For both, I will add the Boon for a Boon if it's confirmed we don't have to design it immediately
[] Plan Progress, Progress Everywhere!
[ ] Refuse the Heart: Allow the King of the Skies to consume it. Gain standing with the Skarrenraz Ankor and KoTS. ???
-[] Boon from the Sky: A bundle of your crest feathers. [Cost: Start Request, [Difficult] Plated Skies Pt. 1:]
[ ] Dragon Ogre Autopsy: You've found yourself with a bevy of corpses to study. Dragon Ogres aren't an unknown foe, but you've never been privy to the results of the few limited autopsies done in the long history of your people. [Cost: 6 actions] Student of the Odd will proc. 1 action
- [ ] Destructive Research: You have very many corpses. Being a bit more invasive in your understanding will mean more work gets done, but will cost you. [Cost: 3 Shaggoth Corpses, 9 Dragon Ogre Corpses] Gain 2 Progress, can be taken multiple times. x2
- [ ] Prod Yorri: See if your master has something in his noggin, he spent a decade fighting these things. [Cost: 1 prod] Gain 1d3 of progress. x1
[ ] The Movement of things: The Rune of Waking or Animation as some would call it is a rare rune. How Master Yorri knows both the regular and Master Rune could be explained by either a harrowing adventure full of terror, beasties and treasure or by something as mundane as asking a friend, you could never be sure with the man. Still, this was a rune that, to your frustration, you haven't had much chance to tinker with. Maybe just a peak? [Cost: 8 actions] Student of the Odd will proc. 1 action
- [ ] Prod Yorri: Master Yorri, by his own account, has a good idea about how gronti and their ilk function.[Cost: 1 prod] Gain 1d2+1 Progress, can be taken multiple times. x3
[ ] [Simple] Warded Aeries: The Griffons of the Skarrenraz Ankor suffered terribly defending the skies of your hold. The decade-long siege has seen many an oath of friendship sworn between your folk and theirs. An entire generation of "Clutchlings" as they are called, has been raised alongside your own youth safely within the halls of the Karak. Their nests are high above the world, but they are ill-suited to protecting them from that which can fly as well. Rectify this, at least for the roost in Kraka Drakk, and aid in Otrek's work to repay these odd but dependable allies. [Cost: 2 actions] Productivity Like No Other will proc. 2 actions
This gets the warding of the roosts, their HOMES, done first and with overwork.
Meanwhile, Dragon Ogres are too important as materials, especially given we have Shaggoths and Kholek (who will hopefully have at least one more T5 reagent, perhaps his brain), especially for use in the armor of the King of the Sky and his sons.
Now, there is a CHANCE that we don't complete The Movement of Things this turn, but all it takes is a single 2 on a d2, and we're rolling three of them. I like those odds.
For those who want even more research, but still want to help the Griffons:
[] Plan So much Grimnir-Damned Progress
[ ] Refuse the Heart: Allow the King of the Skies to consume it. Gain standing with the Skarrenraz Ankor and KoTS. ???
-[] Boon from the Sky: A bundle of your crest feathers. [Cost: Start Request, [Difficult] Plated Skies Pt. 1:]
[ ] Dragon Ogre Autopsy: You've found yourself with a bevy of corpses to study. Dragon Ogres aren't an unknown foe, but you've never been privy to the results of the few limited autopsies done in the long history of your people. [Cost: 6 actions] Student of the Odd will proc. 1 action
- [ ] Destructive Research: You have very many corpses. Being a bit more invasive in your understanding will mean more work gets done, but will cost you. [Cost: 3 Shaggoth Corpses, 9 Dragon Ogre Corpses] Gain 2 Progress, can be taken multiple times. x2
[ ] The Secrets of Light?: That moment with the shield and sunray, the light of your torch glinting off the crystal, both sparked something in your mind. An ember that refused to be burned out. You've done permutations to the standard Rune of Light and a few on Master Yorri's Rune of Reflection, but maybe there could be more? [Cost: (8 -2) =6 actions] Student of the Odd will proc. 1 action
[ ] The Movement of things: The Rune of Waking or Animation as some would call it is a rare rune. How Master Yorri knows both the regular and Master Rune could be explained by either a harrowing adventure full of terror, beasties and treasure or by something as mundane as asking a friend, you could never be sure with the man. Still, this was a rune that, to your frustration, you haven't had much chance to tinker with. Maybe just a peak? [Cost: 8 actions] Student of the Odd will proc. 1 action
- [ ] Prod Yorri: Master Yorri, by his own account, has a good idea about how gronti and their ilk function.[Cost: 1 prod] Gain 1d2+1 Progress, can be taken multiple times. x3
[ ] [Simple] Weaponized Wings: You can't arm the Griffons of the Skarrenraz Ankor with Gromril, while lesser in population than the hold they make up for it in sheer bulk that needs to be protected. What you can do, however, is take part in King Otrek's efforts to arm them with Runic weaponry and good solid steel armour. It will mostly consist of you spending time fitting a few select Griffons, likely the eldest and most powerful given your position, with Rune weapons and maybe a suit of Gromril armour if they're important enough. [Cost: 1 action] Productivity Like No Other will proc. 1 action
-[ ] Diction Direction: Master Yorri's Rune of Translation is serviceable, but it's in a position that you can very clearly see areas for improvement. This would certainly be easier if you knew Master Yorri was right now, but you have the Rune and seven centuries under your belt, so it's not an insurmountable challenge for a Runelord. [Cost: (6 -4) =2 actions] Student of the Odd will proc. 1 action
--[ ] Prod Yorri: He discovered the damn thing, maybe he has more insights?[Cost: 1 prod] Gain 1 Progress
Yes, I've changed my mind. I've said I'm open minded, and given that not only is Yorri around to SERIOUSLY expedite things, along with the possibility, however minute, of attracting MORGRIM'S attention...
