For the ambush plans, the main difficulty for most of the encounters isn't going to be actually winning. We'll have a large numerical advantage and the element of surprise for that.

The bare minimum a good ambush plan should have in my view is:
  • How to draw enemies into the trap without having low stealth dice of a single member screw everything up. @huhYeahGoodPoint's proposed plans are good starting points because they provide bait and distractions.
  • How to stop them from running away once the ambush is revealed. I personally think just having Tenten or Keiko throw a Goo Bomb at them is a simple if crude solution, but there are many ways of achieving this.
Point is, an ambush isn't just about having a good combat plan. There might be one or two encounters where we'll actually need to try, but most of them are going to be about encouraging people to walk into the net.
Probably also add "Make sure the fight doesn't attract other teams wanting to KO the weakened, but winning team". Also recall that we have assassins coming for us, which makes the above crucial to successfully managing multiple encounters.
 
I'd suggest that we compile a list of expected enemy tactics and how to counter them using what we have at our disposal (or can reliably get in one degree of seperation). I'd start, but I need to go afk right now.

E: SHIT THAT'S WHAT CLONE IS FOR! Countering long range attack by making people waste their turns attacking targets that they can't closely inspect.

Remember that there is probably still another hostile, fog-draining Waka out there as well as the lightning artillery. There's a pretty large team willing to work together against Leaf. We also have reason to suspect another sealmaster, who may even have been using the same approach of creating their own seals for points.

On the other hand, the Kagome maneuver does wonders against large enemy forces.
 
Probably also add "Make sure the fight doesn't attract other teams wanting to KO the weakened, but winning team". Also recall that we have assassins coming for us, which makes the above crucial to successfully managing multiple encounters.

I doubt we can ensure that doesn't happen. We should definitely scout for it and establish a contingency for when it happens, however. I'd even be inclined to have Panashe stay completely out of combat, focusing on looking for incoming hostiles, and alerting us if she spots anything.

Honestly, I'd prefer to have Neji do the same, but I expect him to not take such an order very well. Neji is effectively an eaglejarl expy at this point, he just wants to punch things.
 
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"Yes," Nara said patiently. "Gōketsu has graciously agreed to divide his supply among us evenly. That means each of us will receive twenty-five seals with five left over, since four hundred and five divided by sixteen is slightly over twenty-five. The extra five seals should be divided among Ishihara and the Gōketsu—I would suggest one each with Gōketsu Hazō receiving two since he scribed the vast majority of them."
@eaglejarl @Velorien @OliWhail I think this is inaccurate: Team Kurenai (Hinata, Kiba, Shino) have not arrived as far as I can recall. Thus there are 12 individuals, which gives us 33-34 seals per person. Unless we've agreed beforehand to give them seals?

...Actually, where the fuck is Team Kurenai? Were they ambushed and KO'd?

Oh God I hope they're OK and not being spirited away by Akatsuki infiltrators for Hinata's eyes.
 
Let's look at our resources, shall we?

If you choose to take the leadership you'll want to come up with a battle plan that allows you to locate and defeat at least four and possibly as many as eight other three-man ninja teams with unknown abilities—that's Keiko's assessment of the minimum number you'll need to take down in order to ensure your teams come out ahead in the event. Your resources are:

  • Hazō, Noburi, Keiko
  • Akane, Sakura, Haru
  • Ino-Shika-Chō
  • Neji, Tenten, Lee

For reasons of speed, it may be more efficient to split into two units of six genin each.

