@eaglejarl @Velorien @OliWhail
  • What are Keiko's 4 unspecified Pangolins, that she got from the second Skytower trade; and what are their abilities?
  • What is the 5th Pangolin jutsu we got, and what are its specs?
  • What are specs for Water Release: Syrup Trap and Pantokrator's Hammer?
  • What does Hazou know of his allies (Team Asuma, Team Guy, Team Akane) in terms of their abilities?
 
    • Smackdown enemy teams:
      • Nonlethal only, as if it has to be said. Be fast, be efficient, (if possible) be quiet about it.
      • Use chakra. Our enemies have it, and Noburi can transfer it to us.
      • As possible use inter-team synergy (e.g., Sakura and Shikamaru can snag enemies with genjutsu/Kagemane for other combatants to KO).
      • Noburi drains all enemy ninjas of chakra during and after combat (again, this is obvious, don't state it out loud).

So the battleground chosen makes use of Goo Bombs impractical. That leaves Banshee seals and explosives. The trouble is, both of those make a lot of noise, and if other teams hear sounds of battle they might simply move away from the area... or alternately, move into the area and pounce on our team immediately after the battle, before Noburi has a chance to top off chakra.

I would suggest that explosive seals be used only if necessary, and Banshee seals only if the enemy actually appears capable of equaling the 12-strong team's numbers and power.
 
Last edited:
Yeah, but why not use that dog pile of tags to win the fight instead?
The term defeat in detail. We are targeting a single goal and an acting it rather than outright incapacitating everyone that is opposing us. It would be easier to group up the tags to enact that single action of either theft or destruction of property and then running away with our stolen goods. We are working under a time crunch here in both coming up with the plan and enacting it which would not allow per usual dithering about and committing to our course of action all the way to the end.
 
Huh, I want to build a high speed triage seal set. One of the more obvious ones is a seal to set and cast broken bones, as well as provide a temporary way to seal major wounds.

[] Research Project : Set and Cast Seal

There are a number of major areas on the body that are likely to suffer broken bones in combat. I want a set of seals where each one will set a particular bone properly and surround it with a hard immobilizing doton cast.

Major areas to build seals for:

  • Upper Leg
  • Lower Leg
  • Upper Arm
  • Lower Arm
  • Left Hand
  • Right Hand
  • Neck
  • Jaw
The generated doton covering should be easy for a ninja to break from the outside, but hard to break from the inside. If you place multiple seals, the doton coverings should be such that adjacent areas lock together (maybe the seals produce casts with notches that slot together if multiple adjacent pieces are used).

The cast should close major cuts and wounds as best as it is able. In particular the casts should apply pressure to limit bleeding and push cuts closed (basically in the same way as stitches pull cuts closed).

Optionally, they would apply a medicine of choice to the inner surface of the cast to help healing and prevent further damage.

The goal here is not to make a cat that someone can completely heal in, but one that immobilizes and protects the broken part long enough for medical help to get to the target.

This allows us some further safety net for the sort of wounds ninja acquire, as well as make breaking bones a valid tactic for non-lethal capture. The hand casts in particular would help with captures ninja. Just break a bunch of bones they need to use for jutsu, put their hands in a cast and get them where you need.
 
So the battleground chosen makes use of Goo Bombs impractical. That leaves Banshee seals and explosives. The trouble is, both of those make a lot of noise, and if other teams hear sounds of battle they might simply move away from the area... or alternately, move into the area and pounce on our team immediately after the battle, before Noburi has a chance to top off chakra.

I would suggest that explosive seals be used only if necessary, and Banshee seals only if the enemy actually appears capable of equaling the 12-strong team's numbers and power.
We probably aren't using Banshees and Goo Bombs because those can be used in combat. Silence Mines I added to the plans because chances are we won't get a chance to use them later in the exams (they're only used for hiding/ambushes).

I honestly don't think we need explosives given that we're 12 Ninjas Strong and at least one of us (Sakura) is a guaranteed KO for their ninja...but I can add that, or argue to remove explosives if that seems reasonable?

What do the rest of you think?
 
Rephrasing: We don't need to use explosives to win against the shit teams, since they'll fall for the ambush and our numerical advantage + our skills means they die super-fast.

The stronger teams, yes. I agree that we do need explosives. Probably.

How do you plan on distinguishing strong teams from weak teams?
 
How do you plan on distinguishing strong teams from weak teams?

You can only really judge that once combat starts and you can see some of their roll results, though if there's nine or more of them that's pretty strong on sheer numbers.

So basically it would be "start combats quiet, go to loud if you don't like how high the rolls look".
 
So a question: Would there need to be a stealth roll if we were all buried underground (dirt packed around by Hazou, provided with a tunneler's friend)?

Once we get word on the answer (@eaglejarl @Velorien @OliWhail) to this, I think we should strongly consider using it. No reason not to just ignore awareness if we can.
e:

Also, I don't really think that we have to worry about the enemy teams cooperating to lessen the effects of our seals. Prisoner's dilemmas aren't a common concept in ninjaspace. We can ask Nara, though.
 
Last edited:
Ultimately that depends on the chakra bullshit involved. Others may have appropriate sensory abilities. Regular senses aren't going to be able to notice you though, no.
Would Living Roots be able to if we were not moving? Its description seems to imply it's not super great at detecting small vibrations.
 
Would Living Roots be able to if we were not moving? Its description seems to imply it's not super great at detecting small vibrations.
My understanding is LR would indeed not detect still targets*, though of course you will almost certainly need to move to initiate an ambush.

