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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Seems like a waste for a gimmick that doesn't seem very Dawi, it's more in the way of the Elgi who can't keep a proper hold onto their weapons.
 
I found someone with similar thoughts about dwarves being a doom slayer.


Leaving aside equipment fit for a dwarf to leap and tear (I got that from the comments there's another good one that adapts the doom slayer mythos to a dwarf) I remember there was the rune of sound that was mentioned before. Maybe you could use it with a sturdy dwarf musical instrument to make some new music?
 
Seems like a waste for a gimmick that doesn't seem very Dawi, it's more in the way of the Elgi who can't keep a proper hold onto their weapons.
The thing about is that when thrown the item is launched with the power of a bolt thrower and then returns to your hand, on top of whatever else you put on it like Rune of Might or Rune of Fury or Rune of Cleaving.
 
Seems like a waste for a gimmick that doesn't seem very Dawi, it's more in the way of the Elgi who can't keep a proper hold onto their weapons.
Throwing axes is very Dawi really. And Trolls in melee means armor-ignoring acid.
Fighting them at range is best, but bolt throwers are difficult to position unless they obligingly assault your preset location.
 
Inserted tally Vote Locked.
Adhoc vote count started by soulcake on Mar 25, 2020 at 10:01 AM, finished with 154 posts and 34 votes.

  • [X] Plan Rune Metal and starting the workshop
    -[X] The Rune Metal: The miners say all the Gromril's as pure as anything they've ever seen, purer even, but no word of brilliant silver or pure white streaks. Coming back to the cave days later to see for yourself and you can't say they're lying either. But yet… but yet you can't, almost refuse to get the image out of your head. Maybe it's nothing, but maybe it may not be. Its been decades but the memory refuses to leave you. You've gotten a start, but there's a bit left to go. [Cost: (6-2) =4 Actions] Student of the Odd will proc.
    --[X] 3 actions
    -[X] Expanding the Workshop, Protection: You've a workshop and a home fit for a Runelord, but in your mind's eye you see yet more things to do. Any research regarding the Master Runes will require a level of protection that your current facility simply doesn't have. The cost is irrelevant, it is the materials you need that are the true bottleneck. You've got the Gromril and Dragon Blood necessary for the Rune you need now. [Cost: 2 actions, -1 vial of Dragon's Blood-]
    --[X] 1 action
    -[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. [Cost: (6-2) =4 actions] Productivity Like No Other will proc.
    --[X] Apprentice action
    [X] Plan Know Metal
    -[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. [Cost: (6-2) =4 actions] Productivity Like No Other will proc.
    --[X] 1 action, Apprentice action
    -[X] The Rune Metal: The miners say all the Gromril's as pure as anything they've ever seen, purer even, but no word of brilliant silver or pure white streaks. Coming back to the cave days later to see for yourself and you can't say they're lying either. But yet… but yet you can't, almost refuse to get the image out of your head. Maybe it's nothing, but maybe it may not be. Its been decades but the memory refuses to leave you. You've gotten a start, but there's a bit left to go. [Cost: (6-2) =4 Actions] Student of the Odd will proc.
    --[X] 3 actions
    [X] Plan Set up Workshop and prep for future
    -[X] Expanding the Workshop, Protection: You've a workshop and a home fit for a Runelord, but in your mind's eye you see yet more things to do. Any research regarding the Master Runes will require a level of protection that your current facility simply doesn't have. The cost is irrelevant, it is the materials you need that are the true bottleneck. You've got the Gromril and Dragon Blood necessary for the Rune you need now. [Cost: 2 actions, -1 vial of Dragon's Blood-]
    --[X] 2 Actions
    -[X] The Rune Metal: The miners say all the Gromril's as pure as anything they've ever seen, purer even, but no word of brilliant silver or pure white streaks. Coming back to the cave days later to see for yourself and you can't say they're lying either. But yet… but yet you can't, almost refuse to get the image out of your head. Maybe it's nothing, but maybe it may not be. Its been decades but the memory refuses to leave you. You've gotten a start, but there's a bit left to go. [Cost: (6-2) =4 Actions] Student of the Odd will proc.
    --[X] 1 action
    -[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. [Cost: (6-2) =4 actions] Productivity Like No Other will proc.
    [X] Plan Thanes request and starting workshops(ours and smelter)
    -[X] Expanding the Workshop, Protection: You've a workshop and a home fit for a Runelord, but in your mind's eye you see yet more things to do. Any research regarding the Master Runes will require a level of protection that your current facility simply doesn't have. The cost is irrelevant, it is the materials you need that are the true bottleneck. You've got the Gromril and Dragon Blood necessary for the Rune you need now. [Cost: 2 actions, -1 vial of Dragon's Blood-]
    --[X] 1 action
    -[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. [Cost: (6-2) =4 actions] Productivity Like No Other will proc.
    --[X] 2 Actions
    --[X] Apprentice action
    [X] [Difficult] Trollslayer Pt. 1: Thane Ironarm has come to you with a simple request. An axe worthy of commemorating the momentous victory at the Dragon's Maw. He trusts you to make an axe worthy of the prospective title Trollslayer and is willing to wait for the product for however long it takes. After all, how can he not have faith in you after everything that's happened? First, you have to figure out what runes you want on this damn thing. [Cost: 1 action] Productivity Like No Other will proc.
    - [X] GM: Leave it to the GM. (I will roll to see if you find a new combo)
    --[X] 1 action
    [X] Plan Metal Focus
    -[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. 1 actions + apprentice action.
    -[X] The Rune Metal: The miners say all the Gromril's as pure as anything they've ever seen, purer even, but no word of brilliant silver or pure white streaks. Coming back to the cave days later to see for yourself and you can't say they're lying either. But yet… but yet you can't, almost refuse to get the image out of your head. Maybe it's nothing, but maybe it may not be. Its been decades but the memory refuses to leave you. You've gotten a start, but there's a bit left to go. 3 actions.
 
