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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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So I am asking if a Rune could exist that encompassed all of those lesser aspects.
There's the Compress a Combo action, its one of the main ways you'll develop Runes and Master Runes by basically condensing a combo down into one Rune if that sort of answers your question? I'm not telling you if it's possible to compress things as far as what you've described in your example, but you can definitely start something along those lines if you put in the effort to compress Combos.

beware the result of that though.
#Runes #Theory #OOC
 
Okay so I won't clarify whether the combos you describe below will actually result in these Runes. That may not be what you intend, but that's how I read it. I will be treating the Runes as if they were independent of that though
I thought that's how master runes were made three runes combo compressed into a big rune like the meteorfall combo compress into a Master rune of meteorfall or super version of a normal rune but in either case glad you liked the rune ideas feel free to change whatever you want.
bit said about twinning but oh well
so have some more runes

Rune: of shearing winds
Type: Talisman
Effect:
on commanded the rune releases a blast of cutting winds shredding the target

Rune: of stolen breath
Type: weapon
Effect: each strike of this rune steals more and more of the target's breath (paralyses a target's lunges suffocating them to death)

Rune: of giant form
Type: Talisman
Effect: the bearer of this rune can on command grow to double their size for a short duration (one scene) due to the great strain the bearer must go through in growing they are left weak and in need of rest after use and if used recklessly without proper rest it can lead to death

Rune: of shearing agony
Type: weapon combo (rune of wracking pain, rune of fire, rune of festering wound)
Effect: each strike of this weapon leaves wounds of searing pain as the Firey poison left behind spreads Boling their blood and blacking flesh

Rune: of frozen agony
Type: weapon combo (rune of wracking pain, rune of cold, rune of festering wound)
Effect: each strike of this weapon leaves wounds of searing pain as the icy poison left behind spreads freezing their blood and blacking flesh

Rune: of death eating
Type: weapon
Effect: with each kill the user is filled with a short but powerful burst of power and vitality (+ to strength and resilience and grating regen)

#Rune-Ideas
 
A Twin Rune could be a good way to share or transfer an effect? Just cannot cheese 4 Runes is all.

Eg:

The Life Steal you just mentioned?

That could be linked between two items, with one of them harvesting Life Force and the other releasing it in a Valaya healers tent for example.

Mirrored Runes that are opposite each other.

One takes and one gives.
 
In terms of your suggestion, I feel that Cleaving is very far out for combo potential. Your logic of choosing cleaving is based on the idea of cleaving weapon swings, but the Rune of Cleaving's effect/what it does to what it is inscribed on has nothing to do with the action of scribing the sector of a circle or swinging a cleaving weapon. What it is used for is to make picks or weapon blades better at piercing hard materials. On the sheet we can see that its effect involves piercing through armor/piercing the hardest stone. What it does is it seems to make a bladed object sharper and more durable. As an example, we can look at Snorri's old axe: Cleaving makes it cut better.

I'm certain it requires a physical blade or other object, and can only combo with other runes that act on the physical object they are inscribed upon or buff the user in some fashion: Striking, Currents, Speed, Might, Impact, that kind of thing. It doesn't seem to me to be very inclined to work well with non-physical elemental effects. If you were manifesting and throwing like, spikes of rock, I could see it working to enhance the piercing ability of those manifested chunks, but otherwise the rune'll fizzle on the combo.

Strongly disagree, op, because Snorri has already taken runes that only act on specific physical objects and used them to make runewords that do not share that same limitation. For present purposes, the best example is probably hailmantle, which consists of parrying/cold/sanctuary and has the following effect:

"A shield of frost and bitter winds buffets away physical projectiles and slows down enemies attacking the bearer. A weaker version of the effect can be extended over a formation."

There are no ingredient substitutions in play here, no ancestor runes that could possibly have muddied the waters. All we have is a parrying rune, which by itself just makes a weapon move on its own to catch incoming blows, combined with a magic resistance rune and a rune of cold. Taken together, those runes produce an air barrier that deflects arrows. That certainly corresponds to putting your axe in the way of an incoming sword swing, in one sense, but it has nothing whatever to do with the literal physical effect produced by the parrying rune on its own. Instead the runeword draws on a broader concept of deflection that is invisible when the rune of parrying is viewed in isolation but can be coaxed out when the rune is put in a specific context. Under the right circumstances, it's clearly possible to use a rune representationally and have it contribute to a combination in a way that is distinct from the effects of the rune itself; runewords are not indifferent to analogy.