(*: Barring future QM decisions about what it does at stupidly high levels. I for one am fine with you using it to detect heartbeats if you push it to 80 :p)
 
My understanding is LR would indeed not detect still targets*, though of course you will almost certainly need to move to initiate an ambush.

(*: Barring future QM decisions about what it does at stupidly high levels. I for one am fine with you using it to detect heartbeats if you push it to 80 :p)
I feel like once you get a jutsu past 50 you should be able to push the limits and make it do things out of spec, yeah :p

Like keeping seals dry/activating them with water whip :whistle:
 
@faflec My main criticism would be that what you have for the ambush is not so much an ambush plan as a general combat plan for holding a fortified position. How do we stop a team from going around us if they manage to detect us? Or from trying to disengage when they see our numerical superiority? I also don't think traps will be very practical, we simply won't have time to set them up properly, or re-set them every time they're tripped. And I don't like the location, I feel like it's too open and other teams will be able to take advantage of the water much better than we can. I'm including an alternative idea in this post.

@Winged_One being limited to non-lethal combat doesn't affect our melee fighters much - as far as the rules are concerned, if you fill someone's stress track by punching them, you get to pick whether you want to kill or incapacitate them. So it's mostly about explosives, and I guess what you want is the option to throw firelogs at our enemies in a situation like that? The problem there is that if people die, on either side, the whole thing will become a huge political mess regardless of how in the right we were to retaliate in kind. And we'd have to use explosives before our melee line engages, so it'd effectively have to be proactive rather than reactive. If we're beset by a large force using lethal attacks, I wouldn't mind retreating towards the proctor area while stalling them with big explosives, but actually trying to kill all of them will only end poorly, even if we win.

Insofar as using secret trump cards goes, there's no need to overcomplicate it. Agree to a codeword with our team that basically means "Shit has hit the fan, pull out all the stops!". I don't want Hazou to fight while constantly reevaluating "Is this the level of danger where it's appropriate to use Pepper Macerators, but not Pangolin jutsu?", that's just asking for bad decisions.

On an unrelated note, here's an idea for an ambush:

Ambush Idea: The Net
  • Rationale
    • The basic idea is to finish fights quickly while scouting for incoming trouble and being able to handle said trouble in a controlled way, without overcrowding any single fight.
    • Each of our teams is used to working as a unit, and a little out of their depth as part of a larger force. Giving them some amount of autonomy should be in our favor.
    • We don't need more than a 2-to-1 advantage to win the majority of fights easily, and anything above 3-to-1 is likely to hurt more than it helps. Our large fraction of melee combatants make excessive concentration of force awkward at best.
    • We need a way of luring the target in, or some other layer of deception.
    • Considering the small time frame and number of remaining teams, it's very possible that more enemies will arrive while we're fighting. We need a clean way of handling this possibility.
  • Location and setup
    • I'd like to use the forest. The main reason is that trees block line of sight, making it difficult to tell what we're doing. In both of the other locations, enemies can watch us fight from a safe distance and make informed decisions based on what they see. The forest does the best job of obscuring both our numbers and our strategy. Being on the edge on the swamp seems like it would advantage Mist teams more than our group comparatively speaking.
    • Four team roles: Two main ambush teams, one "libero" team, and one "interceptor" team. I'm not specifying which one should be which, because I feel like there are multiple valid answers, and this should be up for discussion.
    • One of the main ambush teams sets themselves up in an obvious ambush spot, a bit to the side from the path towards the proctor area. The second ambush team waits on the other side of said path, a bit farther away from it. The idea here, is for the target to end up between the teams if they notice the first team, and try to go around them.
    • The "libero" and "interceptor" teams hide themselves closer to the swamp edge, at a good distance from each other. They focus on not being found and detecting incoming targets, but let single teams through without revealing themselves.
  • The strategy
    • The idea here is that the two main ambush teams should be able to quickly dispatch a single enemy team. They can get help from the "libero" team if it seems like they need it. The "interceptor" team is basically on guard duty; their responsibility is to stop more enemies showing up in the middle of the fight, either by delaying them, or taking them down with the help of the "libero" team. As such, the "libero" team should be flexible, and able to decide where they should go depending on the situation.
    • If a group of two enemy teams comes in, the "libero" and "interceptor" teams let them through, and then converge on them from behind the moment the fighting starts.
    • If a larger group shows up, "libero" and "interceptor" fall back and each joins one of the main ambush teams.
    • This strategy requires good alertness or other sensory powers, as well as the ability to conceal themselves reasonably well, from the forward-positioned "interceptor" and "libero" teams. This puts some constraints on who can fill these roles.
    • The "libero" and "interceptor" teams have a lot of independence, and the plan leans a lot on their leaders' good judgement.
  • Some specifics
    • I think Akane's team is the best fit for the main ambush, and Team Asuma for their support. Combined, they have a good amount of pure punching power with strong mid-range support, and a good tactical mind in Shikamaru.
    • Team Gai for "interceptor". Of all the teams, they're the best at alpha strikes, and most likely to quickly put down an enemy team on their own. Neji has the bullshit eyeballs for scouting, which helps a lot. This might not be possible because the little jerk will no doubt throw a tantrum over not getting to punch, but it is the best choice.
    • Team Goketsu for "libero". We can hide underground easily while using Living Roots and Panashe can be a forward scout for us. We're also the most versatile team, so we can effectively engage in almost any situation.

Thoughts? Have I missed any failure modes? Too complicated?
 
Back
Top