technically? i mean technically all runes do is take in winds and output them in a consistent way.
It is funny to imagine if a dwarf should debate the merits of spellcasting with a mage which led to as a challenge for the dwarf to forge runes to replicate some of the more easy to do spells.

So let's say the burning head spell is turned into a rune implanted in a weapon to shoot at someone after charging it up. Or the curse of rust is imbued into a weapon or armor so anything low tier equipment it hits or is hit by rusts and breaks.

Harnessing the ulgu into runes can make a ranger's life much easier.
 
Hmmm...

Well for one thing, the Master Rune of Conduction is gonna act differently on an Axe than it will on a Hammer as all of that blazing energy transferred into a single target will change from the flat face of a Hammer to the extremely fine edge of a dwarf made Axe. That's obscene cutting power all by itself right there as well as an intensely hot curve to sear material. This is made even more absurd if the Axe is made out of Pure Gromril, for instance (and we probably should make Trollslayer out of Pure Gromril because we will have a source on hand).

Honestly looking at the ideas conveyed by "The weapon heats up to a blazing temperature before transferring the energy once it connects." That sounds like a falling star and concepts related to Re-entry and like the meteoric blows of a star falling to earth and creating a massive explosion.

So with all that, why not go whole hog? Put the Runes of Might and Impact along with the Master Rune of Conduction onto Trollslayer.

Individually these in some ways have approximate definitions of "Enhance force through greater speed and power" for the Rune of Impact, "Strike with the mightiest blows" for the Rune of Might, and "Conduct enormous energy into the target". Blend that all together and I think we might get something like "Conduct enormous energy into the target with the mightiest strike."

Just lean fully into the "absurd force" implied by something heating with blazing energy and then transferring that into a target. Its a blunt arrangement but it is also so massive that I think it implies an enormity of scope that it cannot be stopped and is thus relentless in the way an avalanche is relentless and so connects back to the deeds that occurred in the battle, particularly what Snorri was described as doing. Since I figure if its commemorating the battle it should also have a particular personal meaning to the artist crafting it since he participated as a central pillar.
Thinking on it more the logistics involved in doing my idea requires:

  • Finishing the Smelter so we have a supply of Pure Gromril with which to form the body of Trollslayer (enough for a Great axe, since greatweapons are good for monster slaying). This turn we're putting one action into it and that'll leave it at 3 actions required. Easy to finish on turn 5. Most alternatives will probably want this too so I imagine its a general desire.
  • Finishing the Workshop's Master Rune protections are probably helpful, though I think optional. That can be done on Turn 5 no big deal and that was the intent anyway with the winning plan.
  • It would need Magma Dragon Blood, so order that and wait 2-4 turns. That's a big bottleneck that should be got out of the way early.
  • Also need to actually take the request part one action, during which we can put in the necessary order. For expediency that could also be done on turn 5. If that was done, earliest work might be able to begin is turn 7, the earliest possible time for the blood to get here.
  • Then there'd need to be an action actually making Trollslayer. Which would be good to dump every action we have to make it as good as possible.
Other than that we have a lot of free time to do other stuff.
 