Besides, if the rune of cleaving really was as limited as you say it is, then you'd face much the same difficulty as I would, because soul cake has said in terms that the weapon version of the rune of force just makes weapons swing harder (RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy). It's described as a prototypical variant of "more famed" weapon runes, by which soul cake presumably means runes of striking and the like. If your proposal is to work, it seems to me that it must necessarily make use of a less narrow definition of force that sits outside the physical effect of the individual rune.
 
Strongly disagree, op, because Snorri has already taken runes that only act on specific physical objects and used them to make runewords that do not share that same limitation. For present purposes, the best example is probably hailmantle, which consists of parrying/cold/sanctuary and has the following effect:

"A shield of frost and bitter winds buffets away physical projectiles and slows down enemies attacking the bearer. A weaker version of the effect can be extended over a formation."

There are no ingredient substitutions in play here, no ancestor runes that could possibly have muddied the waters. All we have is a parrying rune, which by itself just makes a weapon move on its own to catch incoming blows, combined with a magic resistance rune and a rune of cold. Taken together, those runes produce an air barrier that deflects arrows. That certainly corresponds to putting your axe in the way of an incoming sword swing, in one sense, but it has nothing whatever to do with the literal physical effect produced by the parrying rune on its own. Instead the runeword draws on a broader concept of deflection that is invisible when the rune of parrying is viewed in isolation but can be coaxed out when the rune is put in a specific context. Under the right circumstances, it's clearly possible to use a rune representationally and have it contribute to a combination in a way that is distinct from the effects of the rune itself; runewords are not indifferent to analogy.

Besides, if the rune of cleaving really was as limited as you say it is, then you'd face much the same difficulty as I would, because soul cake has said in terms that the weapon version of the rune of force just makes weapons swing harder (RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy). It's described as a prototypical variant of "more famed" weapon runes, by which soul cake presumably means runes of striking and the like. If your proposal is to work, it seems to me that it must necessarily make use of a less narrow definition of force that sits outside the physical effect of the individual rune.
Before we continue this discussion of theory, I need to make sure we're both on the same page/drawing from the same information, so have you read this most recent post by Soulcake?

forums.sufficientvelocity.com

RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy - Users' Choice!

Thats my fault, Strongarm's description on the Runelist isn't accurate. Think of Strongarm as like Captain America's shield sort of, the energy it steals is kept within the weapon and released back into the next blow. Strengthleeching I believe makes the user stronger and the opponent weaker...

Parrying and Hailmantle provides a really interesting example for further discussion, and also thank you for finding that reference to the Force rune on weapons, I hadn't seen that.
 
Here's a possible idea to make Cleaving more compatible with Wind or Cold in case one thought it wasn't compatible before: add in the Force rune. Make it a mirror of the combo that created MConduction (fire, force, transference I think it was).

Cold, Force, Cleaving. Or MCurrents, Force, Cleaving. Or MEverforst, Force, Cleaving... though that one I'm less sure about.
 
Here's a possible idea to make Cleaving more compatible with Wind or Cold in case one thought it wasn't compatible before: add in the Force rune. Make it a mirror of the combo that created MConduction (fire, force, transference I think it was).

Cold, Force, Cleaving. Or MCurrents, Force, Cleaving. Or MEverforst, Force, Cleaving... though that one I'm less sure about.
Hmm yeah! I feel like what @bird yells has shown me is that Cleaving might be more properly rendered as the Piercing rune, something that enables greater penetration. Which, actually makes sense, its equivalent in Engineering probably is penetration.

I think in his Thunderbolts Chain Lightning Cleaving set up, is it'd make the lightning bolts pierce between multiple targets, if it combos. I'm still shaky on that but *shrug*.
 
Also, has anybody brought up the idea of treading Gromril thread through the needle artifact yet?

Yes yes granted we don't have Gromril thread yet of course. :V But. If/when we do pull it off, what do people think the results might be?

... Man, we have so much stuff to research or dive into and explore...

It really is worth it to get a second person able to do all the whimsical (and not so whimsical) Cool Stuff Research we want to get to but can't because we're too busy or because there's just too damn much to research.
 
