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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

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It'll be Lorna rolling a crit on an interaction roll again.
Wait, what?!

How do we have those runes this turn? We only had 4 of six actions invested - did we get an epiphany somehow? Did student of the odd upgrade?

@BungieONI, the plans! All the plans are up in the air again! :p
That's what I'm thinking as well, and she might be offering Master Runes to us for exchange? *shrug* Either way we almost certainly finished Mind of Things part 2. The Rune of Prosthesis may not of been upgraded, so we could wrap up Movement of Things to lock that in before we finish Arm Them. Or do Waters and Durazkul, though I prefer the Movement of Things just for narrative synergy and "keeping the roll going" so to speak of finishing one topic then leaping to a closely related one.
 
Two new Runes Created/Discovered! Progress is always a thing to celebrate! Though I am now leaning towards Movement of Things to finish, But at the same time I like the idea of us knocking out some of our lesser rune research options.
 
Huh, I'm thinking... I wonder if it would be possible to create basically a animated armor for disabled dwarven warriors by adapting the Rune of Direction to allow them to control it with their minds
For that, the question is...
Prosthesis is an Engineering rune.

Direction is a Talisman rune.

MWaking is an Engineering and Talisman rune.

How does one get "animated armor"? Would it somehow count as a Talisman? Or as an Engineering item?

Or, would it be done by inscribing the Direction Rune onto a Talisman (possibly alongside MWaking too) and applying that Talisman to the armor somehow? i.e. Plop the Talisman onto the armor, and declare that it's animating the armor. (Talisman MWaking Rune really needs some clarifying and examples given of how and when it works, as currently I'm a bit uncertain where exactly it stands... What sorts of things does it do, is meant to do, precisely?)

I suppose something like "power armor" (or a wheelchair -- though this being Warhammer Fantasy and Dwarf engineering, the equivalent might be something more steampunk and interesting than 'just' a wheelchair) might qualify as an Engineering object...

Did Direction come from the speech research tree, or the prosthesis research tree...? Presumably the latter, but... heh. That would be amusing. Because so many of my initial suggestions and theorizing were focusing on the speech/transcription/sound runes. Whereas if it came from prosthesis research, well.
It'll be Lorna rolling a crit on an interaction roll again.
That's what I'm thinking as well, and she might be offering Master Runes to us for exchange? *shrug* Either way we almost certainly finished Mind of Things part 2. The Rune of Prosthesis may not of been upgraded, so we could wrap up Movement of Things to lock that in before we finish Arm Them. Or do Waters and Durazkul, though I prefer the Movement of Things just for narrative synergy and "keeping the roll going" so to speak of finishing one topic then leaping to a closely related one.
So, what, potentially Snorri came up with one of the runes and Lorna the other of the runes, and they then exchanged them?One made Transcription and one made Direction.

Or, Snorri started the ball rolling on the "prosthetics for Dwarfs" idea, and the other Runesmiths joined in too... And the result was some of them coming up with a rune or two. Probably Lorna. Possibly the Gronti/Engineering savant... but Valma's way over in Kraka Dorden, so maybe not that.

... I guess it must have just been another random-research-advancing proc again. An extremely convenient one. Mind of Things has 6 AP to go. We put 3 AP on it; Student of the Odd bumps it up to 4; and at the same time, an epiphany proc hits, it targets Mind of Things, and the 1D2 roll comes up a 2. That would be incredibly convenient and useful. Finishing a 6-action Research in one turn.

The question is... Next turn, how do we split our actions between Arm Them and Movement of Things? We actually could finish off either of those with 3 AP put into them. If Arm Them gets both 3 AP and Clerical Aid, that turns into 8 AP, which finishes it with the 1 Apprentice action into that. If Movement of Things gets 3 AP, that gets boosted to 4 AP and finished.

I suppose we could split the difference. Put another Apprentice action into Arm Them. Put 1 or 2 Snorri actions into it. Put 2 or 3 Snorri actions into Movement of Things. Then we finish off Arm Them the turn after that.
 
I don't know, I'm still skeptical mind of things is going to upgrade prosthesis at all. Seemed to work perfectly well for Jorri.

I'd rather put four actions into Arm Them next turn alongside that favour boost and apprentice action next turn, maybe get another legendary productivity deed and inspire Karstah to keep pushing for that specialty.
 