If you mean those people from the end times no.
No I am not. I am talking about what are essentially Daemons of the Winds of Magic.

warhammerfantasy.fandom.com

Incarnate Elemental of Death

"Having seen the destructive capabilities of dragons I find it eminently suitable that the embodiment of the wind of Shyish takes the form of such a beast." —Lokar Garrent, Wizard of the Amethyst Order[1a] The Incarnate Elemental of Death is an Elemental Spirit born from the Purple Wind of...
warhammerfantasy.fandom.com

Incarnate Elemental of Fire

"...So it came to be that I was with the gunnery train of Captain Santos when the army assaulted the granite fortress of Kerbrus the Reaver. For seven days we pounded the walls and gatehouse with shot, and the dust was so thick in the air that everyone was coated in thick grimy layers of grey...
warhammerfantasy.fandom.com

Incarnate Elemental of Beasts

"Gunther Kolmar is dead, the beast took him while he battered it with his blessed hammer. Have neither seen nor heard it since. The Bloody Hidesman has taken his prey in the name of Taal and we left offerings in his wake. Kolmar was a fool, but we have his journal here in Badderhof to appease...

Fragments of the Winds you might say.


Well, according to the wiki, this period is actually called the Time of the Ancestors. It's the post-Great Vortex creation, pre-War of Vengeance era that's officially known as the Golden Age.

Though both were definitely eras of major prosperity for the Karaz Ankor.
Ah. You are correct, the army book says that too.
 
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No I am not. I am talking about what are essentially Daemons of the Winds of Magic.

warhammerfantasy.fandom.com

Incarnate Elemental of Death

"Having seen the destructive capabilities of dragons I find it eminently suitable that the embodiment of the wind of Shyish takes the form of such a beast." —Lokar Garrent, Wizard of the Amethyst Order[1a] The Incarnate Elemental of Death is an Elemental Spirit born from the Purple Wind of...
warhammerfantasy.fandom.com

Incarnate Elemental of Fire

"...So it came to be that I was with the gunnery train of Captain Santos when the army assaulted the granite fortress of Kerbrus the Reaver. For seven days we pounded the walls and gatehouse with shot, and the dust was so thick in the air that everyone was coated in thick grimy layers of grey...
warhammerfantasy.fandom.com

Incarnate Elemental of Beasts

"Gunther Kolmar is dead, the beast took him while he battered it with his blessed hammer. Have neither seen nor heard it since. The Bloody Hidesman has taken his prey in the name of Taal and we left offerings in his wake. Kolmar was a fool, but we have his journal here in Badderhof to appease...

Fragments of the Winds you might say.
I never knew those before.

But if this dwarf ever stumbles upon one and harvest it's core part after successfully killing one then he can actually make a master rune of one of the winds with results we don't know except for what we know of the winds.

I was thinking of other methods namely coop with a mage (risky and you have to find a trustworthy one) or hunting lesser beings that can be said to hold some of the wind but this would actually get the most purest ingredient necessary for any winds of magic rune.
 
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I never knew those before.

But if this dwarf ever stumbles upon one and harvest it's core part after successfully killing one then he can actually make a master rune of one of the winds with results we don't know except for what we know of the winds.

I was thinking of other methods namely coop with a mage (risky and you have to find a trustworthy one) or hunting lesser beings that can be said to hold some of the wind but this would actually get the most purest ingredient necessary for any winds of magic rune.
It's tricky. On one hand, the Winds aren't spiraling into the World with no Vortex. On the other hand, just because the Vortex doesn't exist doesn't mean the Winds don't exist in the Warp.
 
"Conduct enormous energy into the target with the mightiest strike."

I really like this idea, but it might be tricky fitting that into an axe when the concept itself best fits a hammer. Not to say it can't be done, but it might have an unexpected result instead of the impact bonuses all lining up together like we want.
 