Also, has anybody brought up the idea of treading Gromril thread through the needle artifact yet?

Yes yes granted we don't have Gromril thread yet of course. :V But. If/when we do pull it off, what do people think the results might be?

... Man, we have so much stuff to research or dive into and explore...

It really is worth it to get a second person able to do all the whimsical (and not so whimsical) Cool Stuff Research we want to get to but can't because we're too busy or because there's just too damn much to research.
The needle probably slows down significantly if it works at all. I'm of the opinion that to conjure Gromril requires immensely more Chamon or other magic of the Winds than more typical materials, just given what it is as the Rune Metal.
 
The needle probably slows down significantly if it works at all. I'm of the opinion that to conjure Gromril requires immensely more Chamon or other magic of the Winds than more typical materials, just given what it is as the Rune Metal.
Still something to test plus ya know it can create gromril from nothing if it works even if it makes a lbs a year they gonna sit a beardling there pulling for the rest of his life for more gromril
 
The needle probably slows down significantly if it works at all. I'm of the opinion that to conjure Gromril requires immensely more Chamon or other magic of the Winds than more typical materials, just given what it is as the Rune Metal.
It still tells us something either way especially with windsight. But that brings up the question of what about other materials? If gromril fails but some other metal like gold works that's still a win and in to true transmutation.
 
It still tells us something either way especially with windsight. But that brings up the question of what about other materials? If gromril fails but some other metal like gold works that's still a win and in to true transmutation.
Yep! Be kinda funny to see how Snorri goes to make Gromril thread, if he decides to test this idea.

E: Like, does he just take the chain wire he gets out of the chainforger and pound it smaller on his knee or does he more Rube Goldberg for this?
 
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In theory, what would be the best way to make a friendly fire-proof breath weapon that only hits enemies?

Keep a banner around that provides more elemental resistance than the breath weapon does in damage?
Yep! Be kinda funny to see how Snorri goes to make Gromril thread, if he decides to test this idea.
He does it by taking Gromril chain and biting down on it until it fits between his teeth and he can floss with it.

Probably.

At least that's what some of the rumours will say.
 
Hmm yeah! I feel like what @bird yells has shown me is that Cleaving might be more properly rendered as the Piercing rune, something that enables greater penetration. Which, actually makes sense, its equivalent in Engineering probably is penetration.
Cleaving was developed as a mining rune wasn't it?
In geology a plane of Cleavage is an alignment of rock grains across a strata that it splits particularly easily along. So I always thought it included at least a little of "Hit in the right spot" because its sad to see a good pun go to waste.

 
Cleaving was developed as a mining rune wasn't it?
In geology a plane of Cleavage is an alignment of rock grains across a strata that it splits particularly easily along. So I always thought it included at least a little of "Hit in the right spot" because its sad to see a good pun go to waste.

Huh, could yeah. Even if it doesn't, it goes well with Striking.
 
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Before we continue this discussion of theory, I need to make sure we're both on the same page/drawing from the same information, so have you read this most recent post by Soulcake?

forums.sufficientvelocity.com

RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy - Users' Choice!

Thats my fault, Strongarm's description on the Runelist isn't accurate. Think of Strongarm as like Captain America's shield sort of, the energy it steals is kept within the weapon and released back into the next blow. Strengthleeching I believe makes the user stronger and the opponent weaker...

Parrying and Hailmantle provides a really interesting example for further discussion, and also thank you for finding that reference to the Force rune on weapons, I hadn't seen that.

I have, and I think that post illustrates one reason why dragonbreath in particular is difficult to achieve: we'd be restricting ourselves to shooting for a very specific desired result. In the past, when we've attempted to combine runes, we've generally not been too bothered about exactly how the combination would express itself. Nobody was really pushing for Snorri's armour runeword to specifically make him fearless, we just theorised that unyielding and fortitude together might imply an effect something like that, and if the runes had expressed themselves differently that would've been fine too. There was a range of possible outcomes, and all of them that resulted in an entry on the combo list were good. Similarly, when you wrote up your proposal for Snorri's cloak, you started with a general thematic idea for what might fit with the armour and the hammer and used that starting point to inform your choice of runes. Imagine how much harder you would've made things for yourself if, instead, you had started from a position of "I want to make a magic item that conjures a magic doppelganger for Snorri to order around" and tried to work backwards to decide which combination of runes produce that exact effect. Starting from a position of "I want to make my big robot breathe fire like a dragon" is similarly difficult because, as soul cake writes, there are many combinations of runes that could conceivably produce that result but only one he will accept as the correct answer.

