Voted best in category in the Users' Choice awards.
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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I guess the apprentices do mean that we have more total "runesmith" actions put into it.

[x] Plan Build That Hold and Take A Walk
 
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@soulcake, was looking through our new Runes and saw this;
Master Rune of Lightning Strikes, Necessary Ingredients: [T2]Troll's Heart

Is that right? The MLightning Strikes requires a Troll Heart? Just asking as it seems like an odd reagent for the rune as opposed to something like a Dragon Ogre Heart.

Edit: Also, what does the Master Rune of Metalblood do? Saw it in the Rune docs and it shows Snorri knows about it but doesn't say what it does.
 
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@soulcake, was looking through our new Runes and saw this;
Master Rune of Lightning Strikes, Necessary Ingredients: [T2]Troll's Heart

Is that right? The MLightning Strikes requires a Troll Heart? Just asking as it seems like an odd reagent for the rune as opposed to something like a Dragon Ogre Heart.

Edit: Also, what does the Master Rune of Metalblood? Saw it in the Rune docs and it shows Snorri knows about it but doesn't say what it does.
thats a copy paste error. thanks for pointing out. It should be the same as the Master Rune of Thunderbolts

Master Rune of Metalblood is pretty on the nose. Steel Skin increased mass on account that your flesh and blood is now metal, and the ability to bleed molten steel. Think Barak Azamar's stoneskin but without the regen, or tirelessness. And yes, Snorri does reckon that some parts it were used in the creation of the Master Rune of Unyielding
 
The vote closes in an hour everyone. In the meantime, I'll be writing/fiddling with the parts of the update the winning plans have in common. :^)

tally for the curious.
Adhoc vote count started by soulcake on Dec 3, 2020 at 10:29 PM, finished with 364 posts and 134 votes.