I really like this idea, but it might be tricky fitting that into an axe when the concept itself best fits a hammer. Not to say it can't be done, but it might have an unexpected result instead of the impact bonuses all lining up together like we want.
I'd be highly amused and entertained if it came out with something unexpected, but when I was thinking it up I was thinking more along the lines of an Axe who's edge and cutting power is so enhanced by the enormous energy behind it that it cuts through and entirely destroys/obliterates/carbonizes any obstacle set in its way.

Like how I opened that post the Master Rune of Conduction is going to behave differrent on an axe just by virtue of the contact surface differences between an axe and hammer and how the Master Rune is reliant on that surface.
 
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It's tricky. On one hand, the Winds aren't spiraling into the World with no Vortex. On the other hand, just because the Vortex doesn't exist doesn't mean the Winds don't exist in the Warp.
It's usually tricky with the winds and getting very rare reagants.

Maybe even a bit of trial and error can get rune golems to recieve more elemental attributes.

Then for seeking rare ingredients or just anything our resident rune Smith would look for it's possible a magic rune compass like Jack Sparrow's compass could help do that if it's a possible project.
 
Turn 4 Results:
Winning Vote
[X] Plan Rune Metal and starting the workshop
-[X] The Rune Metal: The miners say all the Gromril's as pure as anything they've ever seen, purer even, but no word of brilliant silver or pure white streaks. Coming back to the cave days later to see for yourself and you can't say they're lying either. But yet… but yet you can't, almost refuse to get the image out of your head. Maybe it's nothing, but maybe it may not be. Its been decades but the memory refuses to leave you. You've gotten a start, but there's a bit left to go. [Cost: (6-2) =4 Actions] Student of the Odd will proc.
--[X] 3 actions
-[X] Expanding the Workshop, Protection: You've a workshop and a home fit for a Runelord, but in your mind's eye you see yet more things to do. Any research regarding the Master Runes will require a level of protection that your current facility simply doesn't have. The cost is irrelevant, it is the materials you need that are the true bottleneck. You've got the Gromril and Dragon Blood necessary for the Rune you need now. [Cost: 2 actions, -1 vial of Dragon's Blood-]
--[X] 1 action
-[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. [Cost: (6-2) =4 actions] Productivity Like No Other will proc.
--[X] Apprentice action

…​

You quietly walk through the halls of the Hold, a simple red cloak and a bulging sack that bears the Runes of Concealment, Lightstep and Silence. You're dressed more like a simple ranger than a Runelord ought to be, but despite all sense and logic you cannot help but conceal this little yearly excursion of yours.

Up ahead you see a group of beardlings laughing, clearly having just left one of the local taverns and on their way home. As you get closer you see the glinting emblem of Clan Dromminling, a clan of miners who were part of the original expedition, many of whose members worked in the mines surrounding the area though mostly centred around the Gromril mine.

"Goren save yourself the effort, the Rhunrikki's apprentice is out of your league," one young beardling chortles.

"I'm not trying anything, wouldn't be proper anyway. I can't believe the lot of you. I answer a question honestly and this is what I get!" a dwarf you presume is Goren grumbles back good-naturedly.

"We aren't mocking you for answering the question friend, it's for describing her like a Skald recanting the beauty of Valaya," another snaps back with a chuckle.

"I answered honestly!" he bites back hotly.

"Aye ya did, which makes it even funnier!" one says, causing the whole group to laugh.

"The lot of you shush now, forgive us for disturbing you Elder," the seemingly oldest of them says, turning to you and bowing, followed swiftly by his fellows.

You snort, give them all a standard glare of disapproval and move on without a word.

"Elder looked familiar," you hear one of the beardlings note from behind you.

"Where did you meet a ranger with a beard like that?" another says, their voices beginning to fade.

"Don't rightly recall," is the last thing you hear from that group before it becomes unintelligible for even your keen hearing.

Hmmph.

Best to write to Iggun about it, she did ask you to keep an eye on her daughter after all, and dwarfs taking notice of Fjolla in that manner did count as something she ought to know by your reckoning. Wouldn't do for her or her husband to be surprised by a marriage offer from a different clan.

You shake your head, you wished the girl luck. Courtship was always a rather tangled mess of politics, economics and familial drama.

Luckily for you, Klaus Drokkisson was the type of father who took his children's feelings into account when approving or denying their request to marry.

Still, you didn't see Fjolla settling down anytime soon. While women were often encouraged to marry on account of their comparative rarity to men, it was just as respectable for a dwarf woman to live her life without so much as looking at a man. After all, it wasn't as if your people were in danger of dying out any more than a race usually was. Well that, and the fact that dwarf stubbornness was inherent to all of your people probably played a part.

