For the record, Hana would be a Sidereal, and she would kick ass.
(These two statements are potentially but not necessarily connected.)
Sidereals are awesome. You have to wrap your brain around the weird sideways ways their powers work, but once you do they're amazing fun. For example, there's a charm called The Yellow Path. It finds the best route to your destination, cutting time off the trip. Seems straightforward, but destination is defined incredibly broadly. It could be a place you don't know the location of, a person you'd like to find, someplace safe, someplace dangerous, someone that needs your help, or even something really vague like an abstract concept, if you want the shortest path to the place where you'll be most likely to find 'satisfaction' or 'happiness' or 'victory' or whatever. I can't even remember the number of times I used it in a MUSH to just mysteriously show up wherever another character happened to be because I wanted to chat with them. (I never explained how I always knew where they were, of course. It's important for Sidereals to appear mysterious and all knowing.)
And then if you overcharge the charm by various means like designing a custom hearthstone to amplify it then it's practically teleportation/time travel, giving you a magical path that gets you where you need to go and ensures you will definitely, absolutely get there in the nick of time. I once abused this to lead a squad of crack exalts riding Tyranosaurus Rexes (yes, that's a thing, because even basic Sidereal survival charms are awesome) into the underworld (the realm of ghosts and things that cannot die) via a magical path past its defenses, showing up just in time to rescue a solar exalt friend who'd been captured and put into a cage that would convert her into an evil inverted exalt. Since I'd exploited an ancient legal loophole to set up an attack by the Aerial Legion on the underworld's holdings in Creation as a distraction the physically unbeatable Deathlords were absent and we rescued her and GTFOed before they could return and stop us.
The only real hitch in that plan was that I forgot that seeing the core of the underworld caused animals to lose their minds. The T-Rexes fled and we were forced to abandon them and run back on foot. I like to imagine that a pack of T-Rexes is still rampaging around hell eating a lot of very confused ghosts.
In short, Exalted is bloody awesome. And I never understood why I was one of the only people who ever played Sidereals. Maybe the twisty thinking required put people off, but they were just so much fun.
Mage: The Ascension is also awesome. Those two games will forever have a special place in my heart.