Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
If were trying to metagame, the thing to do might be get more dwarfs to (future) Kazvar(?) and avert the rise of the Skaven.
 
No Change: The Vortex, Aenerion dying, Chaos Incursions, Slann rearranging the world's mountains, the Ogre Migration, the Ancestor's departing, the rise of the Skaven. Things you have no way of influencing and that if I changed would make way too much work for me to worldbuild.

If were trying to metagame, the thing to do might be get more dwarfs to (future) Kazvar(?) and avert the rise of the Skaven.
we can't stop the skaven
 
Strategically speaking a full on colonisation of the mountains of mourn with vast amounts of holds and full underway connections puts the Ankor in a far better position than going west or north. The mountains of mourn are a truly massive blob of mountains and have more land area and overall worth. And if fully built up it allows dawi to reinforce from multiple directions which is far better than the top down system of the worlds edge mountains. / the west.
 
i wonder if snorri could single handedly destroy skavenblight with his storm if he dropped through the surface and into the pit of the city? including hell pit city around norsca
 
i wonder if snorri could single handedly destroy skavenblight with his storm if he dropped through the surface and into the pit of the city? including hell pit city around norsca
Assuming present day (as in WHF present, not quest present) Skaven, no. Sure, he tears trough most of what they have, but he'll go down against their engineers. Warpstone cannons and bombs would pack enough punch to do damage, and Skavenblight especially is the stronghold of the biggest warlock engineer clans.
 
Last edited:
i wonder if snorri could single handedly destroy skavenblight with his storm if he dropped through the surface and into the pit of the city? including hell pit city around norsca
Since they won't show up for another two millennia, I'd bet on him managing something even more spectacular than that.
 
i wonder if snorri could single handedly destroy skavenblight with his storm if he dropped through the surface and into the pit of the city? including hell pit city around norsca
Nah, look, if we want to discuss if Snorri could take one of the Council of Thirteen thats reasonable. Taking all of them at once in their home territory is only going to end one way.
Snorri would put the Blight in Skavenblight but he'd lose and massive property damage and thousands of dead slaves aren't going to make the Skaven blink at all.
 
Edit: on the topic of dragon breath for the gronti; the breath is, in my mind, going to be primarily for taking out hordes of lesser foes, with claws and teeth and the like being better for stronger "elite" enemies imo. Just give it some sort of effective aoe option is all it needs, wether it's a traditional dragon breath, some sort of chain lightning generator or whatever is more a matter of aesthetics.

Aesthetics are insanely important, op.

But having said that, something other than dragonbreath is my preferred solution as well. Setting a bunch of dudes on fire all at once is much more easily achieved with an armour runeword including the master rune of inferno, and the weapon runes can be devoted to making the dragon's bite hilariously lethal.

The effect of the rune of force if we take what soulcake says about "pushing force" in your original link, plus boosting the force of weapon blows, plus the waves of pushing force generated by the talismanic version, and a possible relation to the Rune of Impact on armor boosting the force of charges, seems to indicate that Force is about kinetic force as a general concept. Like Parrying is about a general concept of deflection. And as I mentioned before, Conduction on Trollslayer seems to cause kinetic forces in its blows, which is part of why Otrek gibbed a lot of critters with Trollslayer (there was a particular moment shortly after he got it where he mentioned he fought a Griffon, which exploded). My point being that the rune of fire isn't going to do that by itself. That's my attempt to convince you that the Rune of Force may create directed bursts of kinetic energy when applied as a weapon rune. Wyrnorazi thus draws on that concept, and thematically directed kinetic force looks a lot like wind; which leads into the thematic idea of a howling blizzard wind scouring the barren earth that I was going for.