When I wrote my own proposal for dragonbot weapon runes, I went for something different than dragonbreath because I think it's a difficult effect to achieve with specificity. My position might be different if there was an obvious and straightforward "aoe rune" you could just duct tape to conduction (or everfrost, or thunderbolts) but, if there is such a rune, I haven't thought of it. I really don't think the rune of force can fill that role in an obvious and straightforward manner either, it would have to work by contributing a different kind of force that is analoguous to, but distinct from, the effect of the rune itself. If I have my way, we won't be trying for dragonbreath at all; instead we'll work from the other direction, picking a set of weapon runes that are thematically appropriate and providing an interpretation for why those runes might work harmoniously together. But I think I probably can't convince you to abandon your ambitions for a dragonbreath runeword, so I posted thunderbolts/chain lightning/cleaving on the basis that if I had to make an attempt at dragonbreath, that's what I'd probably try.

So is t/cl/c obvious and physically straightforward in the manner soul cake says makes for the easiest combo prospects? Obviously not, but it seems to me that to make dragonbreath, or something like it, out of the runes Snorri knows we must by necessity get a little bit esoteric. T/cl/c has the benefit of including two separate runes that independently push on the idea of striking a whole volume, clearly the most difficult component of dragonbreath to achieve, and those two also form a chain of associations with the master rune. The chain lightning rune embodies both thunder and striking multiplicities, so it forms a point of commonality with both thunderbolts and cleaving and helps bridge the gap between them. There remains an appreciable risk of failure, but if we insist on trying for dragonbreath I think that kind of comes with the territory, honestly.
 
Also, has anybody brought up the idea of treading Gromril thread through the needle artifact yet?

Yes yes granted we don't have Gromril thread yet of course. :V But. If/when we do pull it off, what do people think the results might be?

... Man, we have so much stuff to research or dive into and explore...

It really is worth it to get a second person able to do all the whimsical (and not so whimsical) Cool Stuff Research we want to get to but can't because we're too busy or because there's just too damn much to research.
Not sure if it would work due to the magic resistant nature of it, but reverse engineering it would go a long way towards the Chain research I'd imagine. At least in making the outcome and process simpler and more ergonomic instead of the slow, physically taxing process we have now.
Edit: on the topic of dragon breath for the gronti; the breath is, in my mind, going to be primarily for taking out hordes of lesser foes, with claws and teeth and the like being better for stronger "elite" enemies imo. Just give it some sort of effective aoe option is all it needs, wether it's a traditional dragon breath, some sort of chain lightning generator or whatever is more a matter of aesthetics.
 
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I have, and I think that post illustrates one reason why dragonbreath in particular is difficult to achieve: we'd be restricting ourselves to shooting for a very specific desired result. In the past, when we've attempted to combine runes, we've generally not been too bothered about exactly how the combination would express itself. Nobody was really pushing for Snorri's armour runeword to specifically make him fearless, we just theorised that unyielding and fortitude together might imply an effect something like that, and if the runes had expressed themselves differently that would've been fine too. There was a range of possible outcomes, and all of them that resulted in an entry on the combo list were good. Similarly, when you wrote up your proposal for Snorri's cloak, you started with a general thematic idea for what might fit with the armour and the hammer and used that starting point to inform your choice of runes. Imagine how much harder you would've made things for yourself if, instead, you had started from a position of "I want to make a magic item that conjures a magic doppelganger for Snorri to order around" and tried to work backwards to decide which combination of runes produce that exact effect. Starting from a position of "I want to make my big robot breathe fire like a dragon" is similarly difficult because, as soul cake writes, there are many combinations of runes that could conceivably produce that result but only one he will accept as the correct answer.

