After a brief review of their system, I give it a yikes/10.
Apparently you roll d10s+attributes for a host of things (?)
If you get a 7,8,9, that counts as a single success.
A 0 counts as two.
You need a number of success rolls equal to the difficulty of the task you're trying to accomplish.
There are penalties that can subtract dice from your pool and penalties that can subtract from your successes.
Also
If you roll no successes and at least one "1", you get a botch, or critical fail. The more 1s you rolled, the worse the botch.
With smaller dice pools this makes botches more likely than successes. (?I think?)
Combat
rounds are one second long. You only attack every few rounds or so, usually.
Other than that, mostly fine.
Social combat
If you want to persuade someone of something, or resist being persuaded of something you spend Willpower, something that is akin to Fate Points. You can suddenly switch to a new topic of conversation to get a bonus (surprise social attack)
If you don't want to be persuaded into something, you spend Willpower or run.
Appearance is a stat. It's used for resisting persuasion, and..... Well, that's about it.
There's more stuff here, but..... Yeah.