It seems extremely difficult, to my mind, to look at an offhand mention of a runed axe and try to deduce the properties of a rune that doesn't even appear on the axe. If we assume for the sake of argument that thing about exploding griffons is more than just an evocative way of saying trollslayer is very powerful, then we could explain any kinetic properties it might have much more simply by saying it's anchored in the rune of impact, which is actually inscribed on the axe, rather than the rune of force through its association with the rune of conduction. Snorri's old hammer had conduction on it too and it was never described to have any kinetic effects, as far as I can remember, so it seems tenuous to ascribe that specific trollslayer property to conduction - and moreso to ascribe it to one of the runes that were once used to develop conduction. I much prefer going by the soul cake post I linked, especially considering the context it was posted in. He wasn't just making an open-ended statement about the rune that left room for further elaboration about its functions; rather, he was replying to moose guy, who was theorising the rune might be a versatile force manipulation rune, and he replied in the negative by saying it just makes weapons swing harder. On its own, I'm absolutely certain that's all the rune does. There are no force blasts to be found here.

I think it would probably be helpful for me to set out my position in a little more detail, to reduce the risk of misunderstanding. With that in mind: regardless of what the (weapon) force rune literally does on its own, I accept & agree that it is very closely related to runes that touch upon the concept of force differently, and that it can plausibly be associated with action and movement more generally. Force as a concept necessarily implies directionality, so in a runeword, the rune could conceivably contribute to shaping and projecting an emission released by the runeword. Another way of saying the same thing might be that the force rune has untapped potential, that will never manifest if the rune is inscribed alone on a weapon but which might be realised when put in the context of other runes. If that's all you're asserting, the scope of our disagreement may actually be very small.

But such a runeword, if successful, would not involve a straightforward application of the force rune's isolated effects, because those isolated effects really are just "swing harder". Instead the force rune has second-order associations with magnitude and direction that it expresses in one particular way on its own; with the added context of two additional runes, we make a runeword that (ideally) has those same associations but expresses them differently than the force rune does in isolation. The rune is acting by analogy, not by directly exercising its power to make swings harder. In a different context, trying to make a different runeword, we might use runes like speed or impact or penetration in a similar manner, using them for their associations rather than (or in addition to) their explicit effects.

Looping back to your suggestion and at this point I've narrowed down to specifics in my disagreement: I disagree that Cleaving has anything to do with striking a whole volume, because to me that association comes from its name, and I think that is the incorrect way to try and identify runic associations. Among other things, Cleaving's name isn't very accurate to be honest. As I said prior there is no reference to the idea of striking a whole volume in the effect described on the spreadsheet, nor on Snorri's old axe with cleaving on it. The consistent feature is cutting through better/strengthening piercing effects. Cleaving not in the sense of a sweep, but cleaving in the sense of a pick head cleaving two pieces of stone apart.

It's possible that cleaving would play well with Chain Lightning and Thunderbolts, but as I mentioned in a different post above, I am doubtful because piercing as a concept is unusual to apply to elemental effects. Lightning is the best for it, but its strange to me to pick Cleaving, when better choices we know would work with lightning energy exist.

Well of course the cleaving rune doesn't literally make you hit multiple people at once, like some kind of video game move. If it did, it would be an obvious inclusion in every attempt at creating an area of effect and this conversation would be unnecessary. The rune is used not for its isolated properties but for its secondary associations: if you can cut through one guy without slowing it follows you can cut the guy next to him as part of the same action, and a cleavage is a feature that can be described in terms of geometry, geometry being a helpful association if you want a runeword that defines its target as an area rather than a pinpoint. The rune can conceivably be used in this manner even though its literal effect is just "super sharp", just like the rune of force can conceivably be used to affect the shape and intensity of an energy projection even though its literal effect is just "swing harder".

Also, if we want Dragonbreath and we're doing it via the Master Rune of Thunderbolts, the Master Rune just inherently solves the projection and 'breath' problem I was wrestling with in Wyrnorazi since it has its "Point at target, shoot thunderbolt at it" feature.

Assembling and concluding that shoot thunderbolt idea from these four sources:

Rune of Lightning (Strikes release current of electricity when they land, two copies improves strength of current, three copies allows weapon to periodically launch a lightning bolt). The Master Rune of Thunderbolts seems to be derived from the Rune of Lightning, which has a "point and shoot" feature when three are stacked.

