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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Yeah I did, not a problem.

Any info on what the rune does?
Uhhhh *wracks brain* I think soul talked about it in here at some point.

Let me dig it out.

Here you go!
Its dependent on the type of equipment as well, so this is tricky to explain.

Consider the purview of the specific Ancestor then apply that to the equipment its being applied to. The Rune of Grimnir improves your fighting ability in the context of Grimnir, how it does so depends on the equipment. On an axe, the weapon becomes sharper, stronger, harder. Not as much as an individual Rune for each effect, but it does a bunch of things that improve what makes that axe killier in a multitude of ways and further it empowers any other Runes on that Axe if they fit under his purview as the Ancestor of Warriors. The same then goes for Morgrim, Thungni, Smednir and Gazul.

Of course for those four the more obvious benefits may not be as directly combat oriented, but can be useful in their own way.

Gazul, as Keeper of the Dead, safeguards dwarf souls and puts the dead to rest. But there is also the fact that he wields a burning longsword. So a Rune of Gazul on a weapon would make it killier against undead, and maybe even create or improve Flaming attacks specifically against undead. On structures or talismans, it's an aura that denies the ability to raise dwarfen dead and/or radiates a field that weakens them.

Smednir as shaper of Ore and crafter of great works. On talismans, it would make your work better or would it be the knowledge that you're bearing his Rune make you work better? As a weapon Rune, the interpretation could be that it abhors lesser or shoddy craft. Snorri would note that the Master Rune of Breaking shares some very base parts or aspects with the Rune of Smednir.

Morgrim follows in that same vein. On buildings, warmachines that leave a workshop bearing his Rune are better. Material is less likely to have imperfections, measurements are sharper and more precise, just little nudges and pushes that build into great things. On a siege engine, its a lot of minor buffs in that vein. Harder to break, better accuracy, other Runes that relate to his purview are improved.

Thungni, now thats a topic Snorri has put a bit of thought in. Thungni's rune is odd because the rules sort of break down. Thungni as Ancestor of Runes would arguably have the effect of every Rune be improved slightly with its presence, but testing reveals this isnt so much the case. Craftsmanship improves, and so does the act of creating Runes but Runes themselves are not stronger directly because of Thungni's Rune. The Rune of Thungni on a weapon creates weapons that last Longer before maintenance on the Runes needs to happen.

Anyway, Ancestor Runes are a trip and I should make a more comprehensive post about it, but this will work rn.
 
[Semi Canon] On the Road to the Conclave, +10 to Snerra's Roll [USED]
On the Road to the Conclave
Snerra Magnasdottir internally lamented her poor fortune, When she first heard about how some of the elder runesmiths had decided to invite her, she was privately ecstatic, a chance to show runesmiths she hadn't yet met her work and, ancestors willing, receive feedback was a once in a few decades opportunity, and she quickly sought to make some showpieces as she usually made things to order. She looked at her barren storehouse with consternation. All that remained were a few small talismans she had made to try her hand at adapting other runes into talismanic ones and a few children's toys she had made just in case there was some grand runic secret in the process. It turns out that there was no such secret, but she wasn't one to begrumble Master Snorri his, well, anything really, but most especially his hobbies. Ancestors knew he was productive enough as is, and, after all she was hardly a paragon of focus herself, having taken a liking to both baking and eating Stonebread.

Her efforts to make pieces that would impress her peers and elders were stymied at every turn by dwarves commissioning items from her, as helping the hold regretfully took priority over her personal project. Of these dwarves, the most notable and frequent were indubitably those from Clan Bryggeroot. They were requesting contracts with her with great gusto and, for a reason she could not fathom, desperation. Contracts might be a bit of a strong word for it, in Snerra's opinion, because they failed to specify what they wanted commissioned, and in fact, frequently offered entirely one sided contracts. She could not offer a complaint, because insulting a clan's contracts would be tantamount to insulting their ability to perform their jobs, which by all accounts Clan Bryggeroot performed admirably. She had had to resort to using the traditional clauses for runesmiths going above and beyond to be able to actually give them things for what they had done for her. Surely they must know that failure to give recompense for goods and services rendered would bring shame to her. This state of affairs was, if she would permit herself a bit of strong language, very irksome.

Which brought her thoughts back to her current predicament. She needed to make a lot of runes very fast. Silently offering thanks to Master Snorri for his novel vision of the Rule of Pride, she began loading her tools and several stones of slate into the wagon.

