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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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look at moria
think of future skaven
the weird fire earth dragon

let not
Also all the shit that evolved deep enough to subsist on geothermal energy before the Old Ones arrived to warm the ice-ball and managed to survive their genocide-spree. Which, like the deep oceans, is a whole lot of scary shit. The Skaven are scared of digging too deep.
 
Sad we couldn't get the Vitality Talisman Rune and the Perception and Quick Wits runes, but we got all of the Elf stuff in return and fully completed the Movement of things with a bit extra to spare.

And now we know there's actually two people we know who have them which is actually pretty convenient since one of them holds Snorri in really high esteem and the other has two plot hooks to come back; delivering completed translations and future translations.
 
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She must be so damn surprised that we gave her a literal goldmine of runic knowledge...

Well anyways, we can now build our own awesome Grontis and Power Armor. I can't wait for us to make all kinds of Armor for every situation. We shall literally become the Iron Man of Dwarves! Fire Armor! Purifying Armor! Lightning Armor! Ice Armor! ALL KINDS OF ARMOR! MUHAHAHA!
 
At this rate Snorri might actually be the only Runelord in Kraka Drakk that doesn't have MVitality lol.

We're stuck with three actions for turns 32/33 and 32 is going to be finishing the hold founding request. It would be nice to put a dent in one of the rune metals on turn 33. If we go all in on rune metal turns 33 and 34 we can finish pt 5.

Plz rune metal it's been like 15 turns. Last time we did any research on it was turn 16.
 
I LOCK THE VOTE.
Adhoc vote count started by soulcake on Dec 1, 2020 at 10:20 PM, finished with 348 posts and 108 votes.