Master Rune of Thunderbolts: Necessary Ingredients: [T3] Storm Wyrm's Blood/Dragon Ogre Shaggoth's Blood: The weapon crackles with barely controlled lightning that erupts in a massive burst of electricity that travels through nearby foes or can be concentrated at a lesser foe in a single strike.

forums.sufficientvelocity.com

RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy - Users' Choice!

thats a copy paste error. thanks for pointing out. It should be the same as the Master Rune of Thunderbolts Master Rune of Metalblood is pretty on the nose. Steel Skin increased mass on account that your flesh and blood is now metal, and the ability to bleed molten steel. Think Barak Azamar's...
Where Soul mentions the Master Rune of Lightning Strikes' reagent is the same as Thunderbolts. From the sheet Lightning Strikes is about electrifying and empowering war machine ammunition (I assume they explode in lightning when they impact something).

And finally the Rune of Shocking which is described as giving war machines electrifying attacks, which seems to be the Engineering version of Lightning and one of the component runes of Lightning Strikes.

Also, even if I've misinterpreted something and Thunderbolts doesn't have a point and shoot feature, I have to imagine Chain Lightning would help it do so.

Idk, possibly? In the past, Snorri has described the action of using thunderbolts to shoot lightning as a runecasting thing (see eg. RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy or RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy, third answer down). At the time, I took him to mean that Snorri can use the thunderbolt rune to shoot lightning at will, but if he put the runes in the hands of a non-runesmith (or in the mouth of a dragon robot) it'd just electrocute whatever it hit. But the rune is a sensible base for a thunderbreath or chain lightning-type runeword regardless, so the question may be largely academic.
 
It seems extremely difficult, to my mind, to look at an offhand mention of a runed axe and try to deduce the properties of a rune that doesn't even appear on the axe. If we assume for the sake of argument that thing about exploding griffons is more than just an evocative way of saying trollslayer is very powerful, then we could explain any kinetic properties it might have much more simply by saying it's anchored in the rune of impact, which is actually inscribed on the axe, rather than the rune of force through its association with the rune of conduction. Snorri's old hammer had conduction on it too and it was never described to have any kinetic effects, as far as I can remember, so it seems tenuous to ascribe that specific trollslayer property to conduction - and moreso to ascribe it to one of the runes that were once used to develop conduction. I much prefer going by the soul cake post I linked, especially considering the context it was posted in. He wasn't just making an open-ended statement about the rune that left room for further elaboration about its functions; rather, he was replying to moose guy, who was theorising the rune might be a versatile force manipulation rune, and he replied in the negative by saying it just makes weapons swing harder. On its own, I'm absolutely certain that's all the rune does. There are no force blasts to be found here.

Going by Snorri and Brokk's conversation, a Griffon did just straight up explode, organs pulping and everything.
Nothing special 'cept for one occasion. He caught sight of some Griffons when he found the amber you see, feasting on some dead sea beast that got beached on the shore."

Your eyebrows raise appreciably, silently motioning for him to continue.

"Anyway, he's decided to host a competition for several of the parts gathered, but he's giving you some regardless, not as pristine as he'd like but your weapon did a number on them," he says, hefting a heavy box over to you.

"How bad?" you ask, keeping the morbid interest out of your voice.

"They exploded," he says simply, sliding over a box to you.

Also further there's this discussion about the array where a "shaped charge" is asked about and confirmed.
He nods, your explanation making good as sense as any. After all, a Runelord should know that inspiration was a fickle, but tasty, beast.

"Shaped charge?" Kraggi says, daring to ask.

"Twentieth to the thirtieth strike," you reply, snorting as you see his shoulders relax.
There's really only two options on the Array on Trollslayer; one is Impact, and the more likely in my opinion is Conduction. Though if its Impact, then that just kind of supports my opinion that Impact is just the Armor Rune version of Force.

In terms of "Extra Force" Snorri's hammer blasted out the heart of the Greedy One, and the only Runes on it beside Conduction were Fire and Striking. Plus pulping daemons, caving in chests and other such descriptions during the battle with the Greedy One, stuff I read as more than his dwarf strength could do by itself. Though it wasn't any huge *explosions*, that's absolutely true.