[X] Plan Teams of Six

Division of Labor
  • Hazou proposes that the group divide into two teams of six and each go hunting.
  • Rationale: By covering multiple locations, we maximize our ability to locate enemy teams with the required seal count.
    • Going to only one location risks that the 'hunting' will be too sparse.
    • Two teams will allow hunting to happen twice as fast, making sure we can beat deadline.
    • Hazou knows his team has fighting prowess far in excess of most genin, and so do many of the other Leaf genin in the group. He is confident that six member groups will be sufficient.
    • Additionally, trying to coordinate 12 ninja simultaneously could result in loss in efficiency.
    • Each time assigned to hunt down at least four rival teams and steal their seals.
  • Proposed teams and locations
    • Team A: Hazō, Noburi, Keiko, Akane, Sakura, Haru. Team A will take "Midway Through the Forest".
      • Hazō to take leadership role
      • Four members of Team A have great experience working together, and all four have at least some stealth skills (but not *too good*... see lure plan below). Sakura can use genjutsu to help cover us as well.
      • Midway Through Forest allows solid ground for tunneling and living roots and Syrup Trap or Goo Bombs, while Noburi can use the stream for chaka drain and water jutsu.
    • Team B: Ino-Shika-Chō, Neji, Tenten, Lee
      • Leave it up to them to decide who will be leader and which ambush site they will take.
      • We will be willing to give them all the explosive seals they think they can use, Banshee seals, and Banshee Slayers, and a couple of Kagome (but not Jiraiya) goo bombs each)
    • Each group is made up of people who are more familiar with each other's capabilities.
    • We would like to meet up afterwards and 'balance out' seals in case one team had bad luck or one exceptionally good. Goal is for all Leaf nin to pass.
Team A Battle Plans
  • We will use a lure strategy.
    • Noburi, Keiko, and Akane on the surface, hiding using regular stealth to attempt an ambush, Noburi chakra sensing in the stream for any ninja who have entered the water.
    • Meanwhile Hazou, Sakura, and Haru hide just below the surface in a Pangolin-created tunnel.
    • Maintain communication with Hazou using Living Roots to monitor the surface from the tunnel, and the upstairs team using tap-code to let know status.
    • The surface team attempts to execute ambushes. If they are spotted, likely enemy will attempt to fight them since numbers are equal. On a sucessful or failed ambush, tunnel team will burst and out join fight, making it suddenly unequal.
  • Fight strategy
    • Sakura opens with a genjutsu, while Keiko and Haru activate Goo Bombs to make sure enemy can't flee.
    • Meanwhile Hazo, Noburi, and Akane move in to engage directly.
    • From them on, fight as appropriate to our training.
    • We aren't sure of Sakura and Haru's fight capabilities; so this is up to Akane's judgement. Should Sakura and Haru go to seal-throwing duty?
  • Contingencies
    • Go to Banshee seals if enemy seems unexpectedly dangerous. They will alert everyone in the area we are fighting, so it's not the preferred starter. Could warn other teams to avoid the area.
    • Hazou will armor up with Ghost Scales if he has a round of warning from the surface team's tap code.
    • Try to avoid lethal violence unless there's no other choice. Deliberate killing will get us kicked out of the exam.

Putting this out there for now.... willing to listen to improvements/suggestions.
 
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@eaglejarl @Velorien @OliWhail I think this is inaccurate: Team Kurenai (Hinata, Kiba, Shino) have not arrived as far as I can recall. Thus there are 12 individuals, which gives us 33-34 seals per person. Unless we've agreed beforehand to give them seals?

...Actually, where the fuck is Team Kurenai? Were they ambushed and KO'd?

Oh God I hope they're OK and not being spirited away by Akatsuki infiltrators for Hinata's eyes.
I think the idea may have been give Team Kurenai seals when we meet up with them at the end.
Let's look at our resources, shall we?



For reasons of speed, it may be more efficient to split into two units of six genin each.

[X] Plan Teams of Six

Division of Labor
  • Hazou proposes that the group divide into two teams of six and each go hunting.
  • Rationale: By covering multiple locations, we maximize our ability to locate enemy teams with the required seal count.
    • Going to only one location risks that the 'hunting' will be too sparse.
    • Two teams will allow hunting to happen twice as fast, making sure we can beat deadline.
    • Hazou knows his team has fighting prowess far in excess of most genin, and so do many of the other Leaf genin in the group. He is confident that six member groups will be sufficient.
    • Additionally, trying to coordinate 12 ninja simultaneously could result in loss in efficiency.
    • Each time assigned to hunt down at least four rival teams and steal their seals.
  • Proposed teams and locations
    • Team A: Hazō, Noburi, Keiko, Akane, Sakura, Haru. Team A will take "Midway Through the Forest".
      • Hazō to take leadership role
      • Four members of Team A have great experience working together, and all four have at least some stealth skills. Sakura can use genjutsu to help cover us as well.
      • Midway Through Forest allows solid ground for tunneling and living roots and Syrup Trap or Goo Bombs, while Noburi can use the stream for chaka drain and water jutsu.
    • Team B: Ino-Shika-Chō, Neji, Tenten, Lee
      • Leave it up to them to decide who will be leader and which ambush site they will take.
      • We will be willing to give them all the explosive seals they think they can use, Banshee seals, and Banshee Slayers, and a couple of Kagome (but not Jiraiya) goo bombs each)
    • Each group is made up of people who are more familiar with each other's capabilities.
    • We would like to meet up afterwards and 'balance out' seals in case one team had bad luck or one exceptionally good. Goal is for all Leaf nin to pass.
Team A Battle Plans
  • We will use a lure strategy.
    • Noburi, Keiko, and Akane on the surface, hiding using regular stealth to attempt an ambush, Noburi chakra sensing in the stream for any ninja who have entered the water.
    • Meanwhile Hazou, Sakura, and Haru hide just below the surface in a Pangolin-created tunnel.
    • Maintain communication with Hazou using Living Roots to monitor the surface from the tunnel, and the upstairs team using tap-code to let know status.
    • The surface team attempts to execute ambushes. If they are spotted, likely enemy will attempt to fight them since numbers are equal. On a sucessful or failed ambush, tunnel team will burst and out join fight, making it suddenly unequal.
  • Fight strategy
    • Sakura opens with a genjutsu, while Keiko and Haru activate Goo Bombs to make sure enemy can't flee.
    • Meanwhile Hazo, Noburi, and Akane move in to engage directly.
    • From them on, fight as appropriate to our training.
    • We aren't sure of Sakura and Haru's fight capabilities; so this is up to Akane's judgement. Should Sakura and Haru go to seal-throwing duty?
  • Contingencies
    • Go to Banshee seals if enemy seems unexpectedly dangerous. They will alert everyone in the area we are doing ambushes, so it's not the preferred started.
    • Hazou will armor up with Ghost Scales if he has a round of warning from the surface team's tap code.
    • Try to avoid lethal violence unless there's no other choice. Deliberate killing will get us kicked out of the exam.