"Bringing your tools, eh Snerra? I applaud your work ethic lass, but I don't think us Journeymen will be allowed the use of a workshop there." Dolgi Embermane says, carrying an assortment of runic equipment. Snerra couldn't help but feel a bit envious that the older dwarf had so many pieces on hand to bring to the Conclave.

"Actually, I was intending to work while we travelled, I believe these tools will be sufficient."

"Oh,were you planning on using slate for runework? You see, the problem with that is that slate just doesn't hold up the same as granite does you see, your strikes will be too deep." Dolgi replied, seeming a tad nostalgic from when he had lectured her when they were both apprentices. Snerra contemplated a way to express her opinion on the matter that paid proper respect to the elder dwarf

"I do not foresee that being a problem, Journeyman Dolgi."

"I see," Dolgi mumbled thoughtfully. "I don't suppose you have some slate to spare, by any chance?"

---​



The sound of cracking slate followed by khazalid cursing were her only warning before a large chunk of debris slammed into the back of her head, causing a bruise. With practiced ease she finished the remaining 37 strikes of the rune she was working on, then began frantically looking around for the nearest broomlike object. She only paused when she realized that Dolgi was doing the same. Due to needing to be as far away from Master Snorri as possible, they were both crammed into a single wagon. This was not the first time on the journey that Dolgi's attempts at carving runes on slate failed spectacularly, in spite of Snerra informing him that all he had to do was stop the chisel at the proper depth. Dolgi had chosen to do his work near the center of the wagon, apparently so he would not have to bother adjusting for the local wind speed, but it seems that he was also unwilling to compensate for the miniscule bumps in the road which Snerra's perch at the front of the wagon forewarned her of.

"Ach, I'm sorry about that, Snerra, this damnable wagon keeps jostling. I hope I didn't muck up your work as well." Dolgi lamented, having cleaned up the debris of his most recent failure.

"No, my work turned out fine, but may I ask you how many more times you are going to try this on this journey?" Snerra asked, pleadingly.

"At least one more time." Dolgi declared, suddenly resolute.

These interruptions were really hindering her productivity, by all rights, she should feel irked, like she had in her workshop earlier and yet, between the sound of hammering and occasionally being pelted by rocks, she couldn't help but feel at ease.
 
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Our Ancestral Aegis? With Grugni and Valaya on it?

Think this might be the Ancestor's way of quietly repaying a debt. Or at least approving of the Snorri.
 
I wonder, if we create a combined set of banners with the ancestor runes on them, one for each, would Snorri end up like a Herald of the Ancestors? Wherever he goes their gaze falls upon that area via the runes?
So that when they are gone, they will still be around?
 
I wonder, if we create a combined set of banners with the ancestor runes on them, one for each, would Snorri end up like a Herald of the Ancestors? Wherever he goes their gaze falls upon that area via the runes?
So that when they are gone, they will still be around?
On that topic, I wonder whether there'd be any special results from a full ancestor rune raiment? One where each piece of armour/weapon has a single master ancestor rune (a different one on each piece) and two regular ancestor runes?
 
On that topic, I wonder whether there'd be any special results from a full ancestor rune raiment? One where each piece of armour/weapon has a single master ancestor rune (a different one on each piece) and two regular ancestor runes?
Like, weapon with the Master Rune of Grimnir, Armour with the Master Rune of Valaya, Talisman with the Master Rune of Grungni?

That'd be quite a thing, though having each of the pieces have two other Ancestor Runes I'd have more doubts on making the right synergies.
 
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Like, weapon with the Master Rune of Grimnir, Armour with the Master Rune of Valaya, Talisman with the Master Rune of Grungni?

That's be quite a thing, though having each of the pieces have two other Ancestor Runes I'd have more doubts on making the right synergies.
or just have each equipment with only one ancestor rune, and two supporting normal runes
 
We also got some new runes, and the implications are that we also met Grungni and Valaya. With us meeting Thungni, Morgrim, and Grimnir that would be five Ancestor Gods we've met. Meeting all three of the major ones and two of the minor ones. Coming to Karaz-a-Karak seems to have paid dividends for us!
 
Ancestors?

"Gotta-meet-them-all!
Karaz-a-Karak!"