Also to refer to your old Weapon Reference for Force, I went looking at it in depth. The only reference to Weapons I could find was axes falling in traps and shields much further back in the conversation in question; making traps move on their own and using Armor runes in a Weapon slot, respectively. It looks like the conversation basically meandered from shields for a champion and into the trap maze and the difference between Waking and Force was what was being talked about at that point, and how Soul was clarifying the difference between Force and Waking.

Anyway, moving on before I get lost in discussing this specific point, because I don't really want to.

I think it would probably be helpful for me to set out my position in a little more detail, to reduce the risk of misunderstanding. With that in mind: regardless of what the (weapon) force rune literally does on its own, I accept & agree that it is very closely related to runes that touch upon the concept of force differently, and that it can plausibly be associated with action and movement more generally. Force as a concept necessarily implies directionality, so in a runeword, the rune could conceivably contribute to shaping and projecting an emission released by the runeword. Another way of saying the same thing might be that the force rune has untapped potential, that will never manifest if the rune is inscribed alone on a weapon but which might be realised when put in the context of other runes. If that's all you're asserting, the scope of our disagreement may actually be very small.

But such a runeword, if successful, would not involve a straightforward application of the force rune's isolated effects, because those isolated effects really are just "swing harder". Instead the force rune has second-order associations with magnitude and direction that it expresses in one particular way on its own; with the added context of two additional runes, we make a runeword that (ideally) has those same associations but expresses them differently than the force rune does in isolation. The rune is acting by analogy, not by directly exercising its power to make swings harder. In a different context, trying to make a different runeword, we might use runes like speed or impact or penetration in a similar manner, using them for their associations rather than (or in addition to) their explicit effects.

Well of course the cleaving rune doesn't literally make you hit multiple people at once, like some kind of video game move. If it did, it would be an obvious inclusion in every attempt at creating an area of effect and this conversation would be unnecessary. The rune is used not for its isolated properties but for its secondary associations: if you can cut through one guy without slowing it follows you can cut the guy next to him as part of the same action, and a cleavage is a feature that can be described in terms of geometry, geometry being a helpful association if you want a runeword that defines its target as an area rather than a pinpoint. The rune can conceivably be used in this manner even though its literal effect is just "super sharp", just like the rune of force can conceivably be used to affect the shape and intensity of an energy projection even though its literal effect is just "swing harder".

Idk, possibly? In the past, Snorri has described the action of using thunderbolts to shoot lightning as a runecasting thing (see eg. RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy or RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy, third answer down). At the time, I took him to mean that Snorri can use the thunderbolt rune to shoot lightning at will, but if he put the runes in the hands of a non-runesmith (or in the mouth of a dragon robot) it'd just electrocute whatever it hit. But the rune is a sensible base for a thunderbreath or chain lightning-type runeword regardless, so the question may be largely academic.
Personally I think it is small disagreement as well. And to clarify all I am essentially asserting is that the Rune of Force has secondary effects (not secondary associations or causes, I'll get back to this distinction in a second) which I think means that it can contribute to shaping and projecting an emission released by the other runes on an item. These secondary effects are essentially functional nuances that are part of the process of how it achieves "Swing Harder". I judge that it has the potential for these secondary effects due to its Talismanic form, as I explained less clearly/referenced to earlier in this conversation, and in the structural trap uses mentioned above, and in how 'concentrating and manipulating the kinetic energy of a strike into a smaller shape' is an easy way to create "Swing Harder".

The issue I see in your reasoning for Cleaving here is that you're not using the same reasoning as what you used for describing the secondary associations of Force. It is extremely similar, but to me it mixes up causes and effects. If we hold that the Rune of Cleaving is for "making things sharper/penetrate further" then that is its effect and that ends up causing a weapon it is on to be able to strike through multiple opponents. Basically this phrase "if you can cut through one guy without slowing it follows you can cut the guy next to him as part of the same action, and a cleavage is a feature that can be described in terms of geometry, geometry being a helpful association" is where I feel your argument breaks down. The first part is a result of the extra sharpness, and the second thing is extending the analogy created by the first based on the rune's name (which doesn't matter to the effect) and when I look at it the this geometry bit just has nothing to do with the effects.

