Deep Rock Galactic) and creating wondrous materials.
 
Speaking of the rune items giving and Elves, I'm in favor of waiting until one of other runelord give a runic item for the elves, or wait until Thungni or his representative give it a-go. I'd rather watch the developments between Dwarfs and HEs first before actually committing serious action(s)
 
Speaking of the rune items giving and Elves, I'm in favor of waiting until one of other runelord give a runic item for the elves, or wait until Thungni or his representative give it a-go. I'd rather watch the developments between Dwarfs and HEs first before actually committing serious action(s)
Yeah that's why I'm advocating we wait till we do the Eltharin stuff which is about when we'd be doing it anyway, before we set our assumptions in stone. Cause we know what they knew in canon but we don't really know what the Dawi know about the elves in this quest beyond "They're decent enough, not as good as the Brana but decent." tone from what I've seen.
 
Decided to unashamedly go for a Dark Souls reference since I'm hopeful one of our Valkyrie Guard will go for the Champion slot and Fire Keeper seems like a good name for other reasons besides references; namely that in a lot of ways the Hearth Guard are about keeping the fire of Dawi wellbeing alive. The exemplar of such a thing is a person who tends to that fire above all other things and so in my mind Fire Keeper works as a name for such a role.

Exemplar is the non-traditional choice, but frankly the Hearth Guard are a aid retinue built to give Snorri more hands to aid and help dwarves with so it's extremely on theme for them. And, its not like they're exactly inexperienced fighters and we won't be remiss in decking them out with rad stuff.

The Hearth Guard started off about as non-traditional as you can get, why stop now?

@BungieONI I love your reasoning and where you got your references, and I'd like to take it one step further. If our Commander is but the first among equals, then the name should reflect that. Where the Champion acts as the Fire Keeper to the Hearthwardens' souls, the Commander is just The First Flame to be tended.

An Answer to 'Why?'
-A Hearthwarden

"The Hearth Guard is more than a group sworn to the service of one dwarf; more than retainers to aid our Lord; more than a troupe of warriors charged to protect one dwarf. We were not chosen by Lord Klausson because of our loyalty to him but because we believed in what he wanted to do.

We swore to serve all in need, to be the helping hand of the fallen, the shield behind which they rest.

Most retinues were made ultimately to win in a fight. Our work is to go into danger and devastation to save what we can, and then help them recover. You can't kill a cave-in or soothe a crying child with a strong ax arm, so we must be more. And so our Champion is more. "

[X] Plan Hearth Souls
-[X] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
--[X] The First Flame
-[X] [Champion Name]: Name the position of Champion of The Hearth Guard
--[X] Fire Keeper
-[X] [Champion Purpose]: What will the Champion's purpose be.
--[X] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.
 
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Oh right, looks like we're only a turn away from the big 900. Guess gifting someone a hold is an appropriate milestone for it.
Yeah! Though I am surprised a hold location was picked so quickly, I thought it'd take a good while longer and happen at the end of the commitment of our locked in actions.

But since it isn't those remaining actions must just be logistical and political smoothing. That actually reminds me of a question I wanted to ask; @soulcake for when you wake up again, is the Maiden staying at Dum?

That would be quite entertaining.


[] Plan Hearth Souls
-[] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
--[] The First Flame
-[] [Champion Name]: Name the position of Champion of The Hearth Guard
--[] Fire Keeper
-[] [Champion Purpose]: What will the Champion's purpose be.
--[] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.
I'll edit that in sure :D

[X] Plan Hearth Souls
-[X] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
--[X] The First Flame
-[X] [Champion Name]: Name the position of Champion of The Hearth Guard
--[X] Fire Keeper
-[x] [Champion Purpose]: What will the Champion's purpose be.
--[X] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.

[X] Plan The Hearth Watch
-[X] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
--[X] Hearth Lord
-[X] [Champion Name]: Name the position of Champion of The Hearth Guard
--[X] Fire Keeper
-[X] [Champion Purpose]: What will the Champion's purpose be.
--[X] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.

[X]Plan: Everything's on FIRE
 
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Yeah! Though I am surprised a hold location was picked so quickly, I thought it'd take a good while longer and happen at the end of the commitment of our locked in actions.

But since it isn't those remaining actions must just be logistical and political smoothing. That actually reminds me of a question I wanted to ask; @soulcake for when you wake up again, is the Maiden staying at Dum?