  • [X] Plan Build That Hold and Take A Walk
    -[X] Odd Places 8/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 Action.
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. This is a great deal of work, one devoted wholly to crafting, ordering and coordinating with the survivors of Dum to properly supply them with the material necessary to found a Hold. While technically less difficult, the sheer scale of material required will be more than enough to make such a thing quite the daunting task indeed. 2 Apprentice Actions. 2 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] Can be taken multiple times. Gain 1 progress. You have some amount of influence on King Otrek. Normally you have little need or desire to ask him for aid, much to his dismay, but here the pull and weight of a King can be of great use. At the very least it will help the man lessen the crushing weight of the debt he and his Clan owe you. Sometimes you wonder if you went overboard. Bah, nonsense! 50 Kraka Drakk Favor
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever.
    --[X] Accept
    [X] Plan: Return of the Gift Giver
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. 3 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] 70 Kraka Drakk Favour
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] 2 Apprentice Actions.
    --[X] Accept
    [X] Plan Build That Hold and Poke A Potato
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. This is a great deal of work, one devoted wholly to crafting, ordering and coordinating with the survivors of Dum to properly supply them with the material necessary to found a Hold. While technically less difficult, the sheer scale of material required will be more than enough to make such a thing quite the daunting task indeed. 2 Apprentice Actions. 2 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] Can be taken multiple times. Gain 1 progress. You have some amount of influence on King Otrek. Normally you have little need or desire to ask him for aid, much to his dismay, but here the pull and weight of a King can be of great use. At the very least it will help the man lessen the crushing weight of the debt he and his Clan owe you. Sometimes you wonder if you went overboard. Bah, nonsense! 50 Kraka Drakk Favor
    -[X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever.
    --[X] Accept
    [X] Plan Build That Hold and Rune Metal
    -[X] The Rune Metal Pt. 1b: [Cost: 8 actions] 2 actions
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. This is a great deal of work, one devoted wholly to crafting, ordering and coordinating with the survivors of Dum to properly supply them with the material necessary to found a Hold. While technically less difficult, the sheer scale of material required will be more than enough to make such a thing quite the daunting task indeed. 2 Apprentice Actions. 1 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] Can be taken multiple times. Gain 1 progress. You have some amount of influence on King Otrek. Normally you have little need or desire to ask him for aid, much to his dismay, but here the pull and weight of a King can be of great use. At the very least it will help the man lessen the crushing weight of the debt he and his Clan owe you. Sometimes you wonder if you went overboard. Bah, nonsense! 50 Kraka Drakk Favor
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever.
    --[X] Accept
    [x] Plan Santa the Hold Founder
    -[x] Hold Founding: [Cost 6 actions] 3 Snorri Actions, 2 Apprentice actions
    -- [x] A Favour from Otrek: Spend 50 Favour.
    - [x] Render Aid: 1 Retainer Action
    [X] Plan: Gift Giver - Karak crafter, Odd delver, Tuber tester
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. 1 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] 60 Kraka Drakk Favour
    --[X] Clerical Aid: [Cost: 10 Favour from the Cult of Valaya] 10 Cult of Valaya Favour
    -[X] Odd Places 8/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 Action.
    -[X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] 2 Apprentice Actions.
    --[X] Accept
    [X] Plan The Potato Walk
    -[X] Odd Places 8/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 Action.
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. This is a great deal of work, one devoted wholly to crafting, ordering and coordinating with the survivors of Dum to properly supply them with the material necessary to found a Hold. While technically less difficult, the sheer scale of material required will be more than enough to make such a thing quite the daunting task indeed. 2 Apprentice Actions. 1 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] Can be taken multiple times. Gain 1 progress. You have some amount of influence on King Otrek. Normally you have little need or desire to ask him for aid, much to his dismay, but here the pull and weight of a King can be of great use. At the very least it will help the man lessen the crushing weight of the debt he and his Clan owe you. Sometimes you wonder if you went overboard. Bah, nonsense! 50 Kraka Drakk Favor
    -[X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever.
    --[X] Accept
    [X] Plan Team Chain
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: 1 action, 1 apprentice action
    --[X] Clerical Aid: 10 Favour from the Cult of Valaya
    --[X] A Favour from Otrek: 50 Favour from Kraka Drakk
    -[X] The Rune Metal Pt. 1b: [Cost: 8 actions] 2 actions
    -[X] [Simple] Yorri's Request: 1 apprentice actions
    --[X] Accept
    [X] Plan Team Odd Potato
    -[X] Odd Places 8/10: 1 action
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: 1 action, 1 apprentice action
    --[X] Clerical Aid: 10 Favour from the Cult of Valaya
    --[X] A Favour from Otrek: 50 Favour from Kraka Drakk
    -[X] Durazkul: 1 action
    -[X] [Simple] Yorri's Request: 1 apprentice actions
    --[X] Accept
    [x] Plan: Return of the Gift Giver - All in edition
    [X] Plan: Team Inspiration
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: 2 apprentice action
    --[X] Clerical Aid: 10 Favour from the Cult of Valaya
    --[X] A Favour from Otrek: 10 Favour from Kraka Drakk
    -[X] The Rune Metal Pt. 1b: 3 actions
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions]
    --[X] Accept
    [X] Plan Team Firebird
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: 1 action, 1 apprentice action
    --[X] Clerical Aid: 10 Favour from the Cult of Valaya
    --[X] A Favour from Otrek: 50 Favour from Kraka Drakk
    -[X] Firebird's Feather: 2 actions
    -[X] [Simple] Yorri's Request: 1 apprentice actions
    --[X] Accept
    [X] Plan Team Master Rune
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: 1 action, 1 apprentice action
    --[X] Clerical Aid: 10 Favour from the Cult of Valaya
    --[X] A Favour from Otrek: 50 Favour from Kraka Drakk
    -[X] Understand a Master Rune [Waking]: 2 actions
    -[X] [Simple] Yorri's Request: 1 apprentice actions
    --[X] Accept
 
[X] Plan Build That Hold and Take A Walk

Voting for Walk purely for the fact that it ropes in our apprentices to give them a better appreciation for how much they should value community. And an early invitation to take part in helping Dawi down on their luck, which I feel will be particularly significant for Karstah for obvious reasons. Could be a character defining moment for her.
 