But enough ruminating, you had things to do and errands to run.

Shifting your shoulders, you move the bulging sack back into a position you can tolerate as you make your way through the residential and towards the temple district, heading straight to the Temple of Valaya specifically.

...​

At the top of the staircase Elder Moira stood alone, patiently tapping her foot.

"Getting tired in your old age beardling? You're a good twelve seconds late, how uncouth to make a woman my age wait so long," she tuts at you.

You simply bow and apologize before following her into the temple proper.

Quietly, with the aid of runes in your case and simple skill in Moira's, the both of you make your way deep into the interior complex of the temple, into its most heavily guarded areas to reach your destination.

The Foundling Ward.

Foundlings, the thought sent a wave of sadness through you. Often enough clans took in and raised the children of their dead kinsmen themselves, the elders giving them the education their parents would have and none would be worse for wear.

But sometimes that didn't happen.

A small family who may have left their clan's hold to forge a branch in another hold being wiped out, the result of dalliances or trysts, perhaps even abandoned wholesale. The former was tragic, the latter made you think dark thoughts.

From these fates came the foundlings, children born without clan or home through no fault of their own.

The world was cruel, especially to these young dwarfs. No parents, no support network like a clan offered, no traditions save that of their people, only the priestesses of Valaya took them in, and through connections to the various guilds helped them find suitable apprenticeships so that they may make a life for themselves.

With that thought in mind you carefully lay down the sack and one by one, take out the toys you have built over the past few years in your free time, and lay them down at the foot of each child's bed. You and elder moira do this for every room, quietly entering, laying down a toy over and over until every last child has received one, the excess kept by the Temple to hand off when another inevitably arrives at your request.

You note with a tint of sadness that there are more foundlings here than all the other times you've visited, only one more in a long list of reasons to curse that abominable Troll and its horde.

"You don't have to come each time you do realize?" Elder Moira says for what feels like the umpteenth time. In reality, it's only the third time, but the point stands.

"Doesn't feel right to do it any other way," you answer honestly.

"Suit yourself," she says, a hint of exasperated humour in her voice.

"I'll be back soon enough, thank you for humouring me Elder," you say sincerely.

"Bah, off with you now beardling, I'm sure a Runelord has better things to do than drop off toys to children," she says with a shoo-ing gesture.

You say nothing as you leave, empty sack hanging from your back, but both of you know that you really didn't believe that despite any and all evidence to the contrary.

Must be that inherent dwarf stubbornness.

…​

Still, your night isn't yet over, you quietly creep up on to your two apprentices, both nursing a mug of ale in their hands as they quietly chat with the other.

"That fella, what was his name? You know the one waxing poetically about your 'oathgold plaits that shone like pure Gromril'?" Dolgi says teasingly.

"Don't you start Ruby- Head, honestly can't those wazzocks take a hint? I may need to carry an axe with me to get the point across that I have better things to do than settle down. Don't know what's worse, that fellow's poetry or that he didn't notice me sitting here not two meters way!" Fjolla grouses back, sullenly taking a sip of her drink.

"Alright, alright Goldy-locks I see your point. But still, must feel nice being noticed by someone like that," he says wistfully.

"Speaking of disasters, how's your sickeningly sweet 'definitely not a courtship' with Klorah 'soon to be Embermane' going?" she says with a grin.

"I told you it isn't a courtship!" Dolgi whispers hotly, cheeks as red as his hair, "We just talk is all. And even if there was, I'm not making it official until I'm a master runesmith in who knows how long. I can only hope she's still interested by the time I become one."

"Trust me, if anyone's more hopelessly in love than you it's Klorah, and you know the stories I told you about Granduncle Jorri," she says reassuring him with a pat on the back for good measure.

"Really?" he says, eyes glistening with unshed tears, lips trembling.

"Yes, you rockhead, really. Now stop embarrassing the both of us and finish your drink. We have lessons in a few hours and orders to complete for Master Snorri," Fjolla snarks, eyes rolling in exasperation.

Now seems a good time to cut in.

"THAT YOU DO APPRENTICE!" you boom suddenly, spooking Fjolla and sending Dolgi out of his seat in fright, "BUT YOU MUST BE MISTAKEN ABOUT LESSONS STARTING A FEW HOURS FROM NOW!"

