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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Like just making a chain and putting the rune on it so it can move like a snake. I guess I don't really understand how the rune is interacting with the physical world to achieve it's effect. When that crossbow you mentioned decides wether or not to shoot what is the rune physically doing to trigger the shot?
So how the Rune operates in terms of how much movement it gives an object is different per item. The Rune knows when it's put on things in the shape of a body, in which case the resulting object can move like a stone version of that body. The Armour version of the Master Rune is largely the same.

The difference is in things that don't have a distinct body so to speak. Or at least one the Rune considers such. In this case the range of movement is like an animated toy? As in it can't do things that it has no mechanism for. The parts in question fall under the sway of physics but it can move those parts if it has a way of manipulating them.

If you had just put it on a chain on its own....well maybe? I haven't thought about it in that instance really. But if the chain is part of a greater mechanism, like it is in this hypothetical crossbow I imagine, then it can't do that.
 
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So how the Rune operates in terms of how much movement it gives an object is different per item. The Rune knows when it's put on things in the shape of a body, in which case the resulting object can move like a stone version of that body. The Armour version of the Master Rune is largely the same.

The difference is in things that don't have a distinct body so to speak. Or at least one the Rune considers such. In this case the range of movement is like an animated toy? As in it can't do things that it has no mechanism for. The parts in question fall under the sway of physics but it can move those parts if it has a way of manipulating them.

If you had just put it on a chain on its own....well maybe? I haven't thought about it really. But if the chain is part of a greater mechanism, like it is in this hypothetical crossbow I imagine, then it can't do that.
So, ironically we could probably get the effect I was thinking of much easier from an actual snake gronti (especially since we can already use non dwarf body plans) but at that point we wouldn't be using the weapon variant defeating my goal of trying to come up with a good use for it.

My original thought for the chain came from putting the rune on a flail with the assumption the rune could manipulate the flail head and chain to help hit something. I then figured if that would work why not just forgo the head and handle and just use a chain as a weapon, but my understanding is the flail wouldn't do anything, like the rune looks for a body plan and tries to animate it the way a body would, failing that it looks for a mechanism and tries to animate it the way a mechanism would move and if it can't find that it just fails.
 
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The armor variant of the Master Rune of Waking might in fact be the perfect rune to craft some type of dreadnaught power armor set for badly crippled dwarves. Master Rune of Waking (armor variant) combined with Rune of Prosthetics could make a particularly potent power suit.
 
So how the Rune operates in terms of how much movement it gives an object is different per item. The Rune knows when it's put on things in the shape of a body, in which case the resulting object can move like a stone version of that body. The Armour version of the Master Rune is largely the same.

The difference is in things that don't have a distinct body so to speak. Or at least one the Rune considers such. In this case the range of movement is like an animated toy? As in it can't do things that it has no mechanism for. The parts in question fall under the sway of physics but it can move those parts if it has a way of manipulating them.

Sounds like a way to make Bloodborne Trick Weapons. However, I can't gauge their hypothetical usefulness in the context of dwarfen warfare and fighting styles.
 
like the rune looks for a body plan and tries to animate it the way a body would, failing that it looks for a mechanism and tries to animate it the way a mechanism would move and if it can't find that it just fails.
As the Master Rune currently is, yes this is what you have available.

Maybe you can find a way to animate it like something out of a Disney film, who knows? :^)
 
As the Master Rune currently is, yes this is what you have available.

Maybe you can find a way to animate it like something out of a Disney film, who knows? :^)
I guess the goal, and what I originally thought Valma had found, would be to make the rune search for the purpose of the item it is inscribed on and then animate it to do that. Right now it seems like the existing rune uses the shortcut of searching out body plans and mechanisms since that provides an easy shortcut to the purpose. The purpose of something with a dwarven body plan can be assumed to be moving like a dwarf, the purpose of a mechanism is for the mechanism to move the way it's designed to, nice easy shortcuts without having to answer complicated metaphysical questions.
 
Snorri barely knows they exist. Remember, this is pre elven contact so that magical theory hasn't been imparted to the Dwarfs yet. They just know Runes, aside from the Master Rune of Waking, draw on some power source to fuel themselves and that through careful observation the further north they go the more of that stuff is. Snorri, from his interactions with Blizzardwing, realizes that magic enters the world through some gap in the pole and can be likened to a fluid or gas of some sort. The nuances, the winds and all that are not in the Dwarf knowledge base yet.
I think a fitting analogy here would be the relationship between a blind species(Dwarves) and light(magic). It's possible to deduce the existence of light without eyes by feeling warmth on one's skin(powering Runes) but the existence of individual colors(Winds) would be near impossible to figure out without an outside source(Elves and Brana).
 
The armor variant of the Master Rune of Waking might in fact be the perfect rune to craft some type of dreadnaught power armor set for badly crippled dwarves. Master Rune of Waking (armor variant) combined with Rune of Prosthetics could make a particularly potent power suit.
I think just the Rune of Prosthetics would allow a crippled dwarf to move his armor like his own body. The MWaking armor variant is so the Armor can move and act on its own without a "pilot" inside of it. Like Tony Starks Ironman suits can when Jarvis is controlling them.
 
...Thinking on it.

What happens if you put MR Waking(Talismanic), and then Rune of Forged Limb, and then something else on a Prosthetic?

Because that sounds like it could be a Hero Unit/Lord Unit level of "Arm Good."

EDIT: Also, looks like Movement of Things needed 10 points to finish, so with the trades, we should be able to complete it REALLY fast.
 
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...Thinking on it.

What happens if you put MR Waking(Talismanic), and then Rune of Forged Limb, and then something else on a Prosthetic?

Because that sounds like it could be a Hero Unit/Lord Unit level of "Arm Good."

EDIT: Also, looks like Movement of Things needed 10 points to finish, so with the trades, we should be able to complete it REALLY fast.
...Are you plotting the runes for a Dawi Doomfist?

(Rune of Grimnir maybe)
 
...Are you plotting the runes for a Dawi Doomfist?

(Rune of Grimnir maybe)
More just "If Otrek or a similar level combatant loses a limb" plans.

Gotta make sure that if the worst happens, and it can, that we have backups.

Be beardling foolishness to not plan for your warriors getting wounded. Not even Snorri is invincible, and he has a T5 Armor!
 
More just "If Otrek or a similar level combatant loses a limb" plans.

Gotta make sure that if the worst happens, and it can, that we have backups.

Be beardling foolishness to not plan for your warriors getting wounded. Not even Snorri is invincible, and he has a T5 Armor!
Is it only T5? Ah i was getting mixed with tabletop there. Toughness 5 woulda been pretty limp
 
@soulcake, few questions:

What is Snorri's current standing with Yorri? Couldn't find it in the info page.

What's the maximum age dwarf that would still be happy to join the Hearth Guard? Snorri's age minus 100 years? 150?

WRT the 'new hold' work, am I right in assuming the maximum actions we could devote to the Simple 8-action request is 3? 1 action locked for other new hold work, one for apprentice teaching, and 3 free ones? Or is the locked new hold action applicable to Simple request, for a potential maximum of 4 actions?
 
hmmm, make power armor, out of individual parts, each part with its own master rune? everything separate, but made in a way that they work together to form a functioning power armor suit
 
@MR of Waking (Weaponry)

Just commission an Engineer to create a mechanism that allows for reloading akin to IRL Repeating Crossbows and then wait a few centuries for the R&D to finish on it.

Then do the same thing again when Firearms hit the market :V
 
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