[Non Canon???] Take a Walk, +10 to a Local RER Roll. [USED]
I got inspired by the take a walk option.

Obvious attempt to influence the vote is Obvious

It is almost certainly non canon is obviously terrible, I haven't got the characterization right the word choices are off but I had fun.

Enjoy


Take a walk


Dark clouds chased each other overhead, disappearing across the early evening sky. Long grass rippled, driven by chilled winds whispering to an empty world. This illusion was broken by the muffled complaints of a pair of apprentices pushing an overloaded cart.



"Keep up beardlings." your gruff call echoing across the hills. "Do you think it is going to be any easier when you are journeying without my supervision? I've half a mind to send you back to the beginning to make you work up some muscle if you can't push a simple cart like this."

Two quick calls back of apology and a redoubling of effort followed.

Beardlings, a little grumble and they jump. Really they were putting in a commendable effort, not that you would tell them that. The cart was cunningly designed that unless you pulled it in precisely the right manner, the axles would bind. That would increase the pulling resistance and hence effort, significantly. Suitable for exercising overconfident apprentices and help them build stamina, certainly not for entertainment value of elders watching beardlings.

Your thoughts turn more pensive as you consider the reasons you are out here among the hills, following a hint in one of your master's journals. Some uninterrupted training time for your apprentices and away from those bickering dwarves.

The new Karak for the survivors of Karag Dum wouldn't be finalised for years. To hear some of those beardlings speak unless they got the right door handles for the residential district yesterday then the entire venture would collapse.

What those survivors really wanted was some time from an elder reassuring them that it would really be alright. That the quarrels and disagreements that they had bottled up over the years and decades could be shown without drawing death on themselves and anyone around them. It took an elder's delicate touch to calm them enough that you could direct them onto the right dwarves to help. That they came to you first was the price of being the unstoppable hero of their rescue.

Dealing with traumatised dwarves was never easy and required patience and compassion. Still, there are only so many times you can be interrupted until you need some time away to restock the stone bread that you snuck into their pockets. It's not that you didn't want to help. Your body ached with the need to set things right, but there was only so much time for any dwarf, and they needed to learn that there were other options.

Besides all their worrying was making your apprentices nervous. Karstah and Nain had enough on their plate helping with the planning and equipment for the new karak without having to be guides and councillors too often. Yes they would likely be asked to do so in the future but poor tempering makes a blade sharp and brittle, prone to breaking and your apprentices are showing the first signs. So you took a walk and them with you. Not that you left the survivors alone or any of those other beardlings trying to help, you made sure they had some suitable supervision.

Hinting to Otrek that you would appreciate significant help with the matter was a fair use of the afternoon before you left. The look of relief on his face that he could do something to help you was well worth it too. Maybe you had built up a few too many favors with him. BAH. He should have known what he was getting into with you around. If it wasn't you, well he should have known that he would get stuck with this kind of trouble by volunteering to lead. That's why you avoided it by lumping him with the job all those years ago after his performance after leading the battle with the original greedy troll. Thoughts turning dark and clenching your fists at the memory, No, forcing yourself to calm that grudge was avenged, the trolls leaderless and easily slain. The monster's heart now beats in time with yours in the blue pulses running along with your armour.

The light distracted you for a moment bringing your thoughts on a more positive path. Heh, that was a fun trade with Valma. You might have overheard one of your hearth guards who had heard of one of Valma's dwarves that she had looked over the notes for your runes and promptly got very drunk indeed.

So the story went, she had come to the conclusion that the runes that she had worked so hard to discover, you unravelled even as the trade was taking place, Their secrets revealed to you by her mere discussion of effects. That was supposedly why you felt you had to give her so many runes in recompense. Several drinks and the Bryggeroot Matron running the bar made the mistake of handing Valma a mug with the silver prosthesis you had made the matron. Valma had grabbed the matrons prosthetic arm looked at it for a long moment and then threw herself sobbing into the matron's arms. Wailing loudly that you had just been humouring her and know all the tricks already. Apparently, the matron finally got her to stop making a scene by promising her stone bread cookies if she washed up now and went to bed. Valma apparently said "Yes Mother" wiped her eyes and drunkenly followed the instructions.

