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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Haven't been following the thread much since last chapter, at least tell me people don't want to jump onto more apprentices yet?
We don't. Unfortunately given Random Event Rolls being a thing and new researches opening up as we do things, getting solid chunks of time where we can just research is really hard.

Ha, I think we can get a consensus not to get more apprentices until we have some alchemy work done that we can teach them.

Now, are we doing weapon or amulet for Gimli?
I'm still thinking an amulet myself.
 
Haven't been following the thread much since last turn, at least tell me people don't want to jump onto more apprentices yet?
Nah, I think we're just excited to try out the new standing system.
Most popular plans are to try rush Gromril chain for the Valayan and Gazulite commissions with optional picking up Ravnskake commission for Gloin.
So theres some research in there.
 
Nah, I think we're just excited to try out the new standing system.
Most popular plans are to try rush Gromril chain for the Valayan and Gazulite commissions with optional picking up Ravnskake commission for Gloin.
So theres some research in there.
Pretty much.

Among other things the last couple of turns have given us reason to blow through something like 100-150 Kraka Drakk favor.
 
Is it just me or does it REALLY feel like Snorri the character wouldn't dare or want to turn down a commission from an Ancestor?
It's not the ancestor giving the commission, it is the cult of Gazul.

If it was an ancestor, I would expect that it would be an automatic minimum AP with the choice of investing more AP into the commission.
 
To me the question is less amulet or weapon and more leadership amulet or battle amulet?

I was schilling for an talisman with the Ancestor Runes of Grungni and Grimnir and the Rune of Brotherhood as a leadership item, based on our conversation with him. Hopefully an adamant coronet in the hope that the form of the object influenced the expression of the Ancestor Runes, using the oathgold and the King of the Skies tail feathers.

I think this would have some ancillary combat benefits from Brotherhood, but it would mainly about him sharing the wisdom and skills of his companions and of the ancestors themselves at leadership.
 
I was schilling for an talisman with the Ancestor Runes of Grungni and Grimnir and the Rune of Brotherhood as a leadership item, based on our conversation with him. Hopefully an adamant coronet in the hope that the form of the object influenced the expression of the Ancestor Runes, using the oathgold and the King of the Skies tail feathers.

I think this would have some ancillary combat benefits from Brotherhood, but it would mainly about him sharing the wisdom and skills of his companions and of the ancestors themselves at leadership.
I kind of want to save the crown for when we learn the MKingship and fate. The rune of brotherhood we have only does temporary skill gains so I'd just leave it on a necklace for now and let it be the heir's amulet once the real crown is made.
 
I was schilling for an talisman with the Ancestor Runes of Grungni and Grimnir and the Rune of Brotherhood as a leadership item, based on our conversation with him. Hopefully an adamant coronet in the hope that the form of the object influenced the expression of the Ancestor Runes, using the oathgold and the King of the Skies tail feathers.

I think this would have some ancillary combat benefits from Brotherhood, but it would mainly about him sharing the wisdom and skills of his companions and of the ancestors themselves at leadership.
It'd have more than ancillary benefits to battle, given what Grimnir also stands for, as well as Grungni. Honestly its something of a General's talisman.
 
I was schilling for an talisman with the Ancestor Runes of Grungni and Grimnir and the Rune of Brotherhood as a leadership item, based on our conversation with him. Hopefully an adamant coronet in the hope that the form of the object influenced the expression of the Ancestor Runes, using the oathgold and the King of the Skies tail feathers.

I think this would have some ancillary combat benefits from Brotherhood, but it would mainly about him sharing the wisdom and skills of his companions and of the ancestors themselves at leadership.
I don't think a leadership talisman needs to provide much of a combat bonus as it is unlikely to combo with the kings existing battle gear so ideally we would also make an item later that they can switch to for battle. For the leadership talisman I'd like something like you propose or else Grimni + Grungi + Valaya.

Alternatively for a combat talisman I like MWandering + Impact + Impact/Grimnir it would allow the dwarf wearing it to charge at great speed across even broken terrain and to slam straight through obstacles or lesser enemies while striking greater opponents with massive force, all while hopefully creating a set bonus with the kings gear. Aesthetically I like the idea of a belt covered by adamant plates, the central plate would hold the three runes then each other plate would be engraved with an image from the stories of clan Ironarm where one of their ancestors charged into battle.
 