I don't know, I'm still skeptical mind of things is going to upgrade prosthesis at all. Seemed to work perfectly well for Jorri.

I'd rather put four actions into Arm Them next turn alongside that favour boost and apprentice action next turn, maybe get another legendary productivity deed and inspire Karstah to keep pushing for that specialty.
That's what I'm getting at, I don't think Mind of Things upgraded Prosthesis much, so if we want to stay the course with our idea of upgrading Prosthesis before finishing Arm Them we'd need to wrap up Movement of Things on turn 27. Though pushing for that deed idea is a possibility.
 
So having been someone who only recently started reading this, as in two days ago, and just caught up last night I was both wondering a couple of things and had a couple of ideas for projects.

Our time is limited and we seem to keep getting a bit stalled on research, and what we do have goes into Rune Metal or its derivatives, so how kosher is passing along research ideas to others? Of course its just as easy to buy that they have their own and no room for any more like us, so... eh. Unless I was horribly misreading, one of the other runelords here does automatons (Gronti I think they were called?), so Movement?

Putting that aside, how much are we for doubling down on "Fuck Chaos!" My primary idea was... well it doesn't work out as well as I'd like. I imagine we can't Compress combos that already have a Master rune in them? And I know we can't Compress ones with ancestor runes... My main idea(s) were revolving around the rune of Purification for that extra bit of Fuck You at Chaos.

I didn't remember how many Master runes were involved in our work already though, was expecting the ancestor runes though.

... Also was kinda hoping for a spell-eating, purifying-light firing disco ball (Conversion/Spelleater + Purify + Light(?)) :V

More seriously there was an idea in my head about turning the entire north into one big purification hub. Chaos is going to be back and the chain guy is around, so turning every hold into an anti-Chaos bastion sounds like a good idea to me. More so if we find ways to link them together and make it stronger from some synergy effect from each hold adding its weight to the whole.

I'm not sure what that might need though. Maybe the next level of Rune Metal? And I'm not sure if we'd need to cover the entire hold in runes for it or if we could "just" make a keystone that goes into the center (metaphorically probably because they're always expanding) of each hold.

The rune of Grimnir made me wonder if it could make our warriors all around better on the field if it was on a banner? He was The General, so...

Oh, right, one comment on the previous plan that just won: No getting the engineers to help? Or smiths. I imagine both would be able to make the limbs very well, we're "only" needed for the runes.

That kind of thing is supposed to be our schtick. Having everyone chip in for these kinds of projects to bring the whole hold together more.
 
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I imagine we can't Compress combos that already have a Master rune in them?
We actually can compress combos. We just dont know what exactly happens afterwards though since we havent tried it yet. Its still fairly recent that the QM decided that the fanon idea of compressing the rune is valid and now an option we can do. And as far as I am aware, Ancestor runes domt really matter to compressing combos.
 
We just can't have more than one master rune is the most limiting factor then I guess.

I'm pretty sure our Purification rune is a Master rune? Yeah, it is. So we can't use it with Conversion or anything else I suppose. Well, not unless we get creative I suppose and use it with parts of Conversion/Our amulet and get a combo there, compress that, then add the other parts of it and compress that so we get the effects of Purification and Conversion on one Master Rune and then-

Are you sure we can compress combos with master runes already in them? Going by my above thoughts it could get silly.

And my comment on ancestor runes was because we aren't supposed to be able to change them at all, but I suppose there might be workarounds when making a new rune. *Shrug*
 
So having been someone who only recently started reading this, as in two days ago, and just caught up last night I was both wondering a couple of things and had a couple of ideas for projects.

Our time is limited and we seem to keep getting a bit stalled on research, and what we do have goes into Rune Metal or its derivatives, so how kosher is passing along research ideas to others? Of course its just as easy to buy that they have their own and no room for any more like us, so... eh. Unless I was horribly misreading, one of the other runelords here does automatons (Gronti I think they were called?), so Movement?

Putting that aside, how much are we for doubling down on "Fuck Chaos!" My primary idea was... well it doesn't work out as well as I'd like. I imagine we can't Compress combos that already have a Master rune in them? And I know we can't Compress ones with ancestor runes... My main idea(s) were revolving around the rune of Purification for that extra bit of Fuck You at Chaos.

I didn't remember how many Master runes were involved in our work already though, was expecting the ancestor runes though.