  • [X] Plan Unga Bunga Full Throttle
    -[X] Sell List:
    -[X] Master Runes:
    --[X] Waking, Non-Dwarf Body Plan Variant, Worth: 4 points
    --[X] Currents, Worth: 4 points
    --[X] Blizzards, Worth: 4 points
    --[X] Infernos, Worth: 4 points
    --[X] Valaya [Armour], Worth: 4 points
    --[X] Unyielding, Worth: 6 points, +1 Hesitance
    --[X] Traversal, Worth: 6 points, +1 Hesitance
    --[X] Wandering, Worth 4 points
    --[X] Grimnir [Weapon], Worth 3 points.
    -[X] Regular Runes:
    --[X] Refraction, Worth: 1 point
    --[X] Speech, Worth: 2 points
    --[X] Sound, Worth: 1 point
    -[X] Combo:**
    --[X] Makerstrike, Worth: 4 points
    -[X] Buy List:
    -[X] Master Rune:
    --[X] Lightning Strikes [Engineering]: The war machine bearing this Rune fires ammunition with thunderbolt level destructive power, Cost: 4 points
    --[X] Waking, Improved Variant [Engineering]: (Improved speed, strength and overall performance of Master Rune of Waking), +1 to Movement of Things, Cost: 4 points
    --[X] Waking [Weapon]: Allows the weapon to follow orders or act under its own power, but is still subject to the laws of physics( so a sword won't levitate and a crossbow can't reload without an existing mechanism though a bit of engineering mitigates such issues.), +1 to Movement of Things, Cost: 3 points
    --[X] Waking [Armour]: Allows a suit of armour to follow orders or act under its own power, or aid the wearer, +1 to Movement of Things, Cost: 4 points
    --[X] Waking, Improved Variant [Talismanic]: Allows talismans to act under its own power, activating effects on their own and under pre-set conditions with perfect control and timing without input, +1 to Movement of Things, Cost: 4 points
    --[X] Empowerment: Boosts linked Gronti performance for a short period of time, Gronti become sluggish for an equivalent amount of time afterwards, Cost: 3 points
    --[X] Waking Improved Variant [Engineering]: (Improved speed, strength and overall performance), +1 to Movement of Things, Cost: 2 points
    -[X] Elgi Magical Textbooks:
    --[X] The Readings and Insights of the Winde of Metal/Order/Chamon by Avalrith of the House of Serantor, most esteemed Maige of the Kingdom of Saphery, Cost: 2 points
    --[X] In Progress Book Translations, Cost: 2 points per book, delivered when complete(Currently: Tomes on Azyr, Aqshy, Hysh, and Understanding Elementales/Constructs) 8 points, all of them
    --[X] Right to buy or trade for all future translations, Cost: 8 points, -1 Hesitance
    -[X] Research:*
    -[X] Movement of Things, Cost: 1 point per progress, max 6 points total. 6 points.
    [X] Plan Almost Full Throttle
    -[X] Sell List:
    -[X] Master Runes:
    --[X] Waking, Non-Dwarf Body Plan Variant, Worth: 4 points
    --[X] Currents, Worth: 4 points
    --[X] Blizzards, Worth: 4 points
    --[X] Infernos, Worth: 4 points
    --[X] Valaya [Armour], Worth: 4 points
    --[X] Unyielding, Worth: 6 points, +1 Hesitance
    --[X] Wandering, Worth 4 points
    --[X] Grimnir [Weapon], Worth 3 points.
    -[X] Regular Runes:
    --[X] Refraction, Worth: 1 point
    --[X] Speech, Worth: 2 points
    --[X] Sound, Worth: 1 point
    -[X] Combo:**
    --[X] Makerstrike, Worth: 4 points
    -[X] Buy List:
    -[X] Master Rune:
    --[X] Vitality [Talismanic]: The bearer gains Regeneration and improvement to toughness and endurance), Cost: 4 points
    --[X] Lightning Strikes [Engineering]: The war machine bearing this Rune fires ammunition with thunderbolt level destructive power, Cost: 4 points
    --[X] Waking, Improved Variant [Engineering]: (Improved speed, strength and overall performance of Master Rune of Waking), +1 to Movement of Things, Cost: 4 points
    --[X] Waking [Armour]: Allows a suit of armour to follow orders or act under its own power, or aid the wearer, +1 to Movement of Things, Cost: 4 points
    --[X] Waking, Improved Variant [Talismanic]: Allows talismans to act under its own power, activating effects on their own and under pre-set conditions with perfect control and timing without input, +1 to Movement of Things, Cost: 4 points
    --[X] Empowerment: Boosts linked Gronti performance for a short period of time, Gronti become sluggish for an equivalent amount of time afterwards, Cost: 3 points
    --[X] Waking Improved Variant [Engineering]: (Improved speed, strength and overall performance), +1 to Movement of Things, Cost: 2 points
    --[X] Perception [Engineering]: Crew are more aware of their surroundings, Cost: 2 points
    --[X] Quick wits [Engineering]: Crew have higher reaction speeds, Cost: 2 points
    --[X] The Readings and Insights of the Winde of Metal/Order/Chamon by Avalrith of the House of Serantor, most esteemed Maige of the Kingdom of Saphery, Cost: 2 points
    --[X] Right to buy or trade for all future translations, Cost: 8 points, -1 Hesitance
    -[X] Research:*
    -[X] Movement of Things, Cost: 1 point per progress, max 6 points total. 3 points.
    [X] Plan Mountainsouled Hint
    -[X] Selling
    --[X] Waking, Non-Dwarf Body Plan Variant, Worth: 4 points
    --[X] Unyielding, Worth: 6 points, +1 Hesitance
    --[X] Makerstrike, Worth: 4 points