The idea is making a Grimnir Slayer based one called Remembrance, referring to what Grimnir told us to remember, that we remember it, and that all Dawi must remember why he sacrificed as he did. Now that we have the Master Rune of Grimnir we could probably make a Grimnir combo of combos in it if Fortitude and Rune of Grimnir (a lesser for of MGrimnir) combo as a I hope with a Heart powered Awakening.
And finally, for those who want to get a head start on the armor of the King of the Sky:
[] Plan Lightning Warriors
-[ ] Refuse the Heart: Allow the King of the Skies to consume it. Gain standing with the Skarrenraz Ankor and KoTS. ???
-[] Boon from the Sky: A bundle of your crest feathers. [Cost: Start Request, [Difficult] Plated Skies Pt. 1:]
-[ ] Dragon Ogre Autopsy: You've found yourself with a bevy of corpses to study. Dragon Ogres aren't an unknown foe, but you've never been privy to the results of the few limited autopsies done in the long history of your people. [Cost: 6 actions] Student of the Odd will proc. 1 action
-- [ ] Destructive Research: You have very many corpses. Being a bit more invasive in your understanding will mean more work gets done, but will cost you. [Cost: 3 Shaggoth Corpses, 9 Dragon Ogre Corpses] Gain 2 Progress, can be taken multiple times. x2
-[ ] The Movement of things: The Rune of Waking or Animation as some would call it is a rare rune. How Master Yorri knows both the regular and Master Rune could be explained by either a harrowing adventure full of terror, beasties and treasure or by something as mundane as asking a friend, you could never be sure with the man. Still, this was a rune that, to your frustration, you haven't had much chance to tinker with. Maybe just a peak? [Cost: 8 actions] Student of the Odd will proc. 1 action
-- [ ] Prod Yorri: Master Yorri, by his own account, has a good idea about how gronti and their ilk function.[Cost: 1 prod] Gain 1d2+1 Progress, can be taken multiple times. x3
-[ ] [Simple] Weaponized Wings: You can't arm the Griffons of the Skarrenraz Ankor with Gromril, while lesser in population than the hold they make up for it in sheer bulk that needs to be protected. What you can do, however, is take part in King Otrek's efforts to arm them with Runic weaponry and good solid steel armour. It will mostly consist of you spending time fitting a few select Griffons, likely the eldest and most powerful given your position, with Rune weapons and maybe a suit of Gromril armour if they're important enough. [Cost: 1 action] Productivity Like No Other will proc. 1 action
-[ ] Diction Direction: Master Yorri's Rune of Translation is serviceable, but it's in a position that you can very clearly see areas for improvement. This would certainly be easier if you knew Master Yorri was right now, but you have the Rune and seven centuries under your belt, so it's not an insurmountable challenge for a Runelord. [Cost: (6 -4) =2 actions] Student of the Odd will proc. 1 action
--[ ] Prod Yorri: He discovered the damn thing, maybe he has more insights?[Cost: 1 prod] Gain 1 Progress
-[] C-c-combo Tester!: Write-in format for a Rune Combo you want Snorri to test. Format is as follows: [Placeholder Combo Name] Equipment type: [Rune 1, Rune 2, Rune 3] [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you. 1 actions.
--[] Master of Storms, Armor: Master Rune of Steel, Rune of Lightning, Rune of Cold