When I wrote my own proposal for dragonbot weapon runes, I went for something different than dragonbreath because I think it's a difficult effect to achieve with specificity. My position might be different if there was an obvious and straightforward "aoe rune" you could just duct tape to conduction (or everfrost, or thunderbolts) but, if there is such a rune, I haven't thought of it. I really don't think the rune of force can fill that role in an obvious and straightforward manner either, it would have to work by contributing a different kind of force that is analoguous to, but distinct from, the effect of the rune itself. If I have my way, we won't be trying for dragonbreath at all; instead we'll work from the other direction, picking a set of weapon runes that are thematically appropriate and providing an interpretation for why those runes might work harmoniously together. But I think I probably can't convince you to abandon your ambitions for a dragonbreath runeword, so I posted thunderbolts/chain lightning/cleaving on the basis that if I had to make an attempt at dragonbreath, that's what I'd probably try.

So is t/cl/c obvious and physically straightforward in the manner soul cake says makes for the easiest combo prospects? Obviously not, but it seems to me that to make dragonbreath, or something like it, out of the runes Snorri knows we must by necessity get a little bit esoteric. T/cl/c has the benefit of including two separate runes that independently push on the idea of striking a whole volume, clearly the most difficult component of dragonbreath to achieve, and those two also form a chain of associations with the master rune. The chain lightning rune embodies both thunder and striking multiplicities, so it forms a point of commonality with both thunderbolts and cleaving and helps bridge the gap between them. There remains an appreciable risk of failure, but if we insist on trying for dragonbreath I think that kind of comes with the territory, honestly.

I think you may be overlooking Themes to do with the Biology/Form of a Dragon.

Remember that a Gronti is always an attempt to best replicate a Living Thing in it's actions.

So a Wind Blast could be dedived from the Lungs and Wind definitely has ties to Force.

Or a Sonic Shockwave/Weaponised Noise effect can be tied to the Vocal Cords, just as a Soothing Soporific Sleep Effect or a Hypnotic effect to induce Aggression or Suggestibility could.

The Dragon Breath Sac itself could be used for Acid or Fire or Lightning, but Fire is probably the moat understood.

But Sparks and Ignition are tied to Lightning which can be used to make Fire, so Thematically you could have the Breath Sac be a Fiery Fuel that is Ignited by Teeth that grind and Spark for a combined effect.

Equally if you really want to, you could create a Water based attack based upon Saliva Glands/Tear Ducts and Stomach Contents.

Though Stomach could be used for an Acid themed effect too.

I suggested Ice Scales or Claws earlier to lean on the Themes of Growth/Restoration as well as the Weight and imparted Force or the Entrapping and Strength Sapping Themes.

Kind of why I suggested an Omni Dragon/Uber Dragon/King of Dragons, as conceptually that would allow Gronti Parts that mimic actual Dragon Organs and that use Reagents from said Creatures.

I guess a Dragon Gronti that dips into the DRAGON Concept deeply and fully, may actually require a Rune for each Breed of Dragon and then a Master Rune that Embodies the DRAGON concept on a level that includes all of the Sub Breeds and Variants.

Eg:
Cathayan Dragon
Shard Dragon
Storm Dragon
Sea Dragon
Ice Dragon
Etc


On that note.... Do Dragon Ogres exist yet without the Chaos Pact? Or is it too late to salvage their Race? As they were not a total write off entirely like the Fimir, desperation mainly drove that Pact.

Anyway.... To go back on subject, the really interesting part if we use Organ/Components of the Gronti, is not just in what Theme each has Runic wise, but more in how they can come together.
 
Strongly disagree, op, because Snorri has already taken runes that only act on specific physical objects and used them to make runewords that do not share that same limitation. For present purposes, the best example is probably hailmantle, which consists of parrying/cold/sanctuary and has the following effect:

"A shield of frost and bitter winds buffets away physical projectiles and slows down enemies attacking the bearer. A weaker version of the effect can be extended over a formation."

There are no ingredient substitutions in play here, no ancestor runes that could possibly have muddied the waters. All we have is a parrying rune, which by itself just makes a weapon move on its own to catch incoming blows, combined with a magic resistance rune and a rune of cold. Taken together, those runes produce an air barrier that deflects arrows. That certainly corresponds to putting your axe in the way of an incoming sword swing, in one sense, but it has nothing whatever to do with the literal physical effect produced by the parrying rune on its own. Instead the runeword draws on a broader concept of deflection that is invisible when the rune of parrying is viewed in isolation but can be coaxed out when the rune is put in a specific context. Under the right circumstances, it's clearly possible to use a rune representationally and have it contribute to a combination in a way that is distinct from the effects of the rune itself; runewords are not indifferent to analogy.

