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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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My mind is being weird again...

So, we know that Dwarfs can stubborn themselves into immortality.
This new grudge makes me feel like Snorri would not allow himself to rest, so long as a single shard of the Bull remains.
This being Malus, there will always be one more shard/sliver, and one more cultist somewhere - note that I completely understand that this is totally and utterly irrational, and Soulcake is in no way bound to perpetuate geedubs idiosyncracies, nor do I expect them to.

Result: besides the White dwarf, by the time Sigmar rolls around, Karaz Ankor also has the Gift-giver, and Gal Maraz is considered, nothing special, maybe one up on the grade of runed-goods expected to be gifted to true dwarffrieds. Thus, to separate the Conan Jesus from other moral umgi warchiefs, Snorri himself just shows out of nowhere one day, tuts at the shoddiness of Gal Maraz, and reforges it on the spot into a 'proper quality work' and while he was there trows a few more pieces of wargear for a full set. No one has the faintest idea of 'how', 'why' nor 'what'.
Every so often, Runemiths and Runelords get pelted with gravel from out of freaking nowhere, and many consider the gravel chastisement over being overly beardling-like.

ITTL, there is no Alric the Mad, but Alric the Odd!
Krag is Grim, not because of the decline of dwarfdom, but because Snorri has never pelted him with pocket gravel. He has a meticulously collected and curated collection of gravel that was used to pelt notable runesmiths/lord of history.
 
It seems that this quests version of Chaos Dwarves will more likely be working in the shadows and wielding deceit as a weapon rather than having a strong base of operations. Especially if we are successful in rescuing Karag Dum from their clutches.

Bah! What we should do after this is finding a way to perma-kill that bastard Hashut! We could definitely do it if Snorri puts all of his focus and passion into slaying that mofo.
 
Bah! What we should do after this is finding a way to perma-kill that bastard Hashut! We could definitely do it if Snorri puts all of his focus and passion into slaying that mofo.
If Gazul couldn't do it, I doubt we can. I'm all for turning his shards into shelf ornaments and rune components, but Snorri's not an ancestor god. He's not even the best runelord around, not by a long shot. He has limits.
 
Unfortunately those have yet to be invented
We already have the furnace/hammer.
Why not bring the rest of the ritualchamber/smithy?

Then it won't just be a single runelord but an entire team of runesmiths shaping not metal but entire battlefields.

Also griffin lightning rods to redirect magic into our anvil for forging into nukes which we can then hurl at the enemy.

Counter spell indeed 😂
 
No but for real.

If we get "Cow-God Giblets" as a Reagent we really should save it for the endpoint of the Mind of Metal Chain.

Because whatever is gonna be an improvement on the Purification Rune is gonna need something seriously ludicrous to make work.
 
Aside everything else, Ghal Maraz was made by Smednir. No matter how good Snorri gets, unless he becomes an Ancestor God himself it's unlikely he'll ever be able to improve on the work of the Ancestor God of the forge.
Perhaps not him alone. But Smednir never dragged a helpless daemon bull God to be disassembled and forged by an entire team of vengeful runelords.

I mean yeah just because it could be better doesn't mean we should make it. A weapon or single piece of equipment would probably have some sort of malicious will.

Instead it should be turned into multiple sealed runes so if can never revive nor could it's power and will ever coalesce into anything resembling coherent thought.

But that sounds like a recipe for a future mcguffin where someone reassembles it only to get possesed.
 
Perhaps not him alone. But Smednir never dragged a helpless daemon bull God to be disassembled and forged by an entire team of vengeful runelords.

I mean yeah just because it could be better doesn't mean we should make it. A weapon or single piece of equipment would probably have some sort of malicious will.

Instead it should be turned into multiple sealed runes so if can never revive nor could it's power and will ever coalesce into anything resembling coherent thought.

But that sounds like a recipe for a future mcguffin where someone reassembles it only to get possesed.
Sounds like they would become Alaric the Mad before Alaric the Mad, using pieces of Chaos God as runic reagents seems only slightly removed from inscribing the most powerful rune invented by mortal runesmiths onto a piece of Warpstone.
 
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Now. On the one hand, there is an argument that turning Hashtut into loot is unlikely.

On the other hand, it would be fucking sick and therefore should happen.
 
Although what would we turn it into? Like obviously we could make an Adamant smelter of epic proportions but I'd also want to make such a thing into a perma-killing anti-daemon weapon.
Honestly, I'd be inclined to see if we can stick it into a Talisman of some kind, make the ultimate magic dispelling artifact, the bane of Tzeentch and all his filthy bird minions.
The main reason I want to get voidstone isn't to make anything out of it. It's because voidstone is only generated by the permanent death of a demon.
 
So I'm curious, was the secrecy an edict of Gazul or a custom of his followers?
From the sound of it it LOOKS like Gazul might have been slightly disfavoring trying to keep it secret, and as dwarves go, the knowledge is deeply, intimately shameful to know of, so his followers try to keep a secret anyway?
Bit curious we haven't seen the advent of Slayers, actually. Haven't been any actions that've been taken or events have turned out differently to cause such a change that I can think of, off the top of my head.
There may be devotees of Grimnir the Daemon Slayer instead, who fight that way to honor and emulate their Ancestor.
If it does start up we might want to emphasize some less self destructive traditions. Like instead of charging onto ye great doom at earliest possible opportunity, they might be encouraged to instead donate some of their past skills such as healing, smithing, engineering or hunting to those on the verge of disaster.