I understand if this is a very fine distinction, I'm trying to be very particular about why I do not see what you do in Cleaving.

Anyway, on the Thunderbolt and thunderbreath thing I think the difference is largely academic yeah, and I think we can be very confident that non-runesmiths can cast runes. As I understand the process, its basically just activating a projected effect of the runes with a specific action or activation word based on this post by Soul (RHUNRIKKI STROLLAR). The warhammer fantasy RPG has a Runic Magic item that is three Runes of Fire on a ring, which anyone (even non-dwarves) can use to cast blasts of flame that are much like the description from the spreadsheet, and Soul draws deeply from the RPG - and in general the third stack effect of three Runes of Fire would be basically unusable to anyone but runesmiths if only runesmiths can cast, which seems unlikely to be the case.
 
[Non Canon] FGO Cross, Pseudo-Singularity 5: Krakka Drakk (Section 2: Bad Blood), +10 to a Roll [USED]
Pseudo-Singularity 5: Krakka Drakk (Section 2: Bad Blood)

Sound echoes through the caves as seven peerless warriors battle among themselves. Stalactites and stalagmites and the simple, absolute darkness make knowing who is who difficult, but the flashes of sparks and the power your Contractor even now feeds to you allows you to make a few educated guesses, even as you bind together ax and hammer against sword, power radiating outward. Bertrand backs away from the advancing Estalian, undoubtedly that shiftless rogue Rodrigo, clad all in blue armor, sword jagged and edged and covered in a white-hot flame that burns the arrows to so much ash and dust. The elf Morelion duels with the nameless human assassin and the knight Agilgar (you could never forget that particular manling). Leaving you staring down a figure you would really rather not. In the distance you can hear the Mages, the Chaldean and the Dispossessed, rolling on the floor, wrestling and punching each other.

An elf, of course, because who else would have the strength to face your people? Tall, even among that statuesque band. Bronze of hair, and emerald of eye. Imladrik, Govandrakken, and the Rider among this "Holy Grail War" the Umgi have decided to drag you into. Bunch of beardlings.

In any case, your opponent is as strong as you are or at least so close the difference scarcely matters, faster than you, and quite probably a better fighter than you. You are tougher even before Barak Azmar, but Ifulvin makes that matter not half as much as you would like it to. The shine of his armor even in the darkness of the caves makes tracking him easy enough. At the least he certainly can't summon his damn dragon. Ol' Reliable (of all the weapons to drag with you from the Underearth) and Zhargall strain against the blade, trapping it in a net of metal--but even so it groans against the enchanted, dragon-fired ithilmar. He disengages, only to follow up with a cut from overhead before following up with a diagonal slash, a horizontal cut aimed to disembowel you and finally a stab. You block the first with Ol' Reliable, tank the second on your pauldron, beat the third off with Zhargall but the fourth manages to strike true, piercing into your armor. Though your stone flesh keeps you alive the heat is still bright and fierce enough that you feel it, and the bruise sure to follow. Probably worse, all things considered.

You hiss, sharp and deep. "Honorless, half-wit, elgi--"

He laughs, a mirthless, bitter thing, even as he brings his sword around in a lazy arc that nevertheless manages to pin your weapons. "Honorless? You, you Dwarfs of all people have the least right to speak of honor of any here! You burned Kor Vanaeth without warning, destroyed the hatcheries there and murdered every man, woman, and child! Your first move when you stumbled on my kin in fair Athel Loren was to march and try and slaughter them, and then to whine like a spoiled child every time they beautifully fought you off! You slaughtered a surrendered warrior! You turned on your own allies after they rode to your aid! You murdered his son," the elf pointed in the direction of the wrestling match between the two mages with his shield, "and defaced his body, and that's just a handful of the many, many atrocities I could list! Oh, oh but wait, I forgot, anything for the Grudge! Except that's not true either is it? It only counts when people do something wrong to the mighty, venerated dwarfs! And it doesn't matter who has to suffer, who has to die to make it right, how many thousands, how many millions as long as your ego gets soothed in the doing so! But Asuryan forebear that any in history should dare to say that that is wrong, should dare to gainsay your vengeance, should do anything against you! Another mark against every other thinking being in the world! Another way for the Dawi to try and present themselves as superior to the rest of us mere mortals who have the audacity to forgive, to let go, or at least to try and move on with our lives! And then to try and call us arrogant!"