You pull out a handful of gravel, the fine particulates glinting in the warm light of the bar.

Both of them pale.

"THEY NEVER STOPPED TO BEGIN WITH," you yell, chortling darkly.

Pocket gravel.


The majority of your time is split between the workshop and the slowly rising form of the smelter complex in the hold. At this stage in construction, there isn't much to be done on your end. Only when the smelting array is complete can you begin to inscribe the Runes necessary, with that in mind you use the opportunity to train your apprentices in the art of time management.

You see, a runesmith's work was more than just inscribing the Runes themselves. There was also the task of ordering material, working with the builders to give you the time and privacy to do your work as the strictures of your guild demand.

As apprentices they didn't need to worry about such things yet, you graciously having told them of that fact many times. But it would do them well to learn how to manage the task themselves in preparation.

You send them off to order your supplies for the smelter, a list of ingredients in hand and money in their purses. Their task is to fulfill the order in the most efficient and cost-effective manner as possible.

Of course, you don't rely on them to get things right, you've made the proper arrangements with the local guildhalls a long time ago. Not that the shop owners would tell your haggard little charges, sending their own little equally in the dark apprentices to haggle with yours.

Collaborative teaching, so efficient.


While your apprentices were off running themselves ragged you were busy preparing your workshop safe for the arduous task of fiddling about with Master Runes.

It was a trickier process than one would think, you and the Longbeards assisting you had to carefully carve out a room adjacent to the workshop proper, built in such a way and with the right materials so that it could withstand and be prepared to handle the magical feedback of a Master Rune experiment gone wrong.

The process takes the better part of two years, which made it difficult for much else to be done. While you trusted these Longbeards to be honourable, that was one of the main criteria when you hired their services after all, tradition and good common sense demanded you put away your work while they were inside your workshop and carving away.

By the time it was done, all but the Rune's you would use were in place. A large reinforced chamber composed of more Gromril than some dwarfs would see in their lifetime. Pillars and conduits of the Rune Metal permeating the room's structure, all meant to enhance the effects of the Rune you were going to place.

Something you knew, could account for when you were working, but did not understand why.

Bah!


The rest of the decade your free time is spent in a cycle of endless repetition powered by a burning desire to know and good old Dwarf stubbornness that makes you keep going over the thought in your head. The image of brilliant silver, the pure almost incandescent white that you have stubbornly refused to, or more accurately cannot let go of.

Something is there, you just have to find what it is.

Growling in frustration you finish off the keg, walk over to the pile and put with the rest, forming an orderly little stack off in the corner of your workshop for your apprentice's to pick up later. You stare at the assortment of kegs, mind still whirling with the image of that moment. What did you know? Again you force yourself to repeat everything relevant to your problem over again from the beginning.

- Gromril was the strongest metal the dwarfs have ever found, putting everything else your people have found to shame.
- It is also the rarest, likely coming from the void of space in the form of cataclysmic meteor strikes.
- It takes to Runes like dwarfs to beer. Both substances simply resonate with the other on a level beyond most everything else.
- Gromril is the only surface Armour Runes would deign adhere themselves to.
- The Purest specimens of the metal were required for the Master Rune that bore its name.

All of these points clearly connected, but you just can't see how.

Perhaps it is the drink, perhaps the exhaustion, but your mind ends up wandering to what you know of Runes somehow.

The gift of Thungni, Runes harness magic and make order from it. You cannot inscribe more than three runes on an item, only a single Master Rune can be inscribed on an individual item…

…those kegs were rather nicely stacked if you do say so yourself.

You shake your head, clearing those intrusive thoughts and force yourself to repeat the information in your mind.

Runes harness wild magic, and through processes that your people still weren't firm about, made order from it. Taking the very substance of randomness and creating consistency and measurability. The Anathema to the Realm of Chaos…

...wait.

Perhaps the link is there, deep in the fundamentals of both these things. Unbidden the Master Rune of Gromril rises to the forefront of your mind, the light searing in your mind almost translating to your physical vision.

If the connection can be found...it will likely be in that Rune, not in its physical presence but its making. The thought is so compelling you end up on the floor rather than waste time getting to your desk. Taking a pose of deep contemplation, you recall the chant of the Master Rune of Gromril, the words coming to you like second nature.

Fifteen strikes with the chisel on the Rune Metal, ordered in perfect alignment…

No, that wasn't it. You continue the chant in your mind, discarding references to Garim the Ancestor, the instructions for precise striking, and dig instead into what you thought was simply thematic filler.