Besides, if the rune of cleaving really was as limited as you say it is, then you'd face much the same difficulty as I would, because soul cake has said in terms that the weapon version of the rune of force just makes weapons swing harder (RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy). It's described as a prototypical variant of "more famed" weapon runes, by which soul cake presumably means runes of striking and the like. If your proposal is to work, it seems to me that it must necessarily make use of a less narrow definition of force that sits outside the physical effect of the individual rune.
I think I agree about the idea of 'runes drawing on a more general definition' like what you're getting at here with Parrying and the concept of deflection. I think in Parrying's specific case on Hailmantle, what happened is that the manifestation as a deflecting wind comes from it being a Banner application: sure the banner rune could make the arms of every dwarf move to intercept an attack, but that is less energy efficient than summoning up a wind and moving dwarf arms and weapons into an attack's path is also not going to be able to protect against some forms of attack. You could even suppose that parrying doing what it does on Banners is rather similar to what the Master Rune of Grungni does.

I have, and I think that post illustrates one reason why dragonbreath in particular is difficult to achieve: we'd be restricting ourselves to shooting for a very specific desired result. In the past, when we've attempted to combine runes, we've generally not been too bothered about exactly how the combination would express itself. Nobody was really pushing for Snorri's armour runeword to specifically make him fearless, we just theorised that unyielding and fortitude together might imply an effect something like that, and if the runes had expressed themselves differently that would've been fine too. There was a range of possible outcomes, and all of them that resulted in an entry on the combo list were good. Similarly, when you wrote up your proposal for Snorri's cloak, you started with a general thematic idea for what might fit with the armour and the hammer and used that starting point to inform your choice of runes. Imagine how much harder you would've made things for yourself if, instead, you had started from a position of "I want to make a magic item that conjures a magic doppelganger for Snorri to order around" and tried to work backwards to decide which combination of runes produce that exact effect. Starting from a position of "I want to make my big robot breathe fire like a dragon" is similarly difficult because, as soul cake writes, there are many combinations of runes that could conceivably produce that result but only one he will accept as the correct answer.

When I wrote my own proposal for dragonbot weapon runes, I went for something different than dragonbreath because I think it's a difficult effect to achieve with specificity. My position might be different if there was an obvious and straightforward "aoe rune" you could just duct tape to conduction (or everfrost, or thunderbolts) but, if there is such a rune, I haven't thought of it. I really don't think the rune of force can fill that role in an obvious and straightforward manner either, it would have to work by contributing a different kind of force that is analoguous to, but distinct from, the effect of the rune itself. If I have my way, we won't be trying for dragonbreath at all; instead we'll work from the other direction, picking a set of weapon runes that are thematically appropriate and providing an interpretation for why those runes might work harmoniously together. But I think I probably can't convince you to abandon your ambitions for a dragonbreath runeword, so I posted thunderbolts/chain lightning/cleaving on the basis that if I had to make an attempt at dragonbreath, that's what I'd probably try.

So is t/cl/c obvious and physically straightforward in the manner soul cake says makes for the easiest combo prospects? Obviously not, but it seems to me that to make dragonbreath, or something like it, out of the runes Snorri knows we must by necessity get a little bit esoteric. T/cl/c has the benefit of including two separate runes that independently push on the idea of striking a whole volume, clearly the most difficult component of dragonbreath to achieve, and those two also form a chain of associations with the master rune. The chain lightning rune embodies both thunder and striking multiplicities, so it forms a point of commonality with both thunderbolts and cleaving and helps bridge the gap between them. There remains an appreciable risk of failure, but if we insist on trying for dragonbreath I think that kind of comes with the territory, honestly.
When you talk about Skarren and the idea around me making my efforts more difficult by starting from a position of "make my big robot breathe fire like a dragon" to get dragonbreath, I simply disagree because that is not what I experience when trying to come up with Rune Combos using my own methods. What I experience is that I usually start from a very brief intended result and then expand out on runes and themes from there, with the runes coming from specific effort and searching while the themes emerge from practiced writer's intuition.

Skarrenbakraz had a theme when I presented it, and I started with that presentation of a theme to grab attention - at this point enough time has passed that I can't recall if I started from a theme or an image when I initially started workshopping it. I think I wanted some kind of Storm idea, and then I immediately started looking for stormy runes.