A rocky hill in the distance briefly catches your eye. A quick assessment is made, not defensible enough. Well, it would be if all you were doing is camping overnight. But otherwise, there isn't a seam of impressive enough ore nearby to take the risk of a extended stay. Perhaps the location Yorri mentioned might make for a better Karak that the location on the coast. Shaking the thought off, you continue to survey the rolling hills and the mountains in the distance as you wait for your apprentices to catch up. Either way, The Survivors of Dum would have a new home this you swore. To do more than stockpile supplies while the question of location was still in the first year of consideration was pure beardling foolishness. To give advice without knowing facts when as much worth was held in your words was criminal. The solution was this little scouting trip yourself so you could make an informed decision.

Another gust of cold air and the minute shivers of Karstah caught your eye. That was your Dau… Chil.. Apprentices limit for the day. A little ahead of where you thought she'd be but then you had lost a few years from that Things spell in the Dark of the lost karack. They had only your other apprentices around for guidance, and lesson plans to follow, a surprise that she'd done so well but a pleasant one nonetheless.

"Come on beardlings we are going to make to that outcropping tonight and camp there for the night. Now remember Folgi's chant of Northern Sky Fire, no don't repeat it, think it. It is also a map of the path he took north. Why am I bringing it up now? Think beardlings, line four. Now, look at the face of that mountain…"

That gleam in their eyes when they understood a new concept, Grasping the facts and understanding, was better than all the adulation as a returning hero. A brief break in the cloud cover resulted in a shaft of evening light hitting the top of your intended camping site turning it gold.

High above a Brana called to another briefly interrupting your lecture on the chant. You felt your muscles relax slightly at the distant call of your avian allies. All was not well, but with good allies and hard work, it could be put to right.
 
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THE VOTE IS LOCKED
Scheduled vote count started by soulcake on Dec 2, 2020 at 7:57 PM, finished with 258 posts and 136 votes.