...let it be ordered thus and carry the strength of the Star Iron…

There, there! There is something there, you can feel it in your oldest whiskers but what is it? You aren't there, but you're closer. Closer, you can feel it, you go over more of the chant methodically.

...as Thungni brought order to madness let this Gromril bring order to the metal, let order return to itself…

Wait.

As Thungni brought order to madness...let this Gromril bring order

Order.

Order.


ORDER.

The mental image of the Master Rune of Gromril, still sitting in the corner of your mind, blazes with blinding light.

The line referred to Thungni's discovery of the Glittering Realm, the Ankor Bryn, and his discovery of the Runes. Order from chaos, Runes were order imposed on something without it, for Gromril to be compared to that would mean Gromril was also linked to the concept of order?

You needed to test, to go over your mental library and find some truth to it.

…​

Over the rest of the decade, in between bouts of training your apprentices and waiting for the damn smelter to finish for you to do your work, you wrote.

On paper, because once you were certain you'd commit it to memory, then maybe inscribe the final draft onto wafer-thin sheets of Gromril and bind that into a Tome you'd seal in a place no one would ever know of before burning the originals in a fire. Runesmith secrecy and all that. But back to your findings, and oh the giddy feeling in your gut at the thought.

Hundreds of runes are gone over with your new insight in mind; looking, searching for the barest discrepancy. Each rune that uses Gromril in its construction reveals a faint but noticeable pattern.

Ordering, conciseness, stability.

It becomes even more apparent when looking at permutations of existing runes that use Gromril when the original did not. The Rune of Burning, derived from the Rune of Fire, used flakes of Gromril. The startling difference that allowed it to set its ammunition ablaze after it had been launched from its, primarily wooden, firing mechanism.

But the strongest point of evidence in your favour was going over the Rune of Daemon Slaying. Its creation required drops of molten Gromril be poured into the grooves, and theories abound about how this rune so easily damaged daemonkind. Something in the Rune proved anathema to the daemon's essence making them easier to banish back into the Realms of Chaos, or so it was claimed.

Maybe this was why? Gromril's inherent order forcing the chaos that was a daemon out of the natural world?

How many other runesmiths learned of this inherent connection? Thungni for certain, the Burudin likely knew, as would the Brotherhood of Dron, mayhaps a few of the older masters too. Well, it's not like you're in any position to ask them for help, let alone sure they'd even give it to you, to be frank.

It seems so obvious in hindsight. But you feel as if you've only discovered a piece to a far larger puzzle.

…​

Gain:
- The Rune Metal Chain has begun! Next piece of the chain unlocked.
- Narrative insight, mechanical insight into many things. Progress to ??? (2-1) =1 and ??? (3-1) =2
- Progress on both the workshop and the smelter.

AN: not really a lot of concrete gains here, felt sorta weird tbh. Uh, anyway C&C and thank you for reading :^)
 
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So my thoughts puttered around to Rune Combos and I decided to poke at what we know so far to see if I could think of anything:

We know two at the moment, Conversion and Daemonward, with Conversion coming from the Runes of Spelleating, Spellbreaking, and Warding and then Daemonward coming from the Master Rune of Valaya and the Runes of Sancturary and Determination.

Personally I think Conversion is the simpler combo because it doesn't involve one of the omni-applicable Ancestor Runes. So! Working with the Runes of Spelleating and Spellbreaking and Warding, there's an easy odd one out that we can change around which is Warding. One possible replacement is the Rune of the Furnace, which is used to resist great heat as in forges. I'm not entirely sure what this would do but the weakening of magical fire and spells which then feeds the user's fire resistance is plausible. Another is replacing Warding with the Master Rune of Spite, which already reflects damage twice fold onto whoever hurt the user.

Again, not entirely certain but the Runes of Spelleating and Spellbreaking plus the Master Rune of Spite may create an item which shatters spells that hit the user and then fuels an even greater return blow against the opponent. It probably wouldn't negate the damage beyond whatever weakening happens to the spell as it gets eaten, but it wouldn't be a fun time for the opponent caster I don't think.

Looking at Daemonward for inspiration a possible combination could be the Master Rune of Grimnir and the Runes of Courage and Determination or Fury and Determination. Really with this one the Rune of Determination is a good one to have in general.
 
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