[X] Plan So much Grimnir-Damned Progress
[X] Griffons and Yorri
-[X] Refuse the Heart: Allow the King of the Skies to consume it.
Gain standing with the Skarrenraz Ankor and KoTS. ???
-[X] [Simple] Warded Aeries: The Griffons of the Skarrenraz Ankor suffered terribly defending the skies of your hold. The decade-long siege has seen many an oath of friendship sworn between your folk and theirs. An entire generation of "Clutchlings" as they are called, has been raised alongside your own youth safely within the halls of the Karak. Their nests are high above the world, but they are ill-suited to protecting them from that which can fly as well. Rectify this, at least for the roost in Kraka Drakk, and aid in Otrek's work to repay these odd but dependable allies.
2 Actions
-[X] Dragon Ogre Autopsy: You've found yourself with a bevy of corpses to study. Dragon Ogres aren't an
unknown foe, but you've never been privy to the results of the few limited autopsies done in the long history of your people.
1 Action
--[X] Destructive Research: You have very
many corpses. Being a bit more invasive in your understanding will mean more work gets done, but will cost you.
Take Twice
--[X] Prod Yorri: See if your master has something in his noggin, he spent a decade fighting these things.
-[X] Diction Direction: Master Yorri's Rune of Translation is serviceable, but it's in a position that you can very clearly see areas for improvement. This would certainly be easier if you knew Master Yorri was right now, but you have the Rune and seven centuries under your belt, so it's not an
insurmountable challenge for a Runelord.
1 Action
--[X] Prod Yorri: He discovered the damn thing, maybe he has more insights?
-[X] The Movement of things: The Rune of Waking or Animation as some would call it is a rare rune. How Master Yorri knows both the regular and Master Rune could be explained by either a harrowing adventure full of terror, beasties and treasure or by something as mundane as asking a friend, you could never be sure with the man. Still, this was a rune that, to your frustration, you haven't had much chance to tinker with. Maybe just a peak?
1 Action
--[X] Prod Yorri: Master Yorri, by his own account, has a good idea about how gronti and their ilk function.
Take Twice
I'd start on the KotS Armor and ask for feathers, but I'd like to do that when we're actually starting to design said Armor. I'm still not sure on how that bit between getting the Favor and doing Pt 1 work
@soulcake. Do we have to start the Armor the turn we ask for the Favor, or the turn after?
I want to start out on Warded Aeries, just because from an RP perspective, it feels like the sort of thing I want to get done to start repaying the debt. Other than that, the main focus is on using Yorri. Guarantee completion of Dragon Ogre Autopsy at the cost of two sets of Destructive Research and a Prod, finish Diction Direction since we're going to be getting closer to the Griffons a lot more in the future, and then move onto the Movement of Things with what's left.