  • [X] Plan Build That Hold and Take A Walk
    -[X] Odd Places 8/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 Action.
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. This is a great deal of work, one devoted wholly to crafting, ordering and coordinating with the survivors of Dum to properly supply them with the material necessary to found a Hold. While technically less difficult, the sheer scale of material required will be more than enough to make such a thing quite the daunting task indeed. 2 Apprentice Actions. 2 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] Can be taken multiple times. Gain 1 progress. You have some amount of influence on King Otrek. Normally you have little need or desire to ask him for aid, much to his dismay, but here the pull and weight of a King can be of great use. At the very least it will help the man lessen the crushing weight of the debt he and his Clan owe you. Sometimes you wonder if you went overboard. Bah, nonsense! 50 Kraka Drakk Favor
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever.
    --[X] Accept
    [X] Plan: Return of the Gift Giver
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. 3 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] 70 Kraka Drakk Favour
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] 2 Apprentice Actions.
    --[X] Accept
    [X] Plan Build That Hold and Poke A Potato
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. This is a great deal of work, one devoted wholly to crafting, ordering and coordinating with the survivors of Dum to properly supply them with the material necessary to found a Hold. While technically less difficult, the sheer scale of material required will be more than enough to make such a thing quite the daunting task indeed. 2 Apprentice Actions. 2 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] Can be taken multiple times. Gain 1 progress. You have some amount of influence on King Otrek. Normally you have little need or desire to ask him for aid, much to his dismay, but here the pull and weight of a King can be of great use. At the very least it will help the man lessen the crushing weight of the debt he and his Clan owe you. Sometimes you wonder if you went overboard. Bah, nonsense! 50 Kraka Drakk Favor
    -[X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever.
    --[X] Accept
    [X] Plan Build That Hold and Rune Metal
    -[X] The Rune Metal Pt. 1b: [Cost: 8 actions] 2 actions
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. This is a great deal of work, one devoted wholly to crafting, ordering and coordinating with the survivors of Dum to properly supply them with the material necessary to found a Hold. While technically less difficult, the sheer scale of material required will be more than enough to make such a thing quite the daunting task indeed. 2 Apprentice Actions. 1 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] Can be taken multiple times. Gain 1 progress. You have some amount of influence on King Otrek. Normally you have little need or desire to ask him for aid, much to his dismay, but here the pull and weight of a King can be of great use. At the very least it will help the man lessen the crushing weight of the debt he and his Clan owe you. Sometimes you wonder if you went overboard. Bah, nonsense! 50 Kraka Drakk Favor
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever.
    --[X] Accept
    [x] Plan Santa the Hold Founder
    -[x] Hold Founding: [Cost 6 actions] 3 Snorri Actions, 2 Apprentice actions
    -- [x] A Favour from Otrek: Spend 50 Favour.
    - [x] Render Aid: 1 Retainer Action
    [X] Plan: Gift Giver - Karak crafter, Odd delver, Tuber tester
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. 1 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] 60 Kraka Drakk Favour
    --[X] Clerical Aid: [Cost: 10 Favour from the Cult of Valaya] 10 Cult of Valaya Favour
    -[X] Odd Places 8/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 Action.
    -[X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] 2 Apprentice Actions.
    --[X] Accept
    [X] Plan The Potato Walk
    -[X] Odd Places 8/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 Action.
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: [Cost 6 actions] Productivity Like no Other will proc. This is a great deal of work, one devoted wholly to crafting, ordering and coordinating with the survivors of Dum to properly supply them with the material necessary to found a Hold. While technically less difficult, the sheer scale of material required will be more than enough to make such a thing quite the daunting task indeed. 2 Apprentice Actions. 1 Actions.
    --[X] A Favour from Otrek: [Cost: 10 Favour from Kraka Drakk] Can be taken multiple times. Gain 1 progress. You have some amount of influence on King Otrek. Normally you have little need or desire to ask him for aid, much to his dismay, but here the pull and weight of a King can be of great use. At the very least it will help the man lessen the crushing weight of the debt he and his Clan owe you. Sometimes you wonder if you went overboard. Bah, nonsense! 50 Kraka Drakk Favor
    -[X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever.
    --[X] Accept
    [X] Plan Team Chain
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: 1 action, 1 apprentice action
    --[X] Clerical Aid: 10 Favour from the Cult of Valaya
    --[X] A Favour from Otrek: 50 Favour from Kraka Drakk
    -[X] The Rune Metal Pt. 1b: [Cost: 8 actions] 2 actions
    -[X] [Simple] Yorri's Request: 1 apprentice actions
    --[X] Accept
    [X] Plan Team Odd Potato
    -[X] Odd Places 8/10: 1 action
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: 1 action, 1 apprentice action
    --[X] Clerical Aid: 10 Favour from the Cult of Valaya
    --[X] A Favour from Otrek: 50 Favour from Kraka Drakk
    -[X] Durazkul: 1 action
    -[X] [Simple] Yorri's Request: 1 apprentice actions
    --[X] Accept
    [x] Plan: Return of the Gift Giver - All in edition
    [X] Plan: Team Inspiration
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: 2 apprentice action
    --[X] Clerical Aid: 10 Favour from the Cult of Valaya
    --[X] A Favour from Otrek: 10 Favour from Kraka Drakk
    -[X] The Rune Metal Pt. 1b: 3 actions
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions]
    --[X] Accept
    [X] Plan Team Firebird
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: 1 action, 1 apprentice action
    --[X] Clerical Aid: 10 Favour from the Cult of Valaya
    --[X] A Favour from Otrek: 50 Favour from Kraka Drakk
    -[X] Firebird's Feather: 2 actions
    -[X] [Simple] Yorri's Request: 1 apprentice actions
    --[X] Accept
    [X] Plan Team Master Rune
    -[X] Render Aid. 1 Retainer Action.
    -[X] Hold Founding: 1 action, 1 apprentice action
    --[X] Clerical Aid: 10 Favour from the Cult of Valaya
    --[X] A Favour from Otrek: 50 Favour from Kraka Drakk
    -[X] Understand a Master Rune [Waking]: 2 actions
    -[X] [Simple] Yorri's Request: 1 apprentice actions
    --[X] Accept
 