Putting this out there for now.... willing to listen to improvements/suggestions.
Immediate thought on Team A battle plans: It doesn't seem to indicate where we're fighting, unless I missed something? Also, none of our team or Akane have even remotely acceptable Stealth scores. In order for stealth tactics to work we'll need to be invisible, not just hiding. So, underground, etc.

Also, Goo Bombs and Syrup Trap do not function well on water.
 
I think the idea may have been give Team Kurenai seals when we meet up with them at the end.

Well they had their chance to team up and declined. We won't hunt them, but I don't think we should give them any seals unless we have a ludicrous excess.

Immediate thought on Team A battle plans: It doesn't seem to indicate where we're fighting, unless I missed something? Also, none of our team or Akane have even remotely acceptable Stealth scores. In order for stealth tactics to work we'll need to be invisible, not just hiding. So, underground, etc.

Also, Goo Bombs and Syrup Trap do not function well on water.

You did miss something.

Team A: Hazō, Noburi, Keiko, Akane, Sakura, Haru. Team A will take "Midway Through the Forest".

And our bad stealth scores are the beauty of this! See, the Lure team on the surface appears to be ineptly attempting an ambush. The other team will see they suck at stealth, assume they suck in general, see the numbers are equal, and move in.

Then, BAM, the tunnel team appears and we double-team them.
 
You did miss something.
Ah, thank you for pointing that out.

Other things worth noting: If someone is in the know (ie a Mist team) we have an ambush waiting because Akane is not on the team with Noburi and Kei.

Additionally, we should definitely have Panashe around to scout in case we encounter larger groups that are hunting for us.

e: Ah, also, I am admittedly less than enthused about the prospect of splitting up the party. If everyone was together, we could just assign each team a single enemy to fight when against single teams, with one team hanging back for support, so we don't get in each other's way.
 
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For reasons of speed, it may be more efficient to split into two units of six genin each.
I disagree with the idea of splitting up, because we are aware of an unknown number of hostile teams gunning for us, likely due to the Goketsu kids being former Mist-nin. Splitting the teams in half would allow them the opportunity to attack us and DQ us from the exams. This is a possibility even if we don't split up, but not splitting up gives us better chances of winning those fights, and coming out significantly ahead (since they're probably more than one team, they have a ton of seals).
 
I disagree with the idea of splitting up, because we are aware of an unknown number of hostile teams gunning for us, likely due to the Goketsu kids being former Mist-nin. Splitting the teams in half would allow them the opportunity to attack us and DQ us from the exams. This is a possibility even if we don't split up, but not splitting up gives us better chances of winning those fights, and coming out significantly ahead (since they're probably more than one team, they have a ton of seals).

Takes twice as long*, though, and we run the risk of just not finding enough teams to ambush.

*Not that fights themselves take a long time, but searching out and ambushing enemy teams does.

And what if we *don't* find anyone gunning for us? I'll point out that so far this is nothing but speculation that there are large groups of ninjas working together with the goal of hunting down our team.
 
