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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I'm gonna laugh if we need like 5 master engineers to run a siege engine and we hit the retinue cap with 4. I wonder what professions we're missing now. A farmer and brewer seem like the two big ones left.
Yeah I hope we gain enough Engineers to actually use them properly as well! It would be appropriate if a Master Brewer joins that way we never run out of Booze even on the battlefield! On a slightly more serious note I don't think we will be gaining a brewer or Farmer in our Retinue.
 
could we make a self assembling siege engine with rune of waking?

Edit: now that i think of it, could it fire itself too?

Edit2: maybe rune of waking reduce engineer need to 2?
 
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why did we choose to use wood instead of dragon bone for the hammer? Just curious as to the reasoning.
The handle is mostly narrative. In this case, I guess Bungie thought it fit better with a craftsmen hammer than bone. Tier 3 vs 4 for structural material doesn't have a mechanical effect so it was an aesthetic decision.
Reason I picked silverwood specifically is that aside from Adamant, Structural Mats don't matter that much to the end result aside from fluff features and durability, and I wished to give a connection to Kraka Drakk specifically. That Silverwood is something we found early and which has become part of Kraka Drakk's aesthetic culture and decorative traditions, and as a call back to the haft we used for Trollslayer.
 
Between the Silverwood and the Adamant, our weapons are going to look incredibly bright white and pristine, and glowing with the power of Runes. Mix in some red, and you've got Winterhearth colors in our weapons.
 
Between the Silverwood and the Adamant, our weapons are going to look incredibly bright white and pristine, and glowing with the power of Runes. Mix in some red, and you've got Winterhearth colors in our weapons.
Well, the runes will make it molten hot, with some fire too, so we will have red, that really works out nicely
 
I think MPurification might work better with Valaya rather than Gazul. Or better with Smednir, and/or Thungni.

MPurification removes the impurities in Gromril, a metal, and so might fall under the auspice of Smednir.

MPurification talks about purity and impurities and purification, and we had theorycrafting and brainstorming that it might be the taint of magic or disorder that is being removed, and so might fall under the auspice of Valaya or Thungni.

Given that Gazul is also the patron of the dwarf version of witch hunters, guardian against internal corruption, I actually think Gazul fits best here. The Master Rune of Purification also purifies dragon blood, so it's about purity more broadly than metals.

Valaya doesn't actually have themes around purity that I see. Gazul seems the closest.
 
Given that Gazul is also the patron of the dwarf version of witch hunters, guardian against internal corruption, I actually think Gazul fits best here. The Master Rune of Purification also purifies dragon blood, so it's about purity more broadly than metals.

Valaya doesn't actually have themes around purity that I see. Gazul seems the closest.
I see that as more of an anti-warp/chaos combo, might even get rid of lesser demons outright
 
MPurification could absolutely fit with Smednir. Smednir is all about removing inperfections from any creation, which I can easily see as something which could direct MPurification to greater effect.
 
I think MPurification might work better with Valaya rather than Gazul. Or better with Smednir, and/or Thungni.
MPurification removes the impurities in Gromril, a metal, and so might fall under the auspice of Smednir.
MPurification talks about purity and impurities and purification, and we had theorycrafting and brainstorming that it might be the taint of magic or disorder that is being removed, and so might fall under the auspice of Valaya or Thungni.
My thought is that if magic is an impurity then a beastman, for example, is soul with magic grafted on it.
So with Gazul, we tell it to purify the more metaphysical parts.

I may be wrong about that, my knowledge of the setting is based mostly on quests, wiki, and the TW game.
 
MPurification could absolutely fit with Smednir. Smednir is all about removing inperfections from any creation, which I can easily see as something which could direct MPurification to greater effect.

Agreed. If I were making a anvil or chisel, I'd use Smednir. If I were making an axe (or sword), I'd use Gazul.

A sword with Master Rune of Purification, Rune of Gazul and Rune of Fire would be a pretty nice anti-daemon weapon.
 
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Agreed. If I were making a anvil or chisel, I'd use Smednir. If I were making an axe (or sword), I'd use Gazul.

A sword with Master Rune of Purification, Rune of Gazul and Rune of Fire would be a pretty nice anti-daemon weapon.
Eh. A "perfect" axe with MPurification and Smednir would probably be just differently flavored killy than if Gazul or some other Ancestor rune is used instead.

With Smednir, that axe would probably turn into something like a solid monomolecular edged axe or some other "mundane" bullshit.
 
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Gazul is anti undead. I'd go Valaya, Spell eating for anti daemon.

Gazul is anti-daemon and anti-cultist in this quest. Gazul goes out and kills them, rooting out corruption, Valaya defends against their attacks. We saw this with him dealing with Hashut.

Undead haven't been invented yet for him to oppose.
 
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Gazul is anti-daemon and anti-cultist in this quest. Gazul goes out and kills them, rooting out corruption, Valaya defends against their attacks. We saw this with him dealing with Hashut.

Undead haven't been invented yet for him to oppose.
So, Valaya is more anti daemon I think
Combo, Daemonward: [Master Rune of Valaya, Rune of Sanctuary, Rune of Determination.][Roll to negate losing a battle roll to the enemy if they are a daemon]You will not run, you will not hide, you will not fail again. Daemon's burn in the presence of these Runes, their blows faltering as their very essence is assaulted.
Daemons are pretty much pure magic and Valaya acts as the main protector of the dwarves from magical threats.
 
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