Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
While I am glad to see Dolgi and his family and him being happy and whatnot I don't want to take any more apprentices we've done more then our fair share by now.
Bah. We are fantastic at teaching. Why not take more? Plus that way long term we can spread the rune for prosthetics in a thousand years or so. Nobody can complain if we teach our apprentices that rune. Even the most conservative of Runesmiths. Then a few of them teach their own apprentices, and so forth. Slowly expand things such that limbs become more and more available.
 
Bah. We are fantastic at teaching. Why not take more? Plus that way long term we can spread the rune for prosthetics in a thousand years or so. Nobody can complain if we teach our apprentices that rune. Even the most conservative of Runesmiths. Then a few of them teach their own apprentices, and so forth. Slowly expand things such that limbs become more and more available.
Multiply reasons why 1) character bloat every new apprentice we take on is another that's added to our character sheet making it harder for Soulcake to keep track of and demeaning the other students we have taken on as well. 2) there's no need for us to continue taking on apprentices we'll as a character never train enough apprentices to truly make a difference the only true change we can make is by leading by example(which we have already done lot's of). 3) Contrary to belief the Prosthetic rune isn't know to only us other Runesmiths already know it even if we're the only one's that know it amongst the people we know it's arrogant to assume we alone know of it. And it would be far simpler to trade the rune then teach it far faster as well since we wouldn't have to spend decades training another for it. 4) I'm personally tired of wasting a fourth action point into apprentices by now Canon is firmly out the window there's no need for us to continue taking on students when it's no longer needed that and frankly I just feel we no longer need to continue teaching students. 5) The Rune that you've mentioned is already know to multiple runesmiths we no longer need to worry give it time and the problem will solve itself after all were dwarfs we have plenty of time as it is. There's no need to push or rush it as it is so why should we take on more students? And again if you feel it's that important(which I don't) we can just trade the rune to other runelords when the opportunity comes up that's far faster then trying to train up another student ad does the exact same thing without long term costing us AP.
 
Personally I'd love to have 20 apprentices or more trained up eventually.

Of course we'll have to worry about character bloat, but still. The more runesmiths we have in Kraka Drakk and elsewhere in the north the better it will be in the future since with Snorri's example each of those runesmiths will probably train at least 2 Runesmiths themselves
 
I think that if Snoori can get more runes and research in we can copy Yorri and look to poach apprentices post journeyman. Sort of what we are doing for Snerra, Dogi and Fjoll except more wide reaching. Hey Yorri did it first Snorri is just following his masters example.

Either that or get together with all the other masters in the hold and discuss teaching apprentices and their funny antics when we grumble at them... and if anyone else asks we are discussing the best teaching methods for apprentices. Explicitly state you do not want guild secrets and start with a keg of the good stuff and see what you can learn form and impart from your drinking club.
 
I'm always happy to get apprentices, but in deference to the research faction being stymied a bit recently, I'd vote for a gap between our latest batch being released and a new set.
 
Maybe in 8 or 10 turns or so we can go for another batch of apprentices but for now I want to really focus on research and crafting.
 
I think we're due for a decent gap between apprentices here. We're down to 4 actions because of aiding the Dum dwarfs for almost the same amount of time as training apprentices and that's up until turn 40. I'd say hold off on apprentices until turn 50 or so unless a Snerra like talent shows up.
 
Of course we'll have to worry about character bloat, but still. The more runesmiths we have in Kraka Drakk and elsewhere in the north the better it will be in the future since with Snorri's example each of those runesmiths will probably train at least 2 Runesmiths themselves
Kraka Drakk already has a large number of Runesmith in it's hold as it is. And bluntly we'll never be able to drastically change the number of runesmiths there are out there by ourselves that is literally impossible given the size of the north(and the dwarf realm as a whole) and how dwarf apprenticeships work. It make's it pointless long term to try to continually train more students and a waste of action points short term as well.

In the end we've trained enough students I want to turn away from that for a good long while at the very least lasting 4-5 centuries before we even consider taking on a new student. At this point it's getting repetitive and boring taking on students which is a problem in of itself since people are getting mono-focused and thinking if we take more students we can drastically change the Dwarf realm as a whole which we can't. No matter how many students we take we won't change the realm by just taking students if we really want to change the realm we have to do so by leading from the front and making those changes. And we have done that Canon is firmly out the window so we can't assume that events will play out as it is. So I want to stop taking on apprentices period or at least one for the current ones die and focus on other task's like our research, there's other avenues of change we can take if we just stop training students and I want to take them for once. That and again I'm tired of us training up a student and waiting a few turns before taking on another one it's seriously insulting to the other students it implies that they mean nothing to us and the only reason we trained them is to pump out more Runesmiths. Which isn't true at all since I at least care for the students we have and don't want to take on more since it limits there value and makes them less unique so again let's stop taking on Students for a long while not 8-10 turns more like 15-30 turns and see what happens instead! See what we can do with our full 5 action points at our disposal and how much we can change the Dwarf Empire by ourselves!

And wow I'm passionate about this but it makes sense since I am tired of people constantly saying we should take on more students. Truly people we have made a difference as it is can we please stop for a good long while with more students? Please I don't want to train more and it's just getting boring and tedious for me at least.
 
Last edited:
I do think that we need a sizable break from teaching so we can focus on our own research, although I don't think we necessarily need to go for 3 straight centuries without it. Passing on our knowledge to the next generation is something to be proud of, so we should try to gain a substantial amount more before our next go. In other words, we take on another young one with the Gift when we feel the time is right. No need to place a limit or quota anything
 
Last edited:
*sees the apprentice argument start up again*

Yeah don't want to talk about that dead horse of an argument.