Also I wasn't the only one putting input there, so its rather complex in creative origin.

The effect of the rune of force if we take what soulcake says about "pushing force" in your original link, plus boosting the force of weapon blows, plus the waves of pushing force generated by the talismanic version, and a possible relation to the Rune of Impact on armor boosting the force of charges, seems to indicate that Force is about kinetic force as a general concept. Like Parrying is about a general concept of deflection. And as I mentioned before, Conduction on Trollslayer seems to cause kinetic forces in its blows, which is part of why Otrek gibbed a lot of critters with Trollslayer (there was a particular moment shortly after he got it where he mentioned he fought a Griffon, which exploded). My point being that the rune of fire isn't going to do that by itself. That's my attempt to convince you that the Rune of Force may create directed bursts of kinetic energy when applied as a weapon rune. Wyrnorazi thus draws on that concept, and thematically directed kinetic force looks a lot like wind; which leads into the thematic idea of a howling blizzard wind scouring the barren earth that I was going for.

Looping back to your suggestion and at this point I've narrowed down to specifics in my disagreement: I disagree that Cleaving has anything to do with striking a whole volume, because to me that association comes from its name, and I think that is the incorrect way to try and identify runic associations. Among other things, Cleaving's name isn't very accurate to be honest. As I said prior there is no reference to the idea of striking a whole volume in the effect described on the spreadsheet, nor on Snorri's old axe with cleaving on it. The consistent feature is cutting through better/strengthening piercing effects. Cleaving not in the sense of a sweep, but cleaving in the sense of a pick head cleaving two pieces of stone apart.

It's possible that cleaving would play well with Chain Lightning and Thunderbolts, but as I mentioned in a different post above, I am doubtful because piercing as a concept is unusual to apply to elemental effects. Lightning is the best for it, but its strange to me to pick Cleaving, when better choices we know would work with lightning energy exist.

Also, if we want Dragonbreath and we're doing it via the Master Rune of Thunderbolts, the Master Rune just inherently solves the projection and 'breath' problem I was wrestling with in Wyrnorazi since it has its "Point at target, shoot thunderbolt at it" feature.

Assembling and concluding that shoot thunderbolt idea from these four sources:

Rune of Lightning (Strikes release current of electricity when they land, two copies improves strength of current, three copies allows weapon to periodically launch a lightning bolt). The Master Rune of Thunderbolts seems to be derived from the Rune of Lightning, which has a "point and shoot" feature when three are stacked.

Master Rune of Thunderbolts: Necessary Ingredients: [T3] Storm Wyrm's Blood/Dragon Ogre Shaggoth's Blood: The weapon crackles with barely controlled lightning that erupts in a massive burst of electricity that travels through nearby foes or can be concentrated at a lesser foe in a single strike.

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thats a copy paste error. thanks for pointing out. It should be the same as the Master Rune of Thunderbolts Master Rune of Metalblood is pretty on the nose. Steel Skin increased mass on account that your flesh and blood is now metal, and the ability to bleed molten steel. Think Barak Azamar's...
Where Soul mentions the Master Rune of Lightning Strikes' reagent is the same as Thunderbolts. From the sheet Lightning Strikes is about electrifying and empowering war machine ammunition (I assume they explode in lightning when they impact something).

And finally the Rune of Shocking which is described as giving war machines electrifying attacks, which seems to be the Engineering version of Lightning and one of the component runes of Lightning Strikes.

Also, even if I've misinterpreted something and Thunderbolts doesn't have a point and shoot feature, I have to imagine Chain Lightning would help it do so.

Thank you for talking this out with me so far, and for your suggestions around Thunderbolts, its been sparking ideas for Xepheria and myself.
 
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Haven't we found some dragon eggs? Couldn't we hatch them and train them as a guarddog

Not a gronti, but this could be plan D
 
Haven't we found some dragon eggs? Couldn't we hatch them and train them as a guarddog

Not a gronti, but this could be plan D
I think hypothetically Snorri could train them, but dwarves don't really have much experience with training dragons as far as I'm aware. He'd need to tap Menlinwen and his pen-pal Myrion for a lot of help there.

Which like, tapping the elves for help isn't out of possibility - they're right over there across the bay from Ravnsvake.
 
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