    --[X] Prosthesis, Worth: 3 points
    --[X] Mind of Things, Worth: 3 pts (2+1)
    -[X] Buying
    --[X] The Readings and Insights of the Winde of Metal/Order/Chamon by Avalrith of the House of Serantor, most esteemed Maige of the Kingdom of Saphery, Cost: 2 points
    --[X] In Progress Book Translations, Cost: 8 pts, delivered when complete(Currently: Tomes on Azyr, Aqshy, Hysh, and Understanding Elementales/Constructs )
    --[X] Right to buy or trade for all future translations, Cost: 8 points, -1 Hesitance
    --[X] Movement of Things, Cost: 2 pts
    [X] Plan small but focused
    -[X] Sell
    --[X] Makerstrike
    --[X] Waking non-dwarf
    -[X] Buy
    --[X] The Readings and Insights of the Winde of Metal/Order/Chamon by Avalrith of the House of Serantor, most esteemed Maige of the Kingdom of Saphery
    --[X] Tome on Aqshy
    --[X] Tome on Hysh
    --[X] Understanding Elementales/Constructs
    [X] Plan Moderate
    -[X] Sell
    --[X] MWaking, Non-Dwarf Body Plan Variant (4 points)
    --[X] MValaya [Armour] (4 points)
    --[X] MUnyielding (6 points, +1 Hesitance)
    --[X] MGrimnir [Weapon] (3 points)
    --[X] Speech (2 points)
    --[X] Sound (1 point)
    --[X] Makerstrike (4 points)
    -[X] Buy
    --[X] MWaking, Improved Variant [Engineering] (4 points, +1 to Movement of Things)
    --[X] Empowerment (3 points)
    --[X] The Readings and Insights of the Winde of Metal/Order/Chamon by Avalrith of the House of Serantor, most esteemed Maige of the Kingdom of Saphery (2 points)
    --[X] In Progress Book Translations: Azyr, Aqshy, Hysh, and Understanding Elementales/Constructs (8 points)
    --[X] Right to buy or trade for all future translations (8 points, -1 Hesitance)
    [X] Plan: Maximum, No Research Collab
    -[X] Sell
    --[X] Waking, Non-Dwarf Body Plan Variant, Worth: 4 points
    --[X] Currents, Worth: 4 points
    --[X] Blizzards, Worth: 4 points
    --[X] Infernos, Worth: 4 points
    --[X] Valaya [Armour], Worth: 4 points
    --[X] Traversal, Worth: 6 points, +1 Hesitance
    --[X] Wandering, Worth 4 points
    --[X] Grimnir [Weapon], Worth 3 points.
    --[X] Refraction, Worth: 1 point
    --[X] Speech, Worth: 2 points
    --[X] Prosthesis, Worth: 3 points
    --[X] Forged Limb, Worth: 3 points
    --[X] Sound, Worth: 1 point
    --[X] Mind of Things, Worth: 2 points to get her started down the path, +1 point per extra progress, max 9 points total (so 2 + 7 points of extra progress hypothetically).
    ----[X] 2 points worth
    --[X] Makerstrike, Worth: 4 points
    -[X] Buy
    --[X] Vitality [Talismanic]: The bearer gains Regeneration and improvement to toughness and endurance), Cost: 4 points
    --[X] Lightning Strikes [Engineering]: The war machine bearing this Rune fires ammunition with thunderbolt level destructive power, Cost: 4 points
    --[X] Waking, Improved Variant [Engineering]: (Improved speed, strength and overall performance of Master Rune of Waking), +1 to Movement of Things, Cost: 4 points
    --[X] Waking [Weapon]: Allows the weapon to follow orders or act under its own power, but is still subject to the laws of physics( so a sword won't levitate and a crossbow can't reload without an existing mechanism though a bit of engineering mitigates such issues.), +1 to Movement of Things, Cost: 3 points
    --[X] Waking [Armour]: Allows a suit of armour to follow orders or act under its own power, or aid the wearer, +1 to Movement of Things, Cost: 4 points
    --[X] Waking, Improved Variant [Talismanic]: Allows talismans to act under its own power, activating effects on their own and under pre-set conditions with perfect control and timing without input, +1 to Movement of Things, Cost: 4 points
    --[X] Empowerment: Boosts linked Gronti performance for a short period of time, Gronti become sluggish for an equivalent amount of time afterwards, Cost: 3 points
    --[X] Waking Improved Variant [Engineering]: (Improved speed, strength and overall performance), +1 to Movement of Things, Cost: 2 points
    --[X] Perception [Engineering]: Crew are more aware of their surroundings, Cost: 2 points
    --[X] Quick wits [Engineering]: Crew have higher reaction speeds, Cost: 2 points
    --[X] The Readings and Insights of the Winde of Metal/Order/Chamon by Avalrith of the House of Serantor, most esteemed Maige of the Kingdom of Saphery, Cost: 2 points
    --[X] In Progress Book Translations, Cost: 2 points per book, delivered when complete(Currently: Tomes on Azyr, Aqshy, Hysh, and Understanding Elementales/Constructs)
    ---[X] Tomes on Azyr
    ---[X] Tomes on Aqshy
    ---[X] Tomes on Hysh
    ---[X] Understanding Elementales/Constructs
    --[X] Right to buy or trade for all future translations, Cost: 8 points, -1 Hesitance
    [X] Bare minimum
    [X] Bare minimum
    -[X] Sell
    --[X] Unyielding, Worth: 6 points, +1 Hesitance
    --[X] Makerstrike, Worth: 4 points
    -[X] Buy
    --[X] Right to buy or trade for all future translations, Cost: 8 points, -1 Hesitance
    -- [X]The Readings and Insights of the Winde of Metal/Order/Chamon by Avalrith of the House of Serantor, most esteemed Maige of the Kingdom of Saphery, Cost: 2 points


