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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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For all the awesome things made out of the various things our main mineral man has killed... I kind of want to create something intentionally banal but still mundanely useful thing out of the Meargh purely out of spite.

Turn the Megah into anti-magic vacuum cleaner - perhaps in the form of an amulet.

It's time we upgrade our amulet anyway, and what better spite would it be, but to turn the Megah's remains into yet another artefact that absorbs, consumes, purifies and denies her fellow Megah's foul sorcery?

We have invoked the Earth and the Sky. Time to invoke the purifying Void above.
 
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When considering the vulnerability of Snorri's own equipment, rather than it being directly broken, having its magical properties being removed by something like Vaul's Unmaking
 
When considering the vulnerability of Snorri's own equipment, rather than it being directly broken, having its magical properties being removed by something like Vaul's Unmaking
An amulet that blocks that particular effect would be so bad ass. Might just give us the advantage vs Malekith.

Although one that allows us to permakill daemons would help with operational security.

Won't have to worry about them spilling the beans on our capabilities.
Technically, the Great Vortex is this world's largest chamber pot....:V



Thread madness dictates Snorri creates a mini vortex of his own in the form of a humble runic chamber pot.:V

That's a fun idea. One that we can give to elves and Brana for various effects.



Ulthuan is powered by the vortex, allowing magical flora and fauna to thrive. So having these mini vortexes could in theory keep areas of stable magic viable even as the world moves toward a low magic state.



Not a bad long term to counter the massive loss in gronti and runes later.
 
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Words cannot express my happiness anytime this story updates. So any ideas on possible loot? Also probably shouldve seen the storm wreaking any possible loot but damn if it wasn't worth it.

All in all love to do more air drops on casters. Also can't wait for some reactions to our gigantic storm that appears (from how I read it) seem to cover at least half the damn fortress.
 
If we're replacing our Amulet it should be with a Adamant ring using the Master Rune of Amplification/Snerra Magnasdottir.

As the Lord of gifts we have to make super powerful rings of power.
 
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Words cannot express my happiness anytime this story updates. So any ideas on possible loot? Also probably shouldve seen the storm wreaking any possible loot but damn if it wasn't worth it.

All in all love to do more air drops on casters. Also can't wait for some reactions to our gigantic storm that appears (from how I read it) seem to cover at least half the damn fortress.
The loot everyone first jumped to was the eye of their caster/ruler caste. Would work well as a component to a wind-sight item, or as a foci for a rune "casting" staff.
 
You're right that having the staff and Changing of the Ways and rolling a 5 or higher is better than not having the staff at all. The best case for her would have been to not have Changing of the Ways but still have the staff's bonus. Lol, at least at that point her bonus wouldn't be jumping all over the place willy nilly.

My own perspective when approaching my analysis was obviously different, because I was treating Snorri's score as the score she needed to break even against, for the sake of probability comparisons.

Certainly true, and I understand your perspective here.

Personally, I find it makes thematic sense that Dwarven items provide a flat bonus and effect with no caviats. You will heal 1 wound per two rounds. This item is worth +20 bonus, no deviations. There is no variance or uncertainty, either the items does something, or it does not.

Contrast with a demon-bound staff dedicated to the god of (often endless and pointless and counterproductive) Change, and to a lesser degree, the other demon-forged items.

We do not know how long it took the Meargh to forge those items and bind those demons. But I suspect it wasn't as long as it took for Snorri to craft his personal wargear., Which, well, demons being a fast pathway to unreliable power, versus reliable and predictable Dawi craft Intended to last at least a few millenia and an end of the world or two :)
 
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Hmm, looking at soulcake's new avatar, I'm wondering if the Dawi have an equivalent of Thanksgiving. And what would they serve as the main dish, goats maybe?
Come to think of it, the day the Incursion ended would make sense for a celebration like that. Although if so, it probably won't get officially agreed on for a few more centuries.
 