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Also, we'll need to avoid taking out the teams that we traded seals with so that our Party Trick seals are allowed to pass muster.
 
Takes twice as long*, though, and we run the risk of just not finding enough teams to ambush.

*Not that fights themselves take a long time, but searching out and ambushing enemy teams does.
2-3 hours for 8 teams? When everyone has to arrive within a 30-minute window? I think it won't be that difficult.

I'd also like to point out that we can't possibly be the only team that thought of ambushing teams as they go to the rendezvous, and am heavily suspecting that there's a group of teams waiting in their own little Ring of Death.
Also, we'll need to avoid taking out the teams that we traded seals with so that our Party Trick seals are allowed to pass muster.
Oh now that's hilarious right there. I'd point out that most of the teams that actually traded with us are probably KO'd by stronger teams, though.
 
Oh god, I just realized something.

What if Mist teams KO'd all the teams that traded with us, and took our Party Trick seals? They could screw us completely by simply not turning them in!
 
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Does anyone know if we have FtD crunch for Goo Bombs? I keep wanting to use them now on the assumption that they're not much better than a plain explosive seal in a 1v1 tournament fight, but it would be nice to have concrete info.

@Briefvoice I think your plan is very good for its stated goals (maximizing the number of seals gained). It's also risky though, and scares me a bit. The moment one of the groups encounters a larger enemy force (and 3 teams isn't so unusual, even assuming there's no super force hunting us specifically), that group will be in trouble with the way stealth works.

Note, as well, that the security of having 4 teams together also lets us effortlessly bust most enemy ambushes we encounter. Similarly, it's insurance against all sorts of unpleasant surprises. An enemy team might have backup or an unrelated team might join the fight, for example.

I'm willing to go for it if you convince me that we're unlikely to get enough seals the safe way. Right now, I judge the risk to be too high. That said, I like your ambush idea a lot and I'd like to try and expand it to use all the teams, or maybe 3 teams + backup.
 
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Does anyone know if we have FtD crunch for Goo Bombs? I keep wanting to use them now on the assumption that they're not much better than a plain explosive seal in a 1v1 tournament fight, when it would be nice to have concrete info.

@Briefvoice I think your plan is very good for its stated goals (maximizing the number of seals gained). It's also risky though, and scares me a bit. The moment one of the groups encounters a larger enemy force (and 3 teams isn't so unusual, even assuming there's no super force hunting us specifically), that group will be in trouble with the way stealth works.

Note, as well, that the security of having 4 teams together also lets us effortlessly bust most enemy ambushes we encounter. Similarly, it's insurance against all sorts of unpleasant surprises. An enemy team might have backup or an unrelated team might join the fight, for example.

I'm willing to go for it if you convince me that we're unlikely to get enough seals the safe way. Right now, I judge the risk to be too high. That said, I like your ambush idea a lot and I'd like to try and expand it to use all the teams, or maybe 3 teams + backup.
No, they're pretty significantly stronger than explosives, at least for us: They use the sealmaster's dice, so either Kagome or Jiraiya's.

@eaglejarl @Velorien @OliWhail How many teams does Kei judge that we might get from the spots listed, if that's something we could have?
 
No, they're pretty significantly stronger than explosives, at least for us: They use the sealmaster's dice, so either Kagome or Jiraiya's.

@eaglejarl @Velorien @OliWhail How many teams does Kei judge that we might get from the spots listed, if that's something we could have?

I mean, assuming same creator, otherwise the comparison makes no sense. We can always ask Jiraiya to make us explosive seals for the tournament, and if he objects, then said objection should cover his Goo Bombs as well.

Mostly though, I want to know the exact mechanics.
 
I mean, assuming same creator, otherwise the comparison makes no sense. We can always ask Jiraiya to make us explosive seals for the tournament, and if he objects, then said objection should cover his Goo Bombs as well.

Mostly though, I want to know the exact mechanics.
No, that's specifically goo bombs. Explosive seals are standardized, but goo bombs roll [Infusing Sealmaster's Dice].
 
Regarding leadership, I think that it's best if Hazou defers on sight command to Nara, while providing strategic guidance.
...
There's a lot more to leadership than just electing yourself leader. I think Hazou is both more likely to achieve his immediate and long-term goals if he defers leadership at this point, while still offering strategic options. Basically, defer to Nara because he knows the Leaf teams better, then suggest ways to use all the Leaf teams. Nara should go along because it requires less work for him, and yet we can still have his level of tactics determining how we act mid-combat.