... Also was kinda hoping for a spell-eating, purifying-light firing disco ball (Conversion/Spelleater + Purify + Light(?)) :V

More seriously there was an idea in my head about turning the entire north into one big purification hub. Chaos is going to be back and the chain guy is around, so turning every hold into an anti-Chaos bastion sounds like a good idea to me. More so if we find ways to link them together and make it stronger from some synergy effect from each hold adding its weight to the whole.

I'm not sure what that might need though. Maybe the next level of Rune Metal? And I'm not sure if we'd need to cover the entire hold in runes for it or if we could "just" make a keystone that goes into the center (metaphorically probably because they're always expanding) of each hold.

The rune of Grimnir made me wonder if it could make our warriors all around better on the field if it was on a banner? He was The General, so...

Oh, right, one comment on the previous plan that just won: No getting the engineers to help? Or smiths. I imagine both would be able to make the limbs very well, we're "only" needed for the runes.

That kind of thing is supposed to be our schtick. Having everyone chip in for these kinds of projects to bring the whole hold together more.
Passing research off on to other dwarfs, eh, kind of frowned upon generally. It'd probably be considered lazy at best, and wouldn't be something we'd particularly stand to benefit from anyways. It's not exactly a particularly helpful attitude, but dwarfs very much focus on individual effort and knowledge when it comes to the crafts, so if we passed research off to others, they would just...learn it and not tell us, unless we burned favour we had with them or something. As for Chaos, eh, we haven't put much effort into it of late. The big chaos incursion's already behind us, so while we'll probably do some work on it eventually, it isn't terribly high on our list of priorities as things stand. Focusing on turning the Northern Holds into bastions against Chaos....not really necessary honestly, they're kind of going to end up being so anyways, by virtue of being the Holds located closest to the Northern Polar Gate. The Rune of Grimnir has indeed been established as providing an overall benefit to dwarfs that fight under a banner carrying it, though it's more of a benefit to group cohesion and moral then individual combat prowess when used on a banner. And yes, it has been confirmed that Rune combos can be compressed into a Master Rune, though the limits to that, if there are any, haven't entirely been established yet.
 
Our time is limited and we seem to keep getting a bit stalled on research, and what we do have goes into Rune Metal or its derivatives, so how kosher is passing along research ideas to others? Of course its just as easy to buy that they have their own and no room for any more like us, so... eh. Unless I was horribly misreading, one of the other runelords here does automatons (Gronti I think they were called?), so Movement?

I asked soulcake about initiating collaborative research like we did with Yorri and the Runelords, but his answer was a bit vague. Maybe he's still hashing out the mechanics of it :)
 
We just can't have more than one master rune is the most limiting factor then I guess.

I'm pretty sure our Purification rune is a Master rune? Yeah, it is. So we can't use it with Conversion or anything else I suppose. Well, not unless we get creative I suppose and use it with parts of Conversion/Our amulet and get a combo there, compress that, then add the other parts of it and compress that so we get the effects of Purification and Conversion on one Master Rune and then-

Are you sure we can compress combos with master runes already in them? Going by my above thoughts it could get silly.

And my comment on ancestor runes was because we aren't supposed to be able to change them at all, but I suppose there might be workarounds when making a new rune. *Shrug*

Compression was introduced very recently and Soul's not said anything, to the best of my knowledge, about rune combos with a master rune being excluded from the action. If he only intended standard runes to be valid targets for compression, I would have expected him to say so explicitly, so I'm fairly confident meteorfall, mountainsoul et al can be compressed. You're right things could theoretically get goofy if Snorri compresses a combo, finds a second combo incorporating the new master rune and then compresses that, and so on in an infinite recursive loop, but in practice I very much doubt it's going to be a problem. Besides, Soul can restrict the practice organically by just making each new order of master rune more difficult to combo than the last.
 
So probably some sort of progress-locked thing like our research, yeah?

Well, he could certainly do something like that, yes, but I don't think he'd even need to. Like, suppose Snorri compressed meteorfall into a new master rune. Call it the rune of cataclysm, just for the sake of example. If Soul was worried about ppl immediately rushing to find a new combo and then compressing it into cataclysm^2, he could deal with it by simply being really choosy about which runes combine with cataclysm. Remember, it's always Soul who decides in the end if a rune array combos or not, he doesn't have to be "fair" and give just as many combo opportunities for cataclysm as he would for the rune of conduction. By making the possibility space for combos smaller for a compressed master rune, and smaller still for a second-order compressed rune, and so on, he could very easily avoid any kind of nonsense where Snorri recursively bakes in new rune combos forever. Not that I think we'd end up there regardless, but still.
 