I'm thinking turn 33 I want to drop things into the Rune Metal 1b. That'll whack out 5 of its 8, and mean that turn 34 we could do a two action put on the 1b to finish this part and 1 action on the taters to finish them.
 
Personally gromril chain is vastly less interesting to me than t5 gromril simply because, and I know it is a small chance but it is there, that t5 gromril is actually a tough enough material to break the rule of three.

Still I'd be happy with either. Overall I'm interested in the metal and rune research, spending actions on material research outside of Kholek's brain holds zero interest for me.
 
*sees the apprentice argument start up again*

Yeah don't want to talk about that dead horse of an argument.

I'm thinking turn 33 I want to drop things into the Rune Metal 1b. That'll whack out 5 of its 8, and mean that turn 34 we could do a two action put on the 1b to finish this part and 1 action on the taters to finish them.
Yeah, I'd like to do rune metal for like 4-5 turns. Finishing part 1b shouldget us a good estimate how long production will take. If part two is like 20 actions we should probably go back to the main branch.
 
Personally gromril chain is vastly less interesting to me than t5 gromril simply because, and I know it is a small chance but it is there, that t5 gromril is actually a tough enough material to break the rule of three.

Still I'd be happy with either. Overall I'm interested in the metal and rune research, spending actions on material research outside of Kholek's brain holds zero interest for me.
I personally don't want to bother with the main line Rune Metal research for a while as I see one of two things happening, either it's going to take an insane amount of actions, just getting to Adamant took a long ass while, or, and I think this is more likely, we run face first into Durin's Consternation and it ends up a dead end until we've done enough other research that it opens up for us.

Gromril Chain I think Snorri is fully capable of so I have no problems there but after that I think the next big research project should be diving head first into Deep Magic. Snorri is uniquely able to research Deep Magic thanks to Barak Azamar being a literal font of the stuff and Deep Magic has immense and widely applicable applications for Rune Craft as a whole.

If Snorri can truly work out and understand Deep Magic I think that would be an even bigger deal than T5 Gromril would be for Runesmiths at large. Mostly because I think once it's understood how to tap into it can be taught like any other piece of Rune Craft while I think T5 Gromril is the kind of thing that is going to require a certain level of skill/experience to create.
 
T5 rune metal is probably what will break the rule of three and allow four runes. I doubt it'll take longer than producing gromril chain. That said, going for movement of things after gromril chain means that it might finish around the same time as we build up the adamant to make the bloodthirster gronti. Just would need to finish movement of things and quickly do kholek's brain to see if it's useful for it or not.
 
I mainly want to research 2 things.

All the odd places materials.

And understand the master rune of waking (I think thats the one mentioned in 2 different research chains).

Afterwards I'm kinda fine with researching anything, But I dont want to grab any more aprentices until after doing both of the above.
 
I personally don't want to bother with the main line Rune Metal research for a while as I see one of two things happening, either it's going to take an insane amount of actions, just getting to Adamant took a long ass while, or, and I think this is more likely, we run face first into Durin's Consternation and it ends up a dead end until we've done enough other research that it opens up for us.

Gromril Chain I think Snorri is fully capable of so I have no problems there but after that I think the next big research project should be diving head first into Deep Magic. Snorri is uniquely able to research Deep Magic thanks to Barak Azamar being a literal font of the stuff and Deep Magic has immense and widely applicable applications for Rune Craft as a whole.

If Snorri can truly work out and understand Deep Magic I think that would be an even bigger deal than T5 Gromril would be for Runesmiths at large. Mostly because I think once it's understood how to tap into it can be taught like any other piece of Rune Craft while I think T5 Gromril is the kind of thing that is going to require a certain level of skill/experience to create.

I'm not sure I believe the idea that somehow manipulating deep magic is something that can simply be taught to any runesmith as part of their education. This is a 4th part of a research chain after all, and potentially more parts to get to understand deep magic. Basically every reason to you gave to not research rune metal I think can just as easily be applied to deep magic research, so I don't buy your argument.
 
I'm not sure I believe the idea that somehow manipulating deep magic is something that can simply be taught to any runesmith as part of their education. This is a 4th part of a research chain after all, and potentially more parts to get to understand deep magic. Basically every reason to you gave to not research rune metal I think can just as easily be applied to deep magic research, so I don't buy your argument.
You mean besides the fact that we have a literal font of Deep Magic in Barak Azamar and have already located the parts of the Master Rune of Waking that are the ones responsible for its connection to Deep Magic? T5 Gromril on the other hand Snorri won't even know where to really begin with that.

And I think it can be taught as it's clear that there are certain parts in the Master Rune of Waking that are responsible for its connection to Deep Magic and as Snorri has already identified them its just a matter of figuring out the how and why and then learning how to apply that to other Runes.

Edit: And like I said I think it terribly likely that we would run into Durin's Consternation as Snorri may very well just lack the Knowledge to go any further down this line. Shit, before talking to the Brana and learning of Valma's Elven books Snorri didn't even reall know that the Winds, the very thing Runesmiths draw power from, existed in the first place. It's that kind of lack of knowledge that makes me think Snorri simply lacks the proper context for something like T5 Gromril.

There's also the fact that the ability to make T5 materials is pretty end game level shit.
 
Last edited:
You know what I agree completely on us having talked about the apprentice issue we have talked that issue to death and I do apologize bringing it up again. Now onto to research I really do want to focus on doing more research not only to finish up projects we've started but also continuing the Rune of Metal I believe at least it'll lead us to creating Anvil's of Doom so I really do want to continue working on it.
 
Back
Top