Hmm, looking at soulcake's new avatar, I'm wondering if the Dawi have an equivalent of Thanksgiving. And what would they serve as the main dish, goats maybe?
Come to think of it, the day the Incursion ended would make sense for a celebration like that. Although if so, it probably won't get officially agreed on for a few more centuries.
Karak Grom have a liberation day?
 
It's been 5 centuries since the Incursion ended lol.
Yeah, that's fair, it'll probably take more than a few more centuries to become official. But since it's a celebration, I don't think it would take as long as normal to get agreed on.
Karak Grom have a liberation day?
That's probably more of a Memorial Day, not a day of celebration but a day to remember what was lost and who was lost. Though I suppose the Dawi might see it differently, come to think of it. Maybe @soulcake can weigh in on that?
 
hmmm future project master rune of travel on a set of chimneys, one in each hold, so that snorri can travel sneakily into each hold every snorrisday to deliver toys to the little children who were good which his ranger hearthguards will give him a list of while they have been stealthily guarding the children
 
I suggest to make 3 rings for Snorri's Elgi friends and acquaintances, a ring for each of the 7 Dawi ancestors, 9 rings for the future race of Umgi, and one more ring for Snorri to keep for himself.
We can do those exact numbers or we can do something more like a ring for each dawi king of a karak a ring for each ruling Prince of ulthuan and a ring for each king that joins sigmar's empire
 
Who are the other runesmiths that can rival or surpass Snorri in might and crafting?
Dwarves don't really work like that, the most important factor is usually age, so thats kind of like say "Who are other runesmiths that might age faster than Snorri?". Runesmiths who are older than Snorri will generally stay more capable than him and Runesmiths who are younger will stay less capable.

For the remaining factors: We don't know about talent which is the catch all. Snerra and Fjolla both outstrip Snorri in Talent so given infinite time they will eventually surpass Snorri. I think Dolgi is about the same talent as Snorri and Karstah is lower so they may never outgrow him.
We don't know enough about the other neighbouring Runelords to make this comparison except that we can guesstimate it by the age they became Runelords. However this doesn't really help as Snorri became a Runelord younger than just about all of them

One important thing here is that this is also a story and a game which does influence Snorri's growth and such as well as the surrounding characters.
An example of this is that in universe, no one would have bet on him being the first dwarf to crack Gromril chain, there are plenty of older, more talented Runelords around who also spent time working on the problem and the smart money would have been on them.
Although it kinda makes in retrospect given the justifications that other dwarves likely acheived it before him however didn't want to publish and he was the first to manage it with a production speciality.
 
Snorri is also much more of a risk taker than other runelords, and he also has access to many more magical materials than those who live further south. His equipment was made using two mythical grade ingredients and one of the pieces was made during the first storm of magic using a storm related mythical reagent at a craft related arcane fulcrum, further empowered by another mythical grade piece of equipment that called up extra power from deep magic.

That means that fighting Snorri doesn't just mean fighting Snorri, but a giant stone golem wearing a copy of Snorri's equipment, so he effectively gets double benefit from his gear.
 
That means that fighting Snorri doesn't just mean fighting Snorri, but a giant stone golem wearing a copy of Snorri's equipment, so he effectively gets double benefit from his gear.
Ehhhh, dunno if I'm sold on this, in the same way fighting Angrka Twenty Loops would involve fighting hundreds of floating sheilds blocking all your attacks.
This is not something unique to Snorri its rather part of the original question:
Who are the other runesmiths that can rival or surpass Snorri in might and crafting?
If the other guy can't come up with something at least as bullshit as Mhorni, then they have failed to rival Snorri in Might or Crafting.
 
Ehhhh, dunno if I'm sold on this, in the same way fighting Angrka Twenty Loops would involve fighting hundreds of floating sheilds blocking all your attacks.
This is not something unique to Snorri its rather part of the original question:

Those shields don't passively benefit from the runic upgrades to the shield Angrka is holding though, I'd expect. Snorri's advantage is that he effectively has four mythic items rather than two.
 
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