The big chaos incursion's already behind us, so while we'll probably do some work on it eventually, it isn't terribly high on our list of priorities as things stand. Focusing on turning the Northern Holds into bastions against Chaos....not really necessary honestly, they're kind of going to end up being so anyways, by virtue of being the Holds located closest to the Northern Polar Gate.
This is where a troll tongue smacks Snorri in the face.

Not necessary? Maybe. Would it save a fuck ton of lives if it works? Yes.

I know we have other things to handle, but if we don't prepare for them then the next Chaos Incursion is going to catch us with our pants down. An ounce of prevention and all that.
 
Well, he could certainly do something like that, yes, but I don't think he'd even need to. Like, suppose Snorri compressed meteorfall into a new master rune. Call it the rune of cataclysm, just for the sake of example. If Soul was worried about ppl immediately rushing to find a new combo and then compressing it into cataclysm^2, he could deal with it by simply being really choosy about which runes combine with cataclysm. Remember, it's always Soul who decides in the end if a rune array combos or not, he doesn't have to be "fair" and give just as many combo opportunities for cataclysm as he would for the rune of conduction. By making the possibility space for combos smaller for a compressed master rune, and smaller still for a second-order compressed rune, and so on, he could very easily avoid any kind of nonsense where Snorri recursively bakes in new rune combos forever. Not that I think we'd end up there regardless, but still.

The easiest way to restrict combo compression, is to raise the tier of ingredient required with every compression (or maybe every other compression).
 
Well, he could certainly do something like that, yes, but I don't think he'd even need to. Like, suppose Snorri compressed meteorfall into a new master rune. Call it the rune of cataclysm, just for the sake of example. If Soul was worried about ppl immediately rushing to find a new combo and then compressing it into cataclysm^2, he could deal with it by simply being really choosy about which runes combine with cataclysm. Remember, it's always Soul who decides in the end if a rune array combos or not, he doesn't have to be "fair" and give just as many combo opportunities for cataclysm as he would for the rune of conduction. By making the possibility space for combos smaller for a compressed master rune, and smaller still for a second-order compressed rune, and so on, he could very easily avoid any kind of nonsense where Snorri recursively bakes in new rune combos forever. Not that I think we'd end up there regardless, but still.
It might even be fine to let us endlessly compress combos. The action cost for each level of recursive combo could get progressively higher and that by itself would stop us after one or two rounds. Also the material cost of each recursive combo could go up as well. We see that with MUnyielding which is almost certainly a compressed combo of MTireless needing a t3 mat over t2. The Master Rune of Mountainsouled could need a tricky t3 or t4 to make which would also slow us down.
 
It could also be that some Master Rune combos will lead to sideways advancement, rather than escalate into stronger and stronger runes? It could concentrate and increase one single effect of the Master Rune; or it could spread out and increase the amount of things one Rune does, adding breadth.

Hmm... Actually, you know what would be interesting to play around? And what I rather much want to do? Metal and stone. Specifically, I want to take a crack at Adamant by looking into the various Stone, Metal, and related, Runes we have.

The Rune of Stone; Rune of Iron; Master Rune of Steel; and the Master Rune of Gromril. As well as Mountainedsouled, Adamant-maker, and Master Rune of Purification.

Snorri has Mind for Metal. Snorri has Soul of the Earth. Snorri has made a combo with the Rune of Stone, and he has seen a combo made with the Rune of Iron, Snerra making Gromril-like. (The latter could just be the combo for MGromril, in which case, eh. Just study MGromril rather than compressing that Combo.) But anyway, you know what that says to me? Snorri has a lot of traits and a lot of experience playing around with Stone and Metal.

And the "Understand a Master Rune" action has as part of its write-up "The action cost is dependent on a variety of factors, but the amount of similar Master Runes you know, your specialties, and even if you made the Rune being worked on can reduce the cost."

I think, that a viable line of research to pursue, would be taking "Understand a Master Rune" action and applying it to the Master Rune of Gromril or the Master Rune of Purification (which helps make Adamant).