I like this idea. Addendum: note that Shikamaru's pretty desperate not to be leader, probably because he's a Nara and he would find it draining (?). I suggest we mention this, and offer him our services for N hours, Nara-style. This sets us up well in the following ways:
  1. Considerate towards Nara as an individual
  2. Demonstrates familiarity with Nara idiom/practices
  3. Willing to make sacrifices for the better of the group (getting Nara, who knows the team's capabilities better, to lead)
  4. Implies that N hours of our time are worth 8 hours of effort from Nara-> if he accepts, implies our time/thoughts are valuable
  5. Sets us up in a reciprocal relationship with him
  6. more Nara interaction time - fun, helps us feel him out as friend/comrade/potential brother-in-law
N could be 8, the number of hours left in the Swamp, so we can appeal to fairness intuitions while setting ourselves up as, in some ways, Nara's equal. OTOH, this is somewhat simplistic since he'd be putting in a lot of the mental/physical effort, so if we want to impress him/Keiko/smart people we should actually run some calcs on how many additional baseline-hours' worth of marginal effort he'd be spending. (ballpark estimate is 1-3; it sounds like this stuff is pretty tough on Naras, but so is fighting for your life.)

[] Leadership module - Worth The Hassle
  • When deferring command to Nara, note that it'll be troublesome but we think it's important for [reasons] - him knowing the team's capabilities better, etc.
  • However, we think it's reasonable to offer him some compensation, just as he suggested that Team Goketsu could take the extras out of the seals we scribed.* N hours of Hazou's time for eight hours of his seems fair.
  • [include the above reasoning as desired]
*planners can replace this with "because we know this will take a lot out of him" or something non-demeaning in that vein if we're pretty sure that that's why he's refusing.
 
Here's a plan variant of @Briefvoice's that has us not splitting the party. I'm having Nara take the leadership for reasons in the plan, but am willing to write a version of the plan where Hazou leads instead.