Also better weapon and armor choices. Nekkid loud suicidal depressives aren't all that fun if they don't even get close enough for a single smack!
Eh, Slayers were a symptom, not the cause, the rise of Slayers coincided with a few events:
-The general decline of dwarves and creeping despair/depression.
-The weight of responsibilities and grudges making choosing to die dishonoring.
-The simultaneous need for martyrs to buy remaining dwarves more time from the bottom.
-The loss of a great deal of their production capabilities.

Which meant that it was at the right place at the right time. Slayers being a trifecta of holy ancestor emulation, critical military necessity, and an outlet for suicidal urges.
 
It really depends on what the fragment is. Is it a literal fragment like a bone, hoof, horn, or tooth? Or is it a more metaphysical fragment like a piece of his soul/being? Until we have our hands on it there's really no way to tell what it'll be useful for.

Hashut is pretty heavily linked to fire so it could be a T5 MCondution material. He's also linked to Chains and Slavery so it might be good in a Rune of Spellbinding or Rune of Direction. There's a lot a material from Hashut could be useful for.
 
Or we could just try our best to destroy the literal fragment of a Dark if not Chaotic God that has already enslaved the souls of countless innocent dwarves?

I like my idea.
 
We may be able to do both, it honestly depends on how his "flesh" reacts to our hammer.
 
"We'll have to march through the main throughway and defences on the first and second deep, from there the Karak branches off into the Commercial and Foundry districts respectively. The main residential area will be in the fourth deep, connected to the Halls and Temples of the Ancestors on the same level. The King's Hall, and the Karak's main vaults lie just a level below on the fifth deep, though I've been told there were plans to excavate even further below that to follow the Iron vein the Karak was built upon. We have to decide which way will provide the least amount of resistance. The first and second deeps will be a slog regardless, but the crux of this will be when we get to the branch between the Commercial and Foundry districts and I'd like some input about which way to go. If we head through the commercial district we'd have to go through the residential district to reach the King's hall and the lower levels, if we take the foundry we'd have to go through the Halls of the Ancestors, we can get through all four areas if we're inclined, but it'll either be a long circuitous route or we'd be forced to split up on the third deep," she says pointing out the paths on the map.

"A troublesome thing. I'm not fond of potentially leaving our flank exposed if we take one path, but neither am I fond of splitting up the throng," Valma speaks up.

"There is also the matter of what exactly we may find in each district. The foe has squatted there for Ancestors know how long, but given the state of their arms we ought to work under the belief that the foundries are being used still," Igna adds, just barely hiding her grimace.

"Look upon the diagram and be illuminated! I see no point for the enemy to completely remake each cavern's purpose too radically, nor do I think them particularly capable of such. Doubtlessly we shall face a greater body of foes should we march through the stalls and markets, and I'd bet my pinky on the inverse is true for the great forges," Dwalin points out.

"They may be better armed, however, going by that logic" you counter, parsing through his speech.
So if I understand this correctly, the first two levels are just a general slog through, with the first real decision-making part being whether we have the Throng go through the Commercial District or Foundry District, with the Throng then having to set up a guard against the areas we don't take.

The Foundry District will probably have higher quality enemies in it, and then leads to the Halls of the Ancestors. The Commercial District we'd probably see more enemies, and it connects to the Residential District. And both the Residential District and Ancestral Halls lead to the King's Hall and Karak Vaults. And below those are the lower depths where the Loyalists are presumably hiding.

I'm personally leaning on the Foundry. At this point, we have a lot of force concentration between Snorri, the Golems, the Heartguard, etc. That'd probably be pretty good for dominating the enemy elites and killing them off where they won't have as much benefit of chaff to bog us down, and a holding action in a Dwarfhold would probably be easier against individually weaker, more numerous opponents. I also feel like the Chaos Dwarfs are likely to have done stuff to the Ancestor Halls, and it might be worth investigating to see if it ties to the ritual.

On the other hand, what could be stuffed into Commercial and Residential (which I imagine are the larger districts) does interest and concern me.
 
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Hmm...Well I'm fine with whatever plan we can cook up to deal with Hashut...as long as we can also find a way to use him to make a bunch of items! Cut off his metamorphical flesh and bones to make some nice bling.
 
I'd say Foundry as well, especially since it's probable that the shard of Hashut is now laying on the desecrated altar to the Ancestors.
 
Or we could just try our best to destroy the literal fragment of a Dark if not Chaotic God that has already enslaved the souls of countless innocent dwarves?

I like my idea.
The problem is that Hashut is a Daemon, or something close to one, so if we just destroy the fragment it'll probably, it's power that is, just return to his greater self within the Warp as sadly we don't have anything that can deal True Death to a Daemon yet.

By using the fragment as a reagent however we would take that power and bind it to a Rune thus permanently separating its power from Hashut and dealing the immaterial equivalent of a heavy blow to him.
 
I hate to say it like this, but since Warhammer Fantasy lore has multiple Gods in it, I think that Hashut actually doesn't qualify as a Daemon.
 
I hate to say it like this, but since Warhammer Fantasy lore has multiple Gods in it, I think that Hashut actually doesn't qualify as a Daemon.
Maybe not a daemon specifically but he is a being of the warp. If all we do is destroy the fragments shell and not the power it holds that power will simply return to Hashut. By using it to power a Rune we permanently carve that piece of him off and even make something useful out of it.
 
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