Add in stuff like "Compress: Mountainsouled" and "Compress: Gromril-like or Glittering Beacon" and we might be getting somewhere. (We could also try researching the Meteorfall combo; because it was while making Trollslayer that we made a good advance on the rune metal research tree. That's a bit of a longshot though, but hey.)
 
This is where a troll tongue smacks Snorri in the face.

Not necessary? Maybe. Would it save a fuck ton of lives if it works? Yes.

I know we have other things to handle, but if we don't prepare for them then the next Chaos Incursion is going to catch us with our pants down. An ounce of prevention and all that.
Chaos is a a constant, neverending issue in the North. There's not exactly going to be any one, big event to prepare for, at least not for a couple hundred years, in all likelihood. We'll make some equipment suited to opposing it eventually, certainly, but we have more immediate priorities to address.
 
Chaos is a a constant, neverending issue in the North. There's not exactly going to be any one, big event to prepare for, at least not for a couple hundred years, in all likelihood. We'll make some equipment suited to opposing it eventually, certainly, but we have more immediate priorities to address.
@ShadowAngelBeta does kind of have a point, in that we are going to be fighting a selection of Chaos Incursions over and over again lead by Everchosen but you're also kind of right in that the Northern Holds will get stronger over time just due to the consequences of our actions and theirs. I do think there will come times when we need to make infrastructure opposing it but that's not really necessary right now, and we're in the research phases for that anyway.
 
There is a reason I called them project ideas.

We lost a lot of lives in the last one. If we can we really need to have something to make that not happen again.
 
Our time is limited and we seem to keep getting a bit stalled on research, and what we do have goes into Rune Metal or its derivatives, so how kosher is passing along research ideas to others?
Welcome to the quest @ShadowAngelBeta
  1. Sharing research is tricky because runesmiths are naturally secretive and don't like to share their knowledge outside of apprentices/master. On top of that, although we don't often mention it, Mind for Metal gave Snorri the visions that lead to MPurification and his version of the adamant shelter, so its possible that other runesmiths simply cannot do some of our research tasks. Further more, somethings like Rune Metal B probably can't be outsourced because that's as much a "train to be good enough to make the gomril chain" as it is actually researching so that couldn't be passed on. Favour can probably still be spent on these things representing tutoring and the actual research bits being done by others but its likely that these will always need at least some actions to show Snorri actually learning and practicing the outcome.
  2. Understanding (not compressing) MPurification is one of our highest priority Understanding actions because aside from the anti chaos weapon that you and others want, there are another couple of arguments
    1. Its noted that Snorri doesn't fully recognise its components so we may get basic runes out of it as well
    2. It may give further insights into the Rune metal chain, or make it easier/ be a requirement to make the next tier of gomril.
    3. It has been hinted by soulcake that it may be a pre-req for any runic transmutation research. We do not know if there are any other requirements besides having the insight to research it though.
    4. This is purely personal speculation so take it with a grain of salt but I think that its a likely candidate for something that could upgrade Student of the Odd. Its a talismanic rune, its very odd and estoric and its our own unique creation
  3. The purifying disco ball is actually an interesting idea, all memes aside. Someone more familiar than me might want to confirm but isn't the wind of light the most anti chaos one?
  4. The purification hub idea is a mega project of the sort that would require hundreds of actions (although the holds would also be contributing like the underway project) that would require a lot of diplomacy and coordination. And will undoubtedly prompt a response from Chaos to stop it. Its a very very endgame goal but probably possible, but not before we figure out more concretely how we'd do it.
  5. You have fairly accurately described the rune of Grimnirs banner effect.
  6. The prosthesises that we're making are powered by runes and the actual mechanisms involved are probably actually very crude (by dwarf standards) they aren't something we needed to involve the engineers for. And rune smiths are smiths.
The easiest way to restrict combo compression, is to raise the tier of ingredient required with every compression (or maybe every other compression).
Just going to point out, MSteel : T2 ingredient, MGomril: T3 ingredient. MTireless: T2, MUnyeilding: T3...
However this pattern is broken by MInfernoes and MBlizzards, which we believe are based on Pyrestrike and Hailmantle and neither of those involve a MRune so we'd expect them to be T2's. Additionally we suspect the Gomril-like combo compresses to MGomril and that doesn't involve a MRune.

So it looks like there are certainly correlations but its not a hard and fast rule that MRunes come in neatly defined steps..
 