I don't think a leadership talisman needs to provide much of a combat bonus as it is unlikely to combo with the kings existing battle gear so ideally we would also make an item later that they can switch to for battle. For the leadership talisman I'd like something like you propose or else Grimni + Grungi + Valaya.

Alternatively for a combat talisman I like MWandering + Impact + Impact/Grimnir it would allow the dwarf wearing it to charge at great speed across even broken terrain and to slam straight through obstacles or lesser enemies while striking greater opponents with massive force, all while hopefully creating a set bonus with the kings gear. Aesthetically I like the idea of a belt covered by adamant plates, the central plate would hold the three runes then each other plate would be engraved with an image from the stories of clan Ironarm where one of their ancestors charged into battle.
The MWandering combo might even combo with Trollslayer + Otrek's cloak with the comet theme. The whole hit really hard and go boom theme is fitting.
 
The MWandering combo might even combo with Trollslayer + Otrek's cloak with the comet theme. The whole hit really hard and go boom theme is fitting.
Yep that was the goal when I came up with that item, the belt is a comet's fall, the axe is the moment of impact and the cloak is the explosion of fire afterward.
This is definitely ground we've thought of before, which goes to show it's compelling. Wandering + Impact + Grimnir might imply the charge of Grimnir, and with Pyrestrike Grimnir is invoked in Fire: The fiery charge of Grimnir in Pyrestrike's text.

Also it plays well with their Grimnir lineage, and might still play well with the heir's set, depending on what we end up doing with that.
 
The thing is, we've spoken to Gimli about this. He expressed confidence in his combat prowess. He doesn't need a talisman to make him better at killing things or to improve his tactical mobility. He already hits hard enough.

He needs something that will help him learn to be a better King. That's why I support Ancestor Runes of Grimnir + Grungni + the Rune Brotherhood. The intersection of the two of them as brothers is that they are both leaders of the dwarves, in their own way, and Brotherhood also allows him to experience something of what it's like to be his subjects, to walk in their shoes using their skills. It also incentivises him getting and keeping companions and close advisors from all worlds of dwarven life, which is a good thing. As the skills sharing rune, Brotherhood might also influence how the Ancestor Runes express themselves so that they grant some measure of the Ancestor's joint skills as leaders to him.

There's much more to becoming a great king than just being more personally lethal in combat. I would like Snorri to reinforce that lesson through the gift he crafts.
 
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The thing is, we've spoken to Gimli about this. He expressed confidence in his combat prowess. He doesn't need a talisman to make him better at killing things or to improve his tactical mobility. He already hits hard enough.

He needs something that will help him learn to be a better King. That's why I support Ancestor Runes of Grimnir + Grungni + the Rune Brotherhood. The intersection of the two of them as brothers is that they are both leaders of the dwarves, in their own way, and Brotherhood also allows him to experience something of what it's like to be his subjects, to walk in their shoes using their skills. As the skills sharing rune, Brotherhood might also influence how the Ancestor Runes express themselves so that they grant some measure of the Ancestor's joint skills as leaders to him.

There's much more to becoming a great king than just being more personally lethal in combat. I would like Snorri to reinforce that lesson through the gift he crafts.
Sure, but this thing we make must also be considered in light of potential set bonuses with both the King and Heir's panoplies. To not do so is to ignore an important facet of the project which benefits anyone who uses the panoply, including Gimli.
 
Why did people go for master rune of waking on the arm? Missed the last 10 pages of discussion, but given that's the rune of create gronti it seems an odd choice. I assume there's some reasoning to it, but cannot figure it out. What are we thinking the effect will be here?

Oh jeez, I didn't even notice this. I hope to heck it works like people think it does, cause I'm kind of afraid it won't.

@soulcake, would you have told us if using MWaking on a prosthetic was an objectively terrible idea?

Also, the thought occurs that this prosthetic may give new meaning To the phrase 'talk to the hand'.
 