A bolt of red, a bolt of anger, a bolt of fury. Zharrgal flies like an erupting volcano and slams into his shield, but the shimmering metal surface holds against your fury made manifest, even as you bring it around again and again and again. "Nobody is summoned as a Heroic Spirit," bang, "without regrets," bang, "failures," bang, "and tragedies." Bang! "But." BANG! "Among the many in my life," BANG! "Few rankle as deeply as not beating Snorri Halfhand about the head when he decided the wisest plan was to attack an uninvolved city, or to duel that wazzock if that didn't suffice." BANG! "And now that damn-fool boy intends to do the same thing to Krakka Drakk," BANG, "to the beardlings there," Bang, "the children there? Over my dead body!"

You feel magical energy flow into your body, and because the human is, in this one thing at least, more skilled than the shoddy workings of the Frundar, rather than turning to stone you feel yourself becoming invigorated as he restores you to health, and then more as a heavy, almost familiar weight settles in your hand: Dalvarr, an ax you...made? Planned to make? Considered? With the weight of the Aethyr and the flensing of time caused by the other Umgi futzing about looking for servants here, you can hardly tell anymore. But it's certainly real now, real and potent, burning with all the rune might you could possibly need. Already the power of the tides grows within it, already the power of the ancient ocean, of the most absolutely primordial world, when reality was a roiling, shifting thing of an ever rumbling sea.

You bring it around beautifully, and again it slams into his shield with a burst of blue light. The explosion knocks everybody not you to the ground, except for Imladrik. He goes flying, slams into the ceiling, the floor, the walls, opening great holes into the cave's stone. Stalactites and stalagmites shatter like so much glass or are blasted apart for a few dozen feet, and rock falls all around you: distantly you can only hope your Contractor is still reasonably intact and not stabbed with one of them, or something like that. The elf gets back on his feet, and you assess the damage.

His shield is simply--it's gone, no longer extant, turned to shreds of Ithilmar and straps. The armor around his left arm is in no better shape, and much of that around his chest is dented. The arm itself looks bruised to hell, red and purple and bloody, but likely as not still functional: this particular elf is no glass jaw, you can say that much with no little certainty.

He smiles, a particularly bloodthirsty thing. "Ha. Perhaps this will be a better use of my time than I thought." He salutes with his sword, raising it up then lowering it, seemingly leaving himself wide open to attack. "Your move."

You lunge.
 
Rune of Loam

This make the soil around the rune more amable to plant growth overtime

Rune of Fast Plants

This make plants near the rune grow faster

Rune of Stout Plants

This make plants near the rune grow stronger(for example if it placed near a tree it bark will be tougher)

Rune of Bigger Plants

This make plants near the rune grow bigger

Rune of Longevity for Plants

This will make plants near the rune have longer lives

Rune of Plant Survival

Makes plants more resistant to injury, disease, weather ect

Rune of Lifegiving Light

This rune will give off light that plant are able to use for Photosynthesis (though ic they don't know that only that the plants need some light)

Backround:
Runelord Srotrom Lightflame with his wife Dringa Trueflame arrived in the darklands with his wife farming clan for even with the terrible conditions for life in the darkland dwarves still need food so his wife's farming clan endeavoring for a new start left for the darklands. Srotrom was sad to leave the world edge mountains he could not separate himself with his wife so they made the great journey to one of the dwarven cities in the darkland. He soon established himself as a respected figure among the many other colonists and earned grudging appreciation from the native eastern dawi for the weapons he forged that killed many a beast. Dringa though was frustrated with how terrible the darklands were for farming especially with wheat which made good beer hard to come by a tragedy on a massive scale. Srotrom could not let this stand not only to help his wife but getting some decent local beer that did not require ordering it from the world edge would be very nice. Srotrom got to work on creating a rune for to help it took longer than he thought not only to cause he had to do a lot of research on plants which included asking his wife for help. It was just very outside of his wheelhouse which put his mind to the test though he reveled the challenge. Finally, however, he made the runes that achieved what he wanted making plants stronger faster, better soil, giving them life-giving light ect...it was still the darklands however so it only marginal approved plant conditions but with it being the darklands made all the difference. His wife was overjoyed that she could grow wheat and he was happy he did not be burning a hole in his pocket to simply get beer a win win.