That would be quite entertaining.
I think the reason it was done so quickly was the sheer Dwarfpower and numbers being thrown at the task, even with the poor messengers being run ragged carrying tomes of debates between the Living ancestors...that's still a lot of comparatively fast work gathering, grading, and considering locations which would cut the overall timetable.
 
But as I said politics is the bigger kicker about this and what others think. Handing the Brana a translation torque before Thungni did caused rumbles Soul mentioned later which were then nullified by years of working well together and Thungni's own actions.
Dwarves move slowly and are grow trust in small measures. I have no problem with collabs, my concern is that people think this stuff might happen in a century or two.
 
The only use for a shield would be if it could prevent Snorri from being YOTE. Otherwise, an axe, as Barak Azamar is just... completely unbreakable. Like, at all.

Maybe an anti-magic shield, but we have the Banner for that.
Why not have a casting staff, then? Snorri used to be the go-to guy for continually disrupting the enemy with Wrath and Ruin casts. Why not take his student's example and pull it off with Snorri-level skill/knowledge/materials? Make a casting staff that can do what another hammer, axe, or shield can't, and give our boy either some powerful ranged attack (I mean, his student made a frigging laser cannon!) or something that lets him debuff the hell out of the enemy.

A shield is rather redundant; an axe would be even more redundant (since Zharrgal is already a superb melee weapon, and you run into diminishing returns with two single-handed weapons).

Of course, in Snorri fashion, it should still be very durable and usable as a melee weapon (for parrying, bludgeoning, or stabbing).
 
We've already worked out the customs regarding that:
-Lesser runes - You wouldn't give these to actually evil or untrustworthy people, but they are merely valuable tools. The bar is fairly low, though trading it to someone who'd regift it would not be very wise.
-Master Runes/Combos - Only for those who have earned it. These are sacred.

Besides, I suspect the elves are more interested in lesser runecraft than greater. Winds neutral light sources, forge tools which are reliable and lasting(unlike enchantments, which can be finicky down the years without servicing), auto scribers, etc.

Magic is good at fancy. Not very good at reliable.
 
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Great update! I really liked pulling in Blizzardwing to help us with the research, it was a nice touch. Might be the start of a tradition for Runesmiths to start looking for specific trustworthy Brana to aid them in some more, peculiar, research regarding materials. Can't smith what you can't see after all! Grumble, Grumble.

- Akazit, Research unlocked? You have seen and touched things that were once mundane, but through the influence of magic were altered beyond their original form. A new purpose, drawn forth through random chance. Now you wonder if such a thing can be done purposefully, and for your own benefit. The elves called it Alchemy, the art of transmutation, and you wonder just how far you can take the concept behind the Master Rune of Purification. But first you need to actually understand what alchemy is, and that requires a bit of legwork.

Also, this is cool.

"They shall be my finest reagents, these materials who give themselves to me. Like clay I shall mold them, in the furnace of purification forge them. They will be of magnificent purity and resplendent purpose. For great armor shall I employ them, and for the mightiest weapons will they be used. They will be untouched by slag or by impurities, no disorder will corrupt them. They will have containers, guards, and uses such that no other material can best them in crafting. They are my stonework against the Terrors. They are the Reagents of the Dwarves. They are my ingredients and they shall know no limit."
--Lord Snorri, in a bout of frustration induced madness to his vault before being dragged away by his Hearthguard to rest.
 
Poor Karstah and Nain, they don't realize making the axes was the easy part, the hard part is gonna be "deliver these to master Yorri" xD

Also my deep magic sense is tingling with Zhufazul, stone and life you say.

I hope we can do more group research projects, the Brana was fun, e.g. roping in Lorna/Valma for Elfish, Brotherhood of Dron for Runemetal.
 
I dislike calling the commander of the Heartguard #something# Lord.
It runs completely counter to the very idea of the hearthguard in my mind.
A lord is someone above, someone beyond, someone unapproachable.

Thus, I offer you:
[X] Plan: Hearths and embers
-[X] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
--[X] Ember Warden - Embers are the hearth of fire, and the commander needs to be the custodian of the burning embers at the heart of the Heartguard.
-[X] [Champion Name]: Name the position of Champion of The Hearth Guard
--[X] Fire Keeper
-[x] [Champion Purpose]: What will the Champion's purpose be.
--[X] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.

[X] Plan Hearth Souls
 
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