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For 1 I would never suggest off-loading Rune Metal, or Light I think, onto someone else. Or at least only to a minor amount.

The Movements however? A collaboration effort might be best for it. As far as I can feel from the way the updates have gone they are, at best, a secondary concern past the Rune Metal and other immediate projects. Light barely edges in past them and I think that's only due to potential purification synergy.

I think I mentioned it? Not sure, but the woman Rune Smith who does the living statues as her main thing. She would probably love this research path if what's implied about the Body one is true.

For 4 and 6 this falls a bit into, what appears to be, one of Snorri's core beliefs as a Rune Smith.

How Useful am I being?

To that end off-loading work he doesn't need to do, or feels he needs/wants to do, himself seems like something he would be doing. Making the basic prosthetic shells and innards? Anyone with the right experience in smithing or engineering could likely do it. Its the Runes Snorri is needed for.

Granted Snorri's Gift Giver mindset probably does mean he wants to make them all himself, but its a thought.

Similarly White Adamant, or whatever we end up calling it (Mythril?), seems like something he'd want to get out there if only so the knowledge of how to make it doesn't die with him. Being the last Rune Lord of the North is probably a very sobering experience.

On another note, can we spend extra actions on our apprentices? I don't like the idea of being the dwarf equivalent of an absentee dad.
 
For 1 I would never suggest off-loading Rune Metal, or Light I think, onto someone else. Or at least only to a minor amount.
Don't think we can off load actual research onto other people since that just seems like it's cheesing the system to benefit from it without actually needing to research things which feels like it cheapens things.
 
Don't think we can off load actual research onto other people since that just seems like it's cheesing the system to benefit from it without actually needing to research things which feels like it cheapens things.
So very un runesmith like in general to offload research. I prefer the way it's been done so far with the brotherhood pitching in with occasional favor use and epiphanies. It would be nice to bring the apprentices in but that's probably still too much collab for runesmiths. It might be doable though to give them a hint and see if they can qualify for the brotherhood eventually.
 
On another note, can we spend extra actions on our apprentices? I don't like the idea of being the dwarf equivalent of an absentee dad.
It doesn't do anything narratively or mechanically. One action locked up is the maximum amount of effort necessary to do it.

For 1 I would never suggest off-loading Rune Metal, or Light I think, onto someone else. Or at least only to a minor amount.

The Movements however? A collaboration effort might be best for it. As far as I can feel from the way the updates have gone they are, at best, a secondary concern past the Rune Metal and other immediate projects. Light barely edges in past them and I think that's only due to potential purification synergy.

I think I mentioned it? Not sure, but the woman Rune Smith who does the living statues as her main thing. She would probably love this research path if what's implied about the Body one is true.

For 4 and 6 this falls a bit into, what appears to be, one of Snorri's core beliefs as a Rune Smith.

How Useful am I being?

To that end off-loading work he doesn't need to do, or feels he needs/wants to do, himself seems like something he would be doing. Making the basic prosthetic shells and innards? Anyone with the right experience in smithing or engineering could likely do it. Its the Runes Snorri is needed for.

Granted Snorri's Gift Giver mindset probably does mean he wants to make them all himself, but its a thought.

Similarly White Adamant, or whatever we end up calling it (Mythril?), seems like something he'd want to get out there if only so the knowledge of how to make it doesn't die with him. Being the last Rune Lord of the North is probably a very sobering experience.
So generally as a character, Snorri isn't very keen on offloading a thing to someone else and then getting something from it without some kind of exchange. This is why the crits with Lorna and the other Runelords are a blessing because they just help him get epiphanies and then he offloads a small library on them in return. There is also the work with the brotherhood.

In terms of Collaboration the mechanics we have on hand right now are basically, using brotherhood favor, getting the brotherhood interested in a thing, and our fellow Runelord crits, and Yorri if he drops by again. All of these are pretty powerful and for the moment as a player I don't see much of a need for other active collaborations.

While the sidetracking from research has been pretty ouch these past couple of turns, the primary reason we haven't been has been because of trying to clear out the QM generated requests and other Siege related issues and a good chunk of that is actually our own choice. It's also why I've kind of raised the plan suggestions I have of sneaking in research relevant to Arm Them, Literally around doing it. Stuff like Mind of Things and Movement of Things. After that stuff will likely chill out some and we can do some more research.
 
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