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Oh jeez, I didn't even notice this. I hope to heck it works like people think it does, cause I'm kind of afraid it won't.

@soulcake, would you have told us if using MWaking on a prosthetic was an objectively terrible idea?

Also, the thought occurs that this prosthetic may give new meaning To the phrase 'talk to the hand'.
Why would it not? Like legit question, because there's a lot supporting that it should.

-Forged Limb came from Movement of Things, which has to do with tweaking the Master Rune of Waking. There is also a connection between the two Runes, mentioned in Mind of Things.
-The lesser rune of Animation has been used to animate the arms of statues and stuff, and the Master Rune of Waking is like those but better because it gives better strength, precision and dexterity, as well as making Gronti.
-Our Master Rune of Waking makes Gronti that are stronger, faster, more dexterous and all around better than normal.
-Gronti can follow orders, and the Rune of Forged Limb is about connecting a limb to your mind and giving you sensation, which is somewhat like the rune of Direction as a concept.
-Since our Master Rune of Waking is improved, and gives better strength and dexterity, this should improve the effects of Forged Limb especially if Snorri models the shape and appearance of the arm as accurately as possible.
 
We should make the prince an anti-magic/anti-missile or combat awareness talisman as a joke because we were always covering his ass in the battles.
 
Why would it not? Like legit question, because there's a lot supporting that it should.

-Forged Limb came from Movement of Things, which has to do with tweaking the Master Rune of Waking. There is also a connection between the two Runes, mentioned in Mind of Things.
-The lesser rune of Animation has been used to animate the arms of statues and stuff, and the Master Rune of Waking is like those but better because it gives better strength, precision and dexterity, as well as making Gronti.
-Our Master Rune of Waking makes Gronti that are stronger, faster, more dexterous and all around better than normal.
-Gronti can follow orders, and the Rune of Forged Limb is about connecting a limb to your mind and giving you sensation, which is somewhat like the rune of Direction as a concept.
-Since our Master Rune of Waking is improved, and gives better strength and dexterity, this should improve the effects of Forged Limb especially if Snorri models the shape and appearance of the arm as accurately as possible.

I primarily worry about differing/conflicting methods of control. MWaking works through verbal directions or the Rune of direction. Forged Limb works via subconscious mental command.

Basically, I can't see a Master Rune not overriding a normal Rune in terms of the primary mechanism of an items function. Forged Limb would serve as a modifier of MWaking, rather than the other way round.

Basically, there seems to me to be much potential for conceptual wackiness here.

That said, it's way too late now, so I will simply cross my fingers that you are right.
 
I primarily worry about differing/conflicting methods of control. MWaking works through verbal directions or the Rune of direction. Forged Limb works via subconscious mental command.

Basically, I can't see a Master Rune not overriding a normal Rune in terms of the primary mechanism of an items function. Forged Limb would serve as a modifier of MWaking, rather than the other way round.

Basically, there seems to me to be much potential for conceptual wackiness here.

That said, it's way too late now, so I will simply cross my fingers that you are right.
If it acts like a modifier for Waking, then one of the easy things to modify is giving sensation (which we know it will do from what soul has said) and control (which is part of the sensation loop in neurology). And the Rune of Direction's mental control isn't that different from Forged Limb's subconscious mental command.

Plus soul is nice enough to tell us if a Master Rune is going to be jank on something.
 
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If it acts like a modifier for Waking, then one of the easy things to modify is giving sensation (which we know it will do from what soul has said) and control (which is part of the sensation loop in neurology). And the Rune of Direction's mental control isn't that different from Forged Limb's subconscious mental command.

Plus soul is nice enough to tell us if a Master Rune is going to be jank on something.
The other Runes applied give the Master Rune context, I suspect that Snorri will make it so that Rune of Forged Limb will guide how MWaking is controlled.

Normally you saved the Master Rune for last, but not this time. There is yet more work to be done. The meaning, the context and direction behind the Master Rune's purpose will come soon enough. You unclamp the piece of metal and reorient it so that the face of Smednir stares at you, his hearthstone eyes gazing at you inscrutably while you stare at the blank space on his helmet where his Rune will go.
 
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