[X] Plan Hearth and Hammer
-[X] [Simple] A Company Equipped: [Cost: 4 actions] Productivity Like no Other will proc. Gain retinue equipped to the highest practical standard, all future members will receive the same upon recruitment. As your recruits are all Dwarfs well into their third century of life they do not lack for equipment. With the Gromril Mine and the abundance of Runesmiths they are arguably better equipped than the average longbeard their age, but you can do better. As their patron, you have a responsibility to see them armed to the best that you can feasibly manage. A paltry cost considering these dwarfs have sworn themselves utterly to you by your own reckoning. Of course, as with most things, there was the element of prestige involved as well. As the armour and gear a patron could equip their retainers with was a reflection of their status as well as, more importantly to you, a means of keeping them alive. And with you being a Runelord, the oldest Runelord in the Far North even, that bar is set very high indeed, both by yourself and outsiders. 2 Apprentice Actions.
--[X] Optional Write in: Adding Hearthstones to their equipment, such as gloves so that they touch the injured with warm hands or other suitably thematic items.
-[X] [Difficult] Write in, Zharrgral Pt. 2: [Cost: 1 action]. Productivity Like No Other will proc. Apply optional structural materials here. The plan in your mind burns to be made. A hammer to sunder foes and craft wonders. Its head Adamant and blazing with runes, and its haft good Silver Wutroth reinforced with Adamant rings studded with sapphires and wrapped in Elder Shardwyrm hide for grip. 3 Actions. Wear Barak Azamar while forging it.
--[X] Theme: Combo, Makerstrike: [Master Rune of Conduction (Elder Magma Dragon's Blood), Rune of Smednir (any suitable upgrade materials), Rune of Thungni (any suitable upgrade materials)]
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 1 Retainer Action.
-[X] Hearthstones:
[Cost: (4 -1) =3 actions] Student of the Odd and Soul of the Earth will proc. This deep orange gem glows with never-ending heat, never enough to boil water, but enough to sleep comfortably at night and keep a bowl of stew warm long after it's left the stove. You have a few theories about how useful the material will be, but you can't ever be sure. At least it's likely to be a profitable resource when you can get some actual production going though.
-- [X] Prod Yorri:
[Cost: 1 prod] Gain 2 progress. Your master worked well with these at least somewhat. See what he knows.
-[X] ORDER: T3 Pegasus Heart
--[X] Kingly Expedite:
15 Favor.
-[X] Princely Hunting:
[Cost: 10 Favour from Prince Gloin] Prince Gloin will go out and slay "A beast that is physically mighty like a mammoth or Stonetusk but more so". Gain mats. It would be ridiculous for you to ask your King to go gallivanting around the North to find something for you to make a Rune out of, but a Prince or Princess? Well, that's just you helping them build their legend through the slaying of monsters and aiding their elders. The rarer the monster the greater the reward, but it may take longer to find. Monsters slain by Gloin provide more material by virtue of being the entire beast rather than just ordering a singular organ.
We still get a Trollslayer worth of actions, and with Soul of the Earth we'd be more likely yo overflow past the point of usefulness anyways. This way we knock out Hearthstones entirely making the stones we put into our retinue's gear have an actual purpose, and making Valaya happy, while also possibly increasing our knowledge of those runes she gave us in a giftbasket.