(I know there's seven of them. Look... it's a ROM hack, ok? Go with it!)
 
This is just a general question, but I remember from character creation we could have gotten an honor guard. Snerra has earned herself a sworn guard of longbeards as well. I'm curious if it's still possible for us to get some kind of guard or whether or not our standing is so high with Kraka Drakk that when we go into battle we automatically get such a guard? On thinking of it I'm actually kind of surprised no Dawi in the North have sworn themselves to us.
 
This is just a general question, but I remember from character creation we could have gotten an honor guard. Snerra has earned herself a sworn guard of longbeards as well. I'm curious if it's still possible for us to get some kind of guard or whether or not our standing is so high with Kraka Drakk that when we go into battle we automatically get such a guard? On thinking of it I'm actually kind of surprised no Dawi in the North have sworn themselves to us.
We get some honor guards when the occasion demands it. The wedding chapter had us receiving some honor guards to guard our workshop while we worked and escort us through the Underways to the wedding.

But really, we are not on the frontlines of fighting as much as the King and Prince are, and so the honor guards are probably better used protecting them generally. As for other dwarves swearing to be our honor guard, I think our fame and reputation is actually hindering that development. We've helped so many people in the hold with powerful runic equipment that a clan swearing to be our bodyguard first might be deemed improper as there are other clans who have gotten even more aid and should have been first. And so it's a game of musical chairs where the music never stops playing, and we just keep trudging along being awesome.
 
This is just a general question, but I remember from character creation we could have gotten an honor guard. Snerra has earned herself a sworn guard of longbeards as well. I'm curious if it's still possible for us to get some kind of guard or whether or not our standing is so high with Kraka Drakk that when we go into battle we automatically get such a guard? On thinking of it I'm actually kind of surprised no Dawi in the North have sworn themselves to us.
Have to ask. What is the utility of an honour guard that we can not just achieve by saying, "I think I can best help by doing [X] but I'mma need some dudes and dudettes to facilitate it/guard me"?

To sum up: Honour Guard? What for?
 
Have to ask. What is the utility of an honour guard that we can not just achieve by saying, "I think I can best help by doing [X] but I'mma need some dudes and dudettes to facilitate it/guard me"?

To sum up: Honour Guard? What for?
I can at least tell you that you could have sent your char gen honour guard out on reagent hunts for you. That and they'd be a unit of super elites to guard you or things you deem important enough. :^)
 
I think you just described an honour guard.
If there is a need for one, for a battle that is going on or the like, I'd say we can ad-hoc it from people who are available in the hold then. Except for:
I can at least tell you that you could have sent your char gen honour guard out on reagent hunts for you.
That I can see us not just being able to make reasoned arguments for and expect to get, so there is one thing they would be useful for... but the rest... well, if we can't get the help of some Dwaii for something on the battlefield based on our arguments alone, then I can only assume that they feel that they can spend their efforts on something else that is oh higher utility, and as such, we should not be taking them from whatever task they are putting themselves to anyway :).
 
That I can see us not just being able to make reasoned arguments for and expect to get, so there is one thing they would be useful for... but the rest... well, if we can't get the help of some Dwaii for something on the battlefield based on our arguments alone, then I can only assume that they feel that they can spend their efforts on something else that is oh higher utility, and as such, we should not be taking them from whatever task they are putting themselves to anyway :).
Not leaning one way or the other, but we've already directly seen exactly the kind of situation where an Honor Guard would have come in very handy: back during the Siege of Kraka Drakk when we had to decide between helping fight Kholek or protecting the Bolt Thrower.

With an honor guard, we could have had them help protect the Retaliator, while during that fight, IIRC, the Bolt Thrower came under attack by Greater Daemons and was almost overrun.
 
Urgh not this again. Snorri has been on the frontlines everytime that it matters and only missed out on minor skirmishes that weren't worth his attention by anyones measure IC.
It's true though. It's been outright pointed out many times that Snorri doesn't actually spend that much times fighting in campaigns. The Greedy One campaign took only one action while most of the Daemon Incursion had Snorri making things. The only time Snorri was fully dedicated to combat for an entire decade was with the march with Grimnir and that was a very unique situation involving an ancestor god. So it is indeed a fact that while Snorri does get involved in combat it's just only some of the time with most of the time he is usually doing other things like making a bolt thrower and bolt specifically to kill a Super Combatant.
 
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