These runes would soon spread across not just the darklands but beyond for the were extraordinary useful runes much to Srotrom grudging assent for even though some part of him wanted to keep them to himself he knew they were to useful to not teach them to others though he did not have to make it easy he would force them to endure the same trial of trying to grow plants learn biolgy of them and how to care for them before they got the rune.

not sure if these be banner or talisman prob banner but not sure
@soulcake
#Rune Ideas

edit edit
got futher insirpided so decided to make a master rune one

Master Rune of Oasis/ Structural/banner Rune

Once inscribed onto a pillar or banner plants life around the rune skyrockets with the soil being much more fertile and plants being healthier, stronger, more long living, resistant ect

Backround: Srotrom was satisfied for a time for known he finally had beer that wasn't insanely expensive... though he was glad to have beer it was not great beer simply due to it being the darklands it was still quite not great. No matter how good Dringa was at making beer it did not matter if the material was bad so he endeavored to change that so finally some good decent beer made in the darklands that he did not have to buy from the world edge. He thens set to work again searching again though this time it was much easier and soon he made the master rune.

@soulcake added another one
 
Last edited:
i have no idea what is going on but i can't say i don't like it
I have been thinking about how Chaldea's Master, mister forgive everybody, would respond to a people who refuse to forgive anyone. While not enough for a coherent story (at least, not yet) various scenes have come to mind and I have written them out as they have.

During Epic of Remnant for FGO and modern day for Warhammer, a man who indirectly suffered an unjust Grudge that saw his son killed set up a Holy Grail War of sorts to steal all seven classes for himself to try and get his revenge for what the Dwarfs did to him, but rather than the magically unadept Dwarfs the Chaldean came through and managed to snag three of the classes, and the servants therein, for himself. Snorri the Caster, Bertrand la Brigand as Archer, and Morelion as Saber; while Imladrik is Rider, Agilgar is Lancer, Rodrigo Diaz (my dude) is Berserker, and [REDACTED] is Assassin.
 
I have been thinking about how Chaldea's Master, mister forgive everybody, would respond to a people who refuse to forgive anyone. While not enough for a coherent story (at least, not yet) various scenes have come to mind and I have written them out as they have.

During Epic of Remnant for FGO and modern day for Warhammer, a man who indirectly suffered an unjust Grudge that saw his son killed set up a Holy Grail War of sorts to steal all seven classes for himself to try and get his revenge for what the Dwarfs did to him, but rather than the magically unadept Dwarfs the Chaldean came through and managed to snag three of the classes, and the servants therein, for himself. Snorri the Caster, Bertrand la Brigand as Archer, and Morelion as Saber; while Imladrik is Rider, Agilgar is Lancer, Rodrigo Diaz (my dude) is Berserker, and [REDACTED] is Assassin.
this helps, i also have no idea who anyone other than snorri is in that list.
personally prefer fem Ritsuka/genderswapping Ritsuka.

and yeah Ritsuka interacting with the grudge keeping of dwarves is interesting, seeing as they always try to see the good/comendible parts of their servants even if they fought in the past
 
this helps, i also have no idea who anyone other than snorri is in that list.
Bertrand is Bretonnian Robin Hood, Morelion is Aenarion's son by his first wife, Imladrik is the second greatest Dragon Prince after Caledor Dragontamer, Agilgar is the greatest jouster in Bretonnian history and the first duke of Parravon, while Rodrigo Diaz is an OC king of Estalia.
 
Back
Top