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Welp, I'm not too sad about it. I do like that the apprentices are involved, and it still totals 3 overflow. Should be a very fun update to read in any case. Somehow I get the sense that @soulcake is grinning to himself over his keyboard.
 
If I'm being entirely honest I was happy with just about any of these plan's winning! But it was a close race right up to the end!
 
I'm feeling another Epic Deed incoming. It takes a lot of work to found a Karak, and to get everything set up in 'only' a decade is going to shock and impress dwarves. Also with so much favor being used to get Krakka Drak to help out it's almost guaranteed to assure extremely close ties and bonds with the new Karak.
 
Huh, just had a small revelation, Greedy Trolls are kind of like the Troll equivalent to Black Orcs. Plenty of differences obviously like their origin, but on the whole their both smarter, tougher, and bigger than their normal contemporaries and are more capable of gathering large amounts of the lesser variants of their kind to them.
 
"Speaking of Lords, do you mind sharing what you saw when you looked at that mammoth?" you broach, taking another swig of your mug.

"Age, wisdom, power. The snarling wind is strong in its flesh, yet its mind remains wholly its own. It reminds me of our Lord, a fascinating thing to be witness to."

You blink at her explanation.

"Something like the King of the Skies then?" you ask.

Blizzardwing clicks her beak, head tilting slightly from one side to the next, "Similar yet not. They are as to each other like one Hold is to another. A familiar base and foundational commonalities, but there are different structures, different Clans, different details within yes?"

You merely grunt and poke at the fire.
It's disconcerting how ignorant Snorri comes off as. Guess that's what happens when you're comparably blind to magic. But also a portent of things to come when they learn more about the actual power source/energy/metaphysics that fuels their runecraft.

But he can't even fathom, or try to consider the details behind being like a magical progenitor, just thinks "like the King of the Skies." Or perhaps that's more him being uncomfortable with the subject. But he sounds like such a simple person to not think about the issue, it's bizarre.
 
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This is going to be the update where Otrek realizes he just lightened his debt to Snorri by offloading it onto the new Karak instead. But hey, Snorri is probably going to be standing 10 with the new Karak Dum the instant it's founded.
 
It's disconcerting how ignorant Snorri comes off as. Guess that's what happens when you're comparably blind to magic. But also a portent of things to come when they learn more about the actual power source/energy/metaphysics that fuels their runecraft.

But he can't even fathom, or try to consider the details behind being like a magical progenitor, just thinks "like the King of the Skies." Or perhaps that's more him being uncomfortable with the subject. But he sounds like such a simple person to not think about the issue, it's bizarre.
Speaking of Snorri learning about the Winds, I sure hope the Chamon book has an actual primer of the Winds themselves in the beginning and doesn't just jump straight into the deep end. If it doesn't Snorri's going to have a bitch of a time trying to puzzle out what in the hell the books even talking about.
 
It's disconcerting how ignorant Snorri comes off as. Guess that's what happens when you're comparably blind to magic. But also a portent of things to come when they learn more about the actual power source/energy/metaphysics that fuels their runecraft.

But he can't even fathom, or try to consider the details behind being like a magical progenitor, just thinks "like the King of the Skies." Or perhaps that's more him being uncomfortable with the subject. But he sounds like such a simple person to not think about the issue, it's bizarre.
Personally I didn't really interpret it like that. Instead my take away from that was something like a blind man fumbling for familiar ideas in the dark in order to guide him to greater understanding.

Kind of like a student who's never been introduced to quantum physics trying to find analogy to come to grips with things.
 
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