Wow this was a close one. >_>
doot writing commence. Yer going Full throttle!

That's a lot of knowledge that Snorri's imparting. Valma better carry that much expectation heaped on her or I'll be mighty displeased.
 
Incidentally...

[ ] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. Snorri thinks another patron might be found by end of turn 34. King Villi has come to you asking if you would make a wedding gift that he could offer Prince Gimli on the day he weds the King's daughter. King Villi trusts that your relationship with Clan Ironarm is such that you know what to best make for them, but he would prefer something that Gimli will carry with him when he eventually takes up the panoply of his father and grandfather as their equipment has become the royal arms of Kraka Drakk's monarch and heir. In other words, anything but a suit of [Armour] or a [Banner] is preferable.
- [ ] Accept
**COUGH COUGH WHEEZE WE DONT WANT SOME OTHER SMART ALECK TO MAKE THE PRINCES WEAPON BEFORE US DO WE COUGH**
 
Hmm, let's get ourselves more Favor, and make an Adamant Talisman for Gimli. Maybe something that would serve to remind him of the Ancestors' Vigil, perhaps?
This would work for procrastinating a bit on that yeah

Why not? Snorri has plenty of other things on his plate and there are many capable Runelords at Kraka Drakk who are perfectly capable of taking up and doing a good job on this commission.
Uh...I'm pretty sure that we've been discussing a Prince of Kraka Drakk blizzard-themed Axe since Snorri made the Armor and Cape pairs?

A set bonus is off the table, but itd feel like leaving the work half done if we didnt do it otherwise
 
do we need to make the prince items? did we promise them? cause if we did not, they will probably understand us passing it over for making a new hold
 
Hmm, let's get ourselves more Favor, and make an Adamant Talisman for Gimli. Maybe something that would serve to remind him of the Ancestors' Vigil, perhaps?
Eh, I'd prefer an Ice themed Axe. Kraka Drakks heir has the cloak and armor but no weapon. This way when Gimli becomes heir when Otrek steps down for Gloin he's got something matching the rest of the Heir set.
 
do we need to make the prince items? did we promise them? cause if we did not, they will probably understand us passing it over for making a new hold
Uh, but like Snorri has already done all that other stuff for Kraka Drakks royalty so half-assing that would leave something of a sour taste in my mouth, personally speaking.
 
Wonder how Valma's going to react to dumping this much stuff onto her. She respects Snorri a great deal, and doing this huge a trade will likely make her feel that she needs to live up to this knowledge dump. Hope she doesn't burn herself out trying to live up the the expectation she feels Snorri has for her.
 
I kinda want Dwalin to take that one. We've seen Gimli interacting with Dwalin quite a bit so it would make sense.

That being said here's one way it could go:
Turn 32: Hold founding
Turn 33: 3 actions: rune metal, Yorri's request
Turn 34: 4 actions: rune metal (must take Gimli's thing this turn)
Turn 35: 4 actions: 2 actions into Gimli's commission, 2 into wutroth or hearthstones (must take Valaya's commission)
Turn 36: 4 actions (Gimli's commission due)
Turn 37/38/39: 4 actions
Turn 40: 5 actions
There's definitely room for it but it depends how many actions we want to put on it. If we just put 2 actions into it with one overflow we could finish one of the mat sci at the same time like silver wutroth or heartstones. This one I wouldn't go over 3 actions and if we did that the last would probably be odd places or the potato.

By then something else is probably going to come up. I'm leaning towards not taking the Church's commission tbh. It would take two 4 actions turns to finish. I'd rather just do rune metal or rune chain with Gimli's commission in the middle.
 
This would work for procrastinating a bit on that yeah


Uh...I'm pretty sure that we've been discussing a Prince of Kraka Drakk blizzard-themed Axe since Snorri made the Armor and Cape pairs?

A set bonus is off the table, but itd feel like leaving the work half done if we didnt do it otherwise
We've been discussing Gloin's weapon for a long ass time, but not Gimli's. A Blizzard themed thing would be largely for Gloin more than Gimli, since it has more chance for Set Bonus with the Heir's Royal Panoply. I'm not adverse to making him that.

Gimli in the lineage basically has a place as something like the 'Future Prince' so to speak, which in my mind is a role distinct from the King and Heir, largely because we can expect it to be filled regularly given the time spans involved. So, going from that thought there is also an option to make him something Grimnir and monster-slaying themed since he's kinda keen on those things which can then carry forward for all future dwarfs in the 'Future Prince/Princess' role and then make something else for Gloin.

It would be more straight forward to make him something Ice themed to tidy up the Heir set for the future, and as it so happens I think Ironarm is going to come to us first, so we'll know a good way ahead of time when they're getting really. Granted I just remembered we don't have the Master Rune of Everfrost, so we can't really make a proper Ice themed axe, which is why we haven't up to this point.
 
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