[X] Action Plan: Twelve Ninjas Strong
  • General:
    • Keep in mind OPSEC. We don't talk about Vampiric Dew, or Pangolins/seals (save for those revealed beforehand).
    • Discuss the plan with teams, especially Keiko and Nara. Make changes as necessary.
    • If Nara takes the command, this Action Plan is a list of suggestions for Nara to accept or reject as he sees fit. Be polite when suggesting, and no complaining if he rejects it.
  • Continue expressing support for Nara as ground commander.
    • Thank him for believing that we'd be a good leader for the teams.
      • E.g., "It's a generous offer and I would like to say thank you for having such faith in my skills".
    • Say that Nara would still be a better ground commander than Hazou.
        • Argue that our exploit and revolving strategy isn't necessarily indicative of being a superior ground commander, it's indicative of having better resources (access to Party Trick seals to exploit the loophole) and even then, the plan had to undergo multiple revisions with teammates.
          • Note: These aren't bad qualities to have, but it doesn't necessarily translate to being able to command multiple teams at once.
        • Nara has also shown impressive insight, being able to deduce our earlier plan within moments of actually hearing it, and perceiving the flaw (lack of seals) which probably saved our asses here.
        • Nara is likely waaay more trusted among the teams here; and trust in their leader is probably one of the most important things when directing multiple teams in the heat of combat.
        • Point out that Nara would be better at leading the teams as his knowledge of our capabilities is higher: he's spent his entire life among Leaf (and thus the Rookies), whereas Hazou has spent...a couple of months, at the most.
        • Finally, note that Nara's suggestion from earlier (to have himself in a central position, while Hazou is at the perimeter) would put him in a better position to see the overall battlefield.
    • Conclude that we're willing to make suggestions and/or a general plan of ambush, but that Nara should still take on-site tactical command for if things go awry.
  • Make for the ambush site.
    • We've already gotten an approved evac plan, so we use that.
      • Keep in mind the possibility of other teams having a similar plan to ours (ambush people near the rendezvous). Have eyes open.
      • Noburi should be draining various animals as possible, to keep up with chakra demands (obvious stuff, shouldn't need to say it).
      • As possible find and take clumps of reeds/bramble bushes for later disguises (see below).
    • Go to the swamp ambush site.
        • Our ability to attack teams hiding underground is weak (only Hazou and Pangolins have some way to reach them); this site nullifies that.
        • (Uncertain) Keiko can hide Panjandrum inside the water, as he did when attacking the Sunset Racer (don't mention that example).
        • Watery area covers up signs of battle better than the other locations.
        • Presence of reeds/trees makes setting up traps plausible. We also have underwater-functional seals.
        • Presence of water makes full use of Noburi's Suiton ninjutsu (and bloodline, but let Noburi mention this).
        • Closeness to Ring of Death means teams are more likely to go to our ambush site.
          • Note: This is a pro and a con, since other teams could hear us fighting and move towards it...but we're Twelve Ninjas Strong, we can handle this.
        • (Unsure) Water still works with the Kagemane jutsu (Naruto Chapter 535, Page 6).
  • Do ambushes.
    • Preparations:
      • EVERYONE:
        • Familiarizes themselves with the area, to gain an Aspect related to knowing the lay of the land.
        • (With enough trust) Everyone gives Kawarimi permissions until the end of this Exam Stage.
        • Selects and chooses a spot to hide in.
          • Generally, follow Shikamaru's advice from earlier: Neji/Shikamaru in a central position, everyone else around the perimeter.
          • As plausible have teams grouped closer together to promote team synergy.
          • Ponder usage of Silence Mines for additional Stealth; if reasonable (and doesn't fuck OPSEC) suggest for all teams.
      • Noburi: Refills everyone who uses chakra, and get chakra from ambient life. This should be obvious, and likely left unstated.
      • Keiko: Summons Panjandrum, who disguises himself with reeds/bramble bushes in preparation for ambush.
        • Note: Panashe's showing in Chapter 159 suggests she can sneak up on (and thus defeat) low-Awareness teams. If plausible she could be also summoned and sent hunting for low-Awareness teams to take out. Otherwise she may add to scouting, if capable; or simply not be summoned to conserve chakra.
      • Neji (and high-Awareness individuals): Alert teams if enemies approach.
    • Smackdown enemy teams:
      • Nonlethal only, as if it has to be said. Be fast, be efficient, (if possible) be quiet about it.
      • Use chakra. Our enemies have it, and Noburi can transfer it to us.
      • As possible use inter-team synergy (e.g., Sakura and Shikamaru can snag enemies with genjutsu/Kagemane for other combatants to KO).
      • Noburi drains all enemy ninjas of chakra during and after combat (again, this is obvious, don't state it out loud).
    • Post-battle:
      • Loot enemies. Don't just take Night Light/Party Trick seals, grab combat seals, weapons, and VERY IMPORTANTLY their word-half from the First Stage of the Exams. You know, the ones that give us access to the next stage?
      • Chakra drain + tie enemies up, stuff them up trees or similar.
      • Noburi tops our chakra off with chakra from enemy teams (again, this is obvious, don't state it out loud).
  • Removed a foot-in-mouth when speaking with Nara.
 
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I like this idea. Addendum: note that Shikamaru's pretty desperate not to be leader, probably because he's a Nara and he would find it draining (?). I suggest we mention this, and offer him our services for N hours, Nara-style. This sets us up well in the following ways:
  1. Considerate towards Nara as an individual
  2. Demonstrates familiarity with Nara idiom/practices
  3. Willing to make sacrifices for the better of the group (getting Nara, who knows the team's capabilities better, to lead)
  4. Implies that N hours of our time are worth 8 hours of effort from Nara-> if he accepts, implies our time/thoughts are valuable
  5. Sets us up in a reciprocal relationship with him
  6. more Nara interaction time - fun, helps us feel him out as friend/comrade/potential brother-in-law
N could be 8, the number of hours left in the Swamp, so we can appeal to fairness intuitions while setting ourselves up as, in some ways, Nara's equal. OTOH, this is somewhat simplistic since he'd be putting in a lot of the mental/physical effort, so if we want to impress him/Keiko/smart people we should actually run some calcs on how many additional baseline-hours' worth of marginal effort he'd be spending. (ballpark estimate is 1-3; it sounds like this stuff is pretty tough on Naras, but so is fighting for your life.)

[] Leadership module - Worth The Hassle
  • When deferring command to Nara, note that it'll be troublesome but we think it's important for [reasons] - him knowing the team's capabilities better, etc.
  • However, we think it's reasonable to offer him some compensation, just as he suggested that Team Goketsu could take the extras out of the seals we scribed.* N hours of Hazou's time for eight hours of his seems fair.
  • [include the above reasoning as desired]
*planners can replace this with "because we know this will take a lot out of him" or something non-demeaning in that vein if we're pretty sure that that's why he's refusing.
There's 3 hours left, not 8, but that's still fine. We should offer him